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| .. _isaac-teleop-feature: | |
| Isaac Teleop | |
| ============ | |
| .. currentmodule:: isaaclab | |
| `Isaac Teleop <https://github.com/NVIDIA/IsaacTeleop>`_ is the unified framework for high-fidelity | |
| egocentric and robot data collection. It provides a standardized device interface, a flexible | |
| graph-based retargeting pipeline, and works seamlessly across simulated and real-world robots. | |
| Isaac Teleop replaces the previous native XR teleop stack (``isaaclab.devices.openxr``) in Isaac | |
| Lab. For migration details see :ref:`migrating-to-isaaclab-3-0`. | |
| .. tip:: | |
| **Just want to get running?** Follow the :ref:`cloudxr-teleoperation` how-to guide for | |
| installation and first-run steps, then come back here for deeper topics. | |
| .. _isaac-teleop-supported-devices: | |
| Supported Devices | |
| ----------------- | |
| Isaac Teleop supports multiple XR headsets and tracking peripherals. Each device provides different | |
| input modes, which determine which retargeters and control schemes are available. | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 20 25 25 30 | |
| * - Device | |
| - Input Modes | |
| - Client / Connection | |
| - Notes | |
| * - Apple Vision Pro | |
| - Hand tracking (26 joints), spatial controllers | |
| - Native visionOS app (`Isaac XR Teleop Sample Client`_) | |
| - Build from source; see :ref:`build-apple-vision-pro` | |
| * - Meta Quest 3 | |
| - Motion controllers (triggers, thumbsticks, squeeze), hand tracking | |
| - CloudXR.js WebXR client (browser) | |
| - `CloudXR client <https://nvidia.github.io/IsaacTeleop/client/release-1.3.x>`__; see :ref:`connection guide <connect-quest-pico>` | |
| * - Pico 4 Ultra | |
| - Motion controllers, hand tracking | |
| - CloudXR.js WebXR client (browser) | |
| - Requires Pico OS 15.4.4U+; must use HTTPS mode | |
| * - Manus Gloves | |
| - High-fidelity finger tracking (Manus SDK) | |
| - Isaac Teleop plugin (bundled) | |
| - Migrated from the now-deprecated ``isaac-teleop-device-plugins`` repo. | |
| Combine with an external wrist-tracking source for wrist positioning. See :ref:`manus-vive-handtracking`. | |
| .. _isaac-teleop-control-schemes: | |
| Choose a Control Scheme | |
| ----------------------- | |
| The right combination of input device and retargeters depends on your task. Use this table as a | |
| starting point, then see the detailed pipeline examples below. | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 22 18 30 10 20 | |
| * - Task Type | |
| - Recommended Input | |
| - Retargeters | |
| - Action Dim | |
| - Reference Config | |
| * - Manipulation (e.g. Franka) | |
| - Motion controllers | |
| - ``Se3AbsRetargeter`` + ``GripperRetargeter`` | |
| - 8 | |
| - ``stack_ik_abs_env_cfg.py`` | |
| * - Bimanual dex + locomotion (e.g. G1 TriHand) | |
| - Motion controllers | |
| - Bimanual ``Se3AbsRetargeter`` + ``TriHandMotionControllerRetargeter`` + ``LocomotionRootCmdRetargeter`` | |
| - 32 | |
| - ``locomanipulation_g1_env_cfg.py`` | |
| * - Bimanual dex, fixed base (e.g. G1) | |
| - Motion controllers | |
| - Bimanual ``Se3AbsRetargeter`` + ``TriHandMotionControllerRetargeter`` | |
| - 28 | |
| - ``fixed_base_upper_body_ik_g1_env_cfg.py`` | |
| * - Complex dex hand (e.g. GR1T2, G1 Inspire) | |
| - Hand tracking / Manus gloves | |
| - Bimanual ``Se3AbsRetargeter`` + ``DexBiManualRetargeter`` | |
| - 36+ | |
| - ``pickplace_gr1t2_env_cfg.py`` | |
| **Why motion controllers for manipulation?** Controllers provide precise spatial control via a grip | |
| pose and a physical trigger for gripper actuation, making them ideal for pick-and-place tasks. | |
| **Why hand tracking for complex dex hands?** Hand tracking captures the full 26-joint hand pose | |
| required for high-fidelity dexterous retargeting. This is essential when individual finger control | |
| matters. | |
| .. _isaac-teleop-architecture: | |
| How It Works | |
| ------------ | |
| The :class:`~isaaclab_teleop.IsaacTeleopDevice` is the main integration point between Isaac Teleop | |
| and Isaac Lab. It composes three collaborators: | |
| * **XrAnchorManager** -- creates and synchronizes an XR anchor prim in the simulation, and | |
| computes the ``world_T_anchor`` transform matrix that maps XR tracking data into the simulation | |
| coordinate frame. | |
| * **TeleopSessionLifecycle** -- builds the retargeting pipeline, acquires OpenXR handles from | |
| Isaac Sim's XR bridge, creates the ``TeleopSession``, and steps it each frame to produce an | |
| action tensor. | |
| * **CommandHandler** -- lightweight callback registry for START / STOP / RESET commands. Scripts | |
| can register callbacks via :meth:`~isaaclab_teleop.IsaacTeleopDevice.add_callback`, but the | |
| primary control path uses :func:`~isaaclab_teleop.poll_control_events` (see | |
| :ref:`isaac-teleop-control-states`). | |
| .. dropdown:: Session lifecycle details | |
| The session uses **deferred creation**: if the user has not yet clicked "Start XR" in the Isaac | |
| Sim UI, the session is not created immediately. Instead, each call to ``advance()`` retries | |
| session creation until OpenXR handles become available. Once connected, ``advance()`` returns a | |
| flattened action tensor (``torch.Tensor``) on the configured device. It returns ``None`` when | |
| the session is not yet ready or has been torn down. | |
| .. _isaac-teleop-control-states: | |
| Teleop Control States (Start / Stop / Reset) | |
| --------------------------------------------- | |
| Isaac Lab supports remote teleop control commands -- **start**, **stop**, and **reset** -- sent | |
| from the XR headset to the simulation. These are used to begin and end demonstration recording, | |
| pause the robot, or reset the environment without touching the simulation host. | |
| How it works | |
| ~~~~~~~~~~~~ | |
| By default, every :class:`~isaaclab_teleop.IsaacTeleopCfg` enables a control message channel | |
| using the well-known UUID ``uuid5(NAMESPACE_DNS, "teleop_command")``. The channel is created as | |
| a ``teleop_control_pipeline`` inside TeleopCore's :class:`TeleopSession`, which means: | |
| 1. A :class:`~isaacteleop.retargeting_engine.deviceio_source_nodes.MessageChannelSource` opens an | |
| OpenXR opaque data channel (``XR_NV_opaque_data_channel``) with the agreed-upon UUID. | |
| 2. The CloudXR JS client (or any other client) discovers the channel by UUID and sends UTF-8 | |
| JSON commands:: | |
| {"type": "teleop_command", "message": {"command": "start teleop"}} | |
| {"type": "teleop_command", "message": {"command": "stop teleop"}} | |
| {"type": "teleop_command", "message": {"command": "reset teleop"}} | |
| 3. A :class:`~isaaclab_teleop.teleop_message_processor.TeleopMessageProcessor` parses these | |
| payloads and produces boolean pulse signals (``run_toggle``, ``kill``, ``reset``). | |
| 4. :class:`~isaacteleop.teleop_session_manager.DefaultTeleopStateManager` consumes the | |
| boolean signals, runs its state machine (edge detection, fail-safe), and produces | |
| ``teleop_state`` (one-hot) and ``reset_event`` (bool pulse) outputs. | |
| 5. TeleopCore decodes these outputs into ``ExecutionEvents`` and injects them into every | |
| retargeter's ``ComputeContext``, so stateful retargeters can react to state changes | |
| (e.g. reinitializing cross-step state on reset). | |
| Polling control events in your script | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Use :func:`~isaaclab_teleop.poll_control_events` to read the latest control state each frame: | |
| .. code-block:: python | |
| from isaaclab_teleop import poll_control_events | |
| with IsaacTeleopDevice(cfg) as device: | |
| running = False | |
| while sim_app.is_running(): | |
| action = device.advance() | |
| ctrl = poll_control_events(device) | |
| if ctrl.is_active is not None: | |
| running = ctrl.is_active # True after "start", False after "stop" | |
| if ctrl.should_reset: | |
| env.reset() # "reset" command received this frame | |
| if action is not None and running: | |
| env.step(action.repeat(num_envs, 1)) | |
| else: | |
| env.sim.render() | |
| :class:`~isaaclab_teleop.ControlEvents` has two fields: | |
| * ``is_active`` -- ``True`` after a "start" command, ``False`` after "stop", ``None`` when no | |
| command has been received yet (callers should leave their own flag unchanged). | |
| * ``should_reset`` -- ``True`` for exactly one frame after a "reset" command. | |
| Disabling the control channel | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| If you do not need headset-driven start/stop/reset (e.g. keyboard-only workflows), set | |
| ``control_channel_uuid=None`` in your config: | |
| .. code-block:: python | |
| IsaacTeleopCfg( | |
| pipeline_builder=_build_my_pipeline, | |
| control_channel_uuid=None, # no opaque data channel created | |
| ) | |
| Using a custom channel UUID | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| To use a different channel UUID (e.g. for a separate control protocol), pass any 16-byte | |
| ``bytes`` value: | |
| .. code-block:: python | |
| import uuid | |
| MY_UUID = uuid.uuid5(uuid.NAMESPACE_DNS, "my_custom_control").bytes | |
| IsaacTeleopCfg( | |
| pipeline_builder=_build_my_pipeline, | |
| control_channel_uuid=MY_UUID, | |
| ) | |
| The CloudXR JS client must be updated to discover this UUID when sending commands. | |
| .. _isaac-teleop-retargeting: | |
| Retargeting Framework | |
| --------------------- | |
| Isaac Teleop uses a graph-based retargeting pipeline. Data flows from **source nodes** through | |
| **retargeters** and is combined into a single action tensor. | |
| Source Nodes | |
| ~~~~~~~~~~~~ | |
| * ``HandsSource`` -- provides hand tracking data (left/right, 26 joints each). | |
| * ``ControllersSource`` -- provides motion controller data (grip pose, trigger, thumbstick, etc.). | |
| Available Retargeters | |
| ~~~~~~~~~~~~~~~~~~~~~ | |
| Retargeters are provided by the ``isaacteleop`` package from the | |
| `Isaac Teleop <https://github.com/NVIDIA/IsaacTeleop>`_ repository. The retargeters listed below | |
| are those used by the built-in Isaac Lab environments. Isaac Teleop may offer additional | |
| retargeters not listed here -- refer to the | |
| `Isaac Teleop repository <https://github.com/NVIDIA/IsaacTeleop>`_ for the full set. | |
| .. dropdown:: Se3AbsRetargeter / Se3RelRetargeter | |
| Maps hand or controller tracking to end-effector pose. ``Se3AbsRetargeter`` outputs a 7D | |
| absolute pose (position + quaternion). ``Se3RelRetargeter`` outputs a 6D delta. | |
| Configurable rotation offsets (roll, pitch, yaw in degrees). | |
| .. dropdown:: GripperRetargeter | |
| Outputs a single float (-1.0 closed, 1.0 open). Uses controller trigger (priority) or | |
| thumb-index pinch distance from hand tracking. | |
| .. dropdown:: DexHandRetargeter / DexBiManualRetargeter | |
| Retargets full hand tracking (26 joints) to robot-specific hand joint angles using the | |
| ``dex-retargeting`` library. Requires a robot hand URDF and a YAML configuration file. | |
| .. warning:: | |
| The links used for retargeting must be defined at the actual fingertips, not in the middle | |
| of the fingers, to ensure accurate optimization. | |
| .. dropdown:: TriHandMotionControllerRetargeter | |
| Maps VR controller buttons (trigger, squeeze) to G1 TriHand joints (7 DOF per hand). Simple | |
| mapping: trigger controls the index finger, squeeze controls the middle finger, and both | |
| together control the thumb. | |
| .. dropdown:: LocomotionRootCmdRetargeter | |
| Maps controller thumbsticks to a 4D locomotion command: | |
| ``[vel_x, vel_y, rot_vel_z, hip_height]``. | |
| .. dropdown:: TensorReorderer | |
| Utility that flattens and reorders outputs from multiple retargeters into a single 1D action | |
| tensor. The ``output_order`` must match the action space expected by the environment. | |
| The built-in Isaac Lab environments use these retargeters as follows: | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 40 60 | |
| * - Environment | |
| - Retargeters Used | |
| * - Franka manipulation (stack, pick-place) | |
| - ``Se3AbsRetargeter``, ``GripperRetargeter``, ``TensorReorderer`` | |
| * - G1 Inspire dexterous pick-place | |
| - ``Se3AbsRetargeter``, ``DexHandRetargeter``, ``TensorReorderer`` | |
| * - GR1-T2 dexterous pick-place | |
| - ``Se3AbsRetargeter``, ``DexHandRetargeter``, ``TensorReorderer`` | |
| * - G1 upper-body (fixed base) | |
| - ``Se3AbsRetargeter``, ``TriHandMotionControllerRetargeter``, ``TensorReorderer`` | |
| * - G1 loco-manipulation | |
| - ``Se3AbsRetargeter``, ``TriHandMotionControllerRetargeter``, ``LocomotionRootCmdRetargeter``, ``TensorReorderer`` | |
| .. _isaac-teleop-env-control-reference: | |
| Teleoperation Environment Reference | |
| ----------------------------------- | |
| The tables below list every built-in Isaac Lab environment that supports teleoperation, | |
| organized by input method. Environments whose Task ID ends in ``-Play`` are designed for | |
| closed-loop policy evaluation and are not included here. | |
| Isaac Teleop (XR Headset) Environments | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| These environments use the Isaac Teleop XR pipeline with motion controllers or hand tracking. | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 28 14 14 44 | |
| * - Task ID | |
| - Input Mode | |
| - Hands | |
| - Operator Interaction | |
| * - ``Isaac-Stack-Cube-Franka-IK-Abs-v0`` | |
| - Controllers | |
| - Right | |
| - **Arm:** right controller grip pose drives end-effector. | |
| **Gripper:** right trigger. | |
| * - ``Isaac-PickPlace-GR1T2-Abs-v0`` | |
| - Hand tracking | |
| - Both | |
| - **Arms:** left/right hand wrist pose drives each end-effector. | |
| **Hands:** full 26-joint hand tracking retargeted to 11 DOF per Fourier hand via ``DexHandRetargeter``. | |
| * - ``Isaac-PickPlace-GR1T2-WaistEnabled-Abs-v0`` | |
| - Hand tracking | |
| - Both | |
| - Same as ``Isaac-PickPlace-GR1T2-Abs-v0`` with waist DOFs enabled. | |
| * - ``Isaac-NutPour-GR1T2-Pink-IK-Abs-v0`` | |
| - Hand tracking | |
| - Both | |
| - Same retargeting pipeline as ``Isaac-PickPlace-GR1T2-Abs-v0`` (different task scene). | |
| * - ``Isaac-ExhaustPipe-GR1T2-Pink-IK-Abs-v0`` | |
| - Hand tracking | |
| - Both | |
| - Same retargeting pipeline as ``Isaac-PickPlace-GR1T2-Abs-v0`` (different task scene). | |
| * - ``Isaac-PickPlace-G1-InspireFTP-Abs-v0`` | |
| - Hand tracking | |
| - Both | |
| - **Arms:** left/right hand wrist pose drives each end-effector. | |
| **Hands:** full 26-joint hand tracking retargeted to 12 DOF per Inspire hand via ``DexHandRetargeter``. | |
| * - ``Isaac-PickPlace-FixedBaseUpperBodyIK-G1-Abs-v0`` | |
| - Controllers | |
| - Both | |
| - **Arms:** left/right controller grip pose drives each end-effector. | |
| **Hands:** trigger closes index, squeeze closes middle, both together close thumb (7 DOF TriHand per hand). | |
| * - ``Isaac-PickPlace-Locomanipulation-G1-Abs-v0`` | |
| - Controllers | |
| - Both | |
| - **Arms:** same as fixed-base G1 above. | |
| **Hands:** same TriHand mapping. | |
| **Locomotion:** left thumbstick = linear velocity (x/y), right thumbstick X = rotational velocity, right thumbstick Y = hip height. | |
| .. tip:: | |
| **Controllers** provide a grip pose plus physical buttons (trigger, squeeze, thumbstick), | |
| ideal for tasks that need a gripper or simple hand mapping. **Hand tracking** captures 26 | |
| wrist and finger joints per hand, required for dexterous retargeting to complex robot hands. | |
| Keyboard and SpaceMouse Environments | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| .. note:: | |
| Keyboard and SpaceMouse teleoperation uses the legacy native Isaac Lab teleop stack | |
| (``isaaclab.devices``), not Isaac Teleop. These environments do not require an XR headset. | |
| The device button layouts below apply to all environments in this section. Per-environment | |
| differences (gripper enabled/disabled, sensitivity) are noted in the environment table that | |
| follows. | |
| **Keyboard** | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 20 20 60 | |
| * - Function | |
| - Keys | |
| - Description | |
| * - Position X | |
| - ``W`` / ``S`` | |
| - Move end-effector forward / backward. | |
| * - Position Y | |
| - ``A`` / ``D`` | |
| - Move end-effector left / right. | |
| * - Position Z | |
| - ``Q`` / ``E`` | |
| - Move end-effector up / down. | |
| * - Roll | |
| - ``Z`` / ``X`` | |
| - Rotate about X axis. | |
| * - Pitch | |
| - ``T`` / ``G`` | |
| - Rotate about Y axis. | |
| * - Yaw | |
| - ``C`` / ``V`` | |
| - Rotate about Z axis. | |
| * - Gripper toggle | |
| - ``K`` | |
| - Open / close gripper or suction (disabled in Reach envs). | |
| * - Reset | |
| - ``L`` | |
| - Clear accumulated delta pose and gripper state. | |
| **SpaceMouse** | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 20 20 60 | |
| * - Function | |
| - Control | |
| - Description | |
| * - Translation | |
| - 6-DOF knob | |
| - Push/pull/slide the knob to move the end-effector in X/Y/Z. | |
| * - Rotation | |
| - 6-DOF knob | |
| - Tilt/twist the knob to rotate the end-effector in roll/pitch/yaw. | |
| * - Gripper toggle | |
| - Left button | |
| - Open / close gripper or suction (disabled in Reach envs). | |
| * - Reset | |
| - Right button | |
| - Clear accumulated delta pose and gripper state. | |
| **Gamepad** (Reach environments only) | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 20 20 60 | |
| * - Function | |
| - Control | |
| - Description | |
| * - Position X / Y | |
| - Left stick | |
| - Move end-effector forward/backward and left/right. | |
| * - Position Z | |
| - Right stick (up/down) | |
| - Move end-effector up / down. | |
| * - Roll / Pitch | |
| - D-Pad | |
| - Left/right for roll, up/down for pitch. | |
| * - Yaw | |
| - Right stick (left/right) | |
| - Rotate about Z axis. | |
| * - Gripper toggle | |
| - X button | |
| - Open / close gripper (disabled in Reach envs). | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 34 18 48 | |
| * - Task ID | |
| - Devices | |
| - Operator Interaction | |
| * - ``Isaac-Stack-Cube-Galbot-Left-Arm-Gripper-RmpFlow-v0`` | |
| - Keyboard, SpaceMouse | |
| - **Arm:** end-effector pose via RMPFlow. | |
| **Gripper:** ``K`` on keyboard, left button on SpaceMouse. | |
| * - ``Isaac-Stack-Cube-Galbot-Right-Arm-Suction-RmpFlow-v0`` | |
