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| namespace Mapack | |
| { | |
| using System; | |
| /// <summary>Determines the eigenvalues and eigenvectors of a real square matrix.</summary> | |
| /// <remarks> | |
| /// If <c>A</c> is symmetric, then <c>A = V * D * V'</c> and <c>A = V * V'</c> | |
| /// where the eigenvalue matrix <c>D</c> is diagonal and the eigenvector matrix <c>V</c> is orthogonal. | |
| /// If <c>A</c> is not symmetric, the eigenvalue matrix <c>D</c> is block diagonal | |
| /// with the real eigenvalues in 1-by-1 blocks and any complex eigenvalues, | |
| /// <c>lambda+i*mu</c>, in 2-by-2 blocks, <c>[lambda, mu; -mu, lambda]</c>. | |
| /// The columns of <c>V</c> represent the eigenvectors in the sense that <c>A * V = V * D</c>. | |
| /// The matrix V may be badly conditioned, or even singular, so the validity of the equation | |
| /// <c>A=V*D*inverse(V)</c> depends upon the condition of <c>V</c>. | |
| /// </remarks> | |
| public class EigenvalueDecomposition | |
| { | |
| private int n; // matrix dimension | |
| private double[] d, e; // storage of eigenvalues. | |
| private Matrix V; // storage of eigenvectors. | |
| private Matrix H; // storage of non-symmetric Hessenberg form. | |
| private double[] ort; // storage for non-symmetric algorithm. | |
| private double cdivr, cdivi; | |
| private bool symmetric; | |
| /// <summary>Construct an eigenvalue decomposition.</summary> | |
| public EigenvalueDecomposition(Matrix value) | |
| { | |
| if (value == null) | |
| { | |
| throw new ArgumentNullException("value"); | |
| } | |
| if (value.Rows != value.Columns) | |
| { | |
| throw new ArgumentException("Matrix is not a square matrix.", "value"); | |
| } | |
| n = value.Columns; | |
| V = new Matrix(n,n); | |
| d = new double[n]; | |
| e = new double[n]; | |
| // Check for symmetry. | |
| this.symmetric = value.Symmetric; | |
| if (this.symmetric) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| for (int j = 0; j < n; j++) | |
| { | |
| V[i,j] = value[i,j]; | |
| } | |
| } | |
| // Tridiagonalize. | |
| this.tred2(); | |
| // Diagonalize. | |
| this.tql2(); | |
| } | |
| else | |
| { | |
| H = new Matrix(n,n); | |
| ort = new double[n]; | |
| for (int j = 0; j < n; j++) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| H[i,j] = value[i,j]; | |
| } | |
| } | |
| // Reduce to Hessenberg form. | |
| this.orthes(); | |
| // Reduce Hessenberg to real Schur form. | |
| this.hqr2(); | |
| } | |
| } | |
| private void tred2() | |
| { | |
| // Symmetric Householder reduction to tridiagonal form. | |
| // This is derived from the Algol procedures tred2 by Bowdler, Martin, Reinsch, and Wilkinson, | |
| // Handbook for Auto. Comp., Vol.ii-Linear Algebra, and the corresponding Fortran subroutine in EISPACK. | |
| for (int j = 0; j < n; j++) | |
| d[j] = V[n-1,j]; | |
| // Householder reduction to tridiagonal form. | |
| for (int i = n-1; i > 0; i--) | |
| { | |
| // Scale to avoid under/overflow. | |
| double scale = 0.0; | |
| double h = 0.0; | |
| for (int k = 0; k < i; k++) | |
| scale = scale + Math.Abs(d[k]); | |
| if (scale == 0.0) | |
| { | |
| e[i] = d[i-1]; | |
| for (int j = 0; j < i; j++) | |
| { | |
| d[j] = V[i-1,j]; | |
| V[i,j] = 0.0; | |
| V[j,i] = 0.0; | |
| } | |
| } | |
| else | |
| { | |
| // Generate Householder vector. | |
| for (int k = 0; k < i; k++) | |
| { | |
| d[k] /= scale; | |
| h += d[k] * d[k]; | |
| } | |
| double f = d[i-1]; | |
| double g = Math.Sqrt(h); | |
| if (f > 0) g = -g; | |
| e[i] = scale * g; | |
| h = h - f * g; | |
| d[i-1] = f - g; | |
| for (int j = 0; j < i; j++) | |
| e[j] = 0.0; | |
| // Apply similarity transformation to remaining columns. | |
| for (int j = 0; j < i; j++) | |
| { | |
| f = d[j]; | |
| V[j,i] = f; | |
| g = e[j] + V[j,j] * f; | |
| for (int k = j+1; k <= i-1; k++) | |
| { | |
| g += V[k,j] * d[k]; | |
| e[k] += V[k,j] * f; | |
| } | |
| e[j] = g; | |
| } | |
| f = 0.0; | |
| for (int j = 0; j < i; j++) | |
| { | |
| e[j] /= h; | |
| f += e[j] * d[j]; | |
| } | |
| double hh = f / (h + h); | |
| for (int j = 0; j < i; j++) | |
| e[j] -= hh * d[j]; | |
| for (int j = 0; j < i; j++) | |
| { | |
| f = d[j]; | |
| g = e[j]; | |
| for (int k = j; k <= i-1; k++) | |
| V[k,j] -= (f * e[k] + g * d[k]); | |
| d[j] = V[i-1,j]; | |
| V[i,j] = 0.0; | |
| } | |
| } | |
| d[i] = h; | |
| } | |
| // Accumulate transformations. | |
| for (int i = 0; i < n-1; i++) | |
| { | |
| V[n-1,i] = V[i,i]; | |
| V[i,i] = 1.0; | |
| double h = d[i+1]; | |
| if (h != 0.0) | |
| { | |
| for (int k = 0; k <= i; k++) | |
| d[k] = V[k,i+1] / h; | |
| for (int j = 0; j <= i; j++) | |
| { | |
| double g = 0.0; | |
| for (int k = 0; k <= i; k++) | |
| g += V[k,i+1] * V[k,j]; | |
| for (int k = 0; k <= i; k++) | |
| V[k,j] -= g * d[k]; | |
| } | |
| } | |
| for (int k = 0; k <= i; k++) | |
| V[k,i+1] = 0.0; | |
| } | |
| for (int j = 0; j < n; j++) | |
| { | |
| d[j] = V[n-1,j]; | |
| V[n-1,j] = 0.0; | |
| } | |
| V[n-1,n-1] = 1.0; | |
| e[0] = 0.0; | |
| } | |
| private void tql2() | |
| { | |
| // Symmetric tridiagonal QL algorithm. | |
| // This is derived from the Algol procedures tql2, by Bowdler, Martin, Reinsch, and Wilkinson, | |
| // Handbook for Auto. Comp., Vol.ii-Linear Algebra, and the corresponding Fortran subroutine in EISPACK. | |
| for (int i = 1; i < n; i++) | |
| e[i-1] = e[i]; | |
| e[n-1] = 0.0; | |
| double f = 0.0; | |
| double tst1 = 0.0; | |
| double eps = Math.Pow(2.0,-52.0); | |
| for (int l = 0; l < n; l++) | |
| { | |
| // Find small subdiagonal element. | |
| tst1 = Math.Max(tst1,Math.Abs(d[l]) + Math.Abs(e[l])); | |
| int m = l; | |
| while (m < n) | |
| { | |
| if (Math.Abs(e[m]) <= eps*tst1) | |
| break; | |
| m++; | |
| } | |
| // If m == l, d[l] is an eigenvalue, otherwise, iterate. | |
| if (m > l) | |
| { | |
| int iter = 0; | |
| do | |
| { | |
| iter = iter + 1; // (Could check iteration count here.) | |
| // Compute implicit shift | |
