v2d / simulation /modules /IsaacLab /scripts /benchmarks /benchmark_rlgames.py
hk239's picture
Upload v2d project (excluding data and .venv) (part 15)
d6b3397 verified
Raw History Blame Contribute Delete
13 kB
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Script to benchmark RL agent with RL-Games."""
"""Launch Isaac Sim Simulator first."""
import argparse
import contextlib
import os
import sys
import time
from isaaclab.app import AppLauncher
from isaaclab_tasks.utils import setup_preset_cli
from scripts.benchmarks.early_stop import (
RlGamesEarlyStopObserver,
add_success_cli_args,
build_success_kwargs,
get_success_tracker,
)
# add argparse arguments
parser = argparse.ArgumentParser(description="Train an RL agent with RL-Games.")
parser.add_argument("--video", action="store_true", default=False, help="Record videos during training.")
parser.add_argument("--video_length", type=int, default=200, help="Length of the recorded video (in steps).")
parser.add_argument("--video_interval", type=int, default=2000, help="Interval between video recordings (in steps).")
parser.add_argument("--num_envs", type=int, default=None, help="Number of environments to simulate.")
parser.add_argument("--task", type=str, default=None, help="Name of the task.")
parser.add_argument("--seed", type=int, default=None, help="Seed used for the environment")
parser.add_argument(
"--distributed", action="store_true", default=False, help="Run training with multiple GPUs or nodes."
)
parser.add_argument("--max_iterations", type=int, default=10, help="RL Policy training iterations.")
parser.add_argument(
"--benchmark_backend",
type=str,
default="omniperf",
choices=[
"json",
"osmo",
"omniperf",
"summary",
"LocalLogMetrics",
"JSONFileMetrics",
"OsmoKPIFile",
"OmniPerfKPIFile",
],
help="Benchmarking backend options, defaults omniperf",
)
parser.add_argument("--output_path", type=str, default=".", help="Path to output benchmark results.")
parser.add_argument(
"--reward_threshold", type=float, default=None, help="Reward threshold for convergence (overrides config)."
)
parser.add_argument(
"--check_convergence", action="store_true", help="Check reward convergence using thresholds from configs.yaml."
)
parser.add_argument(
"--convergence_config", type=str, default="full", help="Config mode for convergence thresholds (default: full)."
)
add_success_cli_args(parser)
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
args_cli, hydra_args = setup_preset_cli(parser)
sys.argv = [sys.argv[0]] + hydra_args
if args_cli.video:
args_cli.enable_cameras = True
imports_time_begin = time.perf_counter_ns()
import math
import random
from datetime import datetime
import gymnasium as gym
import torch
from rl_games.common import env_configurations, vecenv
from rl_games.common.algo_observer import IsaacAlgoObserver
from rl_games.torch_runner import Runner
from isaaclab.envs import DirectMARLEnvCfg, DirectRLEnvCfg, ManagerBasedRLEnvCfg
from isaaclab.utils.dict import print_dict
from isaaclab.utils.io import dump_yaml
from isaaclab_rl.rl_games import RlGamesGpuEnv, RlGamesVecEnvWrapper
import isaaclab_tasks # noqa: F401
# PLACEHOLDER: Extension template (do not remove this comment)
with contextlib.suppress(ImportError):
import isaaclab_tasks_experimental # noqa: F401
from isaaclab_tasks.utils import launch_simulation, resolve_task_config
imports_time_end = time.perf_counter_ns()
sys.path.append(os.path.join(os.path.dirname(os.path.abspath(__file__)), "../.."))
