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| .. _Sample: | |
| Code samples | |
| ------------ | |
| MuJoCo comes with several code samples providing useful functionality. Some of them are quite elaborate | |
| (:ref:`simulate.cc <saSimulate>` in particular) but nevertheless we hope that they will help users learn how to program | |
| with the library. | |
| .. _saTestspeed: | |
| `testspeed <https://github.com/google-deepmind/mujoco/blob/main/sample/testspeed.cc>`_ | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This code sample times the simulation of a given model. The timing is straightforward: the simulation of the passive | |
| dynamics (with optional control noise) is rolled-out for the specified number of steps, while collecting statistics | |
| about the number of contacts, scalar constraints, and CPU times from internal profiling. The results are then printed to | |
| the console. To simulate controlled dynamics instead of passive dynamics one can either install a control callback | |
| or modify the code to set control signals explicitly, as explained in the :ref:`simulation loop | |
| <siSimulation>` section below. This command-line utility is run with | |
| .. code-block:: Shell | |
| testspeed modelfile [nstep nthread ctrlnoise npoolthread] | |
| Where the command line arguments are | |
| .. list-table:: | |
| :width: 95% | |
| :align: left | |
| :widths: 1 1 5 | |
| :header-rows: 1 | |
| * - Argument | |
| - Default | |
| - Meaning | |
| * - ``modelfile`` | |
| - (required) | |
| - path to model | |
| * - ``nstep`` | |
| - 10000 | |
| - number of steps per rollout | |
| * - ``nthread`` | |
| - 1 | |
| - number of threads running parallel rollouts | |
| * - ``ctrlnoise`` | |
| - 0.01 | |
| - scale of pseudo-random noise injected into actuators | |
| * - ``npoolthread`` | |
| - 1 | |
| - number of threads in engine-internal threadpool | |
| **Notes:** | |
| - When ``nthread > 1`` is specified, the code allocates a single mjModel and per-thread mjData, and runs ``nthread`` | |
| identical simulations in parallel. This tests performance with all cores active, as in Reinforcement | |
| Learning scenarios where samples are collected in parallel. The optimal ``nthread`` usually equals the number of | |
| logical cores. | |
| - By default, the simulation starts from the model reference configuration with zero velocities. However, if a | |
| keyframe named "test" is present in the model, it is used as the initial state. | |
| - The ``ctrlnoise`` argument prevents models from settling into a static state where, due to warmstarts, one can | |
| measure artificially faster simulation. | |
| - When ``npoolthread > 1`` is specified, an engine-internal :ref:`mjThreadPool` is created with the specified number of | |
| threads, to speed up simulation of large scenes. Note that while it is possible to use both ``nthread`` and | |
| ``npoolthread``, the scenarios for which one would want these different types of multithreading are usually mutually | |
| exclusive. | |
| - For more repeatable performance statistics, run the tool with the ``performance`` | |
| `governor <https://www.kernel.org/doc/Documentation/cpu-freq/governors.txt>`__ on Linux, or the | |
| ``High Performance`` power plan on Windows, to reduce noise from CPU scaling. | |
| - Many modern CPUs contain a mixture of "performance" and "efficiency" cores. Users should consider restricting the | |
| process to only run on the same type of cores for more interpretable performance statistics. This can be done via the | |
| `taskset <https://man7.org/linux/man-pages/man1/taskset.1.html>`__ command on Linux, or the | |
| `start /affinity <https://learn.microsoft.com/en-us/windows-server/administration/windows-commands/start>`__ | |
| command on Windows (processor affinity cannot be specified through documented API means on macOS). | |
| .. _saSimulate: | |
| `simulate <https://github.com/google-deepmind/mujoco/blob/main/simulate>`_ | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This code sample is a fully-featured interactive simulator. It opens an OpenGL window using the platform-independent | |
| GLFW library, and renders the simulation state in it. There is built-in help, simulation statistics, profiler, sensor | |
| data plots. The model file can be specified as a command-line argument, or loaded at runtime using drag-and-drop | |
| functionality. This code sample uses the native UI to render various controls, and provides an | |
| illustration of how the new UI framework is intended to be used. Below is a screen-capture of ``simulate`` in action: | |
| .. youtube:: P83tKA1iz2Y | |
| :aspect: 16:9 | |
| :width: 95% | |
| :align: center | |
| Interaction is done with the mouse; built-in help with a summary of available commands is available by pressing the | |
| ``F1`` key. Briefly, an object is selected by left-double-click. The user can then apply forces and torques on the | |
| selected object by holding Ctrl and dragging the mouse. Dragging the mouse alone (without Ctrl) moves the camera. There | |
| are keyboard shortcuts for pausing the simulation, resetting, and re-loading the model file. The latter functionality is | |
| very useful while editing the model in an XML editor. | |
| The code is long yet reasonably commented, so it is best to just read it. Here we provide a high-level overview. | |
| The ``main()`` function initializes both MuJoCo and GLFW, opens a window, and install GLFW callbacks for mouse and | |
| keyboard handling. Note that there is no render callback; GLFW puts the user in charge, instead of running a rendering | |
| loop behind the scenes. The main loop handles UI events and rendering. The simulation is handled in a background | |
| thread, which is synchronized with the main thread. | |
| The mouse and keyboard callbacks perform whatever action is necessary. Many of these actions invoke functionality | |
| provided by MuJoCo's :ref:`abstract visualization <Abstract>` mechanism. Indeed this mechanism is designed to be | |
| hooked to mouse and keyboard events more or less directly, and provides camera as well as perturbation control. | |
| The profiler and sensor data plots illustrate the use of the :ref:`mjr_figure` function | |
| that can plot elaborate 2D figures with grids, annotation, axis scaling etc. The information presented in the profiler | |