| double g = d[l]; | |
| double p = (d[l+1] - g) / (2.0 * e[l]); | |
| double r = Hypotenuse(p,1.0); | |
| if (p < 0) | |
| { | |
| r = -r; | |
| } | |
| d[l] = e[l] / (p + r); | |
| d[l+1] = e[l] * (p + r); | |
| double dl1 = d[l+1]; | |
| double h = g - d[l]; | |
| for (int i = l+2; i < n; i++) | |
| { | |
| d[i] -= h; | |
| } | |
| f = f + h; | |
| // Implicit QL transformation. | |
| p = d[m]; | |
| double c = 1.0; | |
| double c2 = c; | |
| double c3 = c; | |
| double el1 = e[l+1]; | |
| double s = 0.0; | |
| double s2 = 0.0; | |
| for (int i = m-1; i >= l; i--) | |
| { | |
| c3 = c2; | |
| c2 = c; | |
| s2 = s; | |
| g = c * e[i]; | |
| h = c * p; | |
| r = Hypotenuse(p,e[i]); | |
| e[i+1] = s * r; | |
| s = e[i] / r; | |
| c = p / r; | |
| p = c * d[i] - s * g; | |
| d[i+1] = h + s * (c * g + s * d[i]); | |
| // Accumulate transformation. | |
| for (int k = 0; k < n; k++) | |
| { | |
| h = V[k,i+1]; | |
| V[k,i+1] = s * V[k,i] + c * h; | |
| V[k,i] = c * V[k,i] - s * h; | |
| } | |
| } | |
| p = -s * s2 * c3 * el1 * e[l] / dl1; | |
| e[l] = s * p; | |
| d[l] = c * p; | |
| // Check for convergence. | |
| } | |
| while (Math.Abs(e[l]) > eps*tst1); | |
| } | |
| d[l] = d[l] + f; | |
| e[l] = 0.0; | |
| } | |
| // Sort eigenvalues and corresponding vectors. | |
| for (int i = 0; i < n-1; i++) | |
| { | |
| int k = i; | |
| double p = d[i]; | |
| for (int j = i+1; j < n; j++) | |
| { | |
| if (d[j] < p) | |
| { | |
| k = j; | |
| p = d[j]; | |
| } | |
| } | |
| if (k != i) | |
| { | |
| d[k] = d[i]; | |
| d[i] = p; | |
| for (int j = 0; j < n; j++) | |
| { | |
| p = V[j,i]; | |
| V[j,i] = V[j,k]; | |
| V[j,k] = p; | |
| } | |
| } | |
| } | |
| } | |
| private void orthes() | |
| { | |
| // Nonsymmetric reduction to Hessenberg form. | |
| // This is derived from the Algol procedures orthes and ortran, by Martin and Wilkinson, | |
| // Handbook for Auto. Comp., Vol.ii-Linear Algebra, and the corresponding Fortran subroutines in EISPACK. | |
| int low = 0; | |
| int high = n-1; | |
| for (int m = low+1; m <= high-1; m++) | |
| { | |
| // Scale column. | |
| double scale = 0.0; | |
| for (int i = m; i <= high; i++) | |
| scale = scale + Math.Abs(H[i,m-1]); | |
| if (scale != 0.0) | |
| { | |
| // Compute Householder transformation. | |
| double h = 0.0; | |
| for (int i = high; i >= m; i--) | |
| { | |
| ort[i] = H[i,m-1]/scale; | |
| h += ort[i] * ort[i]; | |
| } | |
| double g = Math.Sqrt(h); | |
| if (ort[m] > 0) g = -g; | |
| h = h - ort[m] * g; | |
| ort[m] = ort[m] - g; | |
| // Apply Householder similarity transformation | |
| // H = (I - u * u' / h) * H * (I - u * u') / h) | |
| for (int j = m; j < n; j++) | |
| { | |
| double f = 0.0; | |
| for (int i = high; i >= m; i--) | |
| f += ort[i]*H[i,j]; | |
| f = f/h; | |
| for (int i = m; i <= high; i++) | |
| H[i,j] -= f*ort[i]; | |
| } | |
| for (int i = 0; i <= high; i++) | |
| { | |
| double f = 0.0; | |
| for (int j = high; j >= m; j--) | |
| f += ort[j]*H[i,j]; | |
