Download simulation/modules/IsaacLab/scripts/demos/markers.py from hk239/v2d: direct link, hf CLI and curl.
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5.73 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """This script demonstrates different types of markers. | |
| .. code-block:: bash | |
| # Usage | |
| ./isaaclab.sh -p scripts/demos/markers.py | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="This script demonstrates different types of markers.") | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # demos should open Kit visualizer by default | |
| parser.set_defaults(visualizer=["kit"]) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import torch | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.markers import VisualizationMarkers, VisualizationMarkersCfg | |
| from isaaclab.sim import SimulationContext | |
| from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR, ISAACLAB_NUCLEUS_DIR | |
| from isaaclab.utils.math import quat_from_angle_axis | |
| def define_markers() -> VisualizationMarkers: | |
| """Define markers with various different shapes.""" | |
| marker_cfg = VisualizationMarkersCfg( | |
| prim_path="/Visuals/myMarkers", | |
| markers={ | |
| "frame": sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/frame_prim.usd", | |
| scale=(0.5, 0.5, 0.5), | |
| ), | |
| "arrow_x": sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/arrow_x.usd", | |
| scale=(1.0, 0.5, 0.5), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 1.0)), | |
| ), | |
| "cube": sim_utils.CuboidCfg( | |
| size=(1.0, 1.0, 1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0)), | |
| ), | |
| "sphere": sim_utils.SphereCfg( | |
| radius=0.5, | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)), | |
| ), | |
| "cylinder": sim_utils.CylinderCfg( | |
| radius=0.5, | |
| height=1.0, | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0)), | |
| ), | |
| "cone": sim_utils.ConeCfg( | |
| radius=0.5, | |
| height=1.0, | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 1.0, 0.0)), | |
| ), | |
| "mesh": sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd", | |
| scale=(10.0, 10.0, 10.0), | |
| ), | |
| "mesh_recolored": sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd", | |
| scale=(10.0, 10.0, 10.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.25, 0.0)), | |
| ), | |
| "robot_mesh": sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd", | |
| scale=(2.0, 2.0, 2.0), | |
| visual_material=sim_utils.GlassMdlCfg(glass_color=(0.0, 0.1, 0.0)), | |
| ), | |
| }, | |
| ) | |
| return VisualizationMarkers(marker_cfg) | |
| def main(): | |
| """Main function.""" | |
| # Load kit helper | |
| sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device) | |
| sim = SimulationContext(sim_cfg) | |
| # Set main camera | |
| sim.set_camera_view([0.0, 18.0, 12.0], [0.0, 3.0, 0.0]) | |
| # Spawn things into stage | |
| # Lights | |
| cfg = sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) | |
| cfg.func("/World/Light", cfg) | |
| # create markers | |
| my_visualizer = define_markers() | |
| # define a grid of positions where the markers should be placed | |
| num_markers_per_type = 5 | |
| grid_spacing = 2.0 | |
| # Calculate the half-width and half-height | |
| half_width = (num_markers_per_type - 1) / 2.0 | |
| half_height = (my_visualizer.num_prototypes - 1) / 2.0 | |
| # Create the x and y ranges centered around the origin | |
| x_range = torch.arange(-half_width * grid_spacing, (half_width + 1) * grid_spacing, grid_spacing) | |
| y_range = torch.arange(-half_height * grid_spacing, (half_height + 1) * grid_spacing, grid_spacing) | |
| # Create the grid | |
| x_grid, y_grid = torch.meshgrid(x_range, y_range, indexing="ij") | |
| x_grid = x_grid.reshape(-1) | |
| y_grid = y_grid.reshape(-1) | |
| z_grid = torch.zeros_like(x_grid) | |
| # marker locations | |
| marker_locations = torch.stack([x_grid, y_grid, z_grid], dim=1) | |
| marker_indices = torch.arange(my_visualizer.num_prototypes).repeat(num_markers_per_type) | |
| # Play the simulator | |
| sim.reset() | |
| # Now we are ready! | |
| print("[INFO]: Setup complete...") | |
| # Yaw angle | |
| yaw = torch.zeros_like(marker_locations[:, 0]) | |
| # Simulate physics | |
| while simulation_app.is_running(): | |
| # rotate the markers around the z-axis for visualization | |
| marker_orientations = quat_from_angle_axis(yaw, torch.tensor([0.0, 0.0, 1.0])) | |
| # visualize | |
| my_visualizer.visualize(marker_locations, marker_orientations, marker_indices=marker_indices) | |
| # roll corresponding indices to show how marker prototype can be changed | |
| if yaw[0].item() % (0.5 * torch.pi) < 0.01: | |
| marker_indices = torch.roll(marker_indices, 1) | |
| # perform step | |
| sim.step() | |
| # increment yaw | |
| yaw += 0.01 | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |