Download source/isaaclab/test/scene/check_interactive_scene.py from gerlachje/ConstructTraining: direct link, hf CLI and curl.
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5.94 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| This script demonstrates how to use the scene interface to quickly setup a scene with multiple | |
| articulated robots and sensors. | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="This script demonstrates how to use the scene interface.") | |
| parser.add_argument("--headless", action="store_true", default=False, help="Force display off at all times.") | |
| parser.add_argument("--num_envs", type=int, default=2, help="Number of environments to spawn.") | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(headless=args_cli.headless) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import AssetBaseCfg | |
| from isaaclab.scene import InteractiveScene, InteractiveSceneCfg | |
| from isaaclab.sensors.ray_caster import RayCasterCfg, patterns | |
| from isaaclab.sim import SimulationContext | |
| from isaaclab.terrains import TerrainImporterCfg | |
| from isaaclab.utils import configclass | |
| from isaaclab.utils.timer import Timer | |
| ## | |
| # Pre-defined configs | |
| ## | |
| from isaaclab_assets.robots.anymal import ANYMAL_C_CFG # isort: skip | |
| class MySceneCfg(InteractiveSceneCfg): | |
| """Example scene configuration.""" | |
| # terrain - flat terrain plane | |
| terrain = TerrainImporterCfg( | |
| prim_path="/World/ground", | |
| terrain_type="plane", | |
| ) | |
| # articulation - robot 1 | |
| robot_1 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_1") | |
| # articulation - robot 2 | |
| robot_2 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_2") | |
| robot_2.init_state.pos = (0.0, 1.0, 0.6) | |
| # sensor - ray caster attached to the base of robot 1 that scans the ground | |
| height_scanner = RayCasterCfg( | |
| prim_path="{ENV_REGEX_NS}/Robot_1/base", | |
| offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)), | |
| ray_alignment="yaw", | |
| pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]), | |
| debug_vis=True, | |
| mesh_prim_paths=["/World/ground"], | |
| ) | |
| # extras - light | |
| light = AssetBaseCfg( | |
| prim_path="/World/light", | |
| spawn=sim_utils.DistantLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)), | |
| init_state=AssetBaseCfg.InitialStateCfg(pos=(0.0, 0.0, 500.0)), | |
| ) | |
| def main(): | |
| """Main function.""" | |
| # Load kit helper | |
| sim = SimulationContext(sim_utils.SimulationCfg(dt=0.005)) | |
| # Set main camera | |
| sim.set_camera_view(eye=[5, 5, 5], target=[0.0, 0.0, 0.0]) | |
| # Spawn things into stage | |
| with Timer("Setup scene"): | |
| scene = InteractiveScene(MySceneCfg(num_envs=args_cli.num_envs, env_spacing=5.0, lazy_sensor_update=False)) | |
| # Check that parsing happened as expected | |
| assert len(scene.env_prim_paths) == args_cli.num_envs, "Number of environments does not match." | |
| assert scene.terrain is not None, "Terrain not found." | |
| assert len(scene.articulations) == 2, "Number of robots does not match." | |
| assert len(scene.sensors) == 1, "Number of sensors does not match." | |
| assert len(scene.extras) == 1, "Number of extras does not match." | |
| # Play the simulator | |
| with Timer("Time taken to play the simulator"): | |
| sim.reset() | |
| # Now we are ready! | |
| print("[INFO]: Setup complete...") | |
| # default joint targets | |
| robot_1_actions = scene.articulations["robot_1"].data.default_joint_pos.clone() | |
| robot_2_actions = scene.articulations["robot_2"].data.default_joint_pos.clone() | |
| # Define simulation stepping | |
| sim_dt = sim.get_physics_dt() | |
| sim_time = 0.0 | |
| count = 0 | |
| # Simulate physics | |
| while simulation_app.is_running(): | |
| # If simulation is stopped, then exit. | |
| if sim.is_stopped(): | |
| break | |
| # If simulation is paused, then skip. | |
| if not sim.is_playing(): | |
| sim.step() | |
| continue | |
| # reset | |
| if count % 50 == 0: | |
| # reset counters | |
| sim_time = 0.0 | |
| count = 0 | |
| # reset root state | |
| root_state = scene.articulations["robot_1"].data.default_root_state.clone() | |
| root_state[:, :3] += scene.env_origins | |
| joint_pos = scene.articulations["robot_1"].data.default_joint_pos | |
| joint_vel = scene.articulations["robot_1"].data.default_joint_vel | |
| # -- set root state | |
| # -- robot 1 | |
| scene.articulations["robot_1"].write_root_pose_to_sim(root_state[:, :7]) | |
| scene.articulations["robot_1"].write_root_velocity_to_sim(root_state[:, 7:]) | |
| scene.articulations["robot_1"].write_joint_state_to_sim(joint_pos, joint_vel) | |
| # -- robot 2 | |
| root_state[:, 1] += 1.0 | |
| scene.articulations["robot_2"].write_root_pose_to_sim(root_state[:, :7]) | |
| scene.articulations["robot_2"].write_root_velocity_to_sim(root_state[:, 7:]) | |
| scene.articulations["robot_2"].write_joint_state_to_sim(joint_pos, joint_vel) | |
| # reset buffers | |
| scene.reset() | |
| print(">>>>>>>> Reset!") | |
| # perform this loop at policy control freq (50 Hz) | |
| for _ in range(4): | |
| # set joint targets | |
| scene.articulations["robot_1"].set_joint_position_target(robot_1_actions) | |
| scene.articulations["robot_2"].set_joint_position_target(robot_2_actions) | |
| # write data to sim | |
| scene.write_data_to_sim() | |
| # perform step | |
| sim.step() | |
| # read data from sim | |
| scene.update(sim_dt) | |
| # update sim-time | |
| sim_time += sim_dt * 4 | |
| count += 1 | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |