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pretty_name: WildGUI
license: cc-by-nc-4.0
language:
- en
tags:
- gui-agents
- gui-grounding
- interaction-trajectories
- video2gui
- wildgui
- web
- desktop
- mobile
size_categories:
- 10M<n<100M
---
# WildGUI
This repository hosts a personally reprocessed annotation release for **WildGUI**, the dataset introduced by Video2GUI.
The original Video2GUI project builds WildGUI from large-scale Internet tutorial videos for GUI agent pretraining. This repository focuses on the open annotation artifacts: the records were regenerated and cleaned following the full annotation workflow, then reformatted to make the data easier to inspect, reuse, and reproduce. It also ships the screenshot frames that the trajectories reference.
## What's in this repository
| Content | Coverage | Location |
|---|---|---|
| **Annotations** (JSONL) | `part1`–`part19` (all parts) | `wildgui_part{N}.jsonl` |
| **Screenshots** (tar shards) | `part1`–`part15` | `screenshots/part{N}/` |
The screenshots for the remaining parts (`part16`–`part19`) are hosted in a
companion repository:
[`joker-112/WildGUI_Screenshots`](https://huggingface.co/datasets/joker-112/WildGUI_Screenshots).
So the annotations for every part live here, while their screenshot frames are
split between this repo (`part1`–`part15`) and the companion repo
(`part16`–`part19`).
## Annotation File Layout
The processed annotation release is organized as JSONL shards, one per part:
```text
wildgui_part1.jsonl
wildgui_part2.jsonl
...
wildgui_part19.jsonl
```
Each line is one task-level JSON object. The original multi-task `annotations` entries were split by `task_id`, so each record contains a single GUI task and its ordered action trajectory.
## Record Structure
Top-level fields:
| Field | Type | Description |
|---|---:|---|
| `video_id` | string | Source video identifier. |
| `segment_index` | integer | Segment index within the source video. |
| `task_id` | integer | Task identifier after splitting the original annotations. |
| `instruction` | string | Natural-language task instruction. |
| `dense_caption` | string | Dense natural-language summary of the GUI behavior. |
| `plan` | string | High-level task plan. |
| `platform` | string | Platform context, such as web, desktop, or mobile. |
| `software` | string | Application or software used in the interaction. |
| `website` | string | Website or web service, when applicable. |
| `trajectories` | list | Ordered GUI action sequence for the task. |
Each `trajectories` item is an action object. Common action fields include:
| Field | Type | Description |
|---|---:|---|
| `timestamp` | string | Action timestamp in the source video segment. |
| `action_type` | string | Action category, such as `moveTo`, click, typing, scrolling, or keyboard operation. |
| `grounding_instruction` | string | Natural-language description of the target GUI element or action target. |
| `action_reason` | string | Reason for performing the action. |
| `action_parameters` | object, optional | Grounded parameters such as `point`, `bbox`, `text`, `key`, `start_point`, `end_point`, `direction`, or duration fields. This field is omitted when reliable grounding is unavailable. |
| `core_change_reason` | string | Explanation of the expected or observed GUI state change. |
| `core_change` | string | Description of the main GUI state change after the action. |
| `effects_on_success` | string, optional | Additional note on how the action affects task completion. |
| `finish_reason` | string, optional | Reason the trajectory or task is considered finished. |
| `use_grounding` | boolean | Whether the grounded action parameters should be used. |
## Example
```json
{
"video_id": "...",
"segment_index": 0,
"task_id": 0,
"instruction": "Use a component library to find a design element and apply it to an AI app builder.",
"dense_caption": "...",
"plan": "step1: ...",
"platform": "web",
"software": "Google Chrome",
"website": "example.com",
"trajectories": [
{
"timestamp": "00:18",
"action_type": "moveTo",
"grounding_instruction": "Move the mouse cursor over the target component.",
"action_reason": "...",
"core_change_reason": "...",
"core_change": "...",
"use_grounding": false
}
]
}
```
## Screenshots (part1–15)
Screenshot frames are grouped by the same `partN` shards and packed into
uncompressed tar archives (the frames are already JPEG-compressed):
```text
screenshots/
part1/
wildgui_part1_images_000001.tar
wildgui_part1_images_000002.tar
...
part2/
...
...
part15/
...
```
Inside each tar, every frame is stored under a per-video directory:
```text
{video_id}/screenshot_{MM_SS}.jpg
```
`{MM_SS}` is the action timestamp normalized to zero-padded `minutes_seconds`
(e.g. the annotation timestamp `"00:18"` → `screenshot_00_18.jpg`).
### Linking an annotation to its screenshot
Each trajectory action maps to exactly one frame. Given a record's `video_id`
and an action's `timestamp`:
1. Take the `partN` matching the annotation shard (e.g. `wildgui_part3.jsonl` →
`screenshots/part3/`). For `part16`–`part19`, fetch the frames from
[`joker-112/WildGUI_Screenshots`](https://huggingface.co/datasets/joker-112/WildGUI_Screenshots) instead.
2. Normalize the timestamp to `MM_SS`: timestamps like `"00:18"`, `"1:05"`, or a
raw second count are converted to total `minutes_seconds`, each part
zero-padded to two digits.
3. The frame is `{video_id}/screenshot_{MM_SS}.jpg`, found inside one of that
part's `wildgui_part{N}_images_*.tar` shards.
```python
def timestamp_to_suffix(ts: str) -> str:
"""'00:18' -> '00_18', '1:05' -> '01_05', '78' -> '01_18'."""
ts = str(ts).strip()
if ":" in ts:
total = 0
for part in ts.split(":"):
total = total * 60 + int(part)
else:
total = int(float(ts))
minutes, seconds = divmod(total, 60)
return f"{minutes:02d}_{seconds:02d}"
```
A small fraction of annotated frames may be missing from the packed shards
(source frame unavailable at pack time); treat a missing
`{video_id}/screenshot_{MM_SS}.jpg` as a skippable example rather than an error.
## Loading
Annotations:
```python
from datasets import load_dataset
dataset = load_dataset(
"xwm/WildGUI",
data_files="wildgui_part*.jsonl",
split="train",
)
```
For local files:
```python
from datasets import load_dataset
dataset = load_dataset(
"json",
data_files="/path/to/wildgui_part*.jsonl",
split="train",
)
```
Screenshots (download and unpack one part):
```bash
hf download xwm/WildGUI \
--repo-type dataset \
--include "screenshots/part1/*" \
--local-dir ./wildgui
for t in ./wildgui/screenshots/part1/*.tar; do
tar -xf "$t" -C ./wildgui_frames
done
```
## Intended Use
WildGUI is intended for research on GUI agents, GUI grounding, action prediction, interaction trajectory modeling, and multimodal agent pretraining.
The annotations are automatically derived from tutorial videos and may contain noise. Users should validate the data for their own downstream training or evaluation settings, especially when relying on spatial grounding. For actions with `use_grounding: false`, use the natural-language action context but avoid treating removed coordinates or parameters as valid supervision.
## Citation
If you use this reprocessed annotation release, please cite the Video2GUI paper:
```bibtex
@misc{xiong2026video2gui,
title = {Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining},
author = {Xiong, Weimin and Gu, Shuhao and Ye, Bowen and Yue, Zihao and Li, Lei and Song, Feifan and Li, Sujian and Tian, Hao},
year = {2026},
eprint = {2605.14747},
archivePrefix = {arXiv},
primaryClass = {cs.CL},
doi = {10.48550/arXiv.2605.14747},
url = {https://arxiv.org/abs/2605.14747}
}
```
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