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| .. _isaac-lab-ecosystem: | |
| Isaac Lab Ecosystem | |
| =================== | |
| Isaac Lab is a modular, extensible framework for robot learning built on top of `Isaac Sim`_ and | |
| `Newton`_. It provides a unified interface for the most common workflows in robotics research β | |
| reinforcement learning, learning from demonstrations, and motion planning β while staying easy to | |
| use and easy to extend. | |
| Isaac Lab supports two physics engines through multiple backend packages: | |
| * **PhysX** β the default backend through `Isaac Sim`_, with access to GPU-accelerated | |
| rigid-body simulation, deformable objects, Fabric views, tiled RTX rendering, ROS/ROS2, | |
| URDF/MJCF importers, and the full Omniverse toolchain. PhysX can also be used through the | |
| standalone ``ovphysx`` runtime for kit-less workflows that do not launch Isaac Sim. | |
| * **Newton** β a Warp-native backend that can run in kit-less mode, enabling lightweight | |
| deployments and GPU-parallel simulation using `Warp`_. | |
| .. note:: | |
| Isaac Lab 3.0 supports a **kit-less installation** mode: you can install Isaac Lab and use the | |
| Newton physics backend without installing Isaac Sim at all. | |
| See :ref:`isaaclab-installation-root` for details. | |
| A factory pattern dispatches every asset and sensor instantiation to the correct backend at | |
| runtime, so user code stays unchanged regardless of which backend is active. See | |
| for details. | |
| .. image:: ../_static/setup/ecosystem-light.svg | |
| :class: only-light | |
| :align: center | |
| :alt: The Isaac Lab package ecosystem layered on the NVIDIA GPU platform | |
| .. image:: ../_static/setup/ecosystem-dark.svg | |
| :class: only-dark | |
| :align: center | |
| :alt: The Isaac Lab package ecosystem layered on the NVIDIA GPU platform | |
| Package structure | |
| ----------------- | |
| Isaac Lab is organized into a set of focused packages that can be used independently or together. | |
| **Core** | |
| * ``isaaclab`` β the core library. Contains simulation context and configuration | |
| (:mod:`~isaaclab.sim`), the :class:`~isaaclab.scene.InteractiveScene` that aggregates all | |
| assets, sensors, and terrain for a vectorized set of environments, asset interfaces | |
| (:mod:`~isaaclab.assets`), sensor interfaces (:mod:`~isaaclab.sensors`), environment base | |
| classes (:mod:`~isaaclab.envs`), the manager system (:mod:`~isaaclab.managers`), | |
| composable MDP term functions (:mod:`~isaaclab.envs.mdp`), actuator models | |
| (:mod:`~isaaclab.actuators`), low-level controllers (:mod:`~isaaclab.controllers`), | |
| procedural terrain generation (:mod:`~isaaclab.terrains`), and human-input device support | |
| (:mod:`~isaaclab.devices`). | |
| **Physics and renderer backends** | |
| * ``isaaclab_physx`` β PhysX-backed implementations of articulations, | |
| rigid bodies, deformable objects, Fabric views, the Isaac RTX renderer, and USD spawners. | |
| Requires Isaac Sim. | |
| * ``isaaclab_ovphysx`` β standalone PhysX-backed implementations built on ``ovphysx`` and | |
| TensorBindingsAPI. Requires the ``ovphysx`` package and can run without launching Isaac Sim. | |
| * ``isaaclab_ov`` β Omniverse renderer package that provides the OVRTX renderer for | |
| RTX-based tiled camera rendering. Requires the ``ovrtx`` package and can be used in | |
| kit-less workflows without Isaac Sim. | |
| * ``isaaclab_newton`` β Newton-backed implementations of articulations, rigid bodies, and the | |
| Warp renderer. Supports kit-less installation without Isaac Sim. | |
| **Extensions** | |
| * ``isaaclab_assets`` β pre-configured robot and sensor :class:`~isaaclab.utils.configclass` | |
| dataclasses for a wide range of robots (Franka, Unitree, ANYmal, Spot, Allegro, humanoids, | |
| quadcopters, and more) and sensors (Velodyne, GelSight). | |
| * ``isaaclab_tasks`` β registered `gymnasium`_ environments organized into two authoring patterns: | |
| * *Manager-based* β behavior is fully specified through composable manager configurations | |
| (observations, rewards, terminations, events, commands, actions). Well-suited for research | |
| that requires clean separation between task specification and environment logic. | |
| * *Direct* β a single Python class implements the full step/reset/obs/reward loop, similar | |
| in style to Isaac Gym. Convenient for rapid prototyping and tasks with complex custom logic. | |
| * ``isaaclab_rl`` β thin wrappers that adapt Isaac Lab environments to the vectorized | |
| environment interfaces expected by `RSL-RL`_, `skrl`_, `Stable Baselines 3`_, and | |
| `RL Games`_. | |
| * ``isaaclab_mimic`` β APIs and pre-configured environments for data generation and imitation | |
| learning, including cuRobo-based motion planners and a full dataset-generation pipeline. | |
| * ``isaaclab_teleop`` β teleoperation session orchestration with XR (OpenXR / CloudXR) support, | |
| device retargeters for manipulators and humanoids, and gamepad/spacemouse/keyboard input. | |
| * ``isaaclab_visualizers`` β supplementary visualizer backends (Isaac Kit, Rerun, Viser) that | |
| work with any physics backend. | |
| * ``isaaclab_contrib`` β community-contributed features: multirotor assets, TacSL visuo-tactile | |
| sensors, drone thrust controllers, and more. | |
| * ``isaaclab_experimental`` β pre-production experiments, including Warp-accelerated manager and | |
| environment variants. | |
| Where does Isaac Lab fit in the Isaac ecosystem? | |
| ------------------------------------------------ | |
| Over the years, NVIDIA has developed a number of tools for robotics and AI. These tools leverage | |
| the power of GPUs to accelerate simulation both in terms of speed and realism. | |
| `Isaac Gym`_ :cite:`makoviychuk2021isaac` provided a high-performance GPU-based physics simulation | |
| for robot learning built on top of `PhysX`_. Its end-to-end GPU pipeline enabled frame rates | |
| far beyond what CPU-based physics engines could achieve. The tool proved successful across a | |
| number of research projects, including legged locomotion :cite:`rudin2022learning` | |
| in-hand manipulation :cite:`handa2022dextreme` | |
| and industrial assembly :cite:`narang2022factory`. | |
| `Isaac Sim`_ is a general-purpose robot simulation toolkit built on top of `Omniverse`_. It | |
| integrates the capabilities of Isaac Gym while adding high-fidelity rendering, ROS/ROS2, | |
| deformable-object simulation, synthetic data generation, domain randomization, tiled rendering | |
| for vectorized observations, and cloud support via `Isaac Automator`_. With the Isaac Gym legacy | |
| API absorbed into Isaac Sim, NVIDIA also released open-sourced environment collections | |
| `IsaacGymEnvs`_ and `OmniIsaacGymEnvs`_ to showcase the capabilities of these simulators. | |
| Those environment collections are now deprecated in favor of Isaac Lab. | |
| Isaac Lab supersedes `IsaacGymEnvs`_, `OmniIsaacGymEnvs`_, and `Orbit`_ as the single robot | |
| learning framework for Isaac Sim. It retains full access to the PhysX/Isaac Sim stack while | |
| adding the Newton physics backend for kit-less deployments, an expanded sensor suite, imitation | |
| learning tooling, XR teleoperation, and a rich set of pre-built tasks. | |
| Is Isaac Lab a simulator? | |
| ------------------------- | |
| At its core, Isaac Lab is **not** a robotics simulator; it is a framework for building robot | |
| learning applications on top of a simulator. An analogous example is `RoboSuite`_, which is | |
| built on top of `MuJoCo`_ for fixed-base manipulation. Other examples include | |
| `MuJoCo Playground`_ (built on `MJX`_) and Isaac Gym (built on `PhysX`_). | |
| Isaac Lab supports both `PhysX`_ and `Newton`_ as physics backends and is deliberately | |
| agnostic to the underlying engine β user environments and tasks do not import backend-specific | |
| modules directly. | |
| The framework addresses a recurring problem with standalone task implementations: because each | |
| task reimplements the observation, reward, termination, and randomization logic from scratch, | |
| large projects accumulate significant code duplication. Isaac Lab solves this with two | |
| complementary patterns: | |
| * **Manager-based** environments defer every behavioral concern to typed, composable | |
| *manager* objects (``ObservationManager``, ``RewardManager``, ``TerminationManager``, | |
| ``EventManager``, ``CurriculumManager``, ``CommandManager``, ``ActionManager``, | |
