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| //Copyright � 2009 Jose Antonio De Santiago-Castillo | |
| //E-mail:JAntonioDeSantiago@gmail.com | |
| //Web: www.DotNumerics.com | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| using System.Diagnostics; | |
| //A general tridiagonal matrix is a matrix whose nonzero elements are found only on the diagonal, subdiagonal, and superdiagonal of the matrix; that is: | |
| //aij = 0 if |i-j| > 1 | |
| namespace DotNumerics.LinearAlgebra | |
| { | |
| /// <summary> | |
| /// Represents a Tridiagonal Matrix. | |
| /// </summary> | |
| public sealed class TridiagonalMatrix : BaseMatrix | |
| { | |
| /// <summary> | |
| /// Initializes a new instance of the TridiagonalMatrix class of the given size. | |
| /// </summary> | |
| /// <param name="size">Size</param> | |
| public TridiagonalMatrix(int size) : base(size) { } | |
| /// <summary> | |
| /// Initializes a new instance of the TridiagonalMatrix class of the given size using a array | |
| /// </summary> | |
| /// <param name="size">Size</param> | |
| /// <param name="Data">The data</param> | |
| internal TridiagonalMatrix(int size, double[] Data) : base(size, Data) { } | |
| public override double this[int row, int column] | |
| { | |
| get | |
| { | |
| if (column >= this._ColumnCount) | |
| { | |
| throw new ArgumentException("Index was outside the bounds of the matrix."); | |
| } | |
| return this._Data[row + column * this._RowCount]; | |
| } | |
| set | |
| { | |
| if (column >= this._ColumnCount) | |
| { | |
| throw new ArgumentException("Index was outside the bounds of the matrix."); | |
| } | |
| //aij = 0 if |i-j| > 1 | |
| if (Math.Abs(row - column) <= 1) | |
| { | |
| this._Data[row + column * this._RowCount] = value; | |
| } | |
| } | |
| } | |
| internal void GetPackedMatrix(out double[] SubDiagonal, out double[] SuperDiagonal, out double[] Diagonal) | |
| { | |
| Diagonal = new double[this._RowCount]; | |
| SubDiagonal = new double[this._RowCount - 1]; | |
| SuperDiagonal = new double[this._RowCount - 1]; | |
| //Para la diagonal | |
| for (int i = 0; i < this._RowCount; i++) | |
| { | |
| Diagonal[i] = this._Data[i + i * this._RowCount]; | |
| } | |
| //Para la SubDiagonal | |
| for (int i = 0; i < this._RowCount - 1; i++) | |
| { | |
| SubDiagonal[i] = this._Data[i + 1 + i * this._RowCount]; | |
| } | |
| //Para la SuperDiagonal | |
| for (int i = 0; i < this._RowCount - 1; i++) | |
| { | |
| SuperDiagonal[i] = this._Data[i + (i + 1) * this._RowCount]; | |
| } | |
| } | |
| public TridiagonalMatrix Clone() | |
| { | |
| TridiagonalMatrix NewMatrix = new TridiagonalMatrix(this._RowCount, this._Data); | |
| return NewMatrix; | |
| } | |
| /// <summary>Generate a TridiagonalMatrix with random elements</summary> | |
| /// <param name="size">Size</param> | |
| public static TridiagonalMatrix Random(int size) | |
| { | |
| System.Random random = new System.Random(); | |
| TridiagonalMatrix X = new TridiagonalMatrix(size); | |
| double[] XData = X.Data; | |
| for (int j = 0; j < X.ColumnCount; j++) | |
| { | |
| for (int i = 0; i < X.RowCount; i++) | |
| { | |
| X[i, j] = random.NextDouble(); | |
| } | |
| } | |
| return X; | |
| } | |
| /// <summary> | |
| /// Matrix addition. | |
| /// </summary> | |
| /// <param name="A">The left side matrix of the addition operator.</param> | |
| /// <param name="B">The right side matrix of the addition operator.</param> | |
| /// <returns>A matrix that represents the result of the matrix addition.</returns> | |
| public static TridiagonalMatrix operator +(TridiagonalMatrix A, TridiagonalMatrix B) | |
| { | |
| if (B.RowCount != A.RowCount || B.ColumnCount != A.ColumnCount) | |
| { | |
| throw new System.ArgumentException("Matrix dimensions are not valid."); | |
| } | |
| TridiagonalMatrix C = new TridiagonalMatrix(A.RowCount); | |
| double[] AData = A.Data; | |
| double[] BData = B.Data; | |
| double[] CData = C.Data; | |
| for (int i = 0; i < AData.Length; i++) | |
| { | |
| CData[i] = AData[i] + BData[i]; | |
| } | |
| return C; | |
| } | |
| /// <summary> | |
| /// Matrix subtraction. | |
| /// </summary> | |
| /// <param name="A"> The left side matrix of the subtraction operator.</param> | |
| /// <param name="B">The right side matrix of the subtraction operator.</param> | |
| /// <returns>A matrix that represents the result of the matrix subtraction.</returns> | |
| public static TridiagonalMatrix operator -(TridiagonalMatrix A, TridiagonalMatrix B) | |
| { | |
| if (B.RowCount != A.RowCount || B.ColumnCount != A.ColumnCount) | |
| { | |
| throw new System.ArgumentException("Matrix dimensions are not valid."); | |
| } | |
| TridiagonalMatrix C = new TridiagonalMatrix(A.RowCount); | |
| double[] AData = A.Data; | |
| double[] BData = B.Data; | |
| double[] CData = C.Data; | |
| for (int i = 0; i < AData.Length; i++) | |
| { | |
| CData[i] = AData[i] - BData[i]; | |
| } | |
| return C; | |
| } | |
| /// <summary> | |
| /// Scalar-Matrix multiplication. | |
| /// </summary> | |
| /// <param name="s"> The left side scalar of the multiplication operator.</param> | |
| /// <param name="A">The right side matrix of the multiplication operator.</param> | |
| /// <returns>A matrix that represents the result of the multiplication.</returns> | |
| public static TridiagonalMatrix operator *(double s, TridiagonalMatrix A) | |
| { | |
| TridiagonalMatrix C = new TridiagonalMatrix(A.RowCount); | |
| double[] AData = A.Data; | |
| double[] CData = C.Data; | |
| Matrix.MultiplicationSM(s, AData, CData); | |
| return C; | |
| } | |
| /// <summary> | |
| /// Implicit TridiagonalMatrix to Matrix conversion. | |
| /// </summary> | |
| /// <param name="tridiagonal"> The TridiagonalMatrix.</param> | |
| /// <returns>The Matrix.</returns> | |
| public static implicit operator Matrix(TridiagonalMatrix tridiagonal) | |
| { | |
| Matrix NewMatrix = new Matrix(tridiagonal.RowCount, tridiagonal.ColumnCount, tridiagonal.Data); | |
| return NewMatrix; | |
| } | |
| } | |
| } | |