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def _hex_to_rgba(hexs): """Convert hex to rgba, permitting alpha values in hex""" hexs = np.atleast_1d(np.array(hexs, '|U9')) out = np.ones((len(hexs), 4), np.float32) for hi, h in enumerate(hexs): assert isinstance(h, string_types) off = 1 if h[0] == '#' else 0 assert len(h) in ...
Convert hex to rgba, permitting alpha values in hex
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def _rgb_to_hex(rgbs): """Convert rgb to hex triplet""" rgbs, n_dim = _check_color_dim(rgbs) return np.array(['#%02x%02x%02x' % tuple((255*rgb[:3]).astype(np.uint8)) for rgb in rgbs], '|U7')
Convert rgb to hex triplet
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def _rgb_to_hsv(rgbs): """Convert Nx3 or Nx4 rgb to hsv""" rgbs, n_dim = _check_color_dim(rgbs) hsvs = list() for rgb in rgbs: rgb = rgb[:3] # don't use alpha here idx = np.argmax(rgb) val = rgb[idx] c = val - np.min(rgb) if c == 0: hue = 0 ...
Convert Nx3 or Nx4 rgb to hsv
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def _hsv_to_rgb(hsvs): """Convert Nx3 or Nx4 hsv to rgb""" hsvs, n_dim = _check_color_dim(hsvs) # In principle, we *might* be able to vectorize this, but might as well # wait until a compelling use case appears rgbs = list() for hsv in hsvs: c = hsv[1] * hsv[2] m = hsv[2] - c ...
Convert Nx3 or Nx4 hsv to rgb
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def _lab_to_rgb(labs): """Convert Nx3 or Nx4 lab to rgb""" # adapted from BSD-licensed work in MATLAB by Mark Ruzon # Based on ITU-R Recommendation BT.709 using the D65 labs, n_dim = _check_color_dim(labs) # Convert Lab->XYZ (silly indexing used to preserve dimensionality) y = (labs[:, 0] + 16....
Convert Nx3 or Nx4 lab to rgb
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def get(self, tags): """Find an adequate value for this field from a dict of tags.""" # Try to find our name value = tags.get(self.name, '') for name in self.alternate_tags: # Iterate of alternates until a non-empty value is found value = value or tags.get(name, ...
Find an adequate value for this field from a dict of tags.
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def parse_function_signature(code): """ Return the name, arguments, and return type of the first function definition found in *code*. Arguments are returned as [(type, name), ...]. """ m = re.search("^\s*" + re_func_decl + "\s*{", code, re.M) if m is None: print(code) raise Excep...
Return the name, arguments, and return type of the first function definition found in *code*. Arguments are returned as [(type, name), ...].
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def find_functions(code): """ Return a list of (name, arguments, return type) for all function definition2 found in *code*. Arguments are returned as [(type, name), ...]. """ regex = "^\s*" + re_func_decl + "\s*{" funcs = [] while True: m = re.search(regex, code, re.M) ...
Return a list of (name, arguments, return type) for all function definition2 found in *code*. Arguments are returned as [(type, name), ...].
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def find_prototypes(code): """ Return a list of signatures for each function prototype declared in *code*. Format is [(name, [args], rtype), ...]. """ prots = [] lines = code.split('\n') for line in lines: m = re.match("\s*" + re_func_prot, line) if m is not None: ...
Return a list of signatures for each function prototype declared in *code*. Format is [(name, [args], rtype), ...].
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def find_program_variables(code): """ Return a dict describing program variables:: {'var_name': ('uniform|attribute|varying', type), ...} """ vars = {} lines = code.split('\n') for line in lines: m = re.match(r"\s*" + re_prog_var_declaration + r"\s*(=|;)", line) if m is...
Return a dict describing program variables:: {'var_name': ('uniform|attribute|varying', type), ...}
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def _set_config(c): """Set gl configuration for SDL2""" func = sdl2.SDL_GL_SetAttribute func(sdl2.SDL_GL_RED_SIZE, c['red_size']) func(sdl2.SDL_GL_GREEN_SIZE, c['green_size']) func(sdl2.SDL_GL_BLUE_SIZE, c['blue_size']) func(sdl2.SDL_GL_ALPHA_SIZE, c['alpha_size']) func(sdl2.SDL_GL_DEPTH_SIZ...
Set gl configuration for SDL2
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def create_response(self, message=None, end_session=False, card_obj=None, reprompt_message=None, is_ssml=None): """ message - text message to be spoken out by the Echo end_session - flag to determine whether this interaction should end the session card_obj = JSON ...
message - text message to be spoken out by the Echo end_session - flag to determine whether this interaction should end the session card_obj = JSON card object to substitute the 'card' field in the raw_response
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def create_card(self, title=None, subtitle=None, content=None, card_type="Simple"): """ card_obj = JSON card object to substitute the 'card' field in the raw_response format: { "type": "Simple", #COMPULSORY "title": "string", #OPTIONAL "subtitle": "string", ...
card_obj = JSON card object to substitute the 'card' field in the raw_response format: { "type": "Simple", #COMPULSORY "title": "string", #OPTIONAL "subtitle": "string", #OPTIONAL "content": "string" #OPTIONAL }
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def intent(self, intent): ''' Decorator to register intent handler''' def _handler(func): self._handlers['IntentRequest'][intent] = func return func return _handler
Decorator to register intent handler
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def request(self, request_type): ''' Decorator to register generic request handler ''' def _handler(func): self._handlers[request_type] = func return func return _handler
Decorator to register generic request handler
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def route_request(self, request_json, metadata=None): ''' Route the request object to the right handler function ''' request = Request(request_json) request.metadata = metadata # add reprompt handler or some such for default? handler_fn = self._handlers[self._default] # Set defa...
Route the request object to the right handler function
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def _viewbox_set(self, viewbox): """ Friend method of viewbox to register itself. """ self._viewbox = viewbox # Connect viewbox.events.mouse_press.connect(self.viewbox_mouse_event) viewbox.events.mouse_release.connect(self.viewbox_mouse_event) viewbox.events.mouse...
Friend method of viewbox to register itself.
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def _viewbox_unset(self, viewbox): """ Friend method of viewbox to unregister itself. """ self._viewbox = None # Disconnect viewbox.events.mouse_press.disconnect(self.viewbox_mouse_event) viewbox.events.mouse_release.disconnect(self.viewbox_mouse_event) viewbox.ev...
Friend method of viewbox to unregister itself.
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def set_range(self, x=None, y=None, z=None, margin=0.05): """ Set the range of the view region for the camera Parameters ---------- x : tuple | None X range. y : tuple | None Y range. z : tuple | None Z range. margin : float ...
Set the range of the view region for the camera Parameters ---------- x : tuple | None X range. y : tuple | None Y range. z : tuple | None Z range. margin : float Margin to use. Notes ----- The view...
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def get_state(self): """ Get the current view state of the camera Returns a dict of key-value pairs. The exact keys depend on the camera. Can be passed to set_state() (of this or another camera of the same type) to reproduce the state. """ D = {} for key in self....
Get the current view state of the camera Returns a dict of key-value pairs. The exact keys depend on the camera. Can be passed to set_state() (of this or another camera of the same type) to reproduce the state.
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def set_state(self, state=None, **kwargs): """ Set the view state of the camera Should be a dict (or kwargs) as returned by get_state. It can be an incomlete dict, in which case only the specified properties are set. Parameters ---------- state : dict ...
Set the view state of the camera Should be a dict (or kwargs) as returned by get_state. It can be an incomlete dict, in which case only the specified properties are set. Parameters ---------- state : dict The camera state. **kwargs : dict ...