| f = f/h; | |
| for (int j = m; j <= high; j++) | |
| H[i,j] -= f*ort[j]; | |
| } | |
| ort[m] = scale*ort[m]; | |
| H[m,m-1] = scale*g; | |
| } | |
| } | |
| // Accumulate transformations (Algol's ortran). | |
| for (int i = 0; i < n; i++) | |
| for (int j = 0; j < n; j++) | |
| V[i,j] = (i == j ? 1.0 : 0.0); | |
| for (int m = high-1; m >= low+1; m--) | |
| { | |
| if (H[m,m-1] != 0.0) | |
| { | |
| for (int i = m+1; i <= high; i++) | |
| ort[i] = H[i,m-1]; | |
| for (int j = m; j <= high; j++) | |
| { | |
| double g = 0.0; | |
| for (int i = m; i <= high; i++) | |
| g += ort[i] * V[i,j]; | |
| // Double division avoids possible underflow. | |
| g = (g / ort[m]) / H[m,m-1]; | |
| for (int i = m; i <= high; i++) | |
| V[i,j] += g * ort[i]; | |
| } | |
| } | |
| } | |
| } | |
| private void cdiv(double xr, double xi, double yr, double yi) | |
| { | |
| // Complex scalar division. | |
| double r; | |
| double d; | |
| if (Math.Abs(yr) > Math.Abs(yi)) | |
| { | |
| r = yi/yr; | |
| d = yr + r*yi; | |
| cdivr = (xr + r*xi)/d; | |
| cdivi = (xi - r*xr)/d; | |
| } | |
| else | |
| { | |
| r = yr/yi; | |
| d = yi + r*yr; | |
| cdivr = (r*xr + xi)/d; | |
| cdivi = (r*xi - xr)/d; | |
| } | |
| } | |
| private void hqr2() | |
| { | |
| // Nonsymmetric reduction from Hessenberg to real Schur form. | |
| // This is derived from the Algol procedure hqr2, by Martin and Wilkinson, Handbook for Auto. Comp., | |
| // Vol.ii-Linear Algebra, and the corresponding Fortran subroutine in EISPACK. | |
| int nn = this.n; | |
| int n = nn-1; | |
| int low = 0; | |
| int high = nn-1; | |
| double eps = Math.Pow(2.0,-52.0); | |
| double exshift = 0.0; | |
| double p = 0; | |
| double q = 0; | |
| double r = 0; | |
| double s = 0; | |
| double z = 0; | |
| double t; | |
| double w; | |
| double x; | |
| double y; | |
| // Store roots isolated by balanc and compute matrix norm | |
| double norm = 0.0; | |
| for (int i = 0; i < nn; i++) | |
| { | |
| if (i < low | i > high) | |
| { | |
| d[i] = H[i,i]; | |
| e[i] = 0.0; | |
| } | |
| for (int j = Math.Max(i-1,0); j < nn; j++) | |
| norm = norm + Math.Abs(H[i,j]); | |
| } | |
| // Outer loop over eigenvalue index | |
| int iter = 0; | |
| while (n >= low) | |
| { | |
| // Look for single small sub-diagonal element | |
| int l = n; | |
| while (l > low) | |
| { | |
| s = Math.Abs(H[l-1,l-1]) + Math.Abs(H[l,l]); | |
| if (s == 0.0) s = norm; | |
| if (Math.Abs(H[l,l-1]) < eps * s) | |
| break; | |
| l--; | |
| } | |
| // Check for convergence | |
| if (l == n) | |
| { | |
| // One root found | |
| H[n,n] = H[n,n] + exshift; | |
| d[n] = H[n,n]; | |
| e[n] = 0.0; | |
| n--; | |
| iter = 0; | |
| } | |
| else if (l == n-1) | |
| { | |
| // Two roots found | |
| w = H[n,n-1] * H[n-1,n]; | |
| p = (H[n-1,n-1] - H[n,n]) / 2.0; | |
| q = p * p + w; | |
| z = Math.Sqrt(Math.Abs(q)); | |
| H[n,n] = H[n,n] + exshift; | |
| H[n-1,n-1] = H[n-1,n-1] + exshift; | |
| x = H[n,n]; | |
| if (q >= 0) | |