| ``RecorderManager``). Each manager is driven by small, reusable MDP term functions that live | |
| in :mod:`isaaclab.envs.mdp`. This makes it easy to mix and match terms across tasks and to | |
| test individual components in isolation. | |
| * **Direct** environments implement ``_get_observations``, ``_get_rewards``, | |
| ``_get_dones``, and ``_reset_idx`` directly in a subclass, similar to the Isaac Gym style. | |
| They sacrifice some modularity for simplicity and are a natural starting point for rapid | |
| prototyping. | |
| Both patterns expose a standard `gymnasium`_ ``Env`` interface with vectorized semantics, | |
| so the same environment works unmodified with any of the supported RL libraries. | |
| Configuration management uses `Hydra`_ with a preset system that allows selecting physics | |
| backends and hyperparameter sweeps from the command line. | |
| Why should I use Isaac Lab? | |
| --------------------------- | |
| Isaac Lab provides an open-sourced platform for the community to build benchmarks and robot | |
| learning systems together. Sharing a common infrastructure lets teams reuse existing components, | |
| compare results on the same tasks, and focus on the research problems that matter rather than | |
| rebuilding simulation scaffolding from scratch. | |
| Concretely, Isaac Lab offers: | |
| * **Two authoring patterns** β manager-based for modular research and direct for rapid | |
| prototyping β with a shared :class:`~isaaclab.scene.InteractiveScene` and sensor stack. | |
| * **Multi-backend simulation** β switch between PhysX and Newton from the command line; the | |
| same environment code runs on both. | |
| * **Rich sensor suite** β cameras (tiled and standard), ray-casters, contact sensors, IMU, | |
| frame transformers, joint-wrench sensors, and visuo-tactile sensors. | |
| * **Imitation learning tooling** β ``isaaclab_mimic`` provides cuRobo-based planners and a | |
| full dataset-generation pipeline for human demonstration collection. | |
| * **Teleoperation and XR** β ``isaaclab_teleop`` supports OpenXR, CloudXR, gamepads, | |
| spacemouses, and Haply devices with retargeters for manipulators and humanoids. | |
| * **Hydra configuration management** β hierarchical configs with command-line overrides and a | |
| preset system for multi-backend environment variants. | |
| * **RL library integrations** β wrappers for RSL-RL, skrl, Stable Baselines 3, and RL Games | |
| ship in ``isaaclab_rl``. | |
| * **Kit-less deployment** β run policies and simulations using the Newton backend without a | |
| full Isaac Sim installation. | |
| We are working with labs in universities and research institutions to integrate their work into | |
| Isaac Lab and hope that others in the community will join us. If you are interested in | |
| contributing, please reach out to us. | |
| .. _PhysX: https://developer.nvidia.com/physx-sdk | |
| .. _Newton: https://github.com/newton-physics/newton | |
| .. _Warp: https://github.com/NVIDIA/warp | |
| .. _Isaac Sim: https://developer.nvidia.com/isaac-sim | |
| .. _Omniverse: https://www.nvidia.com/en-us/omniverse/ | |
| .. _Isaac Gym: https://developer.nvidia.com/isaac-gym | |
| .. _IsaacGymEnvs: https://github.com/isaac-sim/IsaacGymEnvs | |
| .. _OmniIsaacGymEnvs: https://github.com/isaac-sim/OmniIsaacGymEnvs | |
| .. _Orbit: https://isaac-orbit.github.io/ | |
| .. _Isaac Automator: https://github.com/isaac-sim/IsaacAutomator | |
| .. _gymnasium: https://gymnasium.farama.org/ | |
| .. _Hydra: https://hydra.cc/ | |
| .. _RSL-RL: https://github.com/leggedrobotics/rsl_rl | |
| .. _skrl: https://skrl.readthedocs.io/ | |
| .. _Stable Baselines 3: https://stable-baselines3.readthedocs.io/ | |
| .. _RL Games: https://github.com/Denys88/rl_games | |
| .. _AirSim: https://microsoft.github.io/AirSim/ | |
| .. _DoorGym: https://github.com/PSVL/DoorGym/ | |
| .. _ManiSkill: https://github.com/haosulab/ManiSkill | |
| .. _RoboSuite: https://github.com/ARISE-Initiative/robosuite | |
| .. _MuJoCo: https://mujoco.org/ | |
| .. _MuJoCo Playground: https://playground.mujoco.org/ | |
| .. _MJX: https://mujoco.readthedocs.io/en/stable/mjx.html | |
| .. _Bullet: https://github.com/bulletphysics/bullet3 | |
| .. _Flex: https://developer.nvidia.com/flex | |