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7.38 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """ | |
| Utility to convert a OBJ/STL/FBX into USD format. | |
| The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position | |
| of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that | |
| make each polygon defined as a list of vertices, and texture vertices. | |
| An STL file describes a raw, unstructured triangulated surface by the unit normal and vertices (ordered | |
| by the right-hand rule) of the triangles using a three-dimensional Cartesian coordinate system. | |
| FBX files are a type of 3D model file created using the Autodesk FBX software. They can be designed and | |
| modified in various modeling applications, such as Maya, 3ds Max, and Blender. Moreover, FBX files typically | |
| contain mesh, material, texture, and skeletal animation data. | |
| Link: https://www.autodesk.com/products/fbx/overview | |
| This script uses the asset converter extension from Isaac Sim (``omni.kit.asset_converter``) to convert a | |
| OBJ/STL/FBX asset into USD format. It is designed as a convenience script for command-line use. | |
| positional arguments: | |
| input The path to the input mesh (.OBJ/.STL/.FBX) file. | |
| output The path to store the USD file. | |
| optional arguments: | |
| -h, --help Show this help message and exit | |
| --make-instanceable, Make the asset instanceable for efficient cloning. (default: False) | |
| --collision-approximation The method used for approximating collision mesh. Defaults to convexDecomposition. | |
| Set to \"none\" to not add a collision mesh to the converted mesh. | |
| (default: convexDecomposition) | |
| --mass The mass (in kg) to assign to the converted asset. (default: None) | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # Define collision approximation choices (must be defined before parser) | |
| _valid_collision_approx = [ | |
| "convexDecomposition", | |
| "convexHull", | |
| "triangleMesh", | |
| "meshSimplification", | |
| "sdf", | |
| "boundingCube", | |
| "boundingSphere", | |
| "none", | |
| ] | |
| # add argparse arguments | |
| parser = argparse.ArgumentParser(description="Utility to convert a mesh file into USD format.") | |
| parser.add_argument("input", type=str, help="The path to the input mesh file.") | |
| parser.add_argument("output", type=str, help="The path to store the USD file.") | |
| parser.add_argument( | |
| "--make-instanceable", | |
| action="store_true", | |
| default=False, | |
| help="Make the asset instanceable for efficient cloning.", | |
| ) | |
| parser.add_argument( | |
| "--collision-approximation", | |
| type=str, | |
| default="convexDecomposition", | |
| choices=_valid_collision_approx, | |
| help="The method used for approximating the collision mesh. Set to 'none' to disable collision mesh generation.", | |
| ) | |
| parser.add_argument( | |
| "--mass", | |
| type=float, | |
| default=None, | |
| help="The mass (in kg) to assign to the converted asset. If not provided, then no mass is added.", | |
| ) | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import contextlib | |
| import os | |
| import carb | |
| import omni.kit.app | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.sim.converters import MeshConverter, MeshConverterCfg | |
| from isaaclab.sim.schemas import schemas_cfg | |
| from isaaclab.utils.assets import check_file_path | |
| from isaaclab.utils.dict import print_dict | |
| collision_approximation_map = { | |
| "convexDecomposition": schemas_cfg.ConvexDecompositionPropertiesCfg, | |
| "convexHull": schemas_cfg.ConvexHullPropertiesCfg, | |
| "triangleMesh": schemas_cfg.TriangleMeshPropertiesCfg, | |
| "meshSimplification": schemas_cfg.TriangleMeshSimplificationPropertiesCfg, | |
| "sdf": schemas_cfg.SDFMeshPropertiesCfg, | |
| "boundingCube": schemas_cfg.BoundingCubePropertiesCfg, | |
| "boundingSphere": schemas_cfg.BoundingSpherePropertiesCfg, | |
| "none": None, | |
| } | |
| def main(): | |
| # check valid file path | |
| mesh_path = args_cli.input | |
| if not os.path.isabs(mesh_path): | |
| mesh_path = os.path.abspath(mesh_path) | |
| if not check_file_path(mesh_path): | |
| raise ValueError(f"Invalid mesh file path: {mesh_path}") | |
| # create destination path | |
| dest_path = args_cli.output | |
| if not os.path.isabs(dest_path): | |
| dest_path = os.path.abspath(dest_path) | |
| # Mass properties | |
| if args_cli.mass is not None: | |
| mass_props = schemas_cfg.MassPropertiesCfg(mass=args_cli.mass) | |
| rigid_props = schemas_cfg.RigidBodyPropertiesCfg() | |
| else: | |
| mass_props = None | |
| rigid_props = None | |
| # Collision properties | |
| collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=args_cli.collision_approximation != "none") | |
| # Create Mesh converter config | |
| cfg_class = collision_approximation_map.get(args_cli.collision_approximation) | |
| if cfg_class is None and args_cli.collision_approximation != "none": | |
| valid_keys = ", ".join(sorted(collision_approximation_map.keys())) | |
| raise ValueError( | |
| f"Invalid collision approximation type '{args_cli.collision_approximation}'. " | |
| f"Valid options are: {valid_keys}." | |
| ) | |
| collision_cfg = cfg_class() if cfg_class is not None else None | |
| mesh_converter_cfg = MeshConverterCfg( | |
| mass_props=mass_props, | |
| rigid_props=rigid_props, | |
| collision_props=collision_props, | |
| asset_path=mesh_path, | |
| force_usd_conversion=True, | |
| usd_dir=os.path.dirname(dest_path), | |
| usd_file_name=os.path.basename(dest_path), | |
| make_instanceable=args_cli.make_instanceable, | |
| mesh_collision_props=collision_cfg, | |
| ) | |
| # Print info | |
| print("-" * 80) | |
| print("-" * 80) | |
| print(f"Input Mesh file: {mesh_path}") | |
| print("Mesh importer config:") | |
| print_dict(mesh_converter_cfg.to_dict(), nesting=0) | |
| print("-" * 80) | |
| print("-" * 80) | |
| # Create Mesh converter and import the file | |
| mesh_converter = MeshConverter(mesh_converter_cfg) | |
| # print output | |
| print("Mesh importer output:") | |
| print(f"Generated USD file: {mesh_converter.usd_path}") | |
| print("-" * 80) | |
| print("-" * 80) | |
| # Determine if there is a GUI to update: | |
| # acquire settings interface | |
| carb_settings_iface = carb.settings.get_settings() | |
| # read flag for whether a local GUI is enabled | |
| local_gui = carb_settings_iface.get("/app/window/enabled") | |
| # read flag for whether livestreaming GUI is enabled | |
| livestream_gui = carb_settings_iface.get("/app/livestream/enabled") | |
| # Simulate scene (if not headless) | |
| if local_gui or livestream_gui: | |
| # Open the stage with USD | |
| sim_utils.open_stage(mesh_converter.usd_path) | |
| # Reinitialize the simulation | |
| app = omni.kit.app.get_app_interface() | |
| # Run simulation | |
| with contextlib.suppress(KeyboardInterrupt): | |
| while app.is_running(): | |
| # perform step | |
| app.update() | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |