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19.6 kB
| #!/usr/bin/env python3 | |
| """Isaac Lab replay of v2d G1 Inspire + object + MANO. | |
| Scene: a table, the tracked object as a dynamic box, and the floating Inspire | |
| hand. Predicted object motion is not assumed to already sit on the table, so | |
| replay has two phases: | |
| 1. **Settle (physics)** — XY of the object is locked to the video start; | |
| gravity may change Z and rotation until the object rests on the table. | |
| The hand (and MANO) keep the same relative pose to the object as in the | |
| video at t=0. | |
| 2. **Motion** — remaining clip is applied as a rigid delta from that settled | |
| start, so hand–object relative motion matches the video. | |
| Plays once, writes an MP4, then exits. | |
| Usage (from simulation/): | |
| ./replay_v2d.sh --npz ../reconstruction/runs/<seq>/obj_tracking_out/isaaclab_replay.npz --headless | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import sys | |
| from pathlib import Path | |
| from isaaclab.app import AppLauncher | |
| if hasattr(sys.stdout, "reconfigure"): | |
| sys.stdout.reconfigure(line_buffering=True) | |
| parser = argparse.ArgumentParser(description="Replay v2d G1 Inspire + object + MANO in Isaac Lab.") | |
| parser.add_argument("--npz", type=Path, required=True, help="isaaclab_replay.npz from retarget/export_isaaclab.py") | |
| parser.add_argument( | |
| "--output", | |
| type=Path, | |
| default=None, | |
| help="MP4 path (default: <npz-dir>/isaaclab_replay.mp4)", | |
| ) | |
| parser.add_argument("--no-mano", action="store_true") | |
| parser.add_argument("--no-object", action="store_true") | |
| parser.add_argument("--table-z", type=float, default=0.75, help="Table-top height (m).") | |
| parser.add_argument("--drop-height", type=float, default=0.08, help="Object origin above table at settle start (m).") | |
| parser.add_argument("--settle-sec", type=float, default=2.0, help="Physics settle duration (s).") | |
| parser.add_argument("--no-settle", action="store_true", help="Skip physics settle; play video poses on the table.") | |
| AppLauncher.add_app_launcher_args(parser) | |
| args_cli = parser.parse_args() | |
| args_cli.enable_cameras = True | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| import numpy as np # noqa: E402 | |
| import torch # noqa: E402 | |
| import isaaclab.sim as sim_utils # noqa: E402 | |
| from isaaclab.actuators import ImplicitActuatorCfg # noqa: E402 | |
| from isaaclab.assets import Articulation, ArticulationCfg, RigidObject, RigidObjectCfg # noqa: E402 | |
| from isaaclab.markers import VisualizationMarkers, VisualizationMarkersCfg # noqa: E402 | |
| from isaaclab.sensors.camera import Camera, CameraCfg # noqa: E402 | |
| from isaaclab.sim import SimulationContext # noqa: E402 | |
| _NONE_DRIVE = sim_utils.UrdfConverterCfg.JointDriveCfg( | |
| gains=sim_utils.UrdfConverterCfg.JointDriveCfg.PDGainsCfg(stiffness=0.0, damping=0.0) | |
| ) | |
| _TABLE_SIZE = (1.6, 1.0, 0.05) | |
| def _wxyz_to_xyzw(wxyz: np.ndarray) -> np.ndarray: | |
| wxyz = np.asarray(wxyz, dtype=np.float64) | |
| return np.stack([wxyz[..., 1], wxyz[..., 2], wxyz[..., 3], wxyz[..., 0]], axis=-1) | |
