File size: 48,553 Bytes
6936692
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
Changelog
---------

1.1.3 (2026-06-12)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed PhysX scene-data rigid-body view discovery to ignore USD joint prims
  even when an asset authors ``RigidBodyAPI`` on them.


1.1.2 (2026-06-09)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed Isaac RTX package resolution so ``isaaclab_ppisp`` is only required when camera ``isp_cfg`` is set.


1.1.1 (2026-06-08)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Reduced Fabric topology rebuild logging to debug level when tiled camera
  visualizer updates refresh view mappings.
* Bumped the ``newton[sim]`` pin used by the optional ``[newton]`` extra from ``v1.2.0`` to ``v1.2.1rc2``.

Fixed
^^^^^

* Fixed excessive PhysX tensor warnings from Ant tasks with ``JointWrenchSensor``
  by sourcing scene-data transforms for articulation links from Isaac Lab
  articulation views instead of a global PhysX rigid-body view.


1.1.0 (2026-06-02)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added an HDR output (:attr:`~isaaclab.renderers.RenderBufferKind.RGB_HDR`) to :class:`~isaaclab_physx.renderers.IsaacRtxRenderer`, sourced from the Replicator ``HdrColor`` annotator.
* Added internal :class:`~isaaclab.renderers.PpispPipeline` composition in :class:`~isaaclab_physx.renderers.IsaacRtxRenderer`: when :attr:`~isaaclab.sensors.camera.CameraCfg.isp_cfg` is set the renderer allocates its own HDR scratch buffer and dispatches the PPISP kernel into the camera's ``rgb`` / ``rgba`` output after each render.
* Added a :meth:`~isaaclab.renderers.BaseRenderer.prepare_cameras` override on :class:`~isaaclab_physx.renderers.IsaacRtxRenderer` that authors a neutral ``OmniRtxCameraExposureAPI_1`` schema on each camera prim so RTX-side tonemapping does not double-process the ISP output.

Fixed
^^^^^

* Fixed :class:`~isaaclab_physx.sim.views.FabricFrameView` falling back to
  the slow USD path on every CUDA device other than ``cuda:0``.  USDRT
  ``SelectPrims`` now accepts any CUDA device index, so Fabric acceleration
  runs on the simulation device the view was constructed with (e.g.
  ``cuda:1``).  This unblocks distributed training where each rank is
  pinned to a non-primary GPU.
* Fixed :class:`~isaaclab_physx.sensors.ContactSensor`, :class:`~isaaclab_physx.sensors.Imu`,
  :class:`~isaaclab_physx.sensors.Pva`, and :class:`~isaaclab_physx.sensors.JointWrenchSensor`
  returning stale pre-reset data when :meth:`~isaaclab.scene.InteractiveScene.reset` was
  called inside an environment step without a subsequent physics step (e.g. inside
  :meth:`~isaaclab.envs.ManagerBasedRLEnv._reset_idx`). Each sensor's ``reset()`` now marks
  the reset envs as up to date after zeroing ``_data``, so an immediate read returns those
  zeros rather than re-fetching a physics buffer that has not been stepped since the reset.
* Fixed PhysX scene-data rigid-body view creation to use exact rigid-body prim
  paths, avoiding spurious warnings for assets whose joint prims share body names.
* Restored wildcard PhysX scene-data rigid-body view patterns to keep Newton
  visualizers updating live PhysX transforms.
* Fixed PhysX tensor imports when using wheel-installed Isaac Sim packages.


1.0.0 (2026-05-20)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added PhysX-specific deformable property and material cfgs.

Changed
^^^^^^^

* Reworded the FF-routing comments in
  :class:`~isaaclab_physx.assets.Articulation` to refer to "actuated DOFs"
  rather than splitting on implicit vs explicit, since the
  ``synch_torque_and_apply_implicit_feedforwards`` kernel operates on the full
  actuated DOF set.
* **Breaking:** Moved deformable body schema and material APIs from
  :mod:`isaaclab_physx.sim` to :mod:`isaaclab.sim`, and moved deformable object
  configuration from :mod:`isaaclab_physx.assets` to :mod:`isaaclab.assets`.
  Import :class:`~isaaclab.sim.DeformableBodyPropertiesCfg`,
  :func:`~isaaclab.sim.define_deformable_body_properties`,
  :func:`~isaaclab.sim.modify_deformable_body_properties`,
  :class:`~isaaclab.sim.DeformableObjectSpawnerCfg`,
  :class:`~isaaclab.sim.DeformableBodyMaterialCfg`,
  :class:`~isaaclab.sim.SurfaceDeformableBodyMaterialCfg`, and
  :func:`~isaaclab.sim.spawn_deformable_body_material` from :mod:`isaaclab.sim`
  instead of :mod:`isaaclab_physx.sim`; import
  :class:`~isaaclab.assets.DeformableObjectCfg` from :mod:`isaaclab.assets`
  instead of :mod:`isaaclab_physx.assets`.
* Changed PhysX deformable API documentation to direct users to the
  backend-neutral :mod:`isaaclab.assets` and :mod:`isaaclab.sim` imports.
* Updated imports of :class:`~isaaclab.scene_data.SceneDataBackend` and
  :class:`~isaaclab.scene_data.SceneDataFormat` to their new location in
  :mod:`isaaclab.scene_data` (previously :mod:`isaaclab.physics`).

Deprecated
^^^^^^^^^^

* Deprecated generic PhysX deformable cfg aliases in favor of
  ``PhysxDeformableBodyPropertiesCfg``, ``PhysxDeformableBodyMaterialCfg``,
  and ``PhysxSurfaceDeformableBodyMaterialCfg``.

Fixed
^^^^^

* Fixed :class:`~isaaclab_physx.assets.DeformableObject` state writer methods
  to accept ``ProxyArray`` inputs without requiring manual conversion.


0.9.0 (2026-05-17)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added PhysX backend for :class:`~isaaclab.sensors.ray_caster.RayCaster` /
  :class:`~isaaclab.sensors.ray_caster.RayCasterCamera` /
  :class:`~isaaclab.sensors.ray_caster.MultiMeshRayCaster` /
  :class:`~isaaclab.sensors.ray_caster.MultiMeshRayCasterCamera`. Sensor
  body and tracked target meshes both run off ``RigidObjectView`` β€”
  per-step compose via small warp kernels, no
  :class:`~isaaclab_physx.sim.views.FabricFrameView` path. Static
  parents/targets serve cached per-env ``wp.transformf`` arrays.