from isaaclab.test.benchmark import BaseIsaacLabBenchmark, BenchmarkMonitor
from isaaclab.utils.timer import Timer
from scripts.benchmarks.utils import (
get_backend_type,
get_preset_string,
log_app_start_time,
log_python_imports_time,
log_rl_training_metrics,
log_runtime_step_times,
log_scene_creation_time,
log_simulation_start_time,
log_success,
log_task_start_time,
log_total_start_time,
parse_tf_logs,
)
torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True
torch.backends.cudnn.deterministic = False
torch.backends.cudnn.benchmark = False
# Create the benchmark
backend_type = get_backend_type(args_cli.benchmark_backend)
benchmark = BaseIsaacLabBenchmark(
benchmark_name="benchmark_rlgames_train",
backend_type=backend_type,
output_path=args_cli.output_path,
use_recorders=True,
frametime_recorders=backend_type in ("summary", "omniperf"),
output_prefix=f"benchmark_rlgames_train_{args_cli.task}",
workflow_metadata={
"metadata": [
{"name": "task", "data": args_cli.task},
{"name": "seed", "data": args_cli.seed},
{"name": "num_envs", "data": args_cli.num_envs},
{"name": "max_iterations", "data": args_cli.max_iterations},
{"name": "presets", "data": get_preset_string(hydra_args)},
]
},
)
def main(
env_cfg: ManagerBasedRLEnvCfg | DirectRLEnvCfg | DirectMARLEnvCfg,
agent_cfg: dict,
app_start_time_begin: int,
app_start_time_end: int,
):
"""Train with RL-Games agent."""
# override configurations with non-hydra CLI arguments
env_cfg.scene.num_envs = args_cli.num_envs if args_cli.num_envs is not None else env_cfg.scene.num_envs
# For distributed training, launch_simulation() already resolved the
# correct per-rank device; only apply a CLI --device override for
# non-distributed runs (the default "cuda:0" would clobber the
# per-rank device otherwise).
if not args_cli.distributed:
env_cfg.sim.device = args_cli.device if args_cli.device is not None else env_cfg.sim.device
# check for invalid combination of CPU device with distributed training
if args_cli.distributed and args_cli.device is not None and "cpu" in args_cli.device:
raise ValueError(
"Distributed training is not supported when using CPU device. "
"Please use GPU device (e.g., --device cuda) for distributed training."
)
# update agent device to match simulation device (skip for distributed —
# the per-rank device is resolved by launch_simulation)
if args_cli.device is not None and not args_cli.distributed:
agent_cfg["params"]["config"]["device"] = args_cli.device
agent_cfg["params"]["config"]["device_name"] = args_cli.device
# randomly sample a seed if seed = -1
if args_cli.seed == -1:
args_cli.seed = random.randint(0, 10000)
agent_cfg["params"]["seed"] = args_cli.seed if args_cli.seed is not None else agent_cfg["params"]["seed"]
# process distributed
# env_cfg.sim.device is already resolved by launch_simulation().
world_rank = 0
if args_cli.distributed:
agent_cfg["params"]["config"]["device"] = env_cfg.sim.device
world_rank = int(os.getenv("RANK", "0"))
# specify directory for logging experiments
log_root_path = os.path.join("logs", "rl_games", agent_cfg["params"]["config"]["name"])
log_root_path = os.path.abspath(log_root_path)
print(f"[INFO] Logging experiment in directory: {log_root_path}")
# specify directory for logging runs
log_dir = agent_cfg["params"]["config"].get("full_experiment_name", datetime.now().strftime("%Y-%m-%d_%H-%M-%S"))
# set directory into agent config
# logging directory path: <train_dir>/<full_experiment_name>
agent_cfg["params"]["config"]["train_dir"] = log_root_path
agent_cfg["params"]["config"]["full_experiment_name"] = log_dir
# multi-gpu training config
if args_cli.distributed:
agent_cfg["params"]["seed"] += int(os.getenv("RANK", "0"))
agent_cfg["params"]["config"]["device"] = env_cfg.sim.device
agent_cfg["params"]["config"]["device_name"] = env_cfg.sim.device
agent_cfg["params"]["config"]["multi_gpu"] = True
# max iterations
if args_cli.max_iterations:
agent_cfg["params"]["config"]["max_epochs"] = args_cli.max_iterations
# dump the configuration into log-directory
dump_yaml(os.path.join(log_root_path, log_dir, "params", "env.yaml"), env_cfg)
dump_yaml(os.path.join(log_root_path, log_dir, "params", "agent.yaml"), agent_cfg)
# read configurations about the agent-training
rl_device = agent_cfg["params"]["config"]["device"]
clip_obs = agent_cfg["params"]["env"].get("clip_observations", math.inf)
clip_actions = agent_cfg["params"]["env"].get("clip_actions", math.inf)
task_startup_time_begin = time.perf_counter_ns()
# create isaac environment
env = gym.make(args_cli.task, cfg=env_cfg, render_mode="rgb_array" if args_cli.video else None)
# wrap for video recording
if args_cli.video:
video_kwargs = {
"video_folder": os.path.join(log_root_path, log_dir, "videos"),
"step_trigger": lambda step: step % args_cli.video_interval == 0,
"video_length": args_cli.video_length,
"disable_logger": True,
}
print("[INFO] Recording videos during training.")
