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6.32 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| This script demonstrates procedural terrains with flat patches. | |
| Example usage: | |
| .. code-block:: bash | |
| # Generate terrain with height color scheme | |
| ./isaaclab.sh -p scripts/demos/procedural_terrain.py --color_scheme height | |
| # Generate terrain with random color scheme | |
| ./isaaclab.sh -p scripts/demos/procedural_terrain.py --color_scheme random | |
| # Generate terrain with no color scheme | |
| ./isaaclab.sh -p scripts/demos/procedural_terrain.py --color_scheme none | |
| # Generate terrain with curriculum | |
| ./isaaclab.sh -p scripts/demos/procedural_terrain.py --use_curriculum | |
| # Generate terrain with curriculum along with flat patches | |
| ./isaaclab.sh -p scripts/demos/procedural_terrain.py --use_curriculum --show_flat_patches | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="This script demonstrates procedural terrain generation.") | |
| parser.add_argument( | |
| "--color_scheme", | |
| type=str, | |
| default="none", | |
| choices=["height", "random", "none"], | |
| help="Color scheme to use for the terrain generation.", | |
| ) | |
| parser.add_argument( | |
| "--use_curriculum", | |
| action="store_true", | |
| default=False, | |
| help="Whether to use the curriculum for the terrain generation.", | |
| ) | |
| parser.add_argument( | |
| "--show_flat_patches", | |
| action="store_true", | |
| default=False, | |
| help="Whether to show the flat patches computed during the terrain generation.", | |
| ) | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # demos should open Kit visualizer by default | |
| parser.set_defaults(visualizer=["kit"]) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import random | |
| import torch | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.assets import AssetBase | |
| from isaaclab.markers import VisualizationMarkers, VisualizationMarkersCfg | |
| from isaaclab.terrains import FlatPatchSamplingCfg, TerrainImporter, TerrainImporterCfg | |
| ## | |
| # Pre-defined configs | |
| ## | |
| from isaaclab.terrains.config.rough import ROUGH_TERRAINS_CFG # isort:skip | |
| def design_scene() -> tuple[dict, torch.Tensor]: | |
| """Designs the scene.""" | |
| # Lights | |
| cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.75, 0.75, 0.75)) | |
| cfg.func("/World/Light", cfg) | |
| # Parse terrain generation | |
| terrain_gen_cfg = ROUGH_TERRAINS_CFG.replace(curriculum=args_cli.use_curriculum, color_scheme=args_cli.color_scheme) | |
| # Add flat patch configuration | |
| # Note: To have separate colors for each sub-terrain type, we set the flat patch sampling configuration name | |
| # to the sub-terrain name. However, this is not how it should be used in practice. The key name should be | |
| # the intention of the flat patch. For instance, "source" or "target" for spawn and command related flat patches. | |
| if args_cli.show_flat_patches: | |
| for sub_terrain_name, sub_terrain_cfg in terrain_gen_cfg.sub_terrains.items(): | |
| sub_terrain_cfg.flat_patch_sampling = { | |
| sub_terrain_name: FlatPatchSamplingCfg(num_patches=10, patch_radius=0.5, max_height_diff=0.05) | |
| } | |
| # Handler for terrains importing | |
| terrain_importer_cfg = TerrainImporterCfg( | |
| num_envs=2048, | |
| env_spacing=3.0, | |
| prim_path="/World/ground", | |
| max_init_terrain_level=None, | |
| terrain_type="generator", | |
| terrain_generator=terrain_gen_cfg, | |
| debug_vis=True, | |
| ) | |
| # Remove visual material for height and random color schemes to use the default material | |
| if args_cli.color_scheme in ["height", "random"]: | |
| terrain_importer_cfg.visual_material = None | |
| # Create terrain importer | |
| terrain_importer = TerrainImporter(terrain_importer_cfg) | |
| # Show the flat patches computed | |
| if args_cli.show_flat_patches: | |
| # Configure the flat patches | |
| vis_cfg = VisualizationMarkersCfg(prim_path="/Visuals/TerrainFlatPatches", markers={}) | |
| for name in terrain_importer.flat_patches: | |
| vis_cfg.markers[name] = sim_utils.CylinderCfg( | |
| radius=0.5, # note: manually set to the patch radius for visualization | |
| height=0.1, | |
| visual_material=sim_utils.GlassMdlCfg(glass_color=(random.random(), random.random(), random.random())), | |
| ) | |
| flat_patches_visualizer = VisualizationMarkers(vis_cfg) | |
| # Visualize the flat patches | |
| all_patch_locations = [] | |
| all_patch_indices = [] | |
| for i, patch_locations in enumerate(terrain_importer.flat_patches.values()): | |
| num_patch_locations = patch_locations.view(-1, 3).shape[0] | |
| # store the patch locations and indices | |
| all_patch_locations.append(patch_locations.view(-1, 3)) | |
| all_patch_indices += [i] * num_patch_locations | |
| # combine the patch locations and indices | |
| flat_patches_visualizer.visualize(torch.cat(all_patch_locations), marker_indices=all_patch_indices) | |
| # return the scene information | |
| scene_entities = {"terrain": terrain_importer} | |
| return scene_entities, terrain_importer.env_origins | |
| def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, AssetBase], origins: torch.Tensor): | |
| """Runs the simulation loop.""" | |
| # Simulate physics | |
| while simulation_app.is_running(): | |
| # perform step | |
| sim.step() | |
| def main(): | |
| """Main function.""" | |
| # Initialize the simulation context | |
| sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device) | |
| sim = sim_utils.SimulationContext(sim_cfg) | |
| # Set main camera | |
| sim.set_camera_view(eye=[5.0, 5.0, 5.0], target=[0.0, 0.0, 0.0]) | |
| # design scene | |
| scene_entities, scene_origins = design_scene() | |
| # Play the simulator | |
| sim.reset() | |
| # Now we are ready! | |
| print("[INFO]: Setup complete...") | |
| # Run the simulator | |
| run_simulator(sim, scene_entities, scene_origins) | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |