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d6b3397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | <?xml version="1.0" encoding="UTF-8"?>
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Layer 1 (top): Learning Libraries
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<text x="400" y="54" text-anchor="middle" class="body" font-size="11.5" fill="#81c784">RSL-RL · skrl · Stable Baselines 3 · RL Games</text>
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Layer 2: Isaac Lab Extensions
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<text x="88" y="141" text-anchor="middle" class="body" font-size="9.5" fill="#9c4dcc">pre-built environments</text>
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<text x="230" y="141" text-anchor="middle" class="body" font-size="9.5" fill="#9c4dcc">robot & sensor configs</text>
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<text x="510" y="141" text-anchor="middle" class="body" font-size="9.5" fill="#9c4dcc">imitation learning</text>
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Layer 3: Isaac Lab Core
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<text x="400" y="200" text-anchor="middle" class="lbl" font-size="14" fill="#ffffff">Isaac Lab Core (isaaclab)</text>
<text x="400" y="221" text-anchor="middle" class="body" font-size="11" fill="#ccff90">sim · scene · assets · sensors · envs · managers · actuators</text>
<text x="400" y="239" text-anchor="middle" class="body" font-size="11" fill="#ccff90">controllers · terrains · devices · mdp · utils · markers · renderers</text>
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<text x="400" y="272" text-anchor="middle" class="body" font-size="9.5" fill="#76b900">factory pattern: uniform API dispatches to the active physics backend at runtime</text>
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Layer 4: Backend packages (two columns)
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<text x="204" y="310" text-anchor="middle" class="lbl" font-size="12" fill="#ffcc80">isaaclab_physx · isaaclab_ovphysx · isaaclab_ov</text>
<text x="204" y="329" text-anchor="middle" class="body" font-size="10.5" fill="#ffa726">Articulation · Rigid Body · Rigid Object Collection · Deformable</text>
<text x="204" y="347" text-anchor="middle" class="body" font-size="10.5" fill="#ffa726">Fabric Views · Camera · USD spawners</text>
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<text x="596" y="365" text-anchor="middle" class="body" font-size="10.5" fill="#42a5f5">MJWarp Solver · VBD Solver</text>
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Layer 5: External simulation dependencies (two columns)
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<text x="204" y="438" text-anchor="middle" class="body" font-size="10.5" fill="#ff7043">PhysX · RTX Rendering · USD / Omniverse</text>
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<text x="596" y="438" text-anchor="middle" class="body" font-size="10.5" fill="#4fc3f7">GPU-parallel simulation · Warp kernels</text>
<text x="596" y="456" text-anchor="middle" class="body" font-size="10.5" fill="#4fc3f7">MJWarp (MuJoCo-Warp) solver</text>
<text x="596" y="472" text-anchor="middle" class="body" font-size="9.5" fill="#29b6f6">kit-less · no Isaac Sim required</text>
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Layer 6 (bottom): Universal foundation
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