Download simulation/modules/IsaacLab/scripts/tools/convert_instanceable.py from hk239/v2d: direct link, hf CLI and curl.
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6.59 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| Utility to bulk convert URDFs or mesh files into instanceable USD format. | |
| Unified Robot Description Format (URDF) is an XML file format used in ROS to describe all elements of | |
| a robot. For more information, see: http://wiki.ros.org/urdf | |
| This script uses the URDF importer extension from Isaac Sim (``omni.isaac.urdf_importer``) to convert a | |
| URDF asset into USD format. It is designed as a convenience script for command-line use. For more | |
| information on the URDF importer, see the documentation for the extension: | |
| https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/ext_omni_isaac_urdf.html | |
| positional arguments: | |
| input The path to the input directory containing URDFs and Meshes. | |
| output The path to directory to store the instanceable files. | |
| optional arguments: | |
| -h, --help Show this help message and exit | |
| --conversion-type Select file type to convert, urdf or mesh. (default: urdf) | |
| --merge-joints Consolidate links that are connected by fixed joints. (default: False) | |
| --fix-base Fix the base to where it is imported. (default: False) | |
| --make-instanceable Make the asset instanceable for efficient cloning. (default: False) | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="Utility to convert a URDF or mesh into an Instanceable asset.") | |
| parser.add_argument("input", type=str, help="The path to the input directory.") | |
| parser.add_argument("output", type=str, help="The path to directory to store converted instanceable files.") | |
| parser.add_argument( | |
| "--conversion-type", type=str, default="both", help="Select file type to convert, urdf, mesh, or both." | |
| ) | |
| parser.add_argument( | |
| "--merge-joints", | |
| action="store_true", | |
| default=False, | |
| help="Consolidate links that are connected by fixed joints.", | |
| ) | |
| parser.add_argument("--fix-base", action="store_true", default=False, help="Fix the base to where it is imported.") | |
| parser.add_argument( | |
| "--make-instanceable", | |
| action="store_true", | |
| default=True, | |
| help="Make the asset instanceable for efficient cloning.", | |
| ) | |
| parser.add_argument( | |
| "--collision-approximation", | |
| type=str, | |
| default="convexDecomposition", | |
| choices=["convexDecomposition", "convexHull", "none"], | |
| help=( | |
| 'The method used for approximating collision mesh. Set to "none" ' | |
| "to not add a collision mesh to the converted mesh." | |
| ), | |
| ) | |
| parser.add_argument( | |
| "--mass", | |
| type=float, | |
| default=None, | |
| help="The mass (in kg) to assign to the converted asset. If not provided, then no mass is added.", | |
| ) | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import os | |
| from isaaclab.sim.converters import MeshConverter, MeshConverterCfg, UrdfConverter, UrdfConverterCfg | |
| from isaaclab.sim.schemas import schemas_cfg | |
| def main(): | |
| # Define conversion time given | |
| conversion_type = args_cli.conversion_type.lower() | |
| # Warning if conversion type input is not valid | |
| if conversion_type != "urdf" and conversion_type != "mesh" and conversion_type != "both": | |
| raise Warning("Conversion type is not valid, please select either 'urdf', 'mesh', or 'both'.") | |
| if not os.path.exists(args_cli.input): | |
| print(f"Error: The directory {args_cli.input} does not exist.") | |
| # For each file and subsequent sub-directory | |
| for root, dirs, files in os.walk(args_cli.input): | |
| # For each file | |
| for filename in files: | |
| # Check for URDF extensions | |
| if (conversion_type == "urdf" or conversion_type == "both") and filename.lower().endswith(".urdf"): | |
| # URDF converter call | |
| urdf_converter_cfg = UrdfConverterCfg( | |
| asset_path=f"{root}/{filename}", | |
| usd_dir=f"{args_cli.output}/{filename[:-5]}", | |
| usd_file_name=f"{filename[:-5]}.usd", | |
| fix_base=args_cli.fix_base, | |
| merge_fixed_joints=args_cli.merge_joints, | |
| force_usd_conversion=True, | |
| make_instanceable=args_cli.make_instanceable, | |
| ) | |
| # Create Urdf converter and import the file | |
| urdf_converter = UrdfConverter(urdf_converter_cfg) | |
| print(f"Generated USD file: {urdf_converter.usd_path}") | |
| elif (conversion_type == "mesh" or conversion_type == "both") and ( | |
| filename.lower().endswith(".fbx") | |
| or filename.lower().endswith(".obj") | |
| or filename.lower().endswith(".dae") | |
| or filename.lower().endswith(".stl") | |
| ): | |
| # Mass properties | |
| if args_cli.mass is not None: | |
| mass_props = schemas_cfg.MassPropertiesCfg(mass=args_cli.mass) | |
| rigid_props = schemas_cfg.RigidBodyPropertiesCfg() | |
| else: | |
| mass_props = None | |
| rigid_props = None | |
| # Collision properties | |
| collision_props = schemas_cfg.CollisionPropertiesCfg( | |
| collision_enabled=args_cli.collision_approximation != "none" | |
| ) | |
| # Mesh converter call | |
| mesh_converter_cfg = MeshConverterCfg( | |
| mass_props=mass_props, | |
| rigid_props=rigid_props, | |
| collision_props=collision_props, | |
| asset_path=f"{root}/{filename}", | |
| force_usd_conversion=True, | |
| usd_dir=f"{args_cli.output}/{filename[:-4]}", | |
| usd_file_name=f"{filename[:-4]}.usd", | |
| make_instanceable=args_cli.make_instanceable, | |
| collision_approximation=args_cli.collision_approximation, | |
| ) | |
| # Create mesh converter and import the file | |
| mesh_converter = MeshConverter(mesh_converter_cfg) | |
| print(f"Generated USD file: {mesh_converter.usd_path}") | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |