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| .. _migrating-deformables: | |
| Migration of Deformables | |
| ======================== | |
| .. currentmodule:: isaaclab | |
| In the newer versions of Omni Physics (107.0 and later), the old deformable body functionality has become deprecated. | |
| The following sections describe the changes to migrate to the new Omni Physics API, specifically moving away from | |
| Soft Bodies and towards Surface and Volume Deformables. The deformable object asset classes remain in | |
| ``isaaclab.assets``. Schema define/modify functions remain unified in ``isaaclab.sim.schemas``, and deformable | |
| material spawning remains unified in ``isaaclab.sim.spawners.materials``. Deformable property and material | |
| configuration classes are backend-specific: PhysX configurations live in ``isaaclab_physx.sim`` and Newton | |
| configurations live in ``isaaclab_newton.sim``. | |
| .. note:: | |
| The following changes are with respect to Isaac Lab v3.0.0 and Omni Physics v110.0. Please refer to the | |
| `release notes`_ for any changes in the future releases. | |
| Surface and Volume Deformables | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| With the new Omni Physics API, deformable bodies are split into two distinct types, as described in the | |
| `Omni Physics documentation`_: | |
| - **Volume deformables**: 3D objects simulated with a tetrahedral FEM mesh (e.g., soft cubes, spheres, capsules). | |
| These support kinematic targets on individual vertices. The simulation operates on a tetrahedral mesh internally, | |
| while a separate triangle surface mesh handles rendering. | |
| - **Surface deformables**: 2D surfaces simulated directly on a triangle mesh (e.g., cloth, fabric, membranes). | |
| These have additional material properties for controlling stretch, shear, and bend stiffness, but do not support | |
| kinematic vertex targets. | |
| The type of deformable is determined by the **physics material** assigned to the object: | |
| - :class:`~isaaclab_physx.sim.PhysxDeformableBodyMaterialCfg` creates a PhysX **volume** deformable. | |
| - :class:`~isaaclab_physx.sim.PhysxSurfaceDeformableBodyMaterialCfg` creates a PhysX **surface** deformable. | |
| - :class:`~isaaclab_newton.sim.spawners.materials.NewtonDeformableBodyMaterialCfg` creates a Newton | |
| **volume** deformable. | |
| - :class:`~isaaclab_newton.sim.spawners.materials.NewtonSurfaceDeformableBodyMaterialCfg` creates a Newton | |
| **surface** deformable. | |
| Migration from the Old API | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Import Changes | |
| ^^^^^^^^^^^^^^ | |
| Deformable object cfgs remain in ``isaaclab.assets``. Deformable schema and material cfgs should be imported | |
| from the physics backend package: | |
| .. list-table:: | |
| :header-rows: 1 | |
| :widths: 50 50 | |
| * - Old Import | |
| - New Import | |
| * - ``from isaaclab.sim import DeformableBodyPropertiesCfg`` | |
| - ``from isaaclab_physx.sim import PhysxDeformableBodyPropertiesCfg`` | |
| * - ``from isaaclab.sim import DeformableBodyMaterialCfg`` | |
| - ``from isaaclab_physx.sim import PhysxDeformableBodyMaterialCfg`` | |
| * - ``from isaaclab.sim import SurfaceDeformableBodyMaterialCfg`` | |
| - ``from isaaclab_physx.sim import PhysxSurfaceDeformableBodyMaterialCfg`` | |
| * - ``from isaaclab.sim import DeformableBodyPropertiesCfg`` | |
| - ``from isaaclab_newton.sim.schemas import NewtonDeformableBodyPropertiesCfg`` | |
| * - ``from isaaclab.sim import DeformableBodyMaterialCfg`` | |
| - ``from isaaclab_newton.sim.spawners.materials import NewtonDeformableBodyMaterialCfg`` | |
| * - ``from isaaclab.sim import SurfaceDeformableBodyMaterialCfg`` | |
| - ``from isaaclab_newton.sim.spawners.materials import NewtonSurfaceDeformableBodyMaterialCfg`` | |
| * - ``from isaaclab_physx.assets import DeformableObjectCfg`` | |
| - ``from isaaclab.assets import DeformableObjectCfg`` | |
