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6.45 kB
| """Frozen SONIC v1.1 driving N robots at once from wrist targets. | |
| ``obs.pack_encoder`` builds one 1751-D vector per call from a full reference | |
| clip. An RL rollout needs something different: many environments, no clip, and | |
| a standing reference that never changes. Under those assumptions almost the | |
| whole encoder vector is constant, so it is built once here and only the heading | |
| (6) and the VR 3-point target (21) are rewritten each step. | |
| The history buffers and the push ordering mirror ``scripts/play_sonic.py`` | |
| exactly -- history holds post-physics proprio together with the action that | |
| produced it -- because SONIC is sensitive to that alignment. | |
| """ | |
| from __future__ import annotations | |
| from pathlib import Path | |
| import numpy as np | |
| from .constants import ( | |
| ACTION_CLIP, | |
| DECODER_DIM, | |
| DEFAULT_ANGLES, | |
| ENCODER_DIM, | |
| ENCODER_OFF, | |
| FUTURE_FRAMES, | |
| HIST_FRAMES, | |
| LOWER_BODY_ISAAC_IDX, | |
| MODE_IDS, | |
| NUM_JOINTS, | |
| TOKEN_DIM, | |
| ) | |
| from .math_np import heading_rel_6d | |
| from .policy import SonicOnnxAgent | |
| class BatchedSonicController: | |
| """Wrist targets in, 29 joint-position targets out, for N environments. | |
| Teleop mode against a fixed standing reference: the legs are told to hold | |
| the default stance, so whatever the base does is SONIC reacting to the arm | |
| rather than commanded locomotion. | |
| """ | |
| def __init__( | |
| self, | |
| checkpoint: str | Path, | |
| num_envs: int, | |
| *, | |
| agent: SonicOnnxAgent | None = None, | |
| ) -> None: | |
| self.num_envs = int(num_envs) | |
| self.agent = agent if agent is not None else SonicOnnxAgent(checkpoint, batched=True) | |
| self.default = np.asarray(DEFAULT_ANGLES, dtype=np.float64) | |
| self._enc = np.zeros((self.num_envs, ENCODER_DIM), dtype=np.float32) | |
| self._enc[:, ENCODER_OFF["encoder_mode_4"][0]] = float(MODE_IDS["teleop"]) | |
| # Constant standing reference: every future frame clamps to the same | |
| # pose, so the lower-body block is one row tiled over the 10 frames and | |
| # the matching velocity block stays zero. | |
| lower = self.default[LOWER_BODY_ISAAC_IDX].astype(np.float32) | |
| a, b = ENCODER_OFF["motion_joint_positions_lowerbody_10frame_step5"] | |
| self._enc[:, a:b] = np.tile(lower, FUTURE_FRAMES) | |
| self._dec = np.zeros((self.num_envs, DECODER_DIM), dtype=np.float32) | |
| self._hist = { | |
| "ang_vel": np.zeros((self.num_envs, HIST_FRAMES, 3), dtype=np.float32), | |
| "q_rel": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32), | |
| "dq": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32), | |
| "action": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32), | |
| "gravity": np.zeros((self.num_envs, HIST_FRAMES, 3), dtype=np.float32), | |
| } | |
| self._last_action = np.zeros((self.num_envs, NUM_JOINTS), dtype=np.float32) | |
| self._primed = np.zeros(self.num_envs, dtype=bool) | |
| def reset(self, env_ids: np.ndarray | None = None) -> None: | |
| """Forget history for these environments; the next step re-primes them.""" | |
| if env_ids is None: | |
| self._primed[:] = False | |
| self._last_action[:] = 0.0 | |
| return | |
| idx = np.asarray(env_ids, dtype=np.int64).reshape(-1) | |
| if idx.size: | |
| self._primed[idx] = False | |
| self._last_action[idx] = 0.0 | |
| def step( | |
| self, | |
| *, | |
| joint_pos: np.ndarray, | |
| joint_vel: np.ndarray, | |
| ang_vel: np.ndarray, | |
| gravity: np.ndarray, | |
| root_quat_wxyz: np.ndarray, | |
| vr_pos: np.ndarray, | |
| vr_quat: np.ndarray, | |
| ) -> np.ndarray: | |
| """One 50 Hz control step for every environment. | |
| All arrays are batched over N. ``joint_pos`` / ``joint_vel`` are (N, 29) | |
| in Isaac Lab SONIC order, ``vr_pos`` is (N, 3, 3) and ``vr_quat`` | |
| (N, 3, 4 wxyz), both in the pelvis frame in left-wrist, right-wrist, | |
| torso order. Returns the (N, 29) clipped network action; the caller | |
| scales it into joint targets. | |
| """ | |
| q_rel = (np.asarray(joint_pos, dtype=np.float32) - self.default).astype(np.float32) | |
| dq = np.asarray(joint_vel, dtype=np.float32) | |
| ang = np.asarray(ang_vel, dtype=np.float32) | |
| grav = np.asarray(gravity, dtype=np.float32) | |
| self._record(ang, q_rel, dq, grav) | |
| quat = np.asarray(root_quat_wxyz, dtype=np.float64) | |
| ident = np.zeros_like(quat) | |
| ident[:, 0] = 1.0 | |
| a, b = ENCODER_OFF["motion_anchor_orientation_heading"] | |
| self._enc[:, a:b] = heading_rel_6d(quat, ident).astype(np.float32) | |
| a, b = ENCODER_OFF["vr_3point_local_target"] | |
| self._enc[:, a:b] = np.asarray(vr_pos, dtype=np.float32).reshape(self.num_envs, 9) | |
| a, b = ENCODER_OFF["vr_3point_local_orn_target"] | |
| self._enc[:, a:b] = np.asarray(vr_quat, dtype=np.float32).reshape(self.num_envs, 12) | |
| self._dec[:, :TOKEN_DIM] = self.agent.encode(self._enc) | |
| i = TOKEN_DIM | |
| # PolicyCfg term order: base_ang_vel, joint_pos, joint_vel, actions, gravity_dir. | |
| for key in ("ang_vel", "q_rel", "dq", "action", "gravity"): | |
| buf = self._hist[key] | |
| n = buf.shape[1] * buf.shape[2] | |
| self._dec[:, i : i + n] = buf.reshape(self.num_envs, n) | |
| i += n | |
| if i != DECODER_DIM: | |
| raise RuntimeError(f"decoder pack {i} != {DECODER_DIM}") | |
| action = np.clip(self.agent.decode(self._dec), -ACTION_CLIP, ACTION_CLIP) | |
| self._last_action = action.astype(np.float32) | |
| return self._last_action | |
| def joint_targets(self, action: np.ndarray, scale: np.ndarray) -> np.ndarray: | |
| """``default + scale * action`` for the 29 SONIC joints.""" | |
| return self.default + np.asarray(scale, dtype=np.float64) * np.asarray(action, dtype=np.float64) | |
| def _record( | |
| self, ang: np.ndarray, q_rel: np.ndarray, dq: np.ndarray, grav: np.ndarray | |
| ) -> None: | |
| """Append this frame, filling a freshly reset environment's whole window.""" | |
| frame = {"ang_vel": ang, "q_rel": q_rel, "dq": dq, "action": self._last_action, "gravity": grav} | |
| fresh = ~self._primed | |
| for key, buf in self._hist.items(): | |
| buf[:, :-1] = buf[:, 1:] | |
| buf[:, -1] = frame[key] | |
| if fresh.any(): | |
| buf[fresh] = frame[key][fresh][:, None, :] | |
| self._primed[:] = True | |