| **Note:** With the RMPFlow controller, avoid colliding with | |
| the cubes during teleoperation: contact forces cause the | |
| controller to overtune and the arm to drift. Move the | |
| end-effector close to and just above the cube, stop, then | |
| close the suction cup. | |
| - Keyboard, SpaceMouse | |
| - **Arm:** end-effector pose via RMPFlow. | |
| **Suction:** ``K`` on keyboard, left button on SpaceMouse. | |
| * - ``Isaac-Stack-Cube-Galbot-Left-Arm-Gripper-Visuomotor-v0`` | |
| - Keyboard, SpaceMouse | |
| - Same as left-arm gripper above with camera observations. | |
| * - ``Isaac-Place-Mug-Agibot-Left-Arm-RmpFlow-v0`` | |
| - Keyboard, SpaceMouse | |
| - **Arm:** left-arm end-effector pose via RMPFlow. | |
| **Gripper:** ``K`` on keyboard, left button on SpaceMouse. | |
| * - ``Isaac-Place-Toy2Box-Agibot-Right-Arm-RmpFlow-v0`` | |
| - Keyboard, SpaceMouse | |
| - **Arm:** right-arm end-effector pose via RMPFlow. | |
| **Gripper:** ``K`` on keyboard, left button on SpaceMouse. | |
| * - ``Isaac-Stack-Cube-UR10-Long-Suction-IK-Rel-v0`` | |
| - Keyboard, SpaceMouse | |
| - **Arm:** relative IK end-effector control. | |
| **Suction:** ``K`` on keyboard, left button on SpaceMouse. | |
| * - ``Isaac-Stack-Cube-UR10-Short-Suction-IK-Rel-v0`` | |
| - Keyboard, SpaceMouse | |
| - Same as long-suction UR10 above with a shorter suction cup. | |
| * - ``Isaac-Reach-Franka-IK-Rel-v0`` | |
| - Keyboard, Gamepad, SpaceMouse | |
| - **Arm:** relative IK end-effector control. Gripper disabled. | |
| .. note:: | |
| Humanoid arms (e.g. Galbot, Agibot) have joint limits that inverse kinematics must respect. | |
| The differential IK controller ignores these limits, so RMPFlow is preferred for teleoperating | |
| them as it enforces joint limits while solving IK. Consequently, the arm may occasionally stop | |
| responding when the commanded target pose is unreachable within those limits -- this is expected, | |
| not a bug. | |
| .. _isaac-teleop-switching-input-mode: | |
| Switch Between Controllers and Hand Tracking | |
| --------------------------------------------- | |
| The retargeting pipeline determines whether an environment uses motion controllers or hand | |
| tracking. Switching input modes requires changing the ``pipeline_builder`` function in your | |
| environment config. No other environment-level changes are needed as long as the action | |
| space (``TensorReorderer`` output order) stays the same. | |
| **Controller to hand tracking** | |
| The key changes are: | |
| #. Create a ``HandsSource`` and apply the world-to-anchor transform to it (instead of | |
| ``ControllersSource``). | |
| #. Point the ``Se3RetargeterConfig.input_device`` at the appropriate ``HandsSource`` key. | |
| #. Set ``use_wrist_rotation=True`` and ``use_wrist_position=True`` so that the SE3 retargeter | |
| reads from the hand wrist joint rather than the controller grip pose. | |
| #. The ``GripperRetargeter`` already supports both inputs -- it uses the controller trigger | |
| when connected to a ``ControllersSource`` or thumb-index pinch when connected to a | |
| ``HandsSource``. | |
| Here is the Franka stack environment's controller-based pipeline alongside a hand-tracking | |
| variant for comparison. | |
| **Original (controller-based):** | |
| .. code-block:: python | |
| :emphasize-lines: 4-5,10-12 | |
| # SE3: tracks right controller grip pose | |
| se3_cfg = Se3RetargeterConfig( | |
| input_device=ControllersSource.RIGHT, | |
| use_wrist_rotation=False, | |
| use_wrist_position=False, | |
| target_offset_roll=90.0, | |
| ) | |
| se3 = Se3AbsRetargeter(se3_cfg, name="ee_pose") | |
| connected_se3 = se3.connect({ | |
| ControllersSource.RIGHT: transformed_controllers.output( | |
| ControllersSource.RIGHT | |
| ), | |
| }) | |
| **Modified (hand-tracking-based):** | |
| .. code-block:: python | |
| :emphasize-lines: 2-5,9-11 | |
| se3_cfg = Se3RetargeterConfig( | |
| input_device=HandsSource.RIGHT, | |
| use_wrist_rotation=True, | |
| use_wrist_position=True, | |
| target_offset_roll=0.0, | |
| ) | |
| se3 = Se3AbsRetargeter(se3_cfg, name="ee_pose") | |
| transformed_hands = hands.transformed(transform_input.output(ValueInput.VALUE)) | |
| connected_se3 = se3.connect({ | |
| HandsSource.RIGHT: transformed_hands.output(HandsSource.RIGHT), | |
| }) | |
| The ``GripperRetargeter`` needs no changes -- it accepts both controller and hand inputs and | |
| uses whichever source is connected. | |
| **Hand tracking to controller** | |
| Reverse the steps above: set ``input_device`` to a ``ControllersSource`` key, transform the | |
| controllers instead of the hands, and set ``use_wrist_rotation=False`` and | |
| ``use_wrist_position=False``. Adjust ``target_offset_roll/pitch/yaw`` to account for the | |
| controller grip frame orientation (typically 90 degrees roll for Franka-style grippers). | |
| .. note:: | |
| When switching between input modes, you may need to tune the ``target_offset_roll``, | |
| ``target_offset_pitch``, and ``target_offset_yaw`` values. Controller grip frames and hand | |
| wrist frames have different default orientations relative to the robot end-effector. | |
| .. _isaac-teleop-pipeline-builder: | |
| Build a Retargeting Pipeline | |
| ---------------------------- | |
| A pipeline builder is a callable that constructs the retargeting graph and returns an | |
| ``OutputCombiner`` with a single ``"action"`` key. Here is a complete example for a Franka | |
| manipulator (from ``stack_ik_abs_env_cfg.py``): | |
| .. code-block:: python | |
| def _build_franka_stack_pipeline(): | |
| from isaacteleop.retargeting_engine.deviceio_source_nodes import ControllersSource, HandsSource | |
| from isaacteleop.retargeting_engine.interface import OutputCombiner, ValueInput | |
| from isaacteleop.retargeters import ( | |
| GripperRetargeter, GripperRetargeterConfig, | |
| Se3AbsRetargeter, Se3RetargeterConfig, | |
| TensorReorderer, | |
| ) | |
| from isaacteleop.retargeting_engine.tensor_types import TransformMatrix | |
| # 1. Create input sources | |
| controllers = ControllersSource(name="controllers") | |
| hands = HandsSource(name="hands") | |