| Removed Properties | |
| ^^^^^^^^^^^^^^^^^^ | |
| The following properties have been **removed** from | |
| - ``collision_simplification`` and related parameters (``collision_simplification_remeshing``, | |
| ``collision_simplification_target_triangle_count``, ``collision_simplification_force_conforming``, | |
| ``collision_simplification_remove_open_edges``) — collision mesh generation is now handled automatically by | |
| PhysX through ``deformableUtils.create_auto_volume_deformable_hierarchy()`` and | |
| ``deformableUtils.create_auto_surface_deformable_hierarchy()``. | |
| - ``simulation_hexahedral_resolution`` — the simulation mesh resolution is no longer user-configurable; | |
| PhysX determines it automatically. | |
| - ``vertex_velocity_damping`` — replaced by the more general ``linear_damping`` property from the | |
| `PhysX deformable schema`_. | |
| - ``sleep_damping`` — replaced by ``settling_damping`` in the `PhysX deformable schema`_. | |
| Added Properties | |
| ^^^^^^^^^^^^^^^^ | |
| The following properties have been **added** to | |
| - ``deformable_body_enabled``, ``kinematic_enabled``, and ``mass`` — OmniPhysics | |
| deformable body properties owned by the PhysX backend cfg. | |
| - ``linear_damping`` — linear damping coefficient [1/s]. | |
| - ``max_linear_velocity`` — maximum allowable linear velocity [m/s]. A negative value lets the simulation choose | |
| a per-vertex value dynamically (currently only supported for surface deformables). | |
| - ``settling_damping`` — additional damping applied when vertex velocity falls below ``settling_threshold`` [1/s]. | |
| - ``enable_speculative_c_c_d`` — enables speculative continuous collision detection. | |
| - ``disable_gravity`` — per-deformable gravity control. | |
| - ``collision_pair_update_frequency`` — how often surface-to-surface collision pairs are updated per time step | |
| (surface deformables only). | |
| - ``collision_iteration_multiplier`` — collision subiterations per solver iteration (surface deformables only). | |
| For a full description of all available properties, refer to the `PhysX deformable schema`_ and | |
| `OmniPhysics deformable schema`_ documentation. | |
| Material Changes | |
| ^^^^^^^^^^^^^^^^ | |
| The deformable material hierarchy is now split by backend: | |
| - :class:`~isaaclab.sim.DeformableBodyMaterialBaseCfg` and | |
| :class:`~isaaclab.sim.SurfaceDeformableBodyMaterialBaseCfg` — empty base classes for backend-specific | |
| deformable material configs. | |
| - :class:`~isaaclab_physx.sim.PhysxDeformableBodyMaterialCfg` — for PhysX volume deformables. Contains ``density``, | |
| ``static_friction``, ``dynamic_friction``, ``youngs_modulus``, ``poissons_ratio``, and ``elasticity_damping``. | |
| - :class:`~isaaclab_physx.sim.PhysxSurfaceDeformableBodyMaterialCfg` — extends the PhysX volume material config with | |
| surface-specific properties: ``surface_thickness``, ``surface_stretch_stiffness``, ``surface_shear_stiffness``, | |
| ``surface_bend_stiffness``, and ``bend_damping``. | |
| - :class:`~isaaclab_newton.sim.spawners.materials.NewtonDeformableBodyMaterialCfg` and | |
| :class:`~isaaclab_newton.sim.spawners.materials.NewtonSurfaceDeformableBodyMaterialCfg` contain Newton-specific | |
| fields such as density, particle radius, direct Lame parameters ``k_mu``/``k_lambda`` for volume deformables, | |
| and VBD stiffness parameters for surface deformables. | |
| The old ``damping_scale`` property has been removed. Use ``elasticity_damping`` directly instead. | |
| DeformableObject View Change | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The internal PhysX view type has changed from ``physx.SoftBodyView`` to ``physx.DeformableBodyView``. | |
| The property ``root_physx_view`` has been deprecated in favor of ``root_view``. | |
| Code Examples | |
| ~~~~~~~~~~~~~ | |
| Volume Deformable (Before and After) | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| **Before**: | |