| { | |
| // Real pair | |
| z = (p >= 0) ? (p + z) : (p - z); | |
| d[n-1] = x + z; | |
| d[n] = d[n-1]; | |
| if (z != 0.0) | |
| d[n] = x - w / z; | |
| e[n-1] = 0.0; | |
| e[n] = 0.0; | |
| x = H[n,n-1]; | |
| s = Math.Abs(x) + Math.Abs(z); | |
| p = x / s; | |
| q = z / s; | |
| r = Math.Sqrt(p * p+q * q); | |
| p = p / r; | |
| q = q / r; | |
| // Row modification | |
| for (int j = n-1; j < nn; j++) | |
| { | |
| z = H[n-1,j]; | |
| H[n-1,j] = q * z + p * H[n,j]; | |
| H[n,j] = q * H[n,j] - p * z; | |
| } | |
| // Column modification | |
| for (int i = 0; i <= n; i++) | |
| { | |
| z = H[i,n-1]; | |
| H[i,n-1] = q * z + p * H[i,n]; | |
| H[i,n] = q * H[i,n] - p * z; | |
| } | |
| // Accumulate transformations | |
| for (int i = low; i <= high; i++) | |
| { | |
| z = V[i,n-1]; | |
| V[i,n-1] = q * z + p * V[i,n]; | |
| V[i,n] = q * V[i,n] - p * z; | |
| } | |
| } | |
| else | |
| { | |
| // Complex pair | |
| d[n-1] = x + p; | |
| d[n] = x + p; | |
| e[n-1] = z; | |
| e[n] = -z; | |
| } | |
| n = n - 2; | |
| iter = 0; | |
| } | |
| else | |
| { | |
| // No convergence yet | |
| // Form shift | |
| x = H[n,n]; | |
| y = 0.0; | |
| w = 0.0; | |
| if (l < n) | |
| { | |
| y = H[n-1,n-1]; | |
| w = H[n,n-1] * H[n-1,n]; | |
| } | |
| // Wilkinson's original ad hoc shift | |
| if (iter == 10) | |
| { | |
| exshift += x; | |
| for (int i = low; i <= n; i++) | |
| H[i,i] -= x; | |
| s = Math.Abs(H[n,n-1]) + Math.Abs(H[n-1,n-2]); | |
| x = y = 0.75 * s; | |
| w = -0.4375 * s * s; | |
| } | |
| // MATLAB's new ad hoc shift | |
| if (iter == 30) | |
| { | |
| s = (y - x) / 2.0; | |
| s = s * s + w; | |
| if (s > 0) | |
| { | |
| s = Math.Sqrt(s); | |
| if (y < x) s = -s; | |
| s = x - w / ((y - x) / 2.0 + s); | |
| for (int i = low; i <= n; i++) | |
| H[i,i] -= s; | |
| exshift += s; | |
| x = y = w = 0.964; | |
| } | |
| } | |
| iter = iter + 1; | |
| // Look for two consecutive small sub-diagonal elements | |
| int m = n-2; | |
| while (m >= l) | |
| { | |
| z = H[m,m]; | |
| r = x - z; | |
| s = y - z; | |
| p = (r * s - w) / H[m+1,m] + H[m,m+1]; | |
| q = H[m+1,m+1] - z - r - s; | |
| r = H[m+2,m+1]; | |
| s = Math.Abs(p) + Math.Abs(q) + Math.Abs(r); | |
| p = p / s; | |
| q = q / s; | |
| r = r / s; | |
| if (m == l) | |
| break; | |
| if (Math.Abs(H[m,m-1]) * (Math.Abs(q) + Math.Abs(r)) < eps * (Math.Abs(p) * (Math.Abs(H[m-1,m-1]) + Math.Abs(z) + Math.Abs(H[m+1,m+1])))) | |
| break; | |
| m--; | |
| } | |
| for (int i = m+2; i <= n; i++) | |
| { | |
| H[i,i-2] = 0.0; | |
| if (i > m+2) | |
| H[i,i-3] = 0.0; | |
| } | |
| // Double QR step involving rows l:n and columns m:n | |
| for (int k = m; k <= n-1; k++) | |
| { | |
| bool notlast = (k != n-1); | |
| if (k != m) | |
| { | |
| p = H[k,k-1]; | |
| q = H[k+1,k-1]; | |
| r = (notlast ? H[k+2,k-1] : 0.0); | |
| x = Math.Abs(p) + Math.Abs(q) + Math.Abs(r); | |
| if (x != 0.0) | |
| { | |
| p = p / x; | |
| q = q / x; | |
| r = r / x; | |
| } | |
| } | |
