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8.41 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """Launch Isaac Sim Simulator first.""" | |
| from isaaclab.app import AppLauncher | |
| # launch omniverse app | |
| simulation_app = AppLauncher(headless=True).app | |
| """Rest everything follows.""" | |
| import pytest | |
| import torch | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.actuators import ImplicitActuatorCfg | |
| from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg | |
| from isaaclab.scene import InteractiveScene, InteractiveSceneCfg | |
| from isaaclab.sensors import ContactSensorCfg | |
| from isaaclab.sim import build_simulation_context | |
| from isaaclab.utils import configclass | |
| from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR | |
| class MySceneCfg(InteractiveSceneCfg): | |
| """Example scene configuration.""" | |
| # articulation | |
| robot = ArticulationCfg( | |
| prim_path="/World/envs/env_.*/Robot", | |
| spawn=sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/IsaacSim/SimpleArticulation/revolute_articulation.usd" | |
| ), | |
| actuators={ | |
| "joint": ImplicitActuatorCfg(joint_names_expr=[".*"], stiffness=100.0, damping=1.0), | |
| }, | |
| ) | |
| # rigid object | |
| rigid_obj = RigidObjectCfg( | |
| prim_path="/World/envs/env_.*/RigidObj", | |
| spawn=sim_utils.CuboidCfg( | |
| size=(0.5, 0.5, 0.5), | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( | |
| disable_gravity=False, | |
| ), | |
| collision_props=sim_utils.CollisionPropertiesCfg( | |
| collision_enabled=True, | |
| ), | |
| ), | |
| ) | |
| def setup_scene(request): | |
| """Create simulation context with the specified device.""" | |
| device = request.getfixturevalue("device") | |
| with build_simulation_context(device=device, auto_add_lighting=True, add_ground_plane=True) as sim: | |
| sim._app_control_on_stop_handle = None | |
| def make_scene(num_envs: int, env_spacing: float = 1.0): | |
| scene_cfg = MySceneCfg(num_envs=num_envs, env_spacing=env_spacing) | |
| return scene_cfg | |
| yield make_scene, sim | |
| sim.stop() | |
| sim.clear() | |
| sim.clear_all_callbacks() | |
| sim.clear_instance() | |
| def test_scene_entity_isolation(device, setup_scene): | |
| """Tests that multiple instances of InteractiveScene do not share any data. | |
| In this test, two InteractiveScene instances are created in a loop and added to a list. | |
| The scene at index 0 of the list will have all of its entities cleared manually, and | |
| the test compares that the data held in the scene at index 1 remained intact. | |
| """ | |
| make_scene, sim = setup_scene | |
| scene_cfg = make_scene(num_envs=1) | |
| # set additional light to test 'extras' attribute of the scene | |
| setattr( | |
| scene_cfg, | |
| "light", | |
| AssetBaseCfg( | |
| prim_path="/World/light", | |
| spawn=sim_utils.DistantLightCfg(), | |
| ), | |
| ) | |
| # set additional sensor to test 'sensors' attribute of the scene | |
| setattr(scene_cfg, "sensor", ContactSensorCfg(prim_path="/World/envs/env_.*/Robot")) | |
| scene_list = [] | |
| # create two InteractiveScene instances | |
| for _ in range(2): | |
| with build_simulation_context(device=device, dt=sim.get_physics_dt()) as _: | |
| scene = InteractiveScene(scene_cfg) | |
| scene_list.append(scene) | |
| scene_0 = scene_list[0] | |
| scene_1 = scene_list[1] | |
| # clear entities for scene_0 - this should not affect any data in scene_1 | |
| scene_0.articulations.clear() | |
| scene_0.rigid_objects.clear() | |
| scene_0.sensors.clear() | |
| scene_0.extras.clear() | |
| # check that scene_0 and scene_1 do not share entity data via dictionary comparison | |
| assert scene_0.articulations == dict() | |
| assert scene_0.articulations != scene_1.articulations | |
| assert scene_0.rigid_objects == dict() | |
| assert scene_0.rigid_objects != scene_1.rigid_objects | |
| assert scene_0.sensors == dict() | |
| assert scene_0.sensors != scene_1.sensors | |