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def link(self, camera): """ Link this camera with another camera of the same type Linked camera's keep each-others' state in sync. Parameters ---------- camera : instance of Camera The other camera to link. """ cam1, cam2 = self, camera # Rem...
Link this camera with another camera of the same type Linked camera's keep each-others' state in sync. Parameters ---------- camera : instance of Camera The other camera to link.
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def view_changed(self): """ Called when this camera is changes its view. Also called when its associated with a viewbox. """ if self._resetting: return # don't update anything while resetting (are in set_range) if self._viewbox: # Set range if necessary ...
Called when this camera is changes its view. Also called when its associated with a viewbox.
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def on_canvas_change(self, event): """Canvas change event handler Parameters ---------- event : instance of Event The event. """ # Connect key events from canvas to camera. # TODO: canvas should keep track of a single node with keyboard focus. ...
Canvas change event handler Parameters ---------- event : instance of Event The event.
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def _set_scene_transform(self, tr): """ Called by subclasses to configure the viewbox scene transform. """ # todo: check whether transform has changed, connect to # transform.changed event pre_tr = self.pre_transform if pre_tr is None: self._scene_transform = ...
Called by subclasses to configure the viewbox scene transform.
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def _set_config(c): """Set the OpenGL configuration""" glformat = QGLFormat() glformat.setRedBufferSize(c['red_size']) glformat.setGreenBufferSize(c['green_size']) glformat.setBlueBufferSize(c['blue_size']) glformat.setAlphaBufferSize(c['alpha_size']) if QT5_NEW_API: # Qt5 >= 5.4.0 -...
Set the OpenGL configuration
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def get_window_id(self): """ Get the window id of a PySide Widget. Might also work for PyQt4. """ # Get Qt win id winid = self.winId() # On Linux this is it if IS_RPI: nw = (ctypes.c_int * 3)(winid, self.width(), self.height()) return ctypes.point...
Get the window id of a PySide Widget. Might also work for PyQt4.
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def obj(x): """Six-hump camelback function""" x1 = x[0] x2 = x[1] f = (4 - 2.1*(x1*x1) + (x1*x1*x1*x1)/3.0)*(x1*x1) + x1*x2 + (-4 + 4*(x2*x2))*(x2*x2) return f
Six-hump camelback function
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def PathCollection(mode="agg", *args, **kwargs): """ mode: string - "raw" (speed: fastest, size: small, output: ugly, no dash, no thickness) - "agg" (speed: medium, size: medium output: nice, some flaws, no dash) - "agg+" (speed: slow, size: big, output: perfect, no dash)...
mode: string - "raw" (speed: fastest, size: small, output: ugly, no dash, no thickness) - "agg" (speed: medium, size: medium output: nice, some flaws, no dash) - "agg+" (speed: slow, size: big, output: perfect, no dash)
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def map(self, coords): """Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates. """ m = np.empty(coords.shape) m[:, :3] = (coords[:, :3] * self....
Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates.
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def move(self, move): """Change the translation of this transform by the amount given. Parameters ---------- move : array-like The values to be added to the current translation of the transform. """ move = as_vec4(move, default=(0, 0, 0, 0)) self.tran...
Change the translation of this transform by the amount given. Parameters ---------- move : array-like The values to be added to the current translation of the transform.
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def zoom(self, zoom, center=(0, 0, 0), mapped=True): """Update the transform such that its scale factor is changed, but the specified center point is left unchanged. Parameters ---------- zoom : array-like Values to multiply the transform's current scale ...
Update the transform such that its scale factor is changed, but the specified center point is left unchanged. Parameters ---------- zoom : array-like Values to multiply the transform's current scale factors. center : array-like The center poin...
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def from_mapping(cls, x0, x1): """ Create an STTransform from the given mapping See `set_mapping` for details. Parameters ---------- x0 : array-like Start. x1 : array-like End. Returns ------- t : instance of STTransform ...