| def _pose7_xyzw(pos: np.ndarray, wxyz: np.ndarray) -> np.ndarray: | |
| return np.concatenate([np.asarray(pos, dtype=np.float64), _wxyz_to_xyzw(wxyz)], axis=-1) | |
| def _quat_mul(q1: np.ndarray, q2: np.ndarray) -> np.ndarray: | |
| x1, y1, z1, w1 = np.asarray(q1, dtype=np.float64) | |
| x2, y2, z2, w2 = np.asarray(q2, dtype=np.float64) | |
| return np.array( | |
| [ | |
| w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2, | |
| w1 * y2 - x1 * z2 + y1 * w2 + z1 * x2, | |
| w1 * z2 + x1 * y2 - y1 * x2 + z1 * w2, | |
| w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2, | |
| ] | |
| ) | |
| def _quat_conj(q: np.ndarray) -> np.ndarray: | |
| return np.array([-q[0], -q[1], -q[2], q[3]], dtype=np.float64) | |
| def _quat_apply(q: np.ndarray, v: np.ndarray) -> np.ndarray: | |
| v = np.asarray(v, dtype=np.float64) | |
| qv = np.array([v[0], v[1], v[2], 0.0]) | |
| return _quat_mul(_quat_mul(q, qv), _quat_conj(q))[:3] | |
| def _compose(a: np.ndarray, b: np.ndarray) -> np.ndarray: | |
| """SE3 multiply pose7 xyz+xyzw: a * b.""" | |
| pa, qa = a[:3], a[3:] | |
| pb, qb = b[:3], b[3:] | |
| out = np.empty(7, dtype=np.float64) | |
| out[:3] = pa + _quat_apply(qa, pb) | |
| out[3:] = _quat_mul(qa, qb) | |
| return out | |
| def _inverse(a: np.ndarray) -> np.ndarray: | |
| q = _quat_conj(a[3:]) | |
| out = np.empty(7, dtype=np.float64) | |
| out[:3] = -_quat_apply(q, a[:3]) | |
| out[3:] = q | |
| return out | |
| def _apply_pose_pts(pose: np.ndarray, pts: np.ndarray) -> np.ndarray: | |
| p, q = pose[:3], pose[3:] | |
| pts = np.asarray(pts, dtype=np.float64) | |
| flat = pts.reshape(-1, 3) | |
| out = np.empty_like(flat) | |
| for i, v in enumerate(flat): | |
| out[i] = p + _quat_apply(q, v) | |
| return out.reshape(pts.shape) | |
| def _hand_cfg(urdf: str, prim: str) -> ArticulationCfg: | |
| return ArticulationCfg( | |
| prim_path=prim, | |
| spawn=sim_utils.UrdfFileCfg( | |
| asset_path=urdf, | |
| fix_base=False, | |
| activate_contact_sensors=False, | |
| merge_fixed_joints=True, | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( | |
| disable_gravity=True, | |
| linear_damping=0.0, | |
| angular_damping=0.0, | |
| max_linear_velocity=1000.0, | |
| max_angular_velocity=1000.0, | |
| ), | |
| collision_props=sim_utils.CollisionPropertiesCfg(collision_enabled=False), | |
| articulation_props=sim_utils.ArticulationRootPropertiesCfg( | |
| enabled_self_collisions=False, | |
| solver_position_iteration_count=8, | |
| solver_velocity_iteration_count=0, | |
| ), | |
| joint_drive=_NONE_DRIVE, | |
| ), | |
| init_state=ArticulationCfg.InitialStateCfg( | |
| pos=(0.0, 0.0, 0.5), | |
| joint_pos={".*": 0.0}, | |
| joint_vel={".*": 0.0}, | |
| ), | |
| actuators={ | |
| "fingers": ImplicitActuatorCfg( | |
| joint_names_expr=[".*"], | |
| stiffness=0.0, | |
| damping=0.0, | |
| effort_limit_sim=10.0, | |
| velocity_limit_sim=10.0, | |
| ), | |
| }, | |
| ) | |
| def _object_cfg(urdf: str, prim: str, *, physics: bool) -> RigidObjectCfg: | |
| return RigidObjectCfg( | |
| prim_path=prim, | |
| spawn=sim_utils.UrdfFileCfg( | |
| asset_path=urdf, | |
| fix_base=False, | |
| joint_drive=None, | |
| mass_props=sim_utils.MassPropertiesCfg(mass=0.35), | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( | |
| disable_gravity=not physics, | |
| kinematic_enabled=not physics, | |
| linear_damping=0.15 if physics else 0.0, | |
| angular_damping=0.35 if physics else 0.0, | |
| max_linear_velocity=5.0, | |
| max_angular_velocity=20.0, | |
| ), | |
| collision_props=sim_utils.CollisionPropertiesCfg(collision_enabled=physics), | |
| physics_material=sim_utils.RigidBodyMaterialCfg( | |
| static_friction=0.8, dynamic_friction=0.6, restitution=0.0 | |
| ), | |
| ), | |
| init_state=RigidObjectCfg.InitialStateCfg(pos=(0.0, 0.0, 0.5)), | |
| ) | |
| def _spawn_table(xy: np.ndarray, table_top: float) -> None: | |
| thick = _TABLE_SIZE[2] | |
| cfg = sim_utils.CuboidCfg( | |
| size=_TABLE_SIZE, | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( | |
| kinematic_enabled=True, | |
| disable_gravity=True, | |
| ), | |
| mass_props=sim_utils.MassPropertiesCfg(mass=50.0), | |
| collision_props=sim_utils.CollisionPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.48, 0.34, 0.22)), | |
| physics_material=sim_utils.RigidBodyMaterialCfg( | |
| static_friction=0.9, dynamic_friction=0.7, restitution=0.0 | |
| ), | |
| ) | |
| cfg.func( | |
| "/World/Table", | |
| cfg, | |
| translation=(float(xy[0]), float(xy[1]), float(table_top - 0.5 * thick)), | |
| ) | |
| def _joint_order(sim_names: list[str], src_names: list[str]) -> list[int | None]: | |
| src = {n: i for i, n in enumerate(src_names)} | |
| order: list[int | None] = [src.get(name) for name in sim_names] | |
| matched = sum(i is not None for i in order) | |
| missing = [n for n, i in zip(sim_names, order) if i is None] | |
| extra = [n for n in src_names if n not in set(sim_names)] | |
| print(f"[v2d] joint map: {matched}/{len(sim_names)} sim joints in retarget q", flush=True) | |
| if missing: | |
| print(f"[v2d] sim joints not in npz (held at 0, often mimics): {missing}", flush=True) | |
| if extra: | |
| print(f"[v2d] retarget joints unused by sim (often mimics): {extra}", flush=True) | |
| if matched == 0: | |
| raise RuntimeError(f"no joint-name overlap: sim={sim_names} retarget={src_names}") | |
| return order | |
| def _finger_row(finger_q: np.ndarray, t: int, order: list[int | None]) -> np.ndarray: | |
| row = np.zeros(len(order), dtype=np.float64) | |
| src = finger_q[t] | |
| for j, idx in enumerate(order): | |
| if idx is not None and idx < src.shape[0] and np.isfinite(src[idx]): | |
| row[j] = src[idx] | |
| return row | |
| def _as_numpy(x) -> np.ndarray: | |
| if hasattr(x, "torch"): | |
| x = x.torch | |
| if isinstance(x, torch.Tensor): | |
| return x.detach().cpu().numpy() | |
| return np.asarray(x) | |
| def _rgb_frame(camera: Camera) -> np.ndarray: | |
| out = camera.data.output | |
| rgb = out["rgb"] if isinstance(out, dict) or hasattr(out, "__getitem__") else out | |
| img = _as_numpy(rgb) | |
| if img.ndim == 4: | |
| img = img[0] | |
| img = img[..., :3] | |
| if img.dtype != np.uint8: | |
| scale = 255.0 if float(np.nanmax(img)) <= 1.5 else 1.0 | |
| img = np.clip(img * scale, 0, 255).astype(np.uint8) | |
| h, w = img.shape[:2] | |
| return img[: h - (h % 2), : w - (w % 2)] | |
