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| namespace Mapack | |
| { | |
| using System; | |
| /// <summary>QR decomposition for a rectangular matrix.</summary> | |
| /// <remarks> | |
| /// For an m-by-n matrix <c>A</c> with <c>m >= n</c>, the QR decomposition is an m-by-n | |
| /// orthogonal matrix <c>Q</c> and an n-by-n upper triangular | |
| /// matrix <c>R</c> so that <c>A = Q * R</c>. | |
| /// The QR decompostion always exists, even if the matrix does not have | |
| /// full rank, so the constructor will never fail. The primary use of the | |
| /// QR decomposition is in the least squares solution of nonsquare systems | |
| /// of simultaneous linear equations. | |
| /// This will fail if <see cref="FullRank"/> returns <see langword="false"/>. | |
| /// </remarks> | |
| public class QrDecomposition | |
| { | |
| private Matrix QR; | |
| private double[] Rdiag; | |
| /// <summary>Construct a QR decomposition.</summary> | |
| public QrDecomposition(Matrix value) | |
| { | |
| if (value == null) | |
| { | |
| throw new ArgumentNullException("value"); | |
| } | |
| this.QR = (Matrix) value.Clone(); | |
| double[][] qr = this.QR.Array; | |
| int m = value.Rows; | |
| int n = value.Columns; | |
| this.Rdiag = new double[n]; | |
| for (int k = 0; k < n; k++) | |
| { | |
| // Compute 2-norm of k-th column without under/overflow. | |
| double nrm = 0; | |
| for (int i = k; i < m; i++) | |
| { | |
| nrm = Hypotenuse(nrm,qr[i][k]); | |
| } | |
| if (nrm != 0.0) | |
| { | |
| // Form k-th Householder vector. | |
| if (qr[k][k] < 0) | |
| { | |
| nrm = -nrm; | |
| } | |
| for (int i = k; i < m; i++) | |
| { | |
| qr[i][k] /= nrm; | |
| } | |
| qr[k][k] += 1.0; | |
| // Apply transformation to remaining columns. | |
| for (int j = k+1; j < n; j++) | |
| { | |
| double s = 0.0; | |
| for (int i = k; i < m; i++) | |
| { | |
| s += qr[i][k]*qr[i][j]; | |
| } | |
| s = -s/qr[k][k]; | |
| for (int i = k; i < m; i++) | |
| { | |
| qr[i][j] += s*qr[i][k]; | |
| } | |
| } | |
| } | |
| this.Rdiag[k] = -nrm; | |
| } | |
| } | |
| /// <summary>Least squares solution of <c>A * X = B</c></summary> | |
| /// <param name="value">Right-hand-side matrix with as many rows as <c>A</c> and any number of columns.</param> | |
| /// <returns>A matrix that minimized the two norm of <c>Q * R * X - B</c>.</returns> | |
| /// <exception cref="T:System.ArgumentException">Matrix row dimensions must be the same.</exception> | |
| /// <exception cref="T:System.InvalidOperationException">Matrix is rank deficient.</exception> | |
| public Matrix Solve(Matrix value) | |
| { | |
| if (value == null) | |
| { | |
| throw new ArgumentNullException("value"); | |
| } | |
| if (value.Rows != QR.Rows) | |
| { | |
| throw new ArgumentException("Matrix row dimensions must agree."); | |
| } | |
| if (!this.FullRank) | |
| { | |
| throw new InvalidOperationException("Matrix is rank deficient."); | |
| } | |
| // Copy right hand side | |
| int count = value.Columns; | |
| Matrix X = value.Clone(); | |
| int m = QR.Rows; | |
| int n = QR.Columns; | |
| double[][] qr = QR.Array; | |
| // Compute Y = transpose(Q)*B | |
| for (int k = 0; k < n; k++) | |
| { | |
| for (int j = 0; j < count; j++) | |
| { | |
| double s = 0.0; | |
| for (int i = k; i < m; i++) | |
| { | |
| s += qr[i][k] * X[i,j]; | |
| } | |
| s = -s / qr[k][k]; | |
| for (int i = k; i < m; i++) | |
| { | |
| X[i,j] += s * qr[i][k]; | |
| } | |
| } | |
| } | |
| // Solve R*X = Y; | |
| for (int k = n-1; k >= 0; k--) | |
| { | |
| for (int j = 0; j < count; j++) | |
| { | |
| X[k,j] /= Rdiag[k]; | |
| } | |
| for (int i = 0; i < k; i++) | |
| { | |
| for (int j = 0; j < count; j++) | |
| { | |
| X[i,j] -= X[k,j] * qr[i][k]; | |
| } | |
| } | |
| } | |
| return X.Submatrix(0, n-1, 0, count-1); | |
| } | |
| /// <summary>Shows if the matrix <c>A</c> is of full rank.</summary> | |
| /// <value>The value is <see langword="true"/> if <c>R</c>, and hence <c>A</c>, has full rank.</value> | |
| public bool FullRank | |
| { | |
| get | |
| { | |
| int columns = this.QR.Columns; | |
| for (int i = 0; i < columns; i++) | |
| { | |
| if (this.Rdiag[i] == 0) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| } | |
| /// <summary>Returns the upper triangular factor <c>R</c>.</summary> | |
| public Matrix UpperTriangularFactor | |
| { | |
| get | |
| { | |
| int n = this.QR.Columns; | |
| Matrix X = new Matrix(n, n); | |
| double[][] x = X.Array; | |
| double[][] qr = QR.Array; | |
| for (int i = 0; i < n; i++) | |
| { | |
| for (int j = 0; j < n; j++) | |
| { | |
| if (i < j) | |
| { | |
| x[i][j] = qr[i][j]; | |
| } | |
| else if (i == j) | |
| { | |
| x[i][j] = Rdiag[i]; | |
| } | |
| else | |
| { | |
| x[i][j] = 0.0; | |
| } | |
| } | |
| } | |
| return X; | |
| } | |
| } | |
| /// <summary>Returns the orthogonal factor <c>Q</c>.</summary> | |
| public Matrix OrthogonalFactor | |
| { | |
| get | |
| { | |
| Matrix X = new Matrix(QR.Rows, QR.Columns); | |
| double[][] x = X.Array; | |
| double[][] qr = QR.Array; | |
| for (int k = QR.Columns - 1; k >= 0; k--) | |
| { | |
| for (int i = 0; i < QR.Rows; i++) | |
| { | |
| x[i][k] = 0.0; | |
| } | |
| x[k][k] = 1.0; | |
| for (int j = k; j < QR.Columns; j++) | |
| { | |
| if (qr[k][k] != 0) | |
| { | |
| double s = 0.0; | |
| for (int i = k; i < QR.Rows; i++) | |
| { | |
| s += qr[i][k] * x[i][j]; | |
| } | |
| s = -s / qr[k][k]; | |
| for (int i = k; i < QR.Rows; i++) | |
| { | |
| x[i][j] += s * qr[i][k]; | |
| } | |
| } | |
| } | |
| } | |
| return X; | |
| } | |
| } | |
| private static double Hypotenuse(double a, double b) | |
| { | |
| if (Math.Abs(a) > Math.Abs(b)) | |
| { | |
| double r = b / a; | |
| return Math.Abs(a) * Math.Sqrt(1 + r * r); | |
| } | |
| if (b != 0) | |
| { | |
| double r = a / b; | |
| return Math.Abs(b) * Math.Sqrt(1 + r * r); | |
| } | |
| return 0.0; | |
| } | |
| } | |
| } | |