Fixed
^^^^^

* Fixed all four ray-caster sensors (:class:`~isaaclab.sensors.ray_caster.RayCaster`,
  :class:`~isaaclab.sensors.ray_caster.RayCasterCamera`,
  :class:`~isaaclab.sensors.ray_caster.MultiMeshRayCaster`,
  :class:`~isaaclab.sensors.ray_caster.MultiMeshRayCasterCamera`) returning
  their spawn-time pose forever when parented under a rigid body. Previous
  path went through :class:`~isaaclab_physx.sim.views.FabricFrameView`
  which regressed in #5179; the new backend reads body pose directly from
  PhysX. The same fix applies to tracked target meshes
  (``track_mesh_transforms=True``) parented under rigid bodies.
* Fixed PhysX tracked target mesh updates to write directly into Warp mesh
  pose tables instead of staging through torch views.


0.8.0 (2026-05-16)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Bumped the optional ``[newton]`` extra to ``v1.2.0`` (stable) so the
  pin matches :mod:`isaaclab_newton`.
* Updated :class:`~isaaclab_physx.renderers.IsaacRtxRenderer` to accept
  :class:`~isaaclab.utils.warp.ProxyArray` in :meth:`set_outputs` and :meth:`update_camera`,
  matching the updated :class:`~isaaclab.renderers.BaseRenderer` interface. Output buffers are
  accessed via ``.warp`` directly, avoiding intermediate :func:`warp.from_torch` conversions.


0.7.1 (2026-05-15)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed the acceleration-arrow debug visualizer in
  :class:`~isaaclab_physx.sensors.pva.Pva` drawing arrows in undefined directions for
  bodies with effectively zero acceleration. Such bodies are now skipped from the
  visualization.


0.7.0 (2026-05-14)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added PhysX implementations of
  :attr:`~isaaclab.assets.BaseArticulationData.body_link_jacobian_w`,
  :attr:`~isaaclab.assets.BaseArticulationData.body_com_jacobian_w`,
  :attr:`~isaaclab.assets.BaseArticulationData.mass_matrix`, and
  :attr:`~isaaclab.assets.BaseArticulationData.gravity_compensation_forces`
  on :class:`~isaaclab_physx.assets.ArticulationData`. The COM
  variant is a passthrough to ``physx.ArticulationView.get_jacobians``;
  the link-origin variant applies a new
  :func:`~isaaclab_physx.assets.articulation.kernels.shift_jacobian_com_to_origin`
  Warp kernel to convert the COM-referenced linear-velocity rows to
  link-origin references using each body's pose and COM offset. All
  four properties preserve the full DoF axis, including the 6 leading
  floating-base columns/rows PhysX's raw tensor view prepends on
  floating-base assets β€” matching the cross-library industry convention
  (Pinocchio, Drake, MuJoCo, RBDL, OCS2, iDynTree) and Newton's
  ``ArticulationView`` layout.
* Added :meth:`~isaaclab_physx.physics.PhysxManager.pre_render` so the
  PhysX backend can drive
  :meth:`~isaaclab_newton.physics.NewtonManager.update_visualization_state`
  once per render frame when the active visualizer/renderer set requires a
  Newton model.

Changed
^^^^^^^

* Switched the Newton install spec to ``newton[sim]`` in the ``newton``
  extra so the MuJoCo solver dependencies are pulled in transitively.
  Required because pip resolves a git-URL requirement once for the URL;
  a bare ``newton @ git+...`` here would shadow the ``[sim]`` extra
  requested elsewhere.

Removed
^^^^^^^

* **Breaking:** Removed the ``isaaclab_physx.scene_data_providers`` package
  (``PhysxSceneDataProvider``). The Warp-native
  :class:`~isaaclab.scene_data.SceneDataProvider` now exposes
  PhysX rigid-body transforms via
  :class:`~isaaclab_physx.physics.PhysxSceneDataBackend`, and the
  PhysX→Newton state sync used by Newton visualizers/renderers moved to
  :meth:`~isaaclab_newton.physics.NewtonManager.update_visualization_state`.

Fixed
^^^^^

* Fixed a latent correctness bug in IK / OSC controllers on the PhysX
  backend, where the previously-exposed Jacobian was COM-referenced but
  the controllers used :attr:`~isaaclab_physx.assets.ArticulationData.body_link_pose_w`
  as the EE pose setpoint. The frame mismatch caused tracking error on
  bodies whose COM offset is non-trivial. The new
  :attr:`~isaaclab.assets.BaseArticulationData.body_link_jacobian_w`
  applies the COM→origin shift so the Jacobian and pose share a
  reference point.


0.6.4 (2026-05-13)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Changed the Newton extra to depend on the packaged Newton 1.2.0 release
  candidate instead of a Git commit.


0.6.3 (2026-05-11)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Changed rigid object collection spawning to honor planned ``spawn_path``
  values while falling back to ``prim_path`` for direct construction.


0.6.2 (2026-05-09)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed :class:`~isaaclab_physx.assets.Articulation` joint friction docs to distinguish legacy coefficients from
  PhysX 5 static and dynamic friction efforts.
* Fixed PhysX backend tests to use current contact sensor and asset API names,
  removing deprecation warnings from scoped test runs.


0.6.1 (2026-05-08)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Bumped the optional ``[newton]`` extra to ``v1.2.0rc2`` so the Newton
  scene representation built by
  :class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`
  for the OV/Rerun/Viser visualizers stays in sync with the version
  pinned in :mod:`isaaclab_newton` and :mod:`isaaclab_visualizers`.