| def _write_mp4(path: Path, frames: list[np.ndarray], fps: float) -> None: | |
| if not frames: | |
| raise RuntimeError("no frames captured for MP4") | |
| path.parent.mkdir(parents=True, exist_ok=True) | |
| try: | |
| import imageio.v2 as imageio | |
| imageio.mimsave(str(path), frames, fps=float(fps), codec="libx264", pixelformat="yuv420p") | |
| return | |
| except Exception as exc: | |
| print(f"[v2d] imageio h264 failed ({exc}); trying OpenCV", flush=True) | |
| import cv2 | |
| h, w = frames[0].shape[:2] | |
| writer = cv2.VideoWriter(str(path), cv2.VideoWriter_fourcc(*"mp4v"), float(fps), (w, h)) | |
| if not writer.isOpened(): | |
| raise RuntimeError(f"could not open VideoWriter for {path}") | |
| for fr in frames: | |
| writer.write(cv2.cvtColor(fr, cv2.COLOR_RGB2BGR)) | |
| writer.release() | |
| def main() -> None: | |
| npz_path = args_cli.npz.resolve() | |
| if not npz_path.is_file(): | |
| raise SystemExit(f"missing {npz_path} — run retarget/export_isaaclab.sh first") | |
| out_mp4 = (args_cli.output or (npz_path.parent / "isaaclab_replay.mp4")).resolve() | |
| data = np.load(npz_path, allow_pickle=True) | |
| fps = float(data["fps"]) | |
| n = int(data["root_pos"].shape[0]) | |
| side = str(data["side"]) | |
| hand_urdf = str(data["hand_urdf"]) | |
| obj_urdf = str(data["object_urdf"]) if "object_urdf" in data else "" | |
| finger_names = [str(x) for x in np.atleast_1d(data["finger_joint_names"]).tolist()] | |
| root_pose = _pose7_xyzw(data["root_pos"], data["root_wxyz"]) | |
| finger_q = np.asarray(data["finger_q"], dtype=np.float64) | |
| obj_pose = None | |
| if ( | |
| not args_cli.no_object | |
| and obj_urdf | |
| and Path(obj_urdf).is_file() | |
| and np.isfinite(data["object_pos"]).any() | |
| ): | |
| obj_pose = _pose7_xyzw(data["object_pos"], data["object_wxyz"]) | |
| mano = None if args_cli.no_mano else np.asarray(data["mano_joints"], dtype=np.float64) | |
| table_top = float(args_cli.table_z) | |
| drop = float(args_cli.drop_height) | |
| if obj_pose is not None: | |
| z_shift = table_top + drop - float(obj_pose[0, 2]) | |
| obj_pose = obj_pose.copy() | |
| obj_pose[:, 2] += z_shift | |
| root_pose = root_pose.copy() | |
| root_pose[:, 2] += z_shift | |
| if mano is not None: | |
| mano = mano.copy() | |
| mano[:, :, 2] += z_shift | |
| xy0 = obj_pose[0, :2].copy() | |
| else: | |
| z_shift = 0.0 | |
| xy0 = root_pose[0, :2].copy() | |
| print(f"[v2d] {n} frames @ {fps} fps side={side}", flush=True) | |
| print(f"[v2d] table top z={table_top:.3f} m z_shift={z_shift:.3f} m xy=({xy0[0]:.3f}, {xy0[1]:.3f})", flush=True) | |
| print(f"[v2d] hand {hand_urdf}", flush=True) | |
| if obj_pose is not None: | |
| print(f"[v2d] object {obj_urdf}", flush=True) | |
| print(f"[v2d] mp4 {out_mp4}", flush=True) | |
| sim_dt = 1.0 / 60.0 | |
| sim_cfg = sim_utils.SimulationCfg(dt=sim_dt, device=args_cli.device) | |
| sim = SimulationContext(sim_cfg) | |
| look = np.array([xy0[0], xy0[1], table_top + 0.15], dtype=np.float32) | |
| eye = np.array([look[0] + 1.15, look[1] - 1.15, look[2] + 0.75], dtype=np.float32) | |
| sim.set_camera_view(eye=eye.tolist(), target=look.tolist()) | |
| ground_cfg = sim_utils.GroundPlaneCfg() | |