Create an STTransform from the given mapping See `set_mapping` for details. Parameters ---------- x0 : array-like Start. x1 : array-like End. Returns ------- t : instance of STTransform The transform.
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def set_mapping(self, x0, x1, update=True): """Configure this transform such that it maps points x0 => x1 Parameters ---------- x0 : array-like, shape (2, 2) or (2, 3) Start location. x1 : array-like, shape (2, 2) or (2, 3) End location. update : ...
Configure this transform such that it maps points x0 => x1 Parameters ---------- x0 : array-like, shape (2, 2) or (2, 3) Start location. x1 : array-like, shape (2, 2) or (2, 3) End location. update : bool If False, then the update event is not...
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def translate(self, pos): """ Translate the matrix The translation is applied *after* the transformations already present in the matrix. Parameters ---------- pos : arrayndarray Position to translate by. """ self.matrix = np.dot(self....
Translate the matrix The translation is applied *after* the transformations already present in the matrix. Parameters ---------- pos : arrayndarray Position to translate by.
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def scale(self, scale, center=None): """ Scale the matrix about a given origin. The scaling is applied *after* the transformations already present in the matrix. Parameters ---------- scale : array-like Scale factors along x, y and z axes. ce...
Scale the matrix about a given origin. The scaling is applied *after* the transformations already present in the matrix. Parameters ---------- scale : array-like Scale factors along x, y and z axes. center : array-like or None The x, y and z coor...
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def rotate(self, angle, axis): """ Rotate the matrix by some angle about a given axis. The rotation is applied *after* the transformations already present in the matrix. Parameters ---------- angle : float The angle of rotation, in degrees. a...
Rotate the matrix by some angle about a given axis. The rotation is applied *after* the transformations already present in the matrix. Parameters ---------- angle : float The angle of rotation, in degrees. axis : array-like The x, y and z coordin...
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def set_mapping(self, points1, points2): """ Set to a 3D transformation matrix that maps points1 onto points2. Parameters ---------- points1 : array-like, shape (4, 3) Four starting 3D coordinates. points2 : array-like, shape (4, 3) Four ending 3D coordin...
Set to a 3D transformation matrix that maps points1 onto points2. Parameters ---------- points1 : array-like, shape (4, 3) Four starting 3D coordinates. points2 : array-like, shape (4, 3) Four ending 3D coordinates.
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def set_ortho(self, l, r, b, t, n, f): """Set ortho transform Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float ...
Set ortho transform Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far.
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def set_perspective(self, fov, aspect, near, far): """Set the perspective Parameters ---------- fov : float Field of view. aspect : float Aspect ratio. near : float Near location. far : float Far location. "...
Set the perspective Parameters ---------- fov : float Field of view. aspect : float Aspect ratio. near : float Near location. far : float Far location.
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def set_frustum(self, l, r, b, t, n, f): """Set the frustum Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float F...
Set the frustum Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far.
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def log2_lut(v): """ See `this algo <https://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup>`__ for computing the log2 of a 32 bit integer using a look up table Parameters ---------- v : int 32 bit integer Returns ------- """ res = np.zeros(v.shape, dtyp...
See `this algo <https://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup>`__ for computing the log2 of a 32 bit integer using a look up table Parameters ---------- v : int 32 bit integer Returns -------
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def uniq2orderipix_lut(uniq): """ ~30% faster than the method below Parameters ---------- uniq Returns ------- """ order = log2_lut(uniq >> 2) >> 1 ipix = uniq - (1 << (2 * (order + 1))) return order, ipix
~30% faster than the method below Parameters ---------- uniq Returns -------
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def uniq2orderipix(uniq): """ convert a HEALPix pixel coded as a NUNIQ number to a (norder, ipix) tuple """ order = ((np.log2(uniq//4)) // 2) order = order.astype(int) ipix = uniq - 4 * (4**order) return order, ipix
convert a HEALPix pixel coded as a NUNIQ number to a (norder, ipix) tuple
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def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = None else: size = data.nbytes GL.glBufferData(target, size, data, usage)
Data can be numpy array or the size of data to allocate.