| # 2. Apply coordinate-frame transform (world_T_anchor provided by IsaacTeleopDevice) | |
| transform_input = ValueInput("world_T_anchor", TransformMatrix()) | |
| transformed_controllers = controllers.transformed( | |
| transform_input.output(ValueInput.VALUE) | |
| ) | |
| # 3. Create and connect retargeters | |
| se3_cfg = Se3RetargeterConfig( | |
| input_device=ControllersSource.RIGHT, | |
| target_offset_roll=90.0, | |
| ) | |
| se3 = Se3AbsRetargeter(se3_cfg, name="ee_pose") | |
| connected_se3 = se3.connect({ | |
| ControllersSource.RIGHT: transformed_controllers.output(ControllersSource.RIGHT), | |
| }) | |
| gripper_cfg = GripperRetargeterConfig(hand_side="right") | |
| gripper = GripperRetargeter(gripper_cfg, name="gripper") | |
| connected_gripper = gripper.connect({ | |
| ControllersSource.RIGHT: transformed_controllers.output(ControllersSource.RIGHT), | |
| HandsSource.RIGHT: hands.output(HandsSource.RIGHT), | |
| }) | |
| # 4. Flatten into a single action tensor with TensorReorderer | |
| ee_elements = ["pos_x", "pos_y", "pos_z", "quat_x", "quat_y", "quat_z", "quat_w"] | |
| reorderer = TensorReorderer( | |
| input_config={ | |
| "ee_pose": ee_elements, | |
| "gripper_command": ["gripper_value"], | |
| }, | |
| output_order=ee_elements + ["gripper_value"], | |
| name="action_reorderer", | |
| input_types={"ee_pose": "array", "gripper_command": "scalar"}, | |
| ) | |
| connected_reorderer = reorderer.connect({ | |
| "ee_pose": connected_se3.output("ee_pose"), | |
| "gripper_command": connected_gripper.output("gripper_command"), | |
| }) | |
| # 5. Return OutputCombiner with "action" key | |
| return OutputCombiner({"action": connected_reorderer.output("output")}) | |
| .. tip:: | |
| The ``output_order`` of the ``TensorReorderer`` must match the action space of your environment. | |
| Mismatches will cause silent control errors. | |
| .. _isaac-teleop-env-config: | |
| Configure Your Environment | |
| -------------------------- | |
| Register the pipeline in your environment configuration using :class:`~isaaclab_teleop.IsaacTeleopCfg`: | |
| .. code-block:: python | |
| from isaaclab_teleop import IsaacTeleopCfg, XrCfg | |
| @configclass | |
| class MyTeleopEnvCfg(ManagerBasedRLEnvCfg): | |
| xr: XrCfg = XrCfg(anchor_pos=(0.5, 0.0, 0.5)) | |
| def __post_init__(self): | |
| super().__post_init__() | |
| self.isaac_teleop = IsaacTeleopCfg( | |
| pipeline_builder=_build_my_pipeline, | |
| sim_device=self.sim.device, | |
| xr_cfg=self.xr, | |
| ) | |
| Key ``IsaacTeleopCfg`` fields: | |
| * ``pipeline_builder`` -- callable that returns an ``OutputCombiner`` with an ``"action"`` output. | |
| * ``retargeters_to_tune`` -- optional callable returning retargeters to expose in the live tuning UI. | |
| * ``xr_cfg`` -- :class:`~isaaclab_teleop.XrCfg` for anchor configuration (see below). | |
| * ``plugins`` -- list of Isaac Teleop plugin configurations (e.g. Manus). | |
| * ``sim_device`` -- torch device string (default ``"cuda:0"``). | |
| * ``retargeting_execution`` -- IsaacTeleop retargeting execution settings. | |
| Defaults to ``RetargetingExecutionConfig(mode="pipelined")`` with | |
| ``DeadlinePacingConfig(safety_margin_s=0.025)`` so retargeting can run on | |
| the IsaacTeleop worker instead of blocking the simulation loop. | |
| The 25 ms safety margin staggers IsaacTeleop's Python work behind Isaac | |
| Lab's step Python, giving native work such as rendering time to overlap | |
| instead of having both Python stacks contend for the GIL at the start of | |
| the step. | |
| .. warning:: | |
| ``pipeline_builder`` and ``retargeters_to_tune`` must be **callables** (functions or lambdas), | |
| not pre-built objects. The ``@configclass`` decorator deep-copies mutable attributes, which | |
| would break pre-built pipeline graphs. | |
| .. _isaac-teleop-cloudxr-profiles: | |
| CloudXR Environment Profiles | |
| ----------------------------- | |
| Isaac Lab ships two ``.env`` profiles that configure the CloudXR runtime for different XR devices. | |
| These are bundled inside the ``isaaclab_teleop`` package and can be referenced via constants: | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 28 24 20 18 20 | |
| * - Constant | |
| - File | |
| - ``NV_DEVICE_PROFILE`` | |
| - ``NV_CXR_ENABLE_PUSH_DEVICES`` | |
| - ``NV_ENABLE_POSE_WAIT`` | |
| * - :data:`~isaaclab_teleop.CLOUDXR_JS_ENV` | |
| - ``cloudxrjs-cloudxr.env`` | |
| - ``auto-webrtc`` | |
| - ``0`` | |
| - ``0`` | |
| * - :data:`~isaaclab_teleop.CLOUDXR_AVP_ENV` | |
| - ``avp-cloudxr.env`` | |
| - ``auto-native`` | |
| - ``0`` | |
| - ``0`` | |
| Both profiles set ``NV_CXR_ENABLE_PUSH_DEVICES=0``, which is correct for headset optical hand | |
| tracking (the most common setup). For external push-device peripherals such as Manus gloves, set | |
| this to ``1`` in a custom profile (see below). | |
| They also set ``NV_ENABLE_POSE_WAIT=0`` so CloudXR does not throttle the application when frame | |
| times spike. This favors lower latency over CloudXR's pose-wait smoothing. | |
| Override at launch time | |
| ~~~~~~~~~~~~~~~~~~~~~~~ | |
| The ``--cloudxr_env`` flag on ``teleop_se3_agent.py`` and ``record_demos.py`` selects which | |
| ``.env`` profile to use. The default is ``cloudxrjs`` (Quest/Pico). Use the ``avp`` shorthand | |
| for Apple Vision Pro, or pass a full file path for a custom profile: | |
| .. code-block:: bash | |
| # Use the AVP profile | |
| ./isaaclab.sh -p scripts/environments/teleoperation/teleop_se3_agent.py \ | |
| --task Isaac-PickPlace-GR1T2-WaistEnabled-Abs-v0 \ | |
| --visualizer kit --xr \ | |
| --cloudxr_env avp | |
| Create a custom profile | |
| ~~~~~~~~~~~~~~~~~~~~~~~ | |
| Copy a shipped profile and edit it: | |
| .. code-block:: bash | |
| # Start from the Quest/Pico profile | |
| cp $(python -c "from isaaclab_teleop import CLOUDXR_JS_ENV; print(CLOUDXR_JS_ENV)") ~/my-cloudxr.env | |
| Edit ``~/my-cloudxr.env`` to change any values (e.g. ``NV_CXR_ENABLE_PUSH_DEVICES=1`` for | |
| Manus gloves), then pass it via ``--cloudxr_env ~/my-cloudxr.env``. | |
| Disable auto-launch | |
| ~~~~~~~~~~~~~~~~~~~ | |