| if (x == 0.0) break; | |
| s = Math.Sqrt(p * p + q * q + r * r); | |
| if (p < 0) s = -s; | |
| if (s != 0) | |
| { | |
| if (k != m) | |
| H[k,k-1] = -s * x; | |
| else | |
| if (l != m) | |
| H[k,k-1] = -H[k,k-1]; | |
| p = p + s; | |
| x = p / s; | |
| y = q / s; | |
| z = r / s; | |
| q = q / p; | |
| r = r / p; | |
| // Row modification | |
| for (int j = k; j < nn; j++) | |
| { | |
| p = H[k,j] + q * H[k+1,j]; | |
| if (notlast) | |
| { | |
| p = p + r * H[k+2,j]; | |
| H[k+2,j] = H[k+2,j] - p * z; | |
| } | |
| H[k,j] = H[k,j] - p * x; | |
| H[k+1,j] = H[k+1,j] - p * y; | |
| } | |
| // Column modification | |
| for (int i = 0; i <= Math.Min(n,k+3); i++) | |
| { | |
| p = x * H[i,k] + y * H[i,k+1]; | |
| if (notlast) | |
| { | |
| p = p + z * H[i,k+2]; | |
| H[i,k+2] = H[i,k+2] - p * r; | |
| } | |
| H[i,k] = H[i,k] - p; | |
| H[i,k+1] = H[i,k+1] - p * q; | |
| } | |
| // Accumulate transformations | |
| for (int i = low; i <= high; i++) | |
| { | |
| p = x * V[i,k] + y * V[i,k+1]; | |
| if (notlast) | |
| { | |
| p = p + z * V[i,k+2]; | |
| V[i,k+2] = V[i,k+2] - p * r; | |
| } | |
| V[i,k] = V[i,k] - p; | |
| V[i,k+1] = V[i,k+1] - p * q; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Backsubstitute to find vectors of upper triangular form | |
| if (norm == 0.0) | |
| { | |
| return; | |
| } | |
| for (n = nn-1; n >= 0; n--) | |
| { | |
| p = d[n]; | |
| q = e[n]; | |
| // Real vector | |
| if (q == 0) | |
| { | |
| int l = n; | |
| H[n,n] = 1.0; | |
| for (int i = n-1; i >= 0; i--) | |
| { | |
| w = H[i,i] - p; | |
| r = 0.0; | |
| for (int j = l; j <= n; j++) | |
| r = r + H[i,j] * H[j,n]; | |
| if (e[i] < 0.0) | |
| { | |
| z = w; | |
| s = r; | |
| } | |
| else | |
| { | |
| l = i; | |
| if (e[i] == 0.0) | |
| { | |
| H[i,n] = (w != 0.0) ? (-r / w) : (-r / (eps * norm)); | |
| } | |
| else | |
| { | |
| // Solve real equations | |
| x = H[i,i+1]; | |
| y = H[i+1,i]; | |
| q = (d[i] - p) * (d[i] - p) + e[i] * e[i]; | |
| t = (x * s - z * r) / q; | |
| H[i,n] = t; | |
| H[i+1,n] = (Math.Abs(x) > Math.Abs(z)) ? ((-r - w * t) / x) : ((-s - y * t) / z); | |
| } | |
| // Overflow control | |
| t = Math.Abs(H[i,n]); | |
| if ((eps * t) * t > 1) | |
| for (int j = i; j <= n; j++) | |
| H[j,n] = H[j,n] / t; | |
| } | |
| } | |
| } | |
| else if (q < 0) | |
| { | |
| // Complex vector | |
| int l = n-1; | |
| // Last vector component imaginary so matrix is triangular | |
| if (Math.Abs(H[n,n-1]) > Math.Abs(H[n-1,n])) | |
| { | |
| H[n-1,n-1] = q / H[n,n-1]; | |
| H[n-1,n] = -(H[n,n] - p) / H[n,n-1]; | |
| } | |
| else | |
| { | |
| cdiv(0.0,-H[n-1,n],H[n-1,n-1]-p,q); | |
| H[n-1,n-1] = cdivr; | |
| H[n-1,n] = cdivi; | |
| } | |
| H[n,n-1] = 0.0; | |
| H[n,n] = 1.0; | |
| for (int i = n-2; i >= 0; i--) | |
| { | |
| double ra,sa,vr,vi; | |
| ra = 0.0; | |
| sa = 0.0; | |
| for (int j = l; j <= n; j++) | |
| { | |
| ra = ra + H[i,j] * H[j,n-1]; | |
| sa = sa + H[i,j] * H[j,n]; | |
| } | |
| w = H[i,i] - p; | |