0.6.0 (2026-05-08)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :class:`~isaaclab_physx.sensors.JointWrenchSensor` for reading PhysX
  incoming joint reaction wrenches as split force [N] and torque [NΒ·m] buffers.
  The sensor accepts asset prim paths whose articulation root is nested below
  the configured prim and converts PhysX's native body-frame wrench to the
  shared child-side joint-frame convention.
* Added :class:`PhysxRigidBodyMaterialCfg`, a subclass of
  :class:`~isaaclab.sim.spawners.materials.RigidBodyMaterialBaseCfg` carrying the
  ``PhysxMaterialAPI`` schema fields (``compliant_contact_stiffness``,
  ``compliant_contact_damping``, ``friction_combine_mode``, ``restitution_combine_mode``).
  Use this when authoring PhysX-specific material knobs; use the base class when only the
  UsdPhysics-standard friction/restitution fields are needed.
* Added :class:`PhysxCollisionPropertiesCfg`, a subclass of
  :class:`~isaaclab.sim.schemas.CollisionBaseCfg` carrying the PhysX-specific
  ``torsional_patch_radius`` / ``min_torsional_patch_radius`` friction approximations.
  These fields have no Newton equivalent.
* Added :class:`PhysxDeformableCollisionPropertiesCfg`, renaming the previous
  ``PhysXCollisionPropertiesCfg`` (capital X) for clarity. Used internally by
  :class:`DeformableBodyPropertiesCfg`.
* Added :class:`PhysxArticulationRootPropertiesCfg`, a subclass of
  :class:`~isaaclab.sim.schemas.ArticulationRootBaseCfg` carrying the PhysX-specific
  ``enabled_self_collisions``, ``solver_position_iteration_count``,
  ``solver_velocity_iteration_count``, ``sleep_threshold``, ``stabilization_threshold``.
* Added :class:`PhysxConvexHullPropertiesCfg`, :class:`PhysxConvexDecompositionPropertiesCfg`,
  :class:`PhysxTriangleMeshPropertiesCfg`,
  :class:`PhysxTriangleMeshSimplificationPropertiesCfg`, and
  :class:`PhysxSDFMeshPropertiesCfg` -- the PhysX-cooking-specific mesh collision
  subclasses. Each declares its own PhysxSchema cooking API via class-level
  ``_usd_applied_schema`` metadata and inherits ``mesh_approximation_name`` from
  :class:`~isaaclab.sim.schemas.MeshCollisionBaseCfg`.
* Added :class:`PhysxFixedTendonPropertiesCfg` and :class:`PhysxSpatialTendonPropertiesCfg`,
  the relocated PhysX-only tendon cfg classes. Same fields as the legacy core-side classes;
  no field-level split.

Changed
^^^^^^^

* Modified the isaac rtx renderer to use the new patterns from renderer/camera decoupling.
* **Breaking:** Removed the ``sync_usd_on_fabric_write`` keyword argument from
  :class:`~isaaclab_physx.sim.views.FabricFrameView`.  Fabric writes
  (``set_world_poses``, ``set_scales``) now notify the renderer via
  ``PrepareForReuse()`` on the underlying ``PrimSelection`` instead of writing
  back to USD, which is ~200x faster and avoids the stale USD shadow state the
  old path produced.  Callers passing ``sync_usd_on_fabric_write=True`` should
  remove the argument; if they relied on USD reflecting Fabric writes, they
  should now read Fabric poses directly via the view's getters or refresh USD
  explicitly.
* Removed the ``max_velocity`` field and USD metadata
  (``_usd_applied_schema``, ``_usd_namespace``, ``_usd_attr_name_map``) from
  :class:`PhysxJointDrivePropertiesCfg`. The field moved to
  :class:`~isaaclab.sim.schemas.JointDriveBaseCfg`; ``PhysxJointDrivePropertiesCfg``
  inherits it. Existing instantiations continue to work unchanged.
* Removed the ``disable_gravity`` field from :class:`PhysxRigidBodyPropertiesCfg`.
  The field moved to :class:`~isaaclab.sim.schemas.RigidBodyBaseCfg`;
  ``PhysxRigidBodyPropertiesCfg`` inherits it. Existing instantiations continue
  to work unchanged.

Deprecated
^^^^^^^^^^

* Deprecated :class:`RigidBodyMaterialCfg` in favor of
  :class:`PhysxRigidBodyMaterialCfg` (PhysX-specific) or
  :class:`~isaaclab.sim.spawners.materials.RigidBodyMaterialBaseCfg` (solver-common).
  The legacy name remains as a concrete subclass of :class:`PhysxRigidBodyMaterialCfg`
  that emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`CollisionPropertiesCfg` in favor of
  :class:`PhysxCollisionPropertiesCfg` (PhysX-specific) or
  :class:`~isaaclab.sim.schemas.CollisionBaseCfg` (solver-common). The legacy name remains
  as a concrete subclass of :class:`PhysxCollisionPropertiesCfg` that emits
  ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`PhysXCollisionPropertiesCfg` (capital X, deformable-body) in favor of
  :class:`PhysxDeformableCollisionPropertiesCfg`. The capital-X name is preserved as a
  deprecation alias (concrete subclass) and is scheduled for removal in 5.0.
* Deprecated :class:`ArticulationRootPropertiesCfg` in favor of
  :class:`PhysxArticulationRootPropertiesCfg` (PhysX-specific) or
  :class:`~isaaclab.sim.schemas.ArticulationRootBaseCfg` (solver-common). The legacy name
  remains as a concrete subclass of :class:`PhysxArticulationRootPropertiesCfg` that emits
  ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`MeshCollisionPropertiesCfg`, :class:`ConvexHullPropertiesCfg`,
  :class:`ConvexDecompositionPropertiesCfg`, :class:`TriangleMeshPropertiesCfg`,
  :class:`TriangleMeshSimplificationPropertiesCfg`, and :class:`SDFMeshPropertiesCfg` in
  favor of :class:`~isaaclab.sim.schemas.MeshCollisionBaseCfg` or the new ``Physx*``
  subclasses. Legacy names remain as concrete subclasses that emit ``DeprecationWarning``
  on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`FixedTendonPropertiesCfg` in favor of
  :class:`PhysxFixedTendonPropertiesCfg`. Legacy name remains as a concrete subclass that
  emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`SpatialTendonPropertiesCfg` in favor of
  :class:`PhysxSpatialTendonPropertiesCfg`. Legacy name remains as a concrete subclass
  that emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.

Removed
^^^^^^^

* Removed ``ArticulationData.body_incoming_joint_wrench_b``. Add
  :class:`~isaaclab.sensors.JointWrenchSensorCfg` to the scene and read
  :attr:`~isaaclab.sensors.JointWrenchSensorData.force` and
  :attr:`~isaaclab.sensors.JointWrenchSensorData.torque` instead.

Fixed
^^^^^

* Fixed :class:`~isaaclab_physx.assets.SurfaceGripper` initialization on
  non-CPU simulation backends to raise before loading the surface gripper
  extension, avoiding hangs during startup.