print_dict(video_kwargs, nesting=4)
env = gym.wrappers.RecordVideo(env, **video_kwargs)
# wrap around environment for rl-games
env = RlGamesVecEnvWrapper(env, rl_device, clip_obs, clip_actions)
task_startup_time_end = time.perf_counter_ns()
# register the environment to rl-games registry
# note: in agents configuration: environment name must be "rlgpu"
vecenv.register(
"IsaacRlgWrapper", lambda config_name, num_actors, **kwargs: RlGamesGpuEnv(config_name, num_actors, **kwargs)
)
env_configurations.register("rlgpu", {"vecenv_type": "IsaacRlgWrapper", "env_creator": lambda **kwargs: env})
# set number of actors into agent config
agent_cfg["params"]["config"]["num_actors"] = env.unwrapped.num_envs
# always track the success metric; early-stop only if --check_success
observer = RlGamesEarlyStopObserver(IsaacAlgoObserver(), **build_success_kwargs(args_cli))
runner = Runner(observer)
runner.load(agent_cfg)
# set seed of the env
env.seed(agent_cfg["params"]["seed"])
# reset the agent and env
runner.reset()
# train the agent with continuous benchmark monitoring
with BenchmarkMonitor(benchmark, interval=1.0):
runner.run({"train": True, "play": False, "sigma": None})
if world_rank == 0:
# Final update after training completes
benchmark.update_manual_recorders()
# parse tensorboard file stats
tensorboard_log_dir = os.path.join(log_root_path, log_dir, "summaries")
log_data = parse_tf_logs(tensorboard_log_dir)
# prepare RL timing dict
rl_training_times = {
"Environment only step time": log_data["performance/step_time"],
"Environment + Inference step time": log_data["performance/step_inference_time"],
"Environment + Inference + Policy update time": log_data["performance/rl_update_time"],
"Environment only FPS": log_data["performance/step_fps"],
"Environment + Inference FPS": log_data["performance/step_inference_fps"],
"Environment + Inference + Policy update FPS": log_data["performance/step_inference_rl_update_fps"],
}
# log additional metrics to benchmark services
log_app_start_time(benchmark, (app_start_time_end - app_start_time_begin) / 1e6)
log_python_imports_time(benchmark, (imports_time_end - imports_time_begin) / 1e6)
log_task_start_time(benchmark, (task_startup_time_end - task_startup_time_begin) / 1e6)
log_scene_creation_time(benchmark, Timer.get_timer_info("scene_creation") * 1000)
log_simulation_start_time(benchmark, Timer.get_timer_info("simulation_start") * 1000)
log_total_start_time(benchmark, (task_startup_time_end - app_start_time_begin) / 1e6)
log_runtime_step_times(benchmark, rl_training_times, compute_stats=True)
log_rl_training_metrics(
benchmark,
log_data,
reward_tag="rewards/iter",
episode_length_tag="episode_lengths/iter",
task=args_cli.task,
workflow="rl_games",
should_check_convergence=args_cli.check_convergence,
reward_threshold=args_cli.reward_threshold,
convergence_config=args_cli.convergence_config,
)
tracker = get_success_tracker(args_cli, observer.tracker, log_data)
log_success(benchmark, tracker, framework_iteration_count=observer.framework_iteration_count)
benchmark._finalize_impl()
# close the simulator
env.close()
if __name__ == "__main__":
env_cfg, agent_cfg = resolve_task_config(args_cli.task, "rl_games_cfg_entry_point")
app_start_time_begin = time.perf_counter_ns()
with launch_simulation(env_cfg, args_cli):
app_start_time_end = time.perf_counter_ns()
main(env_cfg, agent_cfg, app_start_time_begin, app_start_time_end)