v2d / simulation /scripts /smoke_sonic_manip.py
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Upload v2d project (excluding data and .venv) (part 18)
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#!/usr/bin/env python3
"""Drive V2D-G1-SonicManip with a scripted pick, before any training.
A learned policy failing tells you nothing about whether the environment is
sound. This runs an open-loop reach / close / lift schedule instead, so the
question is narrow: with a sensible action sequence, does the robot stay up,
does SONIC put the hand where it was told, and does the object come off the
table? Anything that fails here would have failed silently during training.
cd simulation
./run_isaaclab.sh --python scripts/smoke_sonic_manip.py --headless
"""
from __future__ import annotations
import argparse
import os
import sys
import traceback
from pathlib import Path
from isaaclab.app import AppLauncher
if hasattr(sys.stdout, "reconfigure"):
sys.stdout.reconfigure(line_buffering=True)
parser = argparse.ArgumentParser(description="Scripted-pick smoke test for the SONIC manip env.")
parser.add_argument("--task", type=str, default="V2D-G1-SonicManip-Play-v0")
parser.add_argument("--num_envs", type=int, default=4)
parser.add_argument("--steps", type=int, default=150)
parser.add_argument("--video", type=Path, default=None, help="optional MP4 of env 0")
parser.add_argument("--fps", type=float, default=25.0)
AppLauncher.add_app_launcher_args(parser)
args_cli = parser.parse_args()
if args_cli.video:
args_cli.enable_cameras = True
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
import gymnasium as gym # noqa: E402
import numpy as np # noqa: E402
import torch # noqa: E402
from isaaclab.utils.math import quat_apply # noqa: E402
from isaaclab_tasks.utils import parse_env_cfg # noqa: E402
import v2d_sim # noqa: E402, F401
from v2d_sim.tasks.g1_sonic_manip.mdp.observations import t as _t # noqa: E402
# Observation layout from PolicyObsCfg, in declaration order.
_GRAV, _WRIST, _OBJ, _DELTA, _OBJV, _GRIP = (
slice(0, 3),
slice(3, 6),
slice(6, 9),
slice(9, 12),
slice(12, 15),
slice(15, 16),
)
#: Long enough for a marginally balanced object to visibly roll or topple.
_SETTLE_STEPS = 20
def _object_repose(obj) -> tuple[torch.Tensor, torch.Tensor]:
"""Object position and how far its up axis leans off vertical, in degrees.
The can's up axis is body +y: the reconstructed mesh is y-up, which is the
whole reason its spawn rotation matters.
"""
pos = _t(obj.data.root_pos_w).clone()
quat = _t(obj.data.root_quat_w)
body_up = torch.tensor([0.0, 1.0, 0.0], device=quat.device).expand(quat.shape[0], 3)
up_w = quat_apply(quat, body_up)
return pos, torch.rad2deg(torch.arccos(up_w[:, 2].clamp(-1.0, 1.0)))
def _rgb(img) -> np.ndarray | None:
if img is None:
return None
if hasattr(img, "detach"):
img = img.detach().cpu().numpy()
img = np.asarray(img)
if img.ndim == 4:
img = img[0]
img = img[..., :3]
if img.dtype != np.uint8:
scale = 255.0 if float(np.nanmax(img)) <= 1.5 else 1.0
img = np.clip(img * scale, 0, 255).astype(np.uint8)
h, w = img.shape[:2]
return img[: h - (h % 2), : w - (w % 2)]
def main() -> None:
env_cfg = parse_env_cfg(args_cli.task, device=args_cli.device, num_envs=args_cli.num_envs)
render = "rgb_array" if args_cli.video else None
env = gym.make(args_cli.task, cfg=env_cfg, render_mode=render)
inner = env.unwrapped
obs_dict, _ = env.reset()
obs = obs_dict["policy"]
acfg = env_cfg.actions.wrist
lo = torch.tensor(
[acfg.wrist_x[0], acfg.wrist_y[0], acfg.wrist_z[0]], device=inner.device
)
hi = torch.tensor(
[acfg.wrist_x[1], acfg.wrist_y[1], acfg.wrist_z[1]], device=inner.device
)
center, half = (lo + hi) / 2.0, (hi - lo) / 2.0
robot = inner.scene["robot"]
obj = inner.scene["object"]
table_top = env_cfg.scene.table.init_state.pos[2] + 0.5 * env_cfg.scene.table.spawn.size[2]
# Height gained is measured from the resting pose, not the table top: the
# object origin already sits half an object-height above the table.
rest_z = env_cfg.scene.object.init_state.pos[2]
print(f"[smoke] task={args_cli.task} envs={inner.num_envs} device={inner.device}")
print(f"[smoke] obs dim={obs.shape[1]} action dim={inner.action_manager.total_action_dim}")
print(f"[smoke] joints={len(robot.joint_names)} table_top_z={table_top:.3f}")
print(f"[smoke] object rests at z={rest_z:.3f} ({rest_z - table_top:.3f} above the table)")
print(f"[smoke] wrist box x{tuple(acfg.wrist_x)} y{tuple(acfg.wrist_y)} z{tuple(acfg.wrist_z)}")
print(f"[smoke] object start (pelvis frame) = {obs[0, _OBJ].tolist()}")
# Does the can sit still before anything touches it? A wrong spawn rotation
# leaves it balanced on a curved side, which the run summary cannot
# distinguish from a grasp that knocked it over.
p0, tilt0 = _object_repose(obj)
hold = torch.zeros(inner.num_envs, 4, device=inner.device)
hold[:, 2] = 1.0 # wrist parked at the top of its box, clear of the object
hold[:, 3] = -1.0
for _ in range(_SETTLE_STEPS):
env.step(hold)
p1, tilt1 = _object_repose(obj)
drift = torch.norm((p1 - p0)[:, :2], dim=1)
print(
f"[smoke] untouched for {_SETTLE_STEPS} steps: xy drift {drift.max():.4f} m, "
f"tilt {tilt0.max():.1f} -> {tilt1.max():.1f} deg from vertical "
"(firm if drift < ~5 mm and tilt stays put)"
)
obs_dict, _ = env.reset()
obs = obs_dict["policy"]
n = args_cli.steps
reach_end, close_end = int(0.40 * n), int(0.55 * n)
frames: list[np.ndarray] = []
log: list[tuple[int, float, float, float, float, float]] = []
min_root_z = float("inf")
for i in range(n):
if not simulation_app.is_running():
break
object_b = obs[:, _OBJ]
want = object_b.clone()
if i < reach_end:
# Approach from slightly above, so the hand does not sweep the
# object sideways off the table on the way in.
want[:, 2] += 0.06 * (1.0 - i / max(1, reach_end))
grip = -1.0
elif i < close_end:
grip = -1.0 + 2.0 * (i - reach_end) / max(1, close_end - reach_end)
else:
lift = (i - close_end) / max(1, n - close_end)
want[:, 2] += 0.18 * lift
grip = 1.0
a = torch.clamp((want - center) / half, -1.0, 1.0)
action = torch.cat([a, torch.full_like(a[:, :1], grip)], dim=1)
obs_dict, rew, term, trunc, _ = env.step(action)
obs = obs_dict["policy"]
root_z = robot.data.root_pos_w[:, 2]
min_root_z = min(min_root_z, float(root_z.min()))
if args_cli.video:
fr = _rgb(inner.render())
if fr is not None:
frames.append(fr)
if i % 10 == 0 or i == n - 1:
err = torch.norm(obs[:, _DELTA], dim=1).mean().item()
lifted = (obj.data.root_pos_w[:, 2] - rest_z).mean().item()
log.append(
(
i,
float(root_z.min()),
err,
lifted,
float(rew.mean()),
float((term | trunc).float().sum()),
)
)
print(f"\n{'step':>5} {'min root_z':>11} {'hand-obj':>9} {'lift vs rest':>13} {'reward':>8} {'done':>5}")
for row in log:
print(f"{row[0]:5d} {row[1]:11.3f} {row[2]:9.3f} {row[3]:13.3f} {row[4]:8.3f} {row[5]:5.0f}")
final_lift = (obj.data.root_pos_w[:, 2] - rest_z).detach().cpu().numpy()
print(f"\n[smoke] min root_z over the run: {min_root_z:.3f} (fell if < 0.5)")
print(f"[smoke] final lift above rest, per env: {np.round(final_lift, 3).tolist()}")
print(f"[smoke] picked up (>3 cm above rest): {int((final_lift > 0.03).sum())}/{len(final_lift)}")
if args_cli.video and frames:
out = args_cli.video.resolve()
out.parent.mkdir(parents=True, exist_ok=True)
import imageio.v2 as imageio
imageio.mimsave(str(out), frames, fps=float(args_cli.fps), codec="libx264", pixelformat="yuv420p")
print(f"[smoke] wrote {out} ({len(frames)} frames)")
env.close()
if __name__ == "__main__":
# os._exit in a bare finally would kill the process before the traceback
# reaches the log, turning any failure into a silent early exit.
code = 0
try:
main()
except Exception:
traceback.print_exc()
sys.stdout.flush()
sys.stderr.flush()
code = 1
finally:
simulation_app.close()
os._exit(code)