| If you prefer to run the CloudXR runtime manually in a separate terminal | |
| (``python -m isaacteleop.cloudxr``), you can disable auto-launch in several ways: | |
| * **CLI flag**: ``--no-auto_launch_cloudxr`` on the teleop script. | |
| * **Disable CloudXR entirely**: ``--cloudxr_env none``. | |
| * **Environment variable**: ``ISAACLAB_CXR_SKIP_AUTOLAUNCH=1`` overrides the CLI flag at runtime. | |
| .. code-block:: bash | |
| # Disable via CLI flag | |
| ./isaaclab.sh -p scripts/environments/teleoperation/teleop_se3_agent.py \ | |
| --task Isaac-PickPlace-GR1T2-WaistEnabled-Abs-v0 \ | |
| --visualizer kit --xr \ | |
| --no-auto_launch_cloudxr | |
| # Or disable via environment variable | |
| ISAACLAB_CXR_SKIP_AUTOLAUNCH=1 ./isaaclab.sh -p scripts/environments/teleoperation/teleop_se3_agent.py \ | |
| --task Isaac-PickPlace-GR1T2-WaistEnabled-Abs-v0 \ | |
| --visualizer kit --xr | |
| .. _isaac-teleop-xr-anchor: | |
| Configure the XR Anchor | |
| ------------------------ | |
| The :class:`~isaaclab_teleop.XrCfg` controls how the simulation is positioned and oriented in the | |
| XR device's view. | |
| ``anchor_pos`` / ``anchor_rot`` | |
| Static anchor placement. The simulation point at these coordinates appears at the XR device's | |
| local origin (floor level). Set to a point on the floor beneath the robot to position it in | |
| front of the user. | |
| ``anchor_prim_path`` | |
| Attach the anchor to a USD prim for dynamic positioning. Use this for locomotion tasks where | |
| the robot moves and the XR camera should follow. | |
| ``anchor_rotation_mode`` | |
| Controls how anchor rotation behaves: | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 30 70 | |
| * - Mode | |
| - Description | |
| * - ``FIXED`` | |
| - Sets rotation once from ``anchor_rot``. Best for static manipulation setups. | |
| * - ``FOLLOW_PRIM`` | |
| - Rotation continuously tracks the attached prim. Best for locomotion where the user | |
| should face the robot's heading direction. | |
| * - ``FOLLOW_PRIM_SMOOTHED`` | |
| - Same as ``FOLLOW_PRIM`` with slerp interpolation. Controlled by | |
| ``anchor_rotation_smoothing_time`` (seconds, default 1.0). Reduces motion sickness from | |
| abrupt rotation changes. Typical range: 0.3--1.5 s. | |
| * - ``CUSTOM`` | |
| - User-provided callable | |
| ``anchor_rotation_custom_func(headpose, primpose) -> quaternion`` for fully custom logic. | |
| ``fixed_anchor_height`` | |
| When ``True`` (default), keeps the anchor height at its initial value. Prevents vertical | |
| bobbing during locomotion. | |
| ``near_plane`` | |
| Closest render distance for the XR device (default 0.15 m). | |
| .. note:: | |
| On Apple Vision Pro, the local coordinate frame can be reset to a point on the floor beneath | |
| the user by holding the digital crown. | |
| .. tip:: | |
| When using XR, call :func:`~isaaclab_teleop.remove_camera_configs` on your env config to strip | |
| camera sensors. Additional cameras cause GPU contention and degrade XR performance. | |
| .. _isaac-teleop-imitation-learning: | |
| Record Demonstrations for Imitation Learning | |
| --------------------------------------------- | |
| Isaac Teleop integrates with Isaac Lab's ``record_demos.py`` script for recording teleoperated | |
| demonstrations. | |
| When your environment configuration has an ``isaac_teleop`` attribute, the script automatically | |
| uses ``create_isaac_teleop_device()`` -- no ``--teleop_device`` flag is needed: | |
| .. code-block:: bash | |
| ./isaaclab.sh -p scripts/tools/record_demos.py \ | |
| --task Isaac-PickPlace-GR1T2-WaistEnabled-Abs-v0 \ | |
| --visualizer kit \ | |
| --xr | |
| Some environments use the legacy ``teleop_devices`` configuration instead of ``isaac_teleop`` | |
| (e.g. the Galbot RmpFlow relative-mode tasks). For these, pass ``--teleop_device`` to select | |
| the input device: | |
| .. code-block:: bash | |
| ./isaaclab.sh -p scripts/tools/record_demos.py \ | |
| --task Isaac-Stack-Cube-Galbot-Left-Arm-Gripper-RmpFlow-v0 \ | |
| --visualizer kit \ | |
| --teleop_device keyboard | |
| The workflow is: | |
| #. Configure your environment with ``IsaacTeleopCfg`` (see :ref:`isaac-teleop-env-config`) | |
| or ``teleop_devices`` for legacy devices (keyboard, spacemouse). | |
| #. Run ``record_demos.py`` with the task name. | |
| #. For XR tasks: start AR, connect your XR device, and teleoperate. | |
| For legacy tasks: use the configured input device directly. | |
| #. Demonstrations are recorded to HDF5 files. | |
| #. Use the recorded data with Isaac Lab Mimic or other imitation learning frameworks. | |
| For the broader imitation learning pipeline (replay, augmentation, policy training), see | |
| :ref:`teleoperation-imitation-learning`. | |
| .. _isaac-teleop-new-embodiment: | |
| Add a New Robot | |
| --------------- | |
| To add teleoperation support for a new robot in Isaac Lab: | |
| #. **Choose a control scheme.** Refer to the :ref:`isaac-teleop-control-schemes` table to determine | |
| which retargeters match your robot's capabilities. | |
| #. **Build the pipeline.** If existing retargeters are sufficient (e.g. ``Se3AbsRetargeter`` + | |
| ``GripperRetargeter`` for a new manipulator), write a pipeline builder function following the | |
| pattern in :ref:`isaac-teleop-pipeline-builder`. Configure the ``TensorReorderer`` output order | |
| to match your environment's action space. | |
| #. **For dexterous hands**: create a robot hand URDF and YAML config for ``DexHandRetargeter``. | |
| Ensure fingertip links are positioned at the actual fingertips, not mid-finger. | |
| #. **For a custom retargeter**: see :ref:`isaac-teleop-new-retargeter` below. | |
| #. **Configure the XR anchor** for your robot (static for manipulation, dynamic for locomotion). | |
| See :ref:`isaac-teleop-xr-anchor`. | |
| #. **Register in env config** via ``IsaacTeleopCfg`` (see :ref:`isaac-teleop-env-config`). | |
| .. _isaac-teleop-new-retargeter: | |
| Add a New Retargeter | |
| -------------------- | |
| If the built-in retargeters do not cover your use case, you can implement a custom one in the | |
| `Isaac Teleop repository <https://github.com/NVIDIA/IsaacTeleop>`_: | |
