Download simulation/modules/IsaacLab/scripts/demos/hands.py from hk239/v2d: direct link, hf CLI and curl.
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5.85 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| This script demonstrates different dexterous hands. | |
| .. code-block:: bash | |
| # Usage | |
| ./isaaclab.sh -p scripts/demos/hands.py | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="This script demonstrates different dexterous hands.") | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # demos should open Kit visualizer by default | |
| parser.set_defaults(visualizer=["kit"]) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import numpy as np | |
| import torch | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import Articulation | |
| ## | |
| # Pre-defined configs | |
| ## | |
| from isaaclab_assets.robots.allegro import ALLEGRO_HAND_CFG # isort:skip | |
| from isaaclab_assets.robots.shadow_hand import SHADOW_HAND_CFG # isort:skip | |
| def define_origins(num_origins: int, spacing: float) -> list[list[float]]: | |
| """Defines the origins of the the scene.""" | |
| # create tensor based on number of environments | |
| env_origins = torch.zeros(num_origins, 3) | |
| # create a grid of origins | |
| num_cols = np.floor(np.sqrt(num_origins)) | |
| num_rows = np.ceil(num_origins / num_cols) | |
| xx, yy = torch.meshgrid(torch.arange(num_rows), torch.arange(num_cols), indexing="xy") | |
| env_origins[:, 0] = spacing * xx.flatten()[:num_origins] - spacing * (num_rows - 1) / 2 | |
| env_origins[:, 1] = spacing * yy.flatten()[:num_origins] - spacing * (num_cols - 1) / 2 | |
| env_origins[:, 2] = 0.0 | |
| # return the origins | |
| return env_origins.tolist() | |
| def design_scene() -> tuple[dict, list[list[float]]]: | |
| """Designs the scene.""" | |
| # Ground-plane | |
| cfg = sim_utils.GroundPlaneCfg() | |
| cfg.func("/World/defaultGroundPlane", cfg) | |
| # Lights | |
| cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.75, 0.75, 0.75)) | |
| cfg.func("/World/Light", cfg) | |
| # Create separate groups called "Origin1", "Origin2", "Origin3" | |
| # Each group will have a mount and a robot on top of it | |
| origins = define_origins(num_origins=2, spacing=0.5) | |
| # Origin 1 with Allegro Hand | |
| sim_utils.create_prim("/World/Origin1", "Xform", translation=origins[0]) | |
| # -- Robot | |
| allegro = Articulation(ALLEGRO_HAND_CFG.replace(prim_path="/World/Origin1/Robot")) | |
| # Origin 2 with Shadow Hand | |
| sim_utils.create_prim("/World/Origin2", "Xform", translation=origins[1]) | |
| # -- Robot | |
| shadow_hand = Articulation(SHADOW_HAND_CFG.replace(prim_path="/World/Origin2/Robot")) | |
| # return the scene information | |
| scene_entities = { | |
| "allegro": allegro, | |
| "shadow_hand": shadow_hand, | |
| } | |
| return scene_entities, origins | |
| def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, Articulation], origins: torch.Tensor): | |
| """Runs the simulation loop.""" | |
| # Define simulation stepping | |
| sim_dt = sim.get_physics_dt() | |
| sim_time = 0.0 | |
| count = 0 | |
| # Start with hand open | |
| grasp_mode = 0 | |
| # Simulate physics | |
| while simulation_app.is_running(): | |
| # reset | |
| if count % 1000 == 0: | |
| # reset counters | |
| sim_time = 0.0 | |
| count = 0 | |
| # reset robots | |
| for index, robot in enumerate(entities.values()): | |
| # root state | |
| root_pose = robot.data.default_root_pose.torch.clone() | |
| root_pose[:, :3] += origins[index] | |
| robot.write_root_pose_to_sim_index(root_pose=root_pose) | |
| root_vel = robot.data.default_root_vel.torch.clone() | |
| robot.write_root_velocity_to_sim_index(root_velocity=root_vel) | |
| # joint state | |
| joint_pos, joint_vel = ( | |
| robot.data.default_joint_pos.torch.clone(), | |
| robot.data.default_joint_vel.torch.clone(), | |
| ) | |
| robot.write_joint_position_to_sim_index(position=joint_pos) | |
| robot.write_joint_velocity_to_sim_index(velocity=joint_vel) | |
| # reset the internal state | |
| robot.reset() | |
| print("[INFO]: Resetting robots state...") | |
| # toggle grasp mode | |
| if count % 100 == 0: | |
| grasp_mode = 1 - grasp_mode | |
| # apply default actions to the hands robots | |
| for robot in entities.values(): | |
| # generate joint positions | |
| joint_pos_target = robot.data.soft_joint_pos_limits.torch[..., grasp_mode] | |
| # apply action to the robot | |
| robot.set_joint_position_target_index(target=joint_pos_target) | |
| # write data to sim | |
| robot.write_data_to_sim() | |
| # perform step | |
| sim.step() | |
| # update sim-time | |
| sim_time += sim_dt | |
| count += 1 | |
| # update buffers | |
| for robot in entities.values(): | |
| robot.update(sim_dt) | |
| def main(): | |
| """Main function.""" | |
| # Initialize the simulation context | |
| sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device) | |
| sim = sim_utils.SimulationContext(sim_cfg) | |
| # Set main camera | |
| sim.set_camera_view(eye=[0.0, -0.5, 1.5], target=[0.0, -0.2, 0.5]) | |
| # design scene | |
| scene_entities, scene_origins = design_scene() | |
| scene_origins = torch.tensor(scene_origins, device=sim.device) | |
| # Play the simulator | |
| sim.reset() | |
| # Now we are ready! | |
| print("[INFO]: Setup complete...") | |
| # Run the simulator | |
| run_simulator(sim, scene_entities, scene_origins) | |
| if __name__ == "__main__": | |
| # run the main execution | |
| main() | |
| # close sim app | |
| simulation_app.close() | |