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def set_data(self, data=None, **kwargs): """Set the line data Parameters ---------- data : array-like The data. **kwargs : dict Keywoard arguments to pass to MarkerVisual and LineVisal. """ if data is None: pos = None e...
Set the line data Parameters ---------- data : array-like The data. **kwargs : dict Keywoard arguments to pass to MarkerVisual and LineVisal.
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def set_data(self, pos=None, color=None): """Set the data Parameters ---------- pos : float Position of the line along the axis. color : list, tuple, or array The color to use when drawing the line. If an array is given, it must be of shape (1...
Set the data Parameters ---------- pos : float Position of the line along the axis. color : list, tuple, or array The color to use when drawing the line. If an array is given, it must be of shape (1, 4) and provide one rgba color per vertex.
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def _compute_bounds(self, axis, view): """Return the (min, max) bounding values of this visual along *axis* in the local coordinate system. """ is_vertical = self._is_vertical pos = self._pos if axis == 0 and is_vertical: return (pos[0, 0], pos[0, 0]) ...
Return the (min, max) bounding values of this visual along *axis* in the local coordinate system.
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def curve3_bezier(p1, p2, p3): """ Generate the vertices for a quadratic Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of th...
Generate the vertices for a quadratic Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array ...
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def curve4_bezier(p1, p2, p3, p4): """ Generate the vertices for a third order Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates...
Generate the vertices for a third order Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array ...
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def render_to_texture(self, data, texture, offset, size): """Render a SDF to a texture at a given offset and size Parameters ---------- data : array Must be 2D with type np.ubyte. texture : instance of Texture2D The texture to render to. offset : ...
Render a SDF to a texture at a given offset and size Parameters ---------- data : array Must be 2D with type np.ubyte. texture : instance of Texture2D The texture to render to. offset : tuple of int Offset (x, y) to render to inside the textur...
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def _render_edf(self, orig_tex): """Render an EDF to a texture""" # Set up the necessary textures sdf_size = orig_tex.shape[:2] comp_texs = [] for _ in range(2): tex = Texture2D(sdf_size + (4,), format='rgba', interpolation='nearest', wrap...
Render an EDF to a texture
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def _add_intent_interactive(self, intent_num=0): ''' Interactively add a new intent to the intent schema object ''' print ("Name of intent number : ", intent_num) slot_type_mappings = load_builtin_slots() intent_name = read_from_user(str) print ("How many...
Interactively add a new intent to the intent schema object
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def from_filename(self, filename): ''' Build an IntentSchema from a file path creates a new intent schema if the file does not exist, throws an error if the file exists but cannot be loaded as a JSON ''' if os.path.exists(filename): with open(filename) as fp:...
Build an IntentSchema from a file path creates a new intent schema if the file does not exist, throws an error if the file exists but cannot be loaded as a JSON
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def launch_request_handler(request): """ Annotate functions with @VoiceHandler so that they can be automatically mapped to request types. Use the 'request_type' field to map them to non-intent requests """ user_id = request.access_token() if user_id in twitter_cache.users(): user_cache = twit...
Annotate functions with @VoiceHandler so that they can be automatically mapped to request types. Use the 'request_type' field to map them to non-intent requests
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def post_tweet_intent_handler(request): """ Use the 'intent' field in the VoiceHandler to map to the respective intent. """ tweet = request.get_slot_value("Tweet") tweet = tweet if tweet else "" if tweet: user_state = twitter_cache.get_user_state(request.access_token()) def a...
Use the 'intent' field in the VoiceHandler to map to the respective intent.