| #. Inherit from ``BaseRetargeter`` and implement ``input_spec()``, ``output_spec()``, and | |
| ``compute()``. | |
| #. Optionally add a ``ParameterState`` for parameters that should be live-tunable via the | |
| retargeter tuning UI. | |
| #. Connect to existing source nodes (``HandsSource``, ``ControllersSource``) or create a new | |
| ``IDeviceIOSource`` subclass for custom input devices. | |
| See the `Isaac Teleop repository <https://github.com/NVIDIA/IsaacTeleop>`_ | |
| and `Contributing Guide <https://github.com/NVIDIA/IsaacTeleop/blob/main/CONTRIBUTING.md>`_ for details. | |
| .. _isaac-teleop-new-device: | |
| Add a New Device | |
| ---------------- | |
| There are two levels of device integration: | |
| **Isaac Teleop plugin (C++ level)** | |
| For new hardware that requires a custom driver or SDK. Plugins push data via OpenXR tensor | |
| collections. Existing plugins include Manus gloves, OAK-D camera, controller synthetic hands, | |
| and foot pedals. After creating the plugin, update the retargeting pipeline config to consume | |
| data from the new plugin's source node. | |
| See the `Plugins directory <https://github.com/NVIDIA/IsaacTeleop/tree/main/src/plugins/>`_ for examples. | |
| **Pipeline configuration only** | |
| For devices already supported by Isaac Teleop (or whose data is available as hand / controller | |
| tracking). Simply update your ``pipeline_builder`` to use the appropriate source nodes and | |
| retargeters for the device's data format. | |
| .. _isaac-teleop-performance: | |
| Optimize XR Performance | |
| ----------------------- | |
| .. dropdown:: Configure the physics and render time step | |
| :open: | |
| Ensure the simulation render time step roughly matches the XR device's display rate and can | |
| be sustained in real time. Quest 3 and Pico 4 Ultra typically run at 90 Hz, so we recommend a | |
| simulation ``dt`` of 90 Hz with a ``render_interval`` of 2 (rendering at 45 Hz): | |
| .. code-block:: python | |
| @configclass | |
| class XrTeleopEnvCfg(ManagerBasedRLEnvCfg): | |
| def __post_init__(self): | |
| self.sim.dt = 1.0 / 90 # physics steps at 90 Hz | |
| self.sim.render_interval = 2 # one render per 2 physics steps -> 45 Hz | |
| ``sim.render_interval`` is the number of physics simulation steps that occur between | |
| renders. Increasing it reduces rendering frequency (and GPU cost) without changing physics | |
| behavior -- useful when physics can keep up but rendering cannot. | |
| The choice of ``sim.dt`` is a trade-off between stability and performance: a smaller ``dt`` | |
| (e.g. ``1.0 / 120``) integrates contacts more accurately and is more stable for stiff | |
| contact-rich tasks, but each step costs more wall-clock time and lowers achievable frame | |
| rate. A larger ``dt`` (e.g. ``1.0 / 60``) is cheaper but can introduce contact jitter or | |
| instabilities. Pick the largest ``dt`` your task tolerates. | |
| .. dropdown:: Switch the viewport to the RTX - Minimal renderer | |
| :open: | |
| The RTX - Minimal renderer trades image fidelity for substantially lower per-frame GPU cost. | |
| It is the recommended choice when the simulation cannot sustain the XR device's display rate | |
| in real time -- for example on lower-spec GPUs, in scenes with many lights or complex | |
| materials, or when you have already configured ``sim.dt`` and ``sim.render_interval`` and | |
| still see dropped frames. | |
| .. admonition:: Known issue | |
| :class: important | |
| Starting an XR session while RTX - Minimal is already the active renderer is a known | |
| issue: robot control inputs may never be applied and teleoperation stays non-functional, | |
| with no error reported. Switching to RTX - Minimal *after* the XR session has started and | |
| teleoperation is confirmed working is not affected. | |
| As a workaround, start under the default renderer before switching to RTX - Minimal: | |
| #. Launch Isaac Lab with the default renderer and start the XR session. | |
| #. Confirm that teleoperation is working (the robot responds to your hand motions). | |
| #. Switch the viewport renderer to **RTX - Minimal** as described below. | |
| To enable it, click the renderer dropdown at the top-left of the Isaac Lab viewport and | |
| select **RTX - Minimal**: | |
| .. figure:: ../_static/teleop/recommended-render-select.jpg | |
| :width: 80% | |
| :alt: Viewport renderer dropdown with RTX - Minimal selected | |
| Selecting the **RTX - Minimal** renderer from the viewport dropdown. | |
| For best results, open **Render Settings** from the top-right of the Isaac Lab UI, switch to | |
| the **Minimal** tab, and set **Minimal Shading Mode** to **Diffuse/Glossy/Emission**: | |
| .. figure:: ../_static/teleop/recommended-render-settings.jpg | |
| :width: 80% | |
| :alt: Render Settings panel showing the Minimal Shading Mode options | |
| The **Render Settings** panel with the **Minimal Shading Mode** dropdown open | |
| (recommended: **Diffuse/Glossy/Emission**). | |
| .. note:: | |
| The RTX Minimal renderer currently only supports ``DistantLight`` prims for scene | |
| illumination -- ``DomeLight`` prims are ignored. If your environment uses a ``DomeLight``, | |
| swap (or supplement) it with a ``DistantLight`` so the scene is lit when running under | |
| RTX Minimal: | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import AssetBaseCfg | |
| light = AssetBaseCfg( | |
| prim_path="/World/light", | |
| spawn=sim_utils.DistantLightCfg(color=(0.75, 0.75, 0.75), intensity=3000.0), | |
| ) | |
| Depending on your environment, the default ``DistantLight`` orientation may cast shadows | |
| that overlap the robot and reduce visibility during teleoperation. If you encounter this, | |
| adjust the light's orientation via ``init_state`` on :class:`~isaaclab.assets.AssetBaseCfg` | |
| to position the light source at an angle that gives clear visibility: | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import AssetBaseCfg | |
| light = AssetBaseCfg( | |
| prim_path="/World/light", | |
| spawn=sim_utils.DistantLightCfg(color=(0.75, 0.75, 0.75), intensity=3000.0), | |
| init_state=AssetBaseCfg.InitialStateCfg( | |
