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| Model Editing | |
| ------------- | |
| .. admonition:: New API | |
| :class: note | |
| The API described below is new but feature complete. It is recommended for general use, but latent bugs are still | |
| possible. Please report any issues on GitHub. | |
| As of MuJoCo 3.2.0, it is possible to create and modify models using the :ref:`mjSpec` struct and related API. | |
| This datastructure is in one-to-one correspondence with MJCF and indeed, MuJoCo's own XML parsers (both MJCF and URDF) | |
| use this API when loading a model. | |
| .. _meOverview: | |
| Overview | |
| ~~~~~~~~ | |
| The new API augments the traditional workflow of creating and editing models using XML files, breaking up the *parse* and | |
| *compile* steps. As summarized in the :ref:`Overview chapter<Instance>`, the traditional workflow is: | |
| 1. Create an XML model description file (MJCF or URDF) and associated assets. |br| | |
| 2. Call :ref:`mj_loadXML`, obtain an mjModel instance. | |
| The new workflow using :ref:`mjSpec` is: | |
| 1. :ref:`Create<mj_makeSpec>` an empty mjSpec or :ref:`parse<mj_parseXML>` an existing XML file. | |
| 2. Programmatically edit the mjSpec datastructure by adding, modifying and removing elements. | |
| 3. :ref:`Compile<mj_compile>` the mjSpec to an mjModel instance. | |
| After compilation, the mjSpec remains editable, so steps 2 and 3 are interchangeable. | |
| .. _meUsage: | |
| Usage | |
| ~~~~~ | |
| Here we describe the C API for procedural model editing, but it is also exposed in the :ref:`Python | |
| bindings<PyModelEdit>`. Advanced users can refer to `user_api_test.cc | |
| <https://github.com/google-deepmind/mujoco/blob/main/test/user/user_api_test.cc>`__ and the MJCF parser in | |
| `xml_native_reader.cc <https://github.com/google-deepmind/mujoco/blob/main/src/xml/xml_native_reader.cc>`__ for more | |
| usage examples. After creating a new :ref:`mjSpec` or parsing an existing XML file to an :ref:`mjSpec`, procedural | |
| editing corresponds to setting attributes. For example, in order to change the timestep, one can do: | |
| .. code-block:: C | |
| mjSpec* spec = mj_makeSpec(); | |
| spec->opt.timestep = 0.01; | |
| ... | |
| mjModel* model = mj_compile(spec, NULL); | |
| Attributes which have variable length are C++ vectors and strings, :ref:`exposed to C as opaque types<ArrayHandles>`. | |
| In C one uses the provided :ref:`getters<AttributeGetters>` and :ref:`setters<AttributeSetters>`: | |
| .. code-block:: C | |
| mjs_setString(model->modelname, "my_model"); | |
| In C++, one can use vectors and strings directly: | |
| .. code-block:: C++ | |
| std::string modelname = "my_model"; | |
| *spec->modelname = modelname; | |
| Loading a spec from XML can be done as follows: | |
| .. code-block:: C | |
| std::array<char, 1000> error; | |
| mjSpec* s = mj_parseXML(filename, vfs, error.data(), error.size()); | |
| .. _meMjsElements: | |
| Model elements | |
| ^^^^^^^^^^^^^^ | |
| Model elements corresponding to MJCF are exposed to the user as C structs with the ``mjs`` prefix, the definitions are | |
| listed under the :ref:`Model Editing<tySpecStructure>` section of the struct reference. For example, an MJCF | |
| corresponds to an :ref:`mjsGeom`. | |
| Global defaults for all elements are set by :ref:`initializers<ElementInitialization>` like :ref:`mjs_defaultGeom`. | |
| These functions are defined in `user_init.c | |
| <https://github.com/google-deepmind/mujoco/blob/main/src/user/user_init.c>`__ and are the source of truth for all | |
| default values. | |
| Elements cannot be created directly; they are returned to the user by the corresponding constructor function, e.g. | |
| For example, to add a box geom to the world body, one would do | |
| .. code-block:: C | |
| mjSpec* spec = mj_makeSpec(); // make an empty spec | |
| mjsBody* world = mjs_findBody(spec, "world"); // find the world body | |
| mjsGeom* my_geom = mjs_addGeom(world, NULL); // add a geom to the world | |
| my_geom->type = mjGEOM_BOX; // set geom type | |
| my_geom->size[0] = my_geom->size[1] = my_geom->size[2] = 0.5; // set box size | |
| mjModel* model = mj_compile(spec, NULL); // compile to mjModel | |
| ... | |
| mj_deleteModel(model); // free model | |
| mj_deleteSpec(spec); // free spec | |
| The ``NULL`` second argument to :ref:`mjs_addGeom` is the optional default class pointer. When using defaults | |
| procedurally, default classes are passed in explicitly to element constructors. The global defaults of all elements | |
| (used when no default class is passed in) can be inspected in | |
| `user_init.c <https://github.com/google-deepmind/mujoco/blob/main/src/user/user_init.c>`__. | |
| .. _meMemory: | |
| Memory management | |
| ^^^^^^^^^^^^^^^^^ | |
| As seen in the examples above, model elements are never allocated by the user directly, but rather returned by a | |
| constructor. The library takes ownership of all elements and frees them when the parent :ref:`mjSpec` is deleted using | |
| The user is only responsible for freeing :ref:`mjSpec` structs. | |
| .. _meAttachment: | |
| Attachment | |
| ^^^^^^^^^^ | |
| This framework introduces a powerful new feature: attaching and deleting model subtrees. This feature is already used to | |
| power the :ref:`attach<body-attach>` an :ref:`replicate<replicate>` meta-elements in MJCF. Attachment allows the user to | |
| move or copy a subtree from one model into another, while also copying or moving related referenced assets and | |
| referencing elements from outside the kinematic tree (e.g., actuators and sensors). Similarly, deleting a subtree will | |
| remove all associated elements from the model. The default behavior ("shallow copy") is to move the child into the | |
| parent while attaching, so subsequent changes to the child will also change the parent. Alternatively, the user can | |
| choose to make an entirely new copy during attach using :ref:`mjs_setDeepCopy`. This flag is temporarily set to true | |
| while parsing XMLs. It is possible to :ref:`attach a body to a frame<mjs_attach>`: | |
| .. code-block:: C | |
| mjSpec* parent = mj_makeSpec(); | |
| mjSpec* child = mj_makeSpec(); | |
| parent->compiler.degree = 0; | |
| child->compiler.degree = 1; | |
| mjsElement* frame = mjs_addFrame(mjs_findBody(parent, "world"), NULL)->element; | |
| mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element; | |
| mjsBody* attached_body_1 = mjs_asBody(mjs_attach(frame, body, "attached-", "-1")); | |
| or :ref:`attach a body to a site<mjs_attach>`: | |
| .. code-block:: C | |
| mjSpec* parent = mj_makeSpec(); | |
| mjSpec* child = mj_makeSpec(); | |
| mjsElement* site = mjs_addSite(mjs_findBody(parent, "world"), NULL)->element; | |
| mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element; | |
| mjsBody* attached_body_2 = mjs_asBody(mjs_attach(site, body, "attached-", "-2")); | |
| or :ref:`attach a frame to a body<mjs_attach>`: | |
| .. code-block:: C | |
| mjSpec* parent = mj_makeSpec(); | |
| mjSpec* child = mj_makeSpec(); | |
| mjsElement* body = mjs_addBody(mjs_findBody(parent, "world"), NULL)->element; | |
| mjsElement* frame = mjs_addFrame(mjs_findBody(child, "world"), NULL)->element; | |
| mjsFrame* attached_frame = mjs_asFrame(mjs_attach(body, frame, "attached-", "-1")); | |
| Note that in the above examples, the parent and child models have different values for ``compiler.degree``, | |
| corresponding to the :ref:`compiler/angle<compiler-angle>` attribute, specifying the units in which angles are | |
| interperted. Compiler flags are carried over during attachment, so the child model will be compiled using the child | |
| flags, while the parent will be compiled using the parent flags. | |
| Note also that once a child is attached by reference to a parent, the child cannot be compiled on its own. | |
| .. _meDefault: | |
| Default classes | |
| ^^^^^^^^^^^^^^^ | |
| Default classes are fully supported in the new API, however using them requires an understanding of how defaults | |
| are implemented. As explained in the :ref:`Default settings <CDefault>` section, default classes are first loaded as a | |
| tree of dummy elements, which are then used to initialize elements which reference them. When editing models with | |
| defaults, this initialization is explicit: | |
| .. code-block:: C | |
| mjSpec* spec = mj_makeSpec(); | |
| mjsDefault* main = mjs_getSpecDefault(spec); | |
| main->geom.type = mjGEOM_BOX; | |
| mjsGeom* geom = mjs_addGeom(mjs_findBody(spec, "world"), main); | |
| Importantly, changing a default class after it has been used to initialize elements will not change the properties of | |
| already initialized elements. | |
| .. admonition:: Possible future change | |
| :class: note | |
| The behaviour described above, where defaults are only applied at initialization, is a remnant of the old, XML-only | |
| loading pipeline. A future API change could allow defaults to be changed and applied after initialization. If you | |
| think this feature is important to you, please let us know on GitHub. | |
| .. _meSaving: | |
| XML saving | |
| ^^^^^^^^^^ | |
| Specs can be saved to an XML file or string using :ref:`mj_saveXML` or :ref:`mj_saveXMLString`, respectively. | |
| Saving requires that the spec first be compiled. | |
| Importantly, the saved XML will take into account any defined defaults. This is useful when a model has many repeated | |
| values, for example if loaded from URDF, which does not support defaults. In such a case one can add default classes, | |
| set the class of the relevant elements, and save; the resulting XML will use the defaults and be more human-readable. | |
| .. _meRecompilation: | |
| In-place recompilation | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| Compilation with :ref:`mj_compile` can be called at any point to obtain a new mjModel instance. In contrast, | |
| :ref:`mj_recompile` updates an existing mjModel and mjData pair in-place, while preserving the simulation state. This | |
| allows model editing to occur **during simulation**, for example adding or removing bodies. | |