| if (e[i] < 0.0) | |
| { | |
| z = w; | |
| r = ra; | |
| s = sa; | |
| } | |
| else | |
| { | |
| l = i; | |
| if (e[i] == 0) | |
| { | |
| cdiv(-ra,-sa,w,q); | |
| H[i,n-1] = cdivr; | |
| H[i,n] = cdivi; | |
| } | |
| else | |
| { | |
| // Solve complex equations | |
| x = H[i,i+1]; | |
| y = H[i+1,i]; | |
| vr = (d[i] - p) * (d[i] - p) + e[i] * e[i] - q * q; | |
| vi = (d[i] - p) * 2.0 * q; | |
| if (vr == 0.0 & vi == 0.0) | |
| vr = eps * norm * (Math.Abs(w) + Math.Abs(q) + Math.Abs(x) + Math.Abs(y) + Math.Abs(z)); | |
| cdiv(x*r-z*ra+q*sa,x*s-z*sa-q*ra,vr,vi); | |
| H[i,n-1] = cdivr; | |
| H[i,n] = cdivi; | |
| if (Math.Abs(x) > (Math.Abs(z) + Math.Abs(q))) | |
| { | |
| H[i+1,n-1] = (-ra - w * H[i,n-1] + q * H[i,n]) / x; | |
| H[i+1,n] = (-sa - w * H[i,n] - q * H[i,n-1]) / x; | |
| } | |
| else | |
| { | |
| cdiv(-r-y*H[i,n-1],-s-y*H[i,n],z,q); | |
| H[i+1,n-1] = cdivr; | |
| H[i+1,n] = cdivi; | |
| } | |
| } | |
| // Overflow control | |
| t = Math.Max(Math.Abs(H[i,n-1]),Math.Abs(H[i,n])); | |
| if ((eps * t) * t > 1) | |
| for (int j = i; j <= n; j++) | |
| { | |
| H[j,n-1] = H[j,n-1] / t; | |
| H[j,n] = H[j,n] / t; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Vectors of isolated roots | |
| for (int i = 0; i < nn; i++) | |
| if (i < low | i > high) | |
| for (int j = i; j < nn; j++) | |
| V[i,j] = H[i,j]; | |
| // Back transformation to get eigenvectors of original matrix | |
| for (int j = nn-1; j >= low; j--) | |
| for (int i = low; i <= high; i++) | |
| { | |
| z = 0.0; | |
| for (int k = low; k <= Math.Min(j,high); k++) | |
| z = z + V[i,k] * H[k,j]; | |
| V[i,j] = z; | |
| } | |
| } | |
| /// <summary>Returns the real parts of the eigenvalues.</summary> | |
| public double[] RealEigenvalues | |
| { | |
| get | |
| { | |
| return this.d; | |
| } | |
| } | |
| /// <summary>Returns the imaginary parts of the eigenvalues.</summary> | |
| public double[] ImaginaryEigenvalues | |
| { | |
| get | |
| { | |
| return this.e; | |
| } | |
| } | |
| /// <summary>Returns the eigenvector matrix.</summary> | |
| public Matrix EigenvectorMatrix | |
| { | |
| get | |
| { | |
| return this.V; | |
| } | |
| } | |
| /// <summary>Returns the block diagonal eigenvalue matrix.</summary> | |
| public Matrix DiagonalMatrix | |
| { | |
| get | |
| { | |
| Matrix X = new Matrix(n, n); | |
| double[][] x = X.Array; | |
| for (int i = 0; i < n; i++) | |
| { | |
| for (int j = 0; j < n; j++) | |
| x[i][j] = 0.0; | |
| x[i][i] = d[i]; | |
| if (e[i] > 0) | |
| { | |
| x[i][i+1] = e[i]; | |
| } | |
| else if (e[i] < 0) | |
| { | |
| x[i][i-1] = e[i]; | |
| } | |
| } | |
| return X; | |
| } | |
| } | |
| private static double Hypotenuse(double a, double b) | |
| { | |
| if (Math.Abs(a) > Math.Abs(b)) | |
| { | |
| double r = b / a; | |
| return Math.Abs(a) * Math.Sqrt(1 + r * r); | |
| } | |
| if (b != 0) | |
| { | |
| double r = a / b; | |
| return Math.Abs(b) * Math.Sqrt(1 + r * r); | |
| } | |
| return 0.0; | |
| } | |
| } | |
| } | |