| ground_cfg.func("/World/defaultGroundPlane", ground_cfg) | |
| light_cfg = sim_utils.DomeLightCfg(intensity=2500.0, color=(0.8, 0.8, 0.8)) | |
| light_cfg.func("/World/Light", light_cfg) | |
| _spawn_table(xy0, table_top) | |
| do_physics = obj_pose is not None and not args_cli.no_settle | |
| hand = Articulation(_hand_cfg(hand_urdf, "/World/G1Inspire")) | |
| obj = None | |
| if obj_pose is not None: | |
| obj = RigidObject(_object_cfg(obj_urdf, "/World/Object", physics=do_physics)) | |
| mano_markers = None | |
| if mano is not None: | |
| mano_markers = VisualizationMarkers( | |
| VisualizationMarkersCfg( | |
| prim_path="/World/Visuals/mano", | |
| markers={ | |
| "joint": sim_utils.SphereCfg( | |
| radius=0.008, | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.15, 0.85, 0.35)), | |
| ), | |
| }, | |
| ) | |
| ) | |
| camera = Camera( | |
| CameraCfg( | |
| prim_path="/World/RecordCamera", | |
| update_period=0.0, | |
| height=480, | |
| width=640, | |
| data_types=["rgb"], | |
| spawn=sim_utils.PinholeCameraCfg( | |
| focal_length=24.0, | |
| focus_distance=400.0, | |
| horizontal_aperture=20.955, | |
| clipping_range=(0.1, 1.0e5), | |
| ), | |
| ) | |
| ) | |
| sim.reset() | |
| camera.set_world_poses_from_view( | |
| torch.tensor(eye, device=sim.device).unsqueeze(0), | |
| torch.tensor(look, device=sim.device).unsqueeze(0), | |
| ) | |
| sim_names = list(hand.joint_names) | |
| print(f"[v2d] sim joints ({len(sim_names)}): {sim_names}", flush=True) | |
| order = _joint_order(sim_names, finger_names) | |
| device = sim.device | |
| zeros6 = torch.zeros(1, 6, device=device) | |
| def _write_hand(pose7: np.ndarray, t_fingers: int) -> None: | |
| rp = torch.tensor(pose7, dtype=torch.float32, device=device).unsqueeze(0) | |
| if torch.isfinite(rp).all(): | |
| hand.write_root_pose_to_sim_index(root_pose=rp) | |
| hand.write_root_velocity_to_sim_index(root_velocity=zeros6) | |
| jq = torch.tensor(_finger_row(finger_q, t_fingers, order), dtype=torch.float32, device=device).unsqueeze(0) | |
| hand.write_joint_state_to_sim_index(position=jq, velocity=torch.zeros_like(jq)) | |
| hand.write_data_to_sim() | |
| def _write_obj(pose7: np.ndarray) -> None: | |
| if obj is None: | |
| return | |
| op = torch.tensor(pose7, dtype=torch.float32, device=device).unsqueeze(0) | |
| obj.write_root_pose_to_sim_index(root_pose=op) | |
| obj.write_root_velocity_to_sim_index(root_velocity=zeros6) | |
| obj.write_data_to_sim() | |
| def _write_mano_from_world(pts: np.ndarray) -> None: | |
| if mano_markers is None: | |
| return | |
| if np.isfinite(pts).all(): | |
| mano_markers.visualize(translations=pts) | |
| def _lock_object_xy(pose7: np.ndarray) -> np.ndarray: | |
| out = pose7.copy() | |
| out[0] = xy0[0] | |
| out[1] = xy0[1] | |
| return out | |
| def _read_obj_pose() -> np.ndarray: | |
| return _as_numpy(obj.data.root_link_pose_w).reshape(-1)[:7].astype(np.float64) | |
| def _read_obj_vel() -> np.ndarray: | |
| return _as_numpy(obj.data.root_link_vel_w).reshape(-1)[:6].astype(np.float64) | |
| def _step_sim() -> None: | |
| sim.step() | |
| hand.update(sim_dt) | |
| if obj is not None: | |
| obj.update(sim_dt) | |