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def tweet_list_handler(request, tweet_list_builder, msg_prefix=""): """ This is a generic function to handle any intent that reads out a list of tweets""" # tweet_list_builder is a function that takes a unique identifier and returns a list of things to say tweets = tweet_list_builder(request.access_token()...
This is a generic function to handle any intent that reads out a list of tweets
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def focused_on_tweet(request): """ Return index if focused on tweet False if couldn't """ slots = request.get_slot_map() if "Index" in slots and slots["Index"]: index = int(slots['Index']) elif "Ordinal" in slots and slots["Index"]: parse_ordinal = lambda inp : int("".join([l fo...
Return index if focused on tweet False if couldn't
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def next_intent_handler(request): """ Takes care of things whenver the user says 'next' """ message = "Sorry, couldn't find anything in your next queue" end_session = True if True: user_queue = twitter_cache.user_queue(request.access_token()) if not user_queue.is_finished(): ...
Takes care of things whenver the user says 'next'
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def use_app(backend_name=None, call_reuse=True): """ Get/create the default Application object It is safe to call this function multiple times, as long as backend_name is None or matches the already selected backend. Parameters ---------- backend_name : str | None The name of the backe...
Get/create the default Application object It is safe to call this function multiple times, as long as backend_name is None or matches the already selected backend. Parameters ---------- backend_name : str | None The name of the backend application to use. If not specified, Vispy tr...
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def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = ctypes.c_voidp(0) else: if not data.flags['C_CONTIGUOUS'] or not data.flags['ALIGNED']: data = data.copy('C') d...
Data can be numpy array or the size of data to allocate.
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def set_data(self, vertices=None, faces=None, vertex_colors=None, face_colors=None, color=None, meshdata=None): """Set the mesh data Parameters ---------- vertices : array-like | None The vertices. faces : array-like | None The faces. ...
Set the mesh data Parameters ---------- vertices : array-like | None The vertices. faces : array-like | None The faces. vertex_colors : array-like | None Colors to use for each vertex. face_colors : array-like | None Colors...
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def bounds(self, axis, view=None): """Get the bounds of the Visual Parameters ---------- axis : int The axis. view : instance of VisualView The view to use. """ if view is None: view = self if axis not in self._vshare.b...
Get the bounds of the Visual Parameters ---------- axis : int The axis. view : instance of VisualView The view to use.
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def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ self._vshare.gl_state ...
Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`.
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def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ if len(args) == 1: self._vshare.gl_st...
Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments.
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def _get_hook(self, shader, name): """Return a FunctionChain that Filters may use to modify the program. *shader* should be "frag" or "vert" *name* should be "pre" or "post" """ assert name in ('pre', 'post') key = (shader, name) if key in self._hooks: ...
Return a FunctionChain that Filters may use to modify the program. *shader* should be "frag" or "vert" *name* should be "pre" or "post"
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def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. ...
Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use.
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def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ if view is None: self._vshare.filters.remove(filt) ...
Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use.
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def add_subvisual(self, visual): """Add a subvisual Parameters ---------- visual : instance of Visual The visual to add. """ visual.transforms = self.transforms visual._prepare_transforms(visual) self._subvisuals.append(visual) visual....
Add a subvisual Parameters ---------- visual : instance of Visual The visual to add.
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def remove_subvisual(self, visual): """Remove a subvisual Parameters ---------- visual : instance of Visual The visual to remove. """ visual.events.update.disconnect(self._subv_update) self._subvisuals.remove(visual) self.update()
Remove a subvisual Parameters ---------- visual : instance of Visual The visual to remove.
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def draw(self): """Draw the visual """ if not self.visible: return if self._prepare_draw(view=self) is False: return for v in self._subvisuals: if v.visible: v.draw()
Draw the visual
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def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ for v in self._subvisu...
Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`.
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def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ for v in self._subvisuals: v.update_g...
Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments.
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def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. ...
Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use.
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def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ for v in self._subvisuals: v.detach(filt, v)
Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use.
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def addMov(self, product, quantity=None, mode="buy", stop_limit=None, auto_margin=None, name_counter=None): """main function for placing movements stop_limit = {'gain': [mode, value], 'loss': [mode, value]}""" # ~ ARGS ~ if (not isinstance(product, type('')) or ...
main function for placing movements stop_limit = {'gain': [mode, value], 'loss': [mode, value]}
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def checkPos(self): """check all positions""" soup = BeautifulSoup(self.css1(path['movs-table']).html, 'html.parser') poss = [] for label in soup.find_all("tr"): pos_id = label['id'] # init an empty list # check if it already exist pos_list...
check all positions
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def checkStock(self): """check stocks in preference""" if not self.preferences: logger.debug("no preferences") return None soup = BeautifulSoup( self.xpath(path['stock-table'])[0].html, "html.parser") count = 0 # iterate through product in left...
check stocks in preference
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def clearPrefs(self): """clear the left panel and preferences""" self.preferences.clear() tradebox_num = len(self.css('div.tradebox')) for i in range(tradebox_num): self.xpath(path['trade-box'])[0].right_click() self.css1('div.item-trade-contextmenu-list-remove')....
clear the left panel and preferences
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def addPrefs(self, prefs=[]): """add preference in self.preferences""" if len(prefs) == len(self.preferences) == 0: logger.debug("no preferences") return None self.preferences.extend(prefs) self.css1(path['search-btn']).click() count = 0 for pref i...
add preference in self.preferences
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def _load_glyph(f, char, glyphs_dict): """Load glyph from font into dict""" from ...ext.freetype import (FT_LOAD_RENDER, FT_LOAD_NO_HINTING, FT_LOAD_NO_AUTOHINT) flags = FT_LOAD_RENDER | FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT face = _load_font(f['face'], f['bold'], f['...
Load glyph from font into dict
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def _set_clipper(self, node, clipper): """Assign a clipper that is inherited from a parent node. If *clipper* is None, then remove any clippers for *node*. """ if node in self._clippers: self.detach(self._clippers.pop(node)) if clipper is not None: self.a...
Assign a clipper that is inherited from a parent node. If *clipper* is None, then remove any clippers for *node*.
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def _update_trsys(self, event): """Transform object(s) have changed for this Node; assign these to the visual's TransformSystem. """ doc = self.document_node scene = self.scene_node root = self.root_node self.transforms.visual_transform = self.node_transform(scene...
Transform object(s) have changed for this Node; assign these to the visual's TransformSystem.
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def cfnumber_to_number(cfnumber): """Convert CFNumber to python int or float.""" numeric_type = cf.CFNumberGetType(cfnumber) cfnum_to_ctype = {kCFNumberSInt8Type: c_int8, kCFNumberSInt16Type: c_int16, kCFNumberSInt32Type: c_int32, kCFNumberSInt64Type: c_int64, ...
Convert CFNumber to python int or float.
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def cftype_to_value(cftype): """Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods.""" if not cftype: return None typeID = cf.CFGetTypeID(cfty...
Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods.
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def cfset_to_set(cfset): """Convert CFSet to python set.""" count = cf.CFSetGetCount(cfset) buffer = (c_void_p * count)() cf.CFSetGetValues(cfset, byref(buffer)) return set([cftype_to_value(c_void_p(buffer[i])) for i in range(count)])
Convert CFSet to python set.
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def cfarray_to_list(cfarray): """Convert CFArray to python list.""" count = cf.CFArrayGetCount(cfarray) return [cftype_to_value(c_void_p(cf.CFArrayGetValueAtIndex(cfarray, i))) for i in range(count)]
Convert CFArray to python list.
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def ctype_for_encoding(self, encoding): """Return ctypes type for an encoded Objective-C type.""" if encoding in self.typecodes: return self.typecodes[encoding] elif encoding[0:1] == b'^' and encoding[1:] in self.typecodes: return POINTER(self.typecodes[encoding[1:]]) ...