| is extracted from the diagnostic fields of mjData. It is a very useful tool for tuning the parameters of the | |
| constraint solver algorithms. The outputs of the sensors defined in the model are visualized as a bar graph. | |
| Note that the profiler shows timing information collected with high-resolution timers. On Windows, depending on the | |
| power settings, the OS may reduce the CPU frequency; this is because :ref:`simulate.cc <saSimulate>` sleeps most of | |
| the time in order to slow down to realtime. This results in inaccurate timings. To avoid this problem, change the | |
| Windows power plan so that the minimum processor state is 100%. | |
| .. _saCompile: | |
| `compile <https://github.com/google-deepmind/mujoco/blob/main/sample/compile.cc>`_ | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This code sample evokes the built-in parser and compiler. It implements all possible model conversions from (MJCF, URDF, | |
| MJB) format to (MJCF, MJB, TXT) format. Models saved as MJCF use a canonical subset of our format as described in the | |
| chapter, and therefore MJCF-to-MJCF conversion will generally result in a different file. | |
| The TXT format is a human-readable road-map to the model. It cannot be loaded by MuJoCo, but can be a very useful aid | |
| during model development. It is in one-to-one correspondence with the compiled mjModel. Note also that one can use the | |
| function :ref:`mj_printData` to create a text file which is in one-to-one correspondence | |
| with mjData, although this is not done by the code sample. | |
| .. _saBasic: | |
| `basic <https://github.com/google-deepmind/mujoco/blob/main/sample/basic.cc>`_ | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This code sample is a minimal interactive simulator. The model file must be provided as command-line argument. It | |
| opens an OpenGL window using the platform-independent GLFW library, and renders the simulation state at 60 fps while | |
| advancing the simulation in real-time. Press Backspace to reset the simulation. The mouse can be used to control the | |
| camera: left drag to rotate, right drag to translate in the vertical plane, shift right drag to translate in the | |
| horizontal plane, scroll or middle drag to zoom. | |
| The :ref:`Visualization` programming guide below explains how visualization works. This code sample is a minimal | |
| illustration of the concepts in that guide. | |
| .. _saRecord: | |
| `record <https://github.com/google-deepmind/mujoco/blob/main/sample/record.cc>`_ | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This code sample simulates the passive dynamics of a given model, renders it offscreen, reads the color and depth pixel | |
| values, and saves them into a raw data file that can then be converted into a movie file with tools such as ffmpeg. The | |
| rendering is simplified compared to :ref:`simulate.cc <saSimulate>` because there is no user interaction, visualization | |
| options or timing; instead we simply render with the default settings as fast as possible. The dimensions and number of | |
| multi-samples for the offscreen buffer are specified in the MuJoCo model with the visual/global/{`offwidth | |
| <https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-global-offwidth>`__, `offheight | |
| <https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-global-offheight>`__} and visual/quality/`offsamples | |
| <https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-quality-offsamples>`_ attributes, while the simulation | |
| duration, frames-per-second to be rendered (usually much less than the physics simulation rate), and output file name | |
| are specified as command-line arguments. | |
| .. code-block:: Shell | |
| record modelfile duration fps rgbfile [adddepth] | |
| Where the command line arguments are | |
| .. list-table:: | |
| :width: 95% | |
| :align: left | |
| :widths: 1 1 5 | |
| :header-rows: 1 | |
| * - Argument | |
| - Default | |
| - Meaning | |
| * - ``modelfile`` | |
| - (required) | |
| - path to model | |
| * - ``duration`` | |
| - (required) | |
| - duration of the recording in seconds | |
| * - ``fps`` | |
| - (required) | |
| - number of frames per second | |
| * - ``rgbfile`` | |
| - (required) | |
| - path to raw recording file | |
| * - ``adddepth`` | |
| - 1 | |
| - overlay depth image in the lower left corner (0: none) | |
| For example, a 5 second animation at 60 frames per second is created with: | |
| .. code-block:: Shell | |
| record humanoid.xml 5 60 rgb.out | |
| The default `humanoid.xml <https://github.com/google-deepmind/mujoco/blob/main/model/humanoid/humanoid.xml>`__ model | |
| specifies offscreen rendering with 2560x1440 resolution. With this information in hand, we can compress the (large) raw | |
| data file into a playable movie file: | |
| .. code-block:: Shell | |
| ffmpeg -f rawvideo -pixel_format rgb24 -video_size 2560x1440 | |
| -framerate 60 -i rgb.out -vf "vflip,format=yuv420p" video.mp4 | |
| Note that the offscreen rendering resolution of the model and ffmpeg's video_size must be identical. | |
| This sample can be compiled in three ways which differ in how the OpenGL context is created: using GLFW with an | |
| invisible window, using OSMesa, or using EGL. The latter two options are only available on Linux and are envoked by | |
| defining the symbols MJ_OSMESA or MJ_EGL when compiling record.cc. The functions ``initOpenGL`` and ``closeOpenGL`` | |
| create and close the OpenGL context in three different ways depending on which of the above symbols is defined. | |
| Note that the MuJoCo rendering code does not depend on how the OpenGL context was created. This is the beauty of | |
| OpenGL: it leaves context creation to the platform, and the actual rendering is then standard and works in the same | |
| way on all platforms. In retrospect, the decision to leave context creation out of the standard has led to unnecessary | |
| proliferation of overlapping technologies, which differ not only between platforms but also within a platform in the | |
| case of Linux. The addition of a couple of extra functions (such as those provided by OSMesa for example) could have | |
| avoided a lot of confusion. EGL is a newer standard from Khronos which aims to do this, and it is gaining popularity. | |
| But we cannot yet assume that all users have it installed. | |