| rot=(0.0, 0.0, 0.0, 1.0), # quaternion (x, y, z, w); adjust to reduce shadow overlap | |
| ), | |
| ) | |
| Experiment with different orientations in your scene to find an angle that avoids | |
| shadow overlap on the robot. A slight tilt away from the camera viewpoint is a good | |
| starting point. | |
| .. dropdown:: Lower the XR render resolution | |
| :open: | |
| The XR render resolution multiplier scales the size of the render buffers that are then | |
| upscaled to the headset's recommended display resolution. Lowering it trades image | |
| sharpness for substantially lower per-frame GPU cost, which can help sustain real-time | |
| frame rates on lower-spec GPUs or in heavy scenes. | |
| In the Isaac Lab UI, open the **XR** tab on the right-side panel, expand | |
| **Advanced Settings -> Render Resolution**, and drag the **Resolution Multiplier** slider: | |
| .. figure:: ../_static/teleop/xr-resolution-slider.jpg | |
| :width: 80% | |
| :alt: XR Render Resolution slider in the Advanced Settings panel | |
| The **Resolution Multiplier** under **XR -> Advanced Settings -> Render Resolution**. | |
| Values below ``1.0`` reduce the render-buffer size before upscaling to the headset. | |
| A value around ``0.8`` is usually a good starting point: noticeable GPU savings with minimal | |
| perceptible quality loss. Reduce further only if you still cannot hit the headset's display | |
| rate. | |
| .. dropdown:: Configure retargeting execution | |
| :open: | |
| Isaac Teleop can run retargeting either synchronously on the application thread or | |
| asynchronously through a pipelined worker. This is controlled by | |
| ``RetargetingExecutionConfig``. | |
| In synchronous mode, retargeting runs inline with the simulation step. This can be the | |
| best choice for lightweight retargeting or retargeting implemented mostly in Python, | |
| since a background Python worker can still contend with the application thread through | |
| the GIL. | |
| In pipelined mode, Isaac Teleop submits retargeting work to a background worker and the | |
| application uses the most recent completed result. This is useful when retargeting has | |
| enough native work to overlap with simulation or rendering, or when the retargeting cost | |
| is large enough that running it inline would directly extend the frame. | |
| .. code-block:: python | |
| retargeting_execution=RetargetingExecutionConfig( | |
| mode="pipelined", | |
| pacing=DeadlinePacingConfig(safety_margin_s=0.025), | |
| ) | |
| ``DeadlinePacingConfig`` intentionally delays the background retargeting work until | |
| closer to when the next result is needed, instead of starting it immediately when the | |
| request is submitted. This helps avoid competing with the Python work Isaac Lab performs | |
| at the beginning of the frame, and tends to line the retargeting work up with rendering | |
| or other native work where overlap is more useful. | |
| The ``safety_margin_s`` value controls how early retargeting starts before the predicted | |
| deadline. A larger margin starts retargeting earlier, which gives heavier or more variable | |
| retargeting work more time to finish before the next frame consumes the result. The | |
| trade-off is that the input sample may be slightly older, and Python-heavy retargeting | |
| may introduce more GIL contention. | |
| If retargeting is mostly Python and lightweight, consider ``mode="sync"``. If retargeting | |
| performs substantial native work or has occasional long spikes, use ``mode="pipelined"`` | |
| and increase ``safety_margin_s`` so the work starts earlier. | |
| .. dropdown:: Check CloudXR frame pacing | |
| :open: | |
| The CloudXR Runtime frame pacer attempts to keep the client experience smooth. If the | |
| application has repeated frame-time spikes, the pacer may settle at a lower stable frame | |
| rate instead of oscillating between rates. This can make a connected client appear slower | |
| even when Isaac Lab profiling does not show a proportional simulation-side regression. | |
| The shipped CloudXR profiles set ``NV_ENABLE_POSE_WAIT=0`` to mitigate this case, favoring lower | |
| latency over pose-wait smoothing. If you use a custom ``.env`` file, copy that setting into the | |
| custom profile, then point ``teleop_se3_agent.py`` or ``record_demos.py`` at it with | |
| ``--cloudxr_env``. See :ref:`isaac-teleop-cloudxr-profiles` for the profile override workflow. | |
| .. _isaac-teleop-known-issues: | |
| Known Issues | |
| ------------ | |
| * ``XR_ERROR_VALIDATION_FAILURE: xrWaitFrame(frameState->type == 0)`` when stopping AR Mode | |
| Can be safely ignored. Caused by a race condition in the exit handler. | |
| * ``XR_ERROR_INSTANCE_LOST in xrPollEvent`` | |
| Occurs if the CloudXR runtime exits before Isaac Lab. Restart the runtime to resume. | |
| * ``[omni.usd] TF_PYTHON_EXCEPTION`` when starting/stopping AR Mode | |
| Can be safely ignored. Caused by a race condition in the enter/exit handler. | |
| * ``Invalid version string in _ParseVersionString`` | |
| Caused by shader assets authored with older USD versions. Typically safe to ignore. | |
| * XR device connects but no video is displayed (viewport responds to tracking) | |
| The GPU index may differ between host and container. Set ``NV_GPU_INDEX`` to ``0``, ``1``, or | |
| ``2`` in the runtime to match the host GPU. | |
| .. _isaac-teleop-api-ref: | |
| API Reference | |
| ------------- | |
| See the :ref:`isaaclab_teleop-api` for full class and function documentation: | |
| * :class:`~isaaclab_teleop.IsaacTeleopCfg` | |
| * :class:`~isaaclab_teleop.IsaacTeleopDevice` | |
| * :func:`~isaaclab_teleop.create_isaac_teleop_device` | |
| * :class:`~isaaclab_teleop.ControlEvents` | |
| * :class:`~isaaclab_teleop.SupportsControlEvents` | |
| * :func:`~isaaclab_teleop.poll_control_events` | |
| * :data:`~isaaclab_teleop.TELEOP_CONTROL_CHANNEL_UUID` | |
| * :class:`~isaaclab_teleop.XrCfg` | |
| * :class:`~isaaclab_teleop.XrAnchorRotationMode` | |
| .. | |
| References | |
| .. _`Isaac XR Teleop Sample Client`: https://github.com/isaac-sim/isaac-xr-teleop-sample-client-apple | |