0.5.29 (2026-04-30)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Added fused :meth:`~isaaclab_physx.assets.Articulation.write_joint_state_to_sim_index`
  that writes joint position and velocity in a single kernel launch instead of two.
* Cached ``.view(wp.float32)`` results in root pose/velocity writers and wrench
  composer views in ``write_data_to_sim`` to avoid per-call wrapper allocations.
* Pre-allocated pinned CPU buffers for all joint property and body property writers,
  replacing per-call ``wp.clone(device="cpu")`` allocations with ``wp.copy`` into
  reusable pinned memory.


0.5.28 (2026-04-29)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed camera observation hang when a visualizer (e.g. KitVisualizer for XR
  teleop) is active and ``--enable_cameras`` is set.
  :func:`~isaaclab_physx.renderers.isaac_rtx_renderer_utils.ensure_isaac_rtx_render_update`
  now performs the initial ``app.update()`` on the very first call for a new
  :class:`~isaaclab.sim.SimulationContext`, even when a visualizer reports that
  it pumps the Kit app loop, because the visualizer has not had a chance to pump
  yet at that point.


0.5.27 (2026-04-27)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed ``Simulation view object is invalidated and cannot be used again to call
  getDofVelocities`` raised on the first ``scene.update()`` after ``sim.reset()``
  with recent Isaac Sim ``develop`` builds. Isaac Sim's
  ``isaacsim.core.simulation_manager.SimulationManager`` recently became reactive
  to timeline ``STOP`` events (after its ``_on_stop`` was decorated with
  ``@staticmethod`` upstream), and its ``invalidate_physics()`` was clobbering
  the shared ``omni.physics.tensors`` simulation view that
  :class:`~isaaclab_physx.physics.PhysxManager` and PhysX articulation views
  rely on. The ``isaaclab_physx`` package init now disables the original Isaac
  Sim ``SimulationManager``'s default timeline/stage callbacks via
  ``enable_all_default_callbacks(False)`` before swapping the module attribute,
  so :class:`PhysxManager` is the single owner of the simulation lifecycle.


0.5.26 (2026-04-27)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed ``import isaaclab_physx`` eagerly importing ``isaacsim``, ``omni``,
  and ``carb`` backend modules when used for pure-data config loading before
  ``SimulationApp`` has launched. The ``SimulationManager`` patch now checks
  ``sys.modules`` lazily instead of force-importing the target module, allowing
  env-cfg classes that reference :class:`~isaaclab_physx.physics.PhysxCfg` to
  be constructed without a running Kit instance (regression caught by
  ``test_env_cfg_no_forbidden_imports``).

Changed
^^^^^^^

* Migrated :func:`~isaaclab_physx.renderers.kit_viewport_utils.set_kit_renderer_camera_view`
  off the deprecated ``isaacsim.core.utils.viewports.set_camera_view`` to
  ``isaacsim.core.rendering_manager.ViewportManager.set_camera_view``, matching the
  pattern used by the Kit perspective video helper.


0.5.25 (2026-04-27)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Updated imports of the PhysX tensors API from ``omni.physics.tensors.impl.api`` to
  ``omni.physics.tensors.api`` to track the upstream Isaac Sim module relocation
  (the ``impl`` submodule was removed).
* Migrated the PhysX scene data provider, PhysX asset micro-benchmarks, and cross-backend asset
  interface tests off ``isaacsim.core.simulation_manager.SimulationManager`` to
  :class:`~isaaclab_physx.physics.PhysxManager` (imported as ``SimulationManager`` to mirror the
  Newton backend's ``NewtonManager as SimulationManager`` convention).
* Updated optional-extension enablement and Kit perspective capture helpers to use non-deprecated
  Isaac Sim module paths (``isaacsim.core.experimental.utils.app`` and ``isaacsim.core.rendering_manager``).


0.5.24 (2026-04-24)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Updated :class:`~isaaclab_physx.sim.views.FabricFrameView` to match the new
  :class:`~isaaclab.sim.views.BaseFrameView` ProxyArray return contract. See
  the ``isaaclab`` 4.6.15 changelog for migration guidance.


0.5.23 (2026-04-24)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Properties on the following data classes now return
  :class:`~isaaclab.utils.warp.ProxyArray` instead of raw ``wp.array``:
  :class:`~isaaclab_physx.assets.articulation.ArticulationData`,
  :class:`~isaaclab_physx.assets.rigid_object.RigidObjectData`,
  :class:`~isaaclab_physx.assets.rigid_object_collection.RigidObjectCollectionData`,
  :class:`~isaaclab_physx.assets.deformable_object.DeformableObjectData`,
  :class:`~isaaclab_physx.sensors.contact_sensor.ContactSensorData`,
  :class:`~isaaclab_physx.sensors.frame_transformer.FrameTransformerData`,
  :class:`~isaaclab_physx.sensors.imu.ImuData`, and
  :class:`~isaaclab_physx.sensors.pva.PvaData`.
  Use ``.torch`` for a cached zero-copy ``torch.Tensor`` view, or ``.warp`` for
  the underlying ``wp.array``. Implicit torch operations (arithmetic,
  ``torch.*`` functions) work during the deprecation period but emit a warning.


0.5.22 (2026-04-23)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed ``RuntimeError: NewtonWarpRenderer requires a Newton model but the scene data provider
  returned None`` when a Direct env (e.g. ``ShadowHandVisionEnv``, ``CartpoleCameraEnv``)
  uses ``physx`` physics with the ``newton_warp`` renderer. The
  :class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider` now falls back to a
  USD-traversal Newton build when the cloner-time prebuilt artifact is absent, and stashes
  the freshly built artifact on the simulation context so subsequent providers reuse it.


0.5.21 (2026-04-22)
~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :class:`~isaaclab_physx.sim.views.XformPrimView` providing the PhysX/Fabric
  backend implementation for xform prim views.

Changed
^^^^^^^

* Renamed :class:`~isaaclab_physx.sim.views.FabricXformPrimView` to
  :class:`~isaaclab_physx.sim.views.FabricFrameView`. Old name is kept as a deprecated alias.


0.5.20 (2026-04-21)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Updated ``write_data_to_sim`` in :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`, and :class:`~isaaclab_physx.assets.RigidObjectCollection`
  to use the dual-buffer :class:`~isaaclab.utils.wrench_composer.WrenchComposer`. Composed wrenches are
  applied to PhysX with ``is_global=False`` after body-frame composition.