Return ctypes type for an encoded Objective-C type.
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def classmethod(self, encoding): """Function decorator for class methods.""" # Add encodings for hidden self and cmd arguments. encoding = ensure_bytes(encoding) typecodes = parse_type_encoding(encoding) typecodes.insert(1, b'@:') encoding = b''.join(typecodes) d...
Function decorator for class methods.
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def append(self, P0, P1, itemsize=None, **kwargs): """ Append a new set of segments to the collection. For kwargs argument, n is the number of vertices (local) or the number of item (shared) Parameters ---------- P : np.array Vertices positions of t...
Append a new set of segments to the collection. For kwargs argument, n is the number of vertices (local) or the number of item (shared) Parameters ---------- P : np.array Vertices positions of the path(s) to be added itemsize: int or None Size ...
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def get_frag_shader(volumes, clipped=False, n_volume_max=5): """ Get the fragment shader code - we use the shader_program object to determine which layers are enabled and therefore what to include in the shader code. """ declarations = "" before_loop = "" in_loop = "" after_loop = "" ...
Get the fragment shader code - we use the shader_program object to determine which layers are enabled and therefore what to include in the shader code.
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def eglGetDisplay(display=EGL_DEFAULT_DISPLAY): """ Connect to the EGL display server. """ res = _lib.eglGetDisplay(display) if not res or res == EGL_NO_DISPLAY: raise RuntimeError('Could not create display') return res
Connect to the EGL display server.
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def eglInitialize(display): """ Initialize EGL and return EGL version tuple. """ majorVersion = (_c_int*1)() minorVersion = (_c_int*1)() res = _lib.eglInitialize(display, majorVersion, minorVersion) if res == EGL_FALSE: raise RuntimeError('Could not initialize') return majorVersion[0...
Initialize EGL and return EGL version tuple.
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def eglQueryString(display, name): """ Query string from display """ out = _lib.eglQueryString(display, name) if not out: raise RuntimeError('Could not query %s' % name) return out
Query string from display
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def get_edges(self, indexed=None): """Edges of the mesh Parameters ---------- indexed : str | None If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is 'faces', then return (Nf, 3, 2) array of vertex...
Edges of the mesh Parameters ---------- indexed : str | None If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is 'faces', then return (Nf, 3, 2) array of vertex indices with 3 edges per face, and...
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def set_faces(self, faces): """Set the faces Parameters ---------- faces : ndarray (Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face. """ self....
Set the faces Parameters ---------- faces : ndarray (Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face.
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def get_vertices(self, indexed=None): """Get the vertices Parameters ---------- indexed : str | None If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is 'faces', then...
Get the vertices Parameters ---------- indexed : str | None If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is 'faces', then the array will instead contain three ...
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def get_bounds(self): """Get the mesh bounds Returns ------- bounds : list A list of tuples of mesh bounds. """ if self._vertices_indexed_by_faces is not None: v = self._vertices_indexed_by_faces elif self._vertices is not None: ...
Get the mesh bounds Returns ------- bounds : list A list of tuples of mesh bounds.
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def set_vertices(self, verts=None, indexed=None, reset_normals=True): """Set the mesh vertices Parameters ---------- verts : ndarray | None The array (Nv, 3) of vertex coordinates. indexed : str | None If indexed=='faces', then the data must have shape (N...
Set the mesh vertices Parameters ---------- verts : ndarray | None The array (Nv, 3) of vertex coordinates. indexed : str | None If indexed=='faces', then the data must have shape (Nf, 3, 3) and is assumed to be already indexed as a list of faces. Thi...
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def has_vertex_color(self): """Return True if this data set has vertex color information""" for v in (self._vertex_colors, self._vertex_colors_indexed_by_faces, self._vertex_colors_indexed_by_edges): if v is not None: return True return False
Return True if this data set has vertex color information
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