| camera.update(sim_dt) | |
| t0_obj = obj_pose[0].copy() if obj_pose is not None else None | |
| t0_hand = root_pose[0].copy() | |
| t0_mano = mano[0].copy() if mano is not None else None | |
| rel_hand = _compose(_inverse(t0_obj), t0_hand) if t0_obj is not None else None | |
| frames: list[np.ndarray] = [] | |
| capture_every = max(1, int(round((1.0 / max(fps, 1e-3)) / sim_dt))) | |
| def _maybe_capture(step_i: int, force: bool = False) -> None: | |
| if force or step_i % capture_every == 0: | |
| frames.append(_rgb_frame(camera)) | |
| # Camera warmup. | |
| if obj_pose is not None: | |
| _write_obj(obj_pose[0]) | |
| _write_hand(root_pose[0], 0) | |
| if mano is not None: | |
| _write_mano_from_world(mano[0]) | |
| for _ in range(4): | |
| _step_sim() | |
| settled = t0_obj.copy() if t0_obj is not None else None | |
| if do_physics: | |
| n_settle = max(1, int(round(float(args_cli.settle_sec) / sim_dt))) | |
| print(f"[v2d] settle {n_settle} steps ({args_cli.settle_sec:.2f}s), XY locked, Z/rot free", flush=True) | |
| _write_obj(_lock_object_xy(obj_pose[0])) | |
| for s in range(n_settle): | |
| if not simulation_app.is_running(): | |
| break | |
| _step_sim() | |
| pose = _lock_object_xy(_read_obj_pose()) | |
| vel = _read_obj_vel() | |
| vel[0] = 0.0 | |
| vel[1] = 0.0 | |
| op = torch.tensor(pose, dtype=torch.float32, device=device).unsqueeze(0) | |
| ov = torch.tensor(vel, dtype=torch.float32, device=device).unsqueeze(0) | |
| obj.write_root_pose_to_sim_index(root_pose=op) | |
| obj.write_root_velocity_to_sim_index(root_velocity=ov) | |
| obj.write_data_to_sim() | |
| obj.update(0.0) | |
| pose = _lock_object_xy(_read_obj_pose()) | |
| _write_hand(_compose(pose, rel_hand), 0) | |
| if t0_mano is not None: | |
| delta = _compose(pose, _inverse(t0_obj)) | |
| _write_mano_from_world(_apply_pose_pts(delta, t0_mano)) | |
| _maybe_capture(s) | |
| if s % 30 == 0: | |
| print( | |
| f" settle {s}/{n_settle} z={pose[2]:.3f} |v|={np.linalg.norm(vel[:3]):.3f}", | |
| flush=True, | |
| ) | |
| settled = _lock_object_xy(_read_obj_pose()) | |
| print( | |
| f"[v2d] settled z={settled[2]:.3f} m (video start z={t0_obj[2]:.3f} m)", | |
| flush=True, | |
| ) | |
| delta = np.array([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0], dtype=np.float64) | |
| if settled is not None and t0_obj is not None: | |
| delta = _compose(settled, _inverse(t0_obj)) | |
| # After settle, drive both bodies kinematically so the clip cannot fight gravity. | |
| _write_obj(settled) | |
| print(f"[v2d] motion {n} frames", flush=True) | |
| for t in range(n): | |
| if not simulation_app.is_running(): | |
| break | |
| if obj_pose is not None: | |
| _write_obj(_compose(delta, obj_pose[t])) | |
| _write_hand(_compose(delta, root_pose[t]), t) | |
| if mano is not None: | |
| _write_mano_from_world(_apply_pose_pts(delta, mano[t])) | |
| _step_sim() | |
| _maybe_capture(t, force=(t == n - 1)) | |
| if t % 10 == 0 or t == n - 1: | |
| print(f" motion {t + 1}/{n}", flush=True) | |
| _write_mp4(out_mp4, frames, fps) | |
| print(f"[v2d] wrote {out_mp4} ({len(frames)} frames)", flush=True) | |
| if __name__ == "__main__": | |
| main() | |
| simulation_app.close() | |