0.5.19 (2026-04-20)
~~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed Newton ``shape_color`` not reflecting the post-clone USD stage when the
  PhysX scene data provider builds or reloads the Newton model by calling
  :func:`~isaaclab.sim.utils.newton_model_utils.replace_newton_shape_colors` on
  the artifact, per-environment, and filtered Newton models in
  :class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`.

0.5.18 (2026-04-16)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed flaky first-frame textured rendering by replacing the event-based RTX
  streaming subscription with a synchronous
  ``UsdContext.get_stage_streaming_status()`` query in
  :func:`~isaaclab_physx.renderers.isaac_rtx_renderer_utils.ensure_isaac_rtx_render_update`.


0.5.17 (2026-04-14)
~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :class:`~isaaclab_physx.sim.schemas.DeformableBodyPropertiesCfg` with
  namespace-aware property routing. Properties are organized into
  ``omniphysics:``, ``physxDeformableBody:``, and ``physxCollision:`` prefixed
  parent classes, allowing correct USD attribute mapping for the updated PhysX
  deformable body schema.
* Added :func:`~isaaclab_physx.sim.schemas.define_deformable_body_properties` and
  :func:`~isaaclab_physx.sim.schemas.modify_deformable_body_properties` to
  ``isaaclab_physx.sim.schemas``, supporting both surface and volume deformable
  types via the ``deformable_type`` parameter.
* Added :class:`~isaaclab_physx.sim.spawners.materials.DeformableBodyMaterialCfg`
  and :class:`~isaaclab_physx.sim.spawners.materials.SurfaceDeformableBodyMaterialCfg`
  with namespace-aware property routing for ``omniphysics:`` and
  ``physxDeformableBody:`` material attributes.
* Added :class:`~isaaclab_physx.sim.spawners.spawner_cfg.DeformableObjectSpawnerCfg`
  for configuring deformable body properties and materials when spawning.
* Added surface deformable body support to
  :class:`~isaaclab_physx.assets.DeformableObject`. The asset now detects whether
  the deformable is a surface or volume type based on the applied material API
  and creates the appropriate PhysX tensor view
  (``create_surface_deformable_body_view`` vs ``create_volume_deformable_body_view``).

Changed
^^^^^^^

* Changed :attr:`~isaaclab_physx.assets.DeformableObject.root_view` return type
  from ``physx.SoftBodyView`` to ``physx.DeformableBodyView`` to align with the
  updated PhysX API.
* Changed :attr:`~isaaclab_physx.assets.DeformableObject.material_physx_view`
  return type from ``physx.SoftBodyMaterialView`` to
  ``physx.DeformableMaterialView``.
* Changed deformable body root prim discovery to check for
  ``OmniPhysicsDeformableBodyAPI`` instead of ``PhysxDeformableBodyAPI``.
* Changed material prim discovery to check for ``OmniPhysicsDeformableMaterialAPI``
  instead of ``PhysxDeformableBodyMaterialAPI``.
* Changed PhysX view API calls to use updated method names:
  ``get_simulation_nodal_positions``, ``set_simulation_nodal_positions``,
  ``set_simulation_nodal_velocities``, ``get_simulation_nodal_kinematic_targets``,
  ``set_simulation_nodal_kinematic_targets``.
* Changed property accessors to use updated PhysX view attributes:
  ``max_simulation_elements_per_body``, ``max_collision_elements_per_body``,
  ``max_simulation_nodes_per_body``, ``max_collision_nodes_per_body``.
* Changed kinematic target operations to raise ``ValueError`` when called on
  surface deformable bodies, which do not support kinematic targets.


0.5.16 (2026-04-13)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Renamed the PhysX IMU sensor implementation to
  :class:`~isaaclab_physx.sensors.Pva`. The ``isaaclab_physx.sensors.imu``
  module now contains a new lightweight IMU sensor that only provides angular
  velocity and linear acceleration.
* Changed :class:`~isaaclab_physx.sensors.Pva` to no longer accept a
  ``gravity_bias`` parameter. Linear acceleration is now pure finite
  differencing of velocity without any gravity contribution.
* Changed :class:`~isaaclab_physx.sensors.Imu` to unconditionally include
  gravity in accelerometer readings. The gravity vector is queried from the
  PhysX simulation at initialization instead of being user-configured.

Added
^^^^^

* Added :class:`~isaaclab_physx.sensors.Imu` PhysX backend for the new
  lightweight IMU sensor with simplified Warp kernels that only compute
  angular velocity and linear acceleration.

Fixed
^^^^^

* Fixed unused ``body_pos`` variable in the IMU Warp kernel.
* Fixed ``phsyx`` typo in :class:`~isaaclab.sensors.pva.BasePva` docstring.


0.5.15 (2026-04-13)
~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :meth:`~isaaclab_physx.assets.RigidObject.set_material_properties_index`,
  :meth:`~isaaclab_physx.assets.RigidObject.set_material_properties_mask`,
  :meth:`~isaaclab_physx.assets.Articulation.set_material_properties_index`,
  :meth:`~isaaclab_physx.assets.Articulation.set_material_properties_mask`,
  :meth:`~isaaclab_physx.assets.RigidObjectCollection.set_material_properties_index`, and
  :meth:`~isaaclab_physx.assets.RigidObjectCollection.set_material_properties_mask`
  methods for setting collision shape material properties (friction, restitution).
  These methods follow the standard ``_index``/``_mask`` pattern, providing a unified
  API across PhysX and Newton backends.


0.5.14 (2026-04-06)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed the simulation training loop not pausing when the Kit GUI timeline is
  paused. :meth:`~isaaclab_physx.physics.PhysxManager.wait_for_playing` now
  blocks and keeps the GUI responsive until the timeline is resumed or stopped.
* Fixed articulation visualization freezing after pausing and unpausing the
  simulation through the headed GUI in Isaac Sim 5.1+. Articulation meshes now
  remain visually updated after resuming.


0.5.13 (2026-03-25)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed device mismatch in :meth:`~isaaclab_physx.assets.RigidObjectCollection.reshape_view_to_data_2d`
  and :meth:`~isaaclab_physx.assets.RigidObjectCollection.reshape_view_to_data_3d` that caused
  ``wp.clone`` to fail with CUDA errors when PhysX returns data on CPU (e.g., masses, COMs, inertias)
  while the simulation runs on GPU. The strided view now correctly uses ``data.device`` instead of
  ``self.device``, matching the fix already present in :class:`~isaaclab_physx.assets.RigidObjectCollectionData`.