| assert scene_0.extras == dict() | |
| assert scene_0.extras != scene_1.extras | |
| def test_relative_flag(device, setup_scene): | |
| make_scene, sim = setup_scene | |
| scene_cfg = make_scene(num_envs=4) | |
| scene = InteractiveScene(scene_cfg) | |
| sim.reset() | |
| # test relative == False produces different result than relative == True | |
| assert_state_different(scene.get_state(is_relative=False), scene.get_state(is_relative=True)) | |
| # test is relative == False | |
| prev_state = scene.get_state(is_relative=False) | |
| scene["robot"].write_joint_state_to_sim( | |
| position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) | |
| ) | |
| next_state = scene.get_state(is_relative=False) | |
| assert_state_different(prev_state, next_state) | |
| scene.reset_to(prev_state, is_relative=False) | |
| assert_state_equal(prev_state, scene.get_state(is_relative=False)) | |
| # test is relative == True | |
| prev_state = scene.get_state(is_relative=True) | |
| scene["robot"].write_joint_state_to_sim( | |
| position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) | |
| ) | |
| next_state = scene.get_state(is_relative=True) | |
| assert_state_different(prev_state, next_state) | |
| scene.reset_to(prev_state, is_relative=True) | |
| assert_state_equal(prev_state, scene.get_state(is_relative=True)) | |
| def test_reset_to_env_ids_input_types(device, setup_scene): | |
| make_scene, sim = setup_scene | |
| scene_cfg = make_scene(num_envs=4) | |
| scene = InteractiveScene(scene_cfg) | |
| sim.reset() | |
| # test env_ids = None | |
| prev_state = scene.get_state() | |
| scene["robot"].write_joint_state_to_sim( | |
| position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) | |
| ) | |
| scene.reset_to(prev_state, env_ids=None) | |
| assert_state_equal(prev_state, scene.get_state()) | |
| # test env_ids = torch tensor | |
| scene["robot"].write_joint_state_to_sim( | |
| position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) | |
| ) | |
| scene.reset_to(prev_state, env_ids=torch.arange(scene.num_envs, device=scene.device)) | |
| assert_state_equal(prev_state, scene.get_state()) | |
| def assert_state_equal(s1: dict, s2: dict, path=""): | |
| """ | |
| Recursively assert that s1 and s2 have the same nested keys | |
| and that every tensor leaf is exactly equal. | |
| """ | |
| assert set(s1.keys()) == set(s2.keys()), f"Key mismatch at {path}: {s1.keys()} vs {s2.keys()}" | |
| for k in s1: | |
| v1, v2 = s1[k], s2[k] | |
| subpath = f"{path}.{k}" if path else k | |
| if isinstance(v1, dict): | |
| assert isinstance(v2, dict), f"Type mismatch at {subpath}" | |
| assert_state_equal(v1, v2, path=subpath) | |
| else: | |
| # leaf: should be a torch.Tensor | |
| assert isinstance(v1, torch.Tensor) and isinstance(v2, torch.Tensor), f"Expected tensors at {subpath}" | |
| if not torch.equal(v1, v2): | |
| diff = (v1 - v2).abs().max() | |
| pytest.fail(f"Tensor mismatch at {subpath}, max abs diff = {diff}") | |
| def assert_state_different(s1: dict, s2: dict, path=""): | |
| """ | |
| Recursively scan s1 and s2 (which must have identical keys) and | |
| succeed as soon as you find one tensor leaf that differs. | |
| If you reach the end with everything equal, fail the test. | |
| """ | |
| assert set(s1.keys()) == set(s2.keys()), f"Key mismatch at {path}: {s1.keys()} vs {s2.keys()}" | |
| for k in s1: | |
| v1, v2 = s1[k], s2[k] | |
| subpath = f"{path}.{k}" if path else k | |
| if isinstance(v1, dict): | |
| # recurse; if any nested call returns (i.e. finds a diff), we propagate success | |
| try: | |
| assert_state_different(v1, v2, path=subpath) | |
| return | |
| except AssertionError: | |
| continue | |
| else: | |
| assert isinstance(v1, torch.Tensor) and isinstance(v2, torch.Tensor), f"Expected tensors at {subpath}" | |
| if not torch.equal(v1, v2): | |
| return # found a difference → success | |
| pytest.fail(f"No differing tensor found in nested state at {path}") | |