Download simulation/modules/IsaacLab/scripts/tools/blender_obj.py from hk239/v2d: direct link, hf CLI and curl.
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3.55 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| Convert a mesh file to `.obj` using blender. | |
| This file processes a given dae mesh file and saves the resulting mesh file in obj format. | |
| It needs to be called using the python packaged with blender, i.e.: | |
| blender --background --python blender_obj.py -- -in_file FILE -out_file FILE | |
| For more information: https://docs.blender.org/api/current/index.html | |
| The script was tested on Blender 3.2 on Ubuntu 20.04LTS. | |
| """ | |
| import os | |
| import sys | |
| import bpy | |
| def parse_cli_args(): | |
| """Parse the input command line arguments.""" | |
| import argparse | |
| # get the args passed to blender after "--", all of which are ignored by | |
| # blender so scripts may receive their own arguments | |
| argv = sys.argv | |
| if "--" not in argv: | |
| argv = [] # as if no args are passed | |
| else: | |
| argv = argv[argv.index("--") + 1 :] # get all args after "--" | |
| # When --help or no args are given, print this help | |
| usage_text = ( | |
| f"Run blender in background mode with this script:\n\tblender --background --python {__file__} -- [options]" | |
| ) | |
| parser = argparse.ArgumentParser(description=usage_text) | |
| # Add arguments | |
| parser.add_argument("-i", "--in_file", metavar="FILE", type=str, required=True, help="Path to input OBJ file.") | |
| parser.add_argument("-o", "--out_file", metavar="FILE", type=str, required=True, help="Path to output OBJ file.") | |
| args = parser.parse_args(argv) | |
| # Check if any arguments provided | |
| if not argv or not args.in_file or not args.out_file: | |
| parser.print_help() | |
| return None | |
| # return arguments | |
| return args | |
| def convert_to_obj(in_file: str, out_file: str, save_usd: bool = False): | |
| """Convert a mesh file to `.obj` using blender. | |
| Args: | |
| in_file: Input mesh file to process. | |
| out_file: Path to store output obj file. | |
| """ | |
| # check valid input file | |
| if not os.path.exists(in_file): | |
| raise FileNotFoundError(in_file) | |
| # add ending of file format | |
| if not out_file.endswith(".obj"): | |
| out_file += ".obj" | |
| # create directory if it doesn't exist for destination file | |
| if not os.path.exists(os.path.dirname(out_file)): | |
| os.makedirs(os.path.dirname(out_file), exist_ok=True) | |
| # reset scene to empty | |
| bpy.ops.wm.read_factory_settings(use_empty=True) | |
| # load object into scene | |
| if in_file.endswith(".dae"): | |
| bpy.ops.wm.collada_import(filepath=in_file) | |
| elif in_file.endswith(".stl") or in_file.endswith(".STL"): | |
| bpy.ops.import_mesh.stl(filepath=in_file) | |
| else: | |
| raise ValueError(f"Input file not in dae/stl format: {in_file}") | |
| # convert to obj format and store with z up | |
| # TODO: Read the convention from dae file instead of manually fixing it. | |
| # Reference: https://docs.blender.org/api/2.79/bpy.ops.export_scene.html | |
| bpy.ops.export_scene.obj( | |
| filepath=out_file, check_existing=False, axis_forward="Y", axis_up="Z", global_scale=1, path_mode="RELATIVE" | |
| ) | |
| # save it as usd as well | |
| if save_usd: | |
| out_file = out_file.replace("obj", "usd") | |
| bpy.ops.wm.usd_export(filepath=out_file, check_existing=False) | |
| if __name__ == "__main__": | |
| # read arguments | |
| cli_args = parse_cli_args() | |
| # check CLI args | |
| if cli_args is None: | |
| sys.exit() | |
| # process via blender | |
| convert_to_obj(cli_args.in_file, cli_args.out_file) | |