0.5.12 (2026-03-16)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed ``test_body_incoming_joint_wrench_b_single_joint`` computing the expected
  wrench in the parent body's frame instead of the child body's frame. The expected
  wrench is now expressed in
  :attr:`~isaaclab_physx.assets.ArticulationData.body_incoming_joint_wrench_b`'s
  actual convention (child body frame) and body indices are resolved by name to be
  robust across backends. Also corrected the docstring for
  :attr:`~isaaclab_physx.assets.ArticulationData.body_incoming_joint_wrench_b` to
  accurately describe the frame convention.


0.5.11 (2026-03-13)
~~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed articulation root prim discovery failing when the
  ``physxArticulation:articulationEnabled`` attribute is not authored on the
  USD prim. The predicate now treats an unset attribute as enabled (the PhysX
  default) instead of rejecting the prim.


0.5.10 (2026-03-13)
~~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Removed verbose ``logger.info`` calls from
  :class:`~isaaclab_physx.assets.RigidObject` and
  :class:`~isaaclab_physx.assets.Articulation` initialization that logged body
  names, joint names, and instance counts. Articulation joint parameter tables and
  actuator group summaries are retained.


0.5.9 (2026-03-11)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed device mismatch in
  :class:`~isaaclab_physx.assets.RigidObjectCollectionData` where
  ``_reshape_view_to_data_2d`` and ``_reshape_view_to_data_3d`` created
  strided pointer views with the target GPU device instead of the source
  array's device. PhysX returns masses, COMs, and inertias on CPU, so the
  strided view incorrectly claimed a CPU pointer lived on GPU. This caused
  ``CUDA error 1: invalid argument`` during ``wp.clone`` on GPUs without
  HMM (Heterogeneous Memory Management).


0.5.8 (2026-03-10)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Removed redundant ``ArticulationView`` from
  :class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`.
  Creating a single ``ArticulationView`` for heterogeneous articulation types
  (e.g. Robot + Cabinet) triggered PhysX "Incorrect DofIdx" errors. The
  ``RigidBodyView`` already covers all body transforms including articulation
  links, so the articulation view was unnecessary. Articulation paths from
  prebuilt artifacts are now merged into rigid body paths for the
  ``RigidBodyView``.
* Fixed pre-existing test fixture in
  ``test_physx_scene_data_provider_visualizer_contract.py`` where
  ``_make_provider()`` was missing the
  ``_force_usd_fallback_for_newton_model_build`` attribute and the force
  fallback test used an incorrect attribute name.


0.5.7 (2026-03-06)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Made several PhysX articulation tests more backend-agnostic by relaxing
  PhysX-specific assumptions in ``test_articulation.py``.


0.5.6 (2026-03-03)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fix asset writer methods in :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`, and
  :class:`~isaaclab_physx.assets.RigidObjectCollection` to use public data
  properties instead of internal timestamped buffer ``.data`` fields, removing
  redundant manual timestamp updates.


0.5.5 (2026-03-02)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Replaced all ``wp.nonzero()`` calls in
  :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`, and
  :class:`~isaaclab_physx.assets.RigidObjectCollection` mask methods with
  ``torch.nonzero()`` via new ``_resolve_env_mask``, ``_resolve_body_mask``,
  ``_resolve_joint_mask``, ``_resolve_fixed_tendon_mask``, and
  ``_resolve_spatial_tendon_mask`` helpers, fixing mask-based writers that previously
  raised errors at runtime.

* Fixed device mismatch in ``RigidObjectCollection._env_body_ids_to_view_ids`` where GPU
  index arrays were passed to a CPU kernel launch. Inputs are now cloned to the target
  device before use.

* Added ``_get_cpu_env_ids`` helper to :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`, and
  :class:`~isaaclab_physx.assets.RigidObjectCollection` to safely clone environment
  indices to CPU for PhysX model-property setters.

* Fixed ``MockArticulationViewWarp`` to support the mock test infrastructure.


0.5.4 (2026-03-01)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* fixed :func:`~isaaclab_physx.cloner.physx_replicate` to not exclude self replication by default.


0.5.3 (2026-02-27)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added runtime shape and dtype validation to all write methods in
  :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`,
  :class:`~isaaclab_physx.assets.RigidObjectCollection`,
  :class:`~isaaclab_physx.assets.DeformableObject`, and
  :class:`~isaaclab_physx.assets.SurfaceGripper` using
  :meth:`~isaaclab.assets.AssetBase.assert_shape_and_dtype`. Validates input dimensions
  and types before kernel launch to catch mismatches early.


0.5.2 (2026-02-25)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added runtime shape and dtype validation to all write methods in
  :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`,
  :class:`~isaaclab_physx.assets.RigidObjectCollection`,
  :class:`~isaaclab_physx.assets.DeformableObject`, and
  :class:`~isaaclab_physx.assets.SurfaceGripper` using
  :meth:`~isaaclab.assets.AssetBase.assert_shape_and_dtype`. Validates input dimensions
  and types before kernel launch to catch mismatches early.


0.5.1 (2026-02-25)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Updated ContactSensor ``body_names`` property to use ``num_sensors`` instead of
  deprecated ``num_bodies``.


0.5.0 (2026-02-24)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Aligned asset API with the multi-backend architecture. Base class abstract methods
  in :class:`~isaaclab.assets.BaseArticulation` and :class:`~isaaclab.assets.BaseRigidObject`
  have been refined so that PhysX and Newton backends share a consistent interface.

* Improved docstrings across all asset classes with precise shape and dtype annotations
  for warp array properties and write methods.

* Migrated tests to use the new ``_index`` / ``_mask`` write method APIs, removing
  usage of deprecated write methods.