| .. code-block:: python | |
| :emphasize-lines: 1,2 | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import DeformableObject, DeformableObjectCfg | |
| cfg = DeformableObjectCfg( | |
| prim_path="/World/Origin.*/Cube", | |
| spawn=sim_utils.MeshCuboidCfg( | |
| size=(0.2, 0.2, 0.2), | |
| deformable_props=sim_utils.DeformableBodyPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| physics_material=sim_utils.DeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), | |
| ), | |
| ) | |
| cube_object = DeformableObject(cfg=cfg) | |
| **After**: | |
| .. code-block:: python | |
| :emphasize-lines: 1,2 | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import DeformableObject, DeformableObjectCfg | |
| from isaaclab_physx.sim import PhysxDeformableBodyMaterialCfg, PhysxDeformableBodyPropertiesCfg | |
| cfg = DeformableObjectCfg( | |
| prim_path="/World/Origin.*/Cube", | |
| spawn=sim_utils.MeshCuboidCfg( | |
| size=(0.2, 0.2, 0.2), | |
| deformable_props=PhysxDeformableBodyPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| physics_material=PhysxDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), | |
| ), | |
| ) | |
| cube_object = DeformableObject(cfg=cfg) | |
| Surface Deformable (New) | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Surface deformables use :class:`~isaaclab.sim.spawners.meshes.MeshRectangleCfg` for 2D meshes, combined with | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import DeformableObject, DeformableObjectCfg | |
| from isaaclab_physx.sim import PhysxDeformableBodyPropertiesCfg, PhysxSurfaceDeformableBodyMaterialCfg | |
| cfg = DeformableObjectCfg( | |
| prim_path="/World/Origin.*/Cloth", | |
| spawn=sim_utils.MeshRectangleCfg( | |
| size=(1.5, 1.5), | |
| resolution=(21, 21), | |
| deformable_props=PhysxDeformableBodyPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| physics_material=PhysxSurfaceDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), | |
| ), | |
| ) | |
| cloth_object = DeformableObject(cfg=cfg) | |
| USD File Deformable | |
| ^^^^^^^^^^^^^^^^^^^ | |
| Deformable properties can also be applied to imported USD assets using | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import DeformableObject, DeformableObjectCfg | |
| from isaaclab_physx.sim import PhysxDeformableBodyMaterialCfg, PhysxDeformableBodyPropertiesCfg | |
| from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR | |
| cfg = DeformableObjectCfg( | |
| prim_path="/World/Origin.*/Teddy", | |
| spawn=sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Objects/Teddy_Bear/teddy_bear.usd", | |
| deformable_props=PhysxDeformableBodyPropertiesCfg(), | |
| physics_material=PhysxDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), | |
| scale=[0.05, 0.05, 0.05], | |
| ), | |
| ) | |
| teddy_object = DeformableObject(cfg=cfg) | |
| Limitations | |
| ~~~~~~~~~~~ | |
| - **Kinematic targets are volume-only.** Calling | |
| :meth:`~isaaclab.assets.DeformableObject.write_nodal_kinematic_target_to_sim_index` on a surface | |
| deformable will raise a ``ValueError``. | |
| - **Surface-specific solver properties** (``collision_pair_update_frequency``, | |
| ``collision_iteration_multiplier``) have no effect on volume deformables. | |
| - **Newton deformables are experimental.** They are implemented in | |
| :mod:`isaaclab_contrib.deformable` and currently target VBD-based solvers and | |
| coupled rigid-deformable workflows. | |
| .. _Omni Physics documentation: https://docs.omniverse.nvidia.com/kit/docs/omni_physics/110.0/dev_guide/deformables/deformable_bodies.html | |
| .. _PhysX deformable schema: https://docs.omniverse.nvidia.com/kit/docs/omni_physics/110.0/dev_guide/deformables/physx_deformable_schema.html#physxbasedeformablebodyapi | |
| .. _OmniPhysics deformable schema: https://docs.omniverse.nvidia.com/kit/docs/omni_physics/110.0/dev_guide/deformables/omniphysics_deformable_schema.html | |
| .. _release notes: https://github.com/isaac-sim/IsaacLab/releases | |