v2d / simulation /source /v2d_sim /sonic /batched.py
hk239's picture
Upload v2d project (excluding data and .venv) (part 18)
3f4bb1d verified
Raw History Blame Contribute Delete
6.45 kB
"""Frozen SONIC v1.1 driving N robots at once from wrist targets.
``obs.pack_encoder`` builds one 1751-D vector per call from a full reference
clip. An RL rollout needs something different: many environments, no clip, and
a standing reference that never changes. Under those assumptions almost the
whole encoder vector is constant, so it is built once here and only the heading
(6) and the VR 3-point target (21) are rewritten each step.
The history buffers and the push ordering mirror ``scripts/play_sonic.py``
exactly -- history holds post-physics proprio together with the action that
produced it -- because SONIC is sensitive to that alignment.
"""
from __future__ import annotations
from pathlib import Path
import numpy as np
from .constants import (
ACTION_CLIP,
DECODER_DIM,
DEFAULT_ANGLES,
ENCODER_DIM,
ENCODER_OFF,
FUTURE_FRAMES,
HIST_FRAMES,
LOWER_BODY_ISAAC_IDX,
MODE_IDS,
NUM_JOINTS,
TOKEN_DIM,
)
from .math_np import heading_rel_6d
from .policy import SonicOnnxAgent
class BatchedSonicController:
"""Wrist targets in, 29 joint-position targets out, for N environments.
Teleop mode against a fixed standing reference: the legs are told to hold
the default stance, so whatever the base does is SONIC reacting to the arm
rather than commanded locomotion.
"""
def __init__(
self,
checkpoint: str | Path,
num_envs: int,
*,
agent: SonicOnnxAgent | None = None,
) -> None:
self.num_envs = int(num_envs)
self.agent = agent if agent is not None else SonicOnnxAgent(checkpoint, batched=True)
self.default = np.asarray(DEFAULT_ANGLES, dtype=np.float64)
self._enc = np.zeros((self.num_envs, ENCODER_DIM), dtype=np.float32)
self._enc[:, ENCODER_OFF["encoder_mode_4"][0]] = float(MODE_IDS["teleop"])
# Constant standing reference: every future frame clamps to the same
# pose, so the lower-body block is one row tiled over the 10 frames and
# the matching velocity block stays zero.
lower = self.default[LOWER_BODY_ISAAC_IDX].astype(np.float32)
a, b = ENCODER_OFF["motion_joint_positions_lowerbody_10frame_step5"]
self._enc[:, a:b] = np.tile(lower, FUTURE_FRAMES)
self._dec = np.zeros((self.num_envs, DECODER_DIM), dtype=np.float32)
self._hist = {
"ang_vel": np.zeros((self.num_envs, HIST_FRAMES, 3), dtype=np.float32),
"q_rel": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32),
"dq": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32),
"action": np.zeros((self.num_envs, HIST_FRAMES, NUM_JOINTS), dtype=np.float32),
"gravity": np.zeros((self.num_envs, HIST_FRAMES, 3), dtype=np.float32),
}
self._last_action = np.zeros((self.num_envs, NUM_JOINTS), dtype=np.float32)
self._primed = np.zeros(self.num_envs, dtype=bool)
def reset(self, env_ids: np.ndarray | None = None) -> None:
"""Forget history for these environments; the next step re-primes them."""
if env_ids is None:
self._primed[:] = False
self._last_action[:] = 0.0
return
idx = np.asarray(env_ids, dtype=np.int64).reshape(-1)
if idx.size:
self._primed[idx] = False
self._last_action[idx] = 0.0
def step(
self,
*,
joint_pos: np.ndarray,
joint_vel: np.ndarray,
ang_vel: np.ndarray,
gravity: np.ndarray,
root_quat_wxyz: np.ndarray,
vr_pos: np.ndarray,
vr_quat: np.ndarray,
) -> np.ndarray:
"""One 50 Hz control step for every environment.
All arrays are batched over N. ``joint_pos`` / ``joint_vel`` are (N, 29)
in Isaac Lab SONIC order, ``vr_pos`` is (N, 3, 3) and ``vr_quat``
(N, 3, 4 wxyz), both in the pelvis frame in left-wrist, right-wrist,
torso order. Returns the (N, 29) clipped network action; the caller
scales it into joint targets.
"""
q_rel = (np.asarray(joint_pos, dtype=np.float32) - self.default).astype(np.float32)
dq = np.asarray(joint_vel, dtype=np.float32)
ang = np.asarray(ang_vel, dtype=np.float32)
grav = np.asarray(gravity, dtype=np.float32)
self._record(ang, q_rel, dq, grav)
quat = np.asarray(root_quat_wxyz, dtype=np.float64)
ident = np.zeros_like(quat)
ident[:, 0] = 1.0
a, b = ENCODER_OFF["motion_anchor_orientation_heading"]
self._enc[:, a:b] = heading_rel_6d(quat, ident).astype(np.float32)
a, b = ENCODER_OFF["vr_3point_local_target"]
self._enc[:, a:b] = np.asarray(vr_pos, dtype=np.float32).reshape(self.num_envs, 9)
a, b = ENCODER_OFF["vr_3point_local_orn_target"]
self._enc[:, a:b] = np.asarray(vr_quat, dtype=np.float32).reshape(self.num_envs, 12)
self._dec[:, :TOKEN_DIM] = self.agent.encode(self._enc)
i = TOKEN_DIM
# PolicyCfg term order: base_ang_vel, joint_pos, joint_vel, actions, gravity_dir.
for key in ("ang_vel", "q_rel", "dq", "action", "gravity"):
buf = self._hist[key]
n = buf.shape[1] * buf.shape[2]
self._dec[:, i : i + n] = buf.reshape(self.num_envs, n)
i += n
if i != DECODER_DIM:
raise RuntimeError(f"decoder pack {i} != {DECODER_DIM}")
action = np.clip(self.agent.decode(self._dec), -ACTION_CLIP, ACTION_CLIP)
self._last_action = action.astype(np.float32)
return self._last_action
def joint_targets(self, action: np.ndarray, scale: np.ndarray) -> np.ndarray:
"""``default + scale * action`` for the 29 SONIC joints."""
return self.default + np.asarray(scale, dtype=np.float64) * np.asarray(action, dtype=np.float64)
def _record(
self, ang: np.ndarray, q_rel: np.ndarray, dq: np.ndarray, grav: np.ndarray
) -> None:
"""Append this frame, filling a freshly reset environment's whole window."""
frame = {"ang_vel": ang, "q_rel": q_rel, "dq": dq, "action": self._last_action, "gravity": grav}
fresh = ~self._primed
for key, buf in self._hist.items():
buf[:, :-1] = buf[:, 1:]
buf[:, -1] = frame[key]
if fresh.any():
buf[fresh] = frame[key][fresh][:, None, :]
self._primed[:] = True