0.4.1 (2026-02-18)
~~~~~~~~~~~~~~~~~~

Fixed
^^^^^

* Fixed a bug in :meth:~isaaclab_physx.assets.Articulation.process_actuators_cfg where explicit actuator joints could receive non-zero PhysX stiffness/damping, causing double PD control.


0.4.0 (2026-02-13)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Migrated all PhysX asset classes to warp backend:
  :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`,
  :class:`~isaaclab_physx.assets.RigidObjectCollection`,
  :class:`~isaaclab_physx.assets.DeformableObject`, and
  :class:`~isaaclab_physx.assets.SurfaceGripper`.
  Internal state buffers now use ``wp.array`` with structured warp types
  (``wp.vec3f``, ``wp.quatf``, ``wp.transformf``, ``wp.spatial_vectorf``).

* Migrated all PhysX sensor classes to warp backend:
  :class:`~isaaclab_physx.sensors.ContactSensor`,
  :class:`~isaaclab_physx.sensors.Imu`, and
  :class:`~isaaclab_physx.sensors.FrameTransformer`.

* Split all write methods into ``_index`` and ``_mask`` variants for explicit
  sparse-index vs. boolean-mask semantics.

Added
^^^^^

* Added warp kernel modules for fused GPU computations:

  * :mod:`isaaclab_physx.assets.kernels` β€” shared kernels for root state extraction,
    velocity transforms, and data write-back.
  * :mod:`isaaclab_physx.assets.articulation.kernels` β€” articulation-specific kernels
    for joint state, body properties, and COM computations.
  * :mod:`isaaclab_physx.assets.deformable_object.kernels` β€” nodal state and mean
    vertex computations.
  * :mod:`isaaclab_physx.assets.rigid_object_collection.kernels` β€” 2D indexed kernels
    for multi-body collections.
  * :mod:`isaaclab_physx.sensors.contact_sensor.kernels` β€” contact force aggregation
    and history buffer management.
  * :mod:`isaaclab_physx.sensors.imu.kernels` β€” fused IMU update combining acceleration,
    gyroscope, and gravity projection.
  * :mod:`isaaclab_physx.sensors.frame_transformer.kernels` β€” frame transform computations.

* Added warp-based mock PhysX views for unit testing:
  ``MockArticulationViewWarp``, ``MockRigidBodyViewWarp``, ``MockRigidContactViewWarp``.


0.3.0 (2026-02-11)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Refactored :class:`~isaaclab_physx.physics.PhysxManager` to properly handle physics initialization
  order. ``attach_stage()`` is now called before ``start_simulation()`` to ensure GPU buffers are
  correctly allocated.
* Removed ``device`` field from :class:`~isaaclab_physx.physics.PhysxManagerCfg`. Device is now
  inherited from :attr:`SimulationCfg.device`.

Added
^^^^^

* Added :class:`~isaaclab_physx.physics.PhysxManager` as the concrete PhysX backend implementation
  of :class:`~isaaclab.physics.PhysicsManager`.
* Added :class:`~isaaclab_physx.physics.IsaacEvents` enum for PhysX-specific simulation events.
* Added monkey-patching of ``isaacsim.core.simulation_manager.SimulationManager`` in package init
  to ensure Isaac Sim uses :class:`~isaaclab_physx.physics.PhysxManager` for callback handling.


0.2.0 (2026-02-05)
~~~~~~~~~~~~~~~~~~

Changed
^^^^^^^

* Updated all PhysX benchmarks in :mod:`isaaclab_physx.benchmark` to use the new
  :class:`~isaaclab.test.benchmark.BaseIsaacLabBenchmark` framework from ``isaaclab.test.benchmark``.

* Added support for configurable output backends via ``--benchmark_backend`` argument.
  Supported backends: ``json``, ``osmo``, ``omniperf``.


0.1.4 (2026-02-05)
~~~~~~~~~~~~~~~~~~

Removed
^^^^^^^

* Removed all the deprecated properties and shorthands in the assets. They now live in the base classes.


0.1.3 (2026-02-03)
~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :mod:`isaaclab_physx.benchmark` module containing performance micro-benchmarks for
  PhysX asset classes. Includes:

  * ``benchmark_articulation.py``: Benchmarks for setter/writer methods on
    :class:`~isaaclab_physx.assets.Articulation` including root state, joint state,
    joint parameters, and body property operations.
  * ``benchmark_articulation_data.py``: Benchmarks for property accessors on
    :class:`~isaaclab_physx.assets.ArticulationData` covering root link/COM properties,
    joint properties, and body link/COM properties.
  * ``benchmark_rigid_object.py``: Benchmarks for setter/writer methods on
    :class:`~isaaclab_physx.assets.RigidObject` including root state and body property operations.
  * ``benchmark_rigid_object_data.py``: Benchmarks for property accessors on
    :class:`~isaaclab_physx.assets.RigidObjectData`.
  * ``benchmark_rigid_object_collection.py``: Benchmarks for setter/writer methods on
    :class:`~isaaclab_physx.assets.RigidObjectCollection` including body state, pose,
    velocity, and property operations.
  * ``benchmark_rigid_object_collection_data.py``: Benchmarks for property accessors on
    :class:`~isaaclab_physx.assets.RigidObjectCollectionData`.

  All benchmarks support configurable iterations, warmup steps, instance counts, multiple
  input modes (torch list, torch tensor), and output to JSON/CSV formats with hardware
  information capture.


0.1.2 (2026-02-03)
~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :mod:`isaaclab_physx.test.mock_interfaces` module providing mock PhysX view implementations
  for unit testing without requiring Isaac Sim. Includes:

  * :class:`MockRigidBodyView`: Mock for ``physx.RigidBodyView`` with transforms, velocities,
    accelerations, and mass properties.
  * :class:`MockArticulationView`: Mock for ``physx.ArticulationView`` with root/link states,
    DOF properties, and joint control.
  * :class:`MockRigidContactView`: Mock for ``physx.RigidContactView`` with contact forces,
    positions, normals, and friction data.
  * Factory functions including pre-configured quadruped and humanoid views.
  * Patching utilities and decorators for easy test injection.


0.1.0 (2026-01-28)
~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added :mod:`isaaclab_physx.sensors` module containing PhysX-specific sensor implementations:

  * :class:`~isaaclab_physx.sensors.ContactSensor` and :class:`~isaaclab_physx.sensors.ContactSensorData`:
    PhysX-specific implementation for contact force sensing. Extends
    :class:`~isaaclab.sensors.contact_sensor.BaseContactSensor` with PhysX tensor API for contact
    force queries, contact filtering, and contact point tracking.

  * :class:`~isaaclab_physx.sensors.Imu` and :class:`~isaaclab_physx.sensors.ImuData`:
    PhysX-specific implementation for inertial measurement unit simulation. Extends
    :class:`~isaaclab.sensors.imu.BaseImu` with PhysX rigid body views for velocity and
    acceleration computation.

  * :class:`~isaaclab_physx.sensors.FrameTransformer` and :class:`~isaaclab_physx.sensors.FrameTransformerData`:
    PhysX-specific implementation for coordinate frame transformations. Extends
    :class:`~isaaclab.sensors.frame_transformer.BaseFrameTransformer` with PhysX rigid body views
    for efficient frame pose queries.

* Added PhysX-specific sensor tests moved from ``isaaclab/test/sensors/``:

  * ``test_contact_sensor.py``
  * ``test_imu.py``
  * ``test_frame_transformer.py``
  * ``check_contact_sensor.py``
  * ``check_imu_sensor.py``

Deprecated
^^^^^^^^^^

* Deprecated the ``pose_w``, ``pos_w``, and ``quat_w`` properties on
  :class:`~isaaclab_physx.sensors.ContactSensorData` and :class:`~isaaclab_physx.sensors.ImuData`.
  These properties will be removed in a future release. Please use a dedicated sensor (e.g.,
  :class:`~isaaclab.sensors.FrameTransformer`) to measure sensor poses in world frame.


0.1.0 (2026-01-28)
~~~~~~~~~~~~~~~~~~~

