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| /// ------------------------------------------------------ | |
| /// RandomOps - (Pseudo) Random Number Generator For C# | |
| /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. | |
| /// Please see the file license.txt for license details. | |
| /// RandomOps on the internet: http://www.Hvass-Labs.org/ | |
| /// ------------------------------------------------------ | |
| using System; | |
| using System.Diagnostics; | |
| namespace RandomOps | |
| { | |
| /// <summary> | |
| /// Pseudo-Random Number Generator (PRNG) based on the Ran2 algorithm from the book: | |
| /// 'Numerical Recipes in C' chapter 7.1 and which is originally | |
| /// due to L'Ecuyer with Bays-Durham shuffle and added safeguards. | |
| /// Period is greater than 2 * 10^18. Not thread-safe. | |
| /// </summary> | |
| /// <remarks> | |
| /// We MUST use division when generating random integers in a certain range. | |
| /// Do NOT use bit-manipulation because the low-order bits of are not that random! | |
| /// This works by default because Uniform() is used for creating integers through | |
| /// the implementation of the Index() methods in the Random base-class. | |
| /// </remarks> | |
| public class Ran2 : RanInt32 | |
| { | |
| /// <summary> | |
| /// Constructs the PRNG-object and seeds the PRNG with the current time of day. | |
| /// This is what you will mostly want to use. | |
| /// </summary> | |
| public Ran2() | |
| : base() | |
| { | |
| Seed(); | |
| } | |
| /// <summary> | |
| /// Constructs the PRNG-object using the designated seed. | |
| /// This is useful if you want to repeat experiments with the | |
| /// same sequence of pseudo-random numbers. | |
| /// </summary> | |
| public Ran2(Int32 seed) | |
| : base() | |
| { | |
| Seed(seed); | |
| } | |
| class Iterator | |
| { | |
| Int32 IM, IA, IQ, IR; | |
| public Int32 Idum | |
| { | |
| get; | |
| private set; | |
| } | |
| public Iterator(Int32 im, Int32 ia, Int32 iq, Int32 ir) | |
| { | |
| IM = im; | |
| IA = ia; | |
| IQ = iq; | |
| IR = ir; | |
| } | |
| public void Seed(Int32 seed) | |
| { | |
| Idum = seed; | |
| } | |
| public Int32 DoRand() | |
| { | |
| Int32 k; | |
| k = Idum / IQ; | |
| Idum = IA * (Idum - k * IQ) - IR * k; | |
| if (Idum < 0) | |
| { | |
| Idum += IM; | |
| } | |
| return Idum; | |
| } | |
| } | |
| static readonly Int32 IM0 = 2147483563; | |
| static readonly Int32 IM1 = 2147483399; | |
| static readonly Int32 IA0 = 40014; | |
| static readonly Int32 IA1 = 40692; | |
| static readonly Int32 IQ0 = 53668; | |
| static readonly Int32 IQ1 = 52774; | |
| static readonly Int32 IR0 = 12211; | |
| static readonly Int32 IR1 = 3791; | |
| static readonly Int32 NTAB = 32; | |
| static readonly Int32 IMM = IM0 - 1; | |
| static readonly Int32 NDIV = 1 + IMM / NTAB; | |
| static readonly Int32 WARMUP = 1024 + 8; | |
| static readonly Int32 WARMUP2 = 200; | |
| Iterator[] Iterators = { new Iterator(IM0, IA0, IQ0, IR0), new Iterator(IM1, IA1, IQ1, IR1) }; | |
| Int32 iy = 0; | |
| Int32[] iv = new Int32[NTAB]; | |
| /// <summary> | |
| /// Is PRNG ready for use? | |
| /// </summary> | |
| bool IsReady = false; | |
| /// <summary> | |
| /// Draw a random number in inclusive range {0, .., RandMax} | |
| /// </summary> | |
| public sealed override Int32 Rand() | |
| { | |
| Debug.Assert(IsReady); | |
| Iterators[0].DoRand(); | |
| Iterators[1].DoRand(); | |
| { | |
| // Will be in the range 0..NTAB-1. | |
| int j = iy / NDIV; | |
| Debug.Assert(j >= 0 && j < NTAB); | |
| // Idum is shuffled, idum0 and idum1 are | |
| // combined to generate output. | |
| iy = iv[j] - Iterators[1].Idum; | |
| iv[j] = Iterators[0].Idum; | |
| if (iy < 1) | |
| { | |
| iy += IMM; | |
| } | |
| } | |
| Debug.Assert(iy >= 0 && iy <= RandMax); | |
| return iy; | |
| } | |
| /// <summary> | |
| /// The maximum possible value returned by Rand(). | |
| /// </summary> | |
| public sealed override Int32 RandMax | |
| { | |
| get { return IM0 - 1; } | |
| } | |
| /// <summary> | |
| /// Seed with an integer. | |
| /// </summary> | |
| protected sealed override void Seed(Int32 seed) | |
| { | |
| int j; | |
| // Ensure seed>0 | |
| if (seed == 0) | |
| { | |
| seed = 1; | |
| } | |
| else if (seed < 0) | |
| { | |
| seed = -seed; | |
| } | |
| Iterators[0].Seed(seed); | |
| Iterators[1].Seed(seed); | |
| // Perform initial warm-ups. | |
| for (j = 0; j < WARMUP; j++) | |
| { | |
| Iterators[0].DoRand(); | |
| } | |
| for (j = NTAB - 1; j >= 0; j--) | |
| { | |
| iv[j] = Iterators[0].DoRand(); | |
| } | |
| iy = iv[0]; | |
| // PRNG is now ready for use. | |
| IsReady = true; | |
| // Perform additional warm-ups. | |
| for (j = 0; j < WARMUP2; j++) | |
| { | |
| Rand(); | |
| } | |
| } | |
| /// <summary> | |
| /// Name of the RNG. | |
| /// </summary> | |
| public override string Name | |
| { | |
| get { return "Ran2"; } | |
| } | |
| } | |
| } | |