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5.63 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """This script demonstrates different rigid and deformable meshes in the scene. | |
| It randomly spawns different types of meshes in the scene. The meshes can be rigid or deformable | |
| based on the probability of 0.5. The rigid meshes are spawned with rigid body and collision properties, | |
| while the deformable meshes are spawned with deformable body properties. | |
| .. code-block:: bash | |
| # Usage | |
| ./isaaclab.sh -p source/isaaclab/test/sim/check_meshes.py | |
| """ | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| from isaaclab.app import AppLauncher | |
| # create argparser | |
| parser = argparse.ArgumentParser(description="This script demonstrates different meshes in the scene.") | |
| # append AppLauncher cli args | |
| AppLauncher.add_app_launcher_args(parser) | |
| # parse the arguments | |
| args_cli = parser.parse_args() | |
| # launch omniverse app | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| """Rest everything follows.""" | |
| import random | |
| import numpy as np | |
| import torch | |
| import tqdm | |
| import isaaclab.sim as sim_utils | |
| def define_origins(num_origins: int, spacing: float) -> list[list[float]]: | |
| """Defines the origins of the the scene.""" | |
| # create tensor based on number of environments | |
| env_origins = torch.zeros(num_origins, 3) | |
| # create a grid of origins | |
| num_cols = np.floor(np.sqrt(num_origins)) | |
| num_rows = np.ceil(num_origins / num_cols) | |
| xx, yy = torch.meshgrid(torch.arange(num_rows), torch.arange(num_cols), indexing="xy") | |
| env_origins[:, 0] = spacing * xx.flatten()[:num_origins] - spacing * (num_rows - 1) / 2 | |
| env_origins[:, 1] = spacing * yy.flatten()[:num_origins] - spacing * (num_cols - 1) / 2 | |
| env_origins[:, 2] = torch.rand(num_origins) + 1.0 | |
| # return the origins | |
| return env_origins.tolist() | |
| def design_scene(): | |
| """Designs the scene by spawning ground plane, light, and deformable meshes.""" | |
| # Ground-plane | |
| cfg_ground = sim_utils.GroundPlaneCfg() | |
| cfg_ground.func("/World/defaultGroundPlane", cfg_ground) | |
| # spawn distant light | |
| cfg_light = sim_utils.DomeLightCfg( | |
| intensity=3000.0, | |
| color=(0.75, 0.75, 0.75), | |
| ) | |
| cfg_light.func("/World/light", cfg_light) | |
| # create new xform prims for all objects to be spawned under | |
| origins = define_origins(num_origins=4, spacing=5.5) | |
| for idx, origin in enumerate(origins): | |
| sim_utils.create_prim(f"/World/Origin{idx:02d}", "Xform", translation=origin) | |
| # spawn a red cone | |
| cfg_sphere = sim_utils.MeshSphereCfg( | |
| radius=0.25, | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| ) | |
| cfg_cuboid = sim_utils.MeshCuboidCfg( | |
| size=(0.2, 0.2, 0.2), | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| ) | |
| cfg_cylinder = sim_utils.MeshCylinderCfg( | |
| radius=0.15, | |
| height=0.5, | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| ) | |
| cfg_capsule = sim_utils.MeshCapsuleCfg( | |
| radius=0.15, | |
| height=0.5, | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| ) | |
| cfg_cone = sim_utils.MeshConeCfg( | |
| radius=0.15, | |
| height=0.5, | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| visual_material=sim_utils.PreviewSurfaceCfg(), | |
| ) | |
| # create a dictionary of all the objects to be spawned | |
| objects_cfg = { | |
| "sphere": cfg_sphere, | |
| "cuboid": cfg_cuboid, | |
| "cylinder": cfg_cylinder, | |
| "capsule": cfg_capsule, | |
| "cone": cfg_cone, | |
| } | |
| # Create separate groups of deformable objects | |
| origins = define_origins(num_origins=25, spacing=0.5) | |
| print("[INFO]: Spawning objects...") | |
| # Iterate over all the origins and randomly spawn objects | |
| for idx, origin in tqdm.tqdm(enumerate(origins), total=len(origins)): | |
| # randomly select an object to spawn | |
| obj_name = random.choice(list(objects_cfg.keys())) | |
| obj_cfg = objects_cfg[obj_name] | |
| # randomly decide if it is rigid or deformable | |
| if random.random() < 0.5: | |
| obj_cfg.rigid_props = None | |
| obj_cfg.collision_props = None | |
| obj_cfg.deformable_props = sim_utils.DeformableBodyPropertiesCfg(rest_offset=0.0) | |
| else: | |
| obj_cfg.deformable_props = None | |
| obj_cfg.rigid_props = sim_utils.RigidBodyPropertiesCfg() | |
| obj_cfg.collision_props = sim_utils.CollisionPropertiesCfg() | |
| # randomize the color | |
| obj_cfg.visual_material.diffuse_color = (random.random(), random.random(), random.random()) | |
| # spawn the object | |
| obj_cfg.func(f"/World/Origin.*/Object{idx:02d}", obj_cfg, translation=origin) | |
| def main(): | |
| """Main function.""" | |
| # Initialize the simulation context | |
| sim_cfg = sim_utils.SimulationCfg(dt=0.01) | |
| sim = sim_utils.SimulationContext(sim_cfg) | |
| # Set main camera | |
| sim.set_camera_view([8.0, 8.0, 6.0], [0.0, 0.0, 0.0]) | |
| # Design scene by adding assets to it | |
| design_scene() | |
| # Play the simulator | |
| sim.reset() | |
| # Now we are ready! | |
| print("[INFO]: Setup complete...") | |
| # Simulate physics | |
| while simulation_app.is_running(): | |
| # perform step | |
| sim.step() | |
| if __name__ == "__main__": | |
| # run the main function | |
| main() | |
| # close sim app | |
| simulation_app.close() | |