This is the initial release of the ``isaaclab_physx`` extension, which provides PhysX-specific
implementations of Isaac Lab asset classes. This extension enables a multi-backend architecture
where simulation backend-specific code is separated from the core Isaac Lab API.

Added
^^^^^

* Added :mod:`isaaclab_physx.assets` module containing PhysX-specific asset implementations:

  * :class:`~isaaclab_physx.assets.Articulation` and :class:`~isaaclab_physx.assets.ArticulationData`:
    PhysX-specific implementation for articulated rigid body systems (e.g., robots). Extends
    :class:`~isaaclab.assets.BaseArticulation` with PhysX tensor API integration for efficient
    GPU-accelerated simulation of multi-joint systems.

  * :class:`~isaaclab_physx.assets.RigidObject` and :class:`~isaaclab_physx.assets.RigidObjectData`:
    PhysX-specific implementation for single rigid body assets. Extends
    :class:`~isaaclab.assets.BaseRigidObject` with PhysX tensor API for efficient rigid body
    state queries and writes.

  * :class:`~isaaclab_physx.assets.RigidObjectCollection` and :class:`~isaaclab_physx.assets.RigidObjectCollectionData`:
    PhysX-specific implementation for collections of rigid objects. Extends
    :class:`~isaaclab.assets.BaseRigidObjectCollection` with batched ``(env_ids, object_ids)``
    API for efficient multi-object state management.

  * :class:`~isaaclab_physx.assets.DeformableObject`, :class:`~isaaclab_physx.assets.DeformableObjectCfg`,
    and :class:`~isaaclab_physx.assets.DeformableObjectData`: PhysX-specific implementation for
    soft body simulation using finite element methods (FEM). Moved from ``isaaclab.assets``.

  * :class:`~isaaclab_physx.assets.SurfaceGripper` and :class:`~isaaclab_physx.assets.SurfaceGripperCfg`:
    PhysX-specific implementation for surface gripper simulation using contact APIs. Moved from
    ``isaaclab.assets``.

* Added backward-compatible wrapper methods in :class:`~isaaclab_physx.assets.RigidObjectCollection`
  and :class:`~isaaclab_physx.assets.RigidObjectCollectionData` that delegate to the new
  ``body_*`` naming convention.

Deprecated
^^^^^^^^^^

* Deprecated the ``root_physx_view`` property on :class:`~isaaclab_physx.assets.Articulation`,
  :class:`~isaaclab_physx.assets.RigidObject`, :class:`~isaaclab_physx.assets.RigidObjectCollection`,
  and :class:`~isaaclab_physx.assets.DeformableObject` in favor of the ``root_view`` property.
  The ``root_physx_view`` property will be removed in a future release.

* Deprecated the ``object_*`` naming convention in :class:`~isaaclab_physx.assets.RigidObjectCollection`
  and :class:`~isaaclab_physx.assets.RigidObjectCollectionData` in favor of ``body_*``. The following
  methods and properties are deprecated and will be removed in a future release:

  **RigidObjectCollection methods:**

  * ``write_object_state_to_sim()`` β†’ use ``write_body_state_to_sim()``
  * ``write_object_link_state_to_sim()`` β†’ use ``write_body_link_state_to_sim()``
  * ``write_object_pose_to_sim()`` β†’ use ``write_body_pose_to_sim()``
  * ``write_object_link_pose_to_sim()`` β†’ use ``write_body_link_pose_to_sim()``
  * ``write_object_com_pose_to_sim()`` β†’ use ``write_body_com_pose_to_sim()``
  * ``write_object_velocity_to_sim()`` β†’ use ``write_body_com_velocity_to_sim()``
  * ``write_object_com_velocity_to_sim()`` β†’ use ``write_body_com_velocity_to_sim()``
  * ``write_object_link_velocity_to_sim()`` β†’ use ``write_body_link_velocity_to_sim()``
  * ``find_objects()`` β†’ use ``find_bodies()``

  **RigidObjectCollectionData properties:**

  * ``default_object_state`` β†’ use ``default_body_state``
  * ``object_names`` β†’ use ``body_names``
  * ``object_link_pose_w`` β†’ use ``body_link_pose_w``
  * ``object_link_vel_w`` β†’ use ``body_link_vel_w``
  * ``object_com_pose_w`` β†’ use ``body_com_pose_w``
  * ``object_com_vel_w`` β†’ use ``body_com_vel_w``
  * ``object_state_w`` β†’ use ``body_state_w``
  * ``object_link_state_w`` β†’ use ``body_link_state_w``
  * ``object_com_state_w`` β†’ use ``body_com_state_w``
  * ``object_com_acc_w`` β†’ use ``body_com_acc_w``
  * ``object_pose_w`` β†’ use ``body_pose_w``
  * ``object_pos_w`` β†’ use ``body_pos_w``
  * ``object_quat_w`` β†’ use ``body_quat_w``
  * ``object_vel_w`` β†’ use ``body_vel_w``
  * ``object_lin_vel_w`` β†’ use ``body_lin_vel_w``
  * ``object_ang_vel_w`` β†’ use ``body_ang_vel_w``
  * ``object_acc_w`` β†’ use ``body_acc_w``
  * And all other ``object_*`` properties (see :ref:`migrating-to-isaaclab-3-0` for complete list).

Migration
^^^^^^^^^

* See :ref:`migrating-to-isaaclab-3-0` for detailed migration instructions.