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"""Helpers: episode loading, pose math, Habitat agent control."""
from __future__ import annotations
import math
import os
import sys
from pathlib import Path
from typing import Any, Dict, List, Optional, Sequence, Tuple
import numpy as np
from .config import WIW_ROOT, WalkthroughConfig
def ensure_wiw_on_path(wiw_root: Path = WIW_ROOT) -> Path:
"""Put world-in-world on sys.path and chdir there for relative data paths."""
root = Path(wiw_root).resolve()
root_s = str(root)
if root_s not in sys.path:
sys.path.insert(0, root_s)
# Scene configs and relative paths in simulator assume CWD = world-in-world
os.chdir(root)
return root
def load_ignav_dataset(cfg: WalkthroughConfig):
"""Load IGNav portable dataset (144 episodes by default)."""
ensure_wiw_on_path(cfg.wiw_root)
from downstream.process_IGnav_dataset.pickle_dataset import load_igdataset_from_zip
ds = load_igdataset_from_zip(
str(cfg.goal_zip),
str(cfg.episodes_path),
remote_hm3d_root=str(cfg.hm3d_root),
)
return ds
def filter_episodes(data: List[Dict[str, Any]], cfg: WalkthroughConfig) -> List[Dict[str, Any]]:
episodes = list(data)
if cfg.episode_ids:
wanted = {str(x) for x in cfg.episode_ids}
episodes = [
e
for e in episodes
if str(e.get("datum_id", "")) in wanted
or str(e.get("episode_id", "")) in wanted
]
if cfg.max_episodes is not None:
episodes = episodes[: cfg.max_episodes]
return episodes
def episode_key(datum: Dict[str, Any]) -> str:
scene = Path(str(datum.get("scene_id", "unknown"))).stem
ep = int(datum.get("episode_id", 0))
datum_id = str(datum.get("datum_id", f"{scene}_{ep}"))
return f"{datum_id}"
def to_np_pos(x) -> np.ndarray:
return np.asarray(x, dtype=np.float32).reshape(3)
def rotation_to_quat(rotation) -> np.quaternion:
"""
Convert stored rotation to numpy-quaternion.
IGNav / Habitat agent.state.rotation.components uses (w, x, y, z).
`set_agent_coordinates` likewise expects (w, x, y, z) via np.quaternion(*r).
"""
r = np.asarray(rotation, dtype=np.float64).reshape(4)
return np.quaternion(float(r[0]), float(r[1]), float(r[2]), float(r[3]))
def quat_to_list(q: np.quaternion) -> List[float]:
# components == (w, x, y, z)
return [float(x) for x in q.components]
def yaw_from_quat(q: np.quaternion) -> float:
"""Extract yaw (radians) about +Y for Habitat agent quaternion."""
from habitat_sim.utils.common import quat_to_angle_axis
theta, axis = quat_to_angle_axis(q)
if axis[1] < 0:
theta = 2 * math.pi - theta
# normalize to [-pi, pi]
theta = (theta + math.pi) % (2 * math.pi) - math.pi
return float(theta)
def yaw_diff(a: float, b: float) -> float:
"""Signed shortest yaw difference a->b in radians, range (-pi, pi]."""
d = (b - a + math.pi) % (2 * math.pi) - math.pi
return float(d)
def geodesic_distance(pathfinder, p1, p2) -> Tuple[float, Optional[np.ndarray]]:
import habitat_sim
path = habitat_sim.ShortestPath()
path.requested_start = to_np_pos(p1)
path.requested_end = to_np_pos(p2)
ok = pathfinder.find_path(path)
if not ok:
return float("inf"), None
return float(path.geodesic_distance), np.asarray(path.points, dtype=np.float32)
def sample_coverage_waypoints(
pathfinder,
start: np.ndarray,
goal: np.ndarray,
num_points: int,
min_spacing: float,
seed: int,
max_tries: int = 5000,
) -> List[np.ndarray]:
"""Sample navigable points covering the scene, away from each other and GT ends."""
rng = np.random.RandomState(seed)
points: List[np.ndarray] = []
anchors = [to_np_pos(start), to_np_pos(goal)]
tries = 0
while len(points) < num_points and tries < max_tries:
tries += 1
p = pathfinder.get_random_navigable_point()
if p is None or np.isnan(p).any():
continue
p = to_np_pos(p)
# Keep same floor roughly (y close to start)
if abs(float(p[1] - start[1])) > 0.5:
continue
# Must be reachable from start and goal
d_s, _ = geodesic_distance(pathfinder, start, p)
d_g, _ = geodesic_distance(pathfinder, goal, p)
if not np.isfinite(d_s) or not np.isfinite(d_g):
continue
# Spacing vs existing + anchors
too_close = False
for q in anchors + points:
if float(np.linalg.norm(p - q)) < min_spacing:
too_close = True
break
d_geo, _ = geodesic_distance(pathfinder, p, q)
if d_geo < min_spacing * 0.5:
too_close = True
break
if too_close:
continue
points.append(p)
# Deterministic shuffle for pre/post split
order = list(range(len(points)))
rng.shuffle(order)
return [points[i] for i in order]
def nearest_neighbor_order(
pathfinder,
origin: np.ndarray,
waypoints: Sequence[np.ndarray],
) -> List[np.ndarray]:
"""Greedy TSP order starting from origin (origin itself not included in return)."""
remaining = [to_np_pos(w) for w in waypoints]
ordered: List[np.ndarray] = []
cur = to_np_pos(origin)
while remaining:
best_i = None
best_d = float("inf")
for i, w in enumerate(remaining):
d, _ = geodesic_distance(pathfinder, cur, w)
if d < best_d:
best_d = d
best_i = i
if best_i is None or not np.isfinite(best_d):
# drop unreachable
remaining.pop(0)
continue
nxt = remaining.pop(best_i)
ordered.append(nxt)
cur = nxt
return ordered
def build_continuous_visit_order(
pathfinder,
start: np.ndarray,
goal: np.ndarray,
coverage: List[np.ndarray],
pre_gt_ratio: float,
) -> List[Tuple[str, np.ndarray]]:
"""
Build a continuous visit list of labeled waypoints:
[S0, ..., start, goal, ...]
Labels:
- "explore": coverage waypoint
- "gt_start": episode start
- "gt_goal": episode goal
"""
start = to_np_pos(start)
goal = to_np_pos(goal)
n_pre = int(round(len(coverage) * pre_gt_ratio))
pre = coverage[:n_pre]
post = coverage[n_pre:]
visit: List[Tuple[str, np.ndarray]] = []
if pre:
# Choose S0 as the pre-point farthest (geodesic) from start, then NN toward start.
dists = [geodesic_distance(pathfinder, start, p)[0] for p in pre]
if any(np.isfinite(dists)):
s0_idx = int(np.nanargmax(np.asarray(dists, dtype=np.float64)))
else:
s0_idx = 0
s0 = pre[s0_idx]
rest_pre = [p for i, p in enumerate(pre) if i != s0_idx]
ordered_pre = nearest_neighbor_order(pathfinder, s0, rest_pre)
# Reverse so we end near start: farthest -> ... -> nearest to start
# Re-order by NN from s0 already ends somewhere; force last approach to start.
visit.append(("explore", s0))
for p in ordered_pre:
visit.append(("explore", p))
else:
# No pre coverage: start video a short random offset before GT if possible
# Fall back to starting at episode start.
pass
visit.append(("gt_start", start))
visit.append(("gt_goal", goal))
if post:
ordered_post = nearest_neighbor_order(pathfinder, goal, post)
for p in ordered_post:
visit.append(("explore", p))
return visit