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| .. _Simulation: | |
| Simulation | |
| ---------- | |
| .. _siInitialization: | |
| Initialization | |
| ~~~~~~~~~~~~~~ | |
| After the :ref:`version <inVersion>` check, the next step is to allocate and initialize the main data structures needed | |
| for simulation, namely mjModel and mjData. Additional initialization steps related to visualization and callbacks will | |
| be discussed later. | |
| mjModel and mjData should never be allocated directly by the user. Instead they are allocated and initialized by the | |
| corresponding API functions. These are very elaborate data structures, containing (arrays of) other structures, | |
| preallocated data arrays for all intermediate results, as well as an :ref:`internal stack <siStack>`. Our strategy is | |
| to allocate all necessary heap memory at the beginning of the simulation, and free it after the simulation is done, so | |
| that we never have to call the C memory allocation and deallocation functions during the simulation. This is done for | |
| speed, avoidance of memory fragmentation, future GPU portability, and ease of managing the state of the entire | |
| simulator during a reset. It also means however that the maximal variable-memory allocation given by the | |
| attribute in the :ref:`size <size>` MJCF element, which affects the allocation of ``mjData``, must be | |
| set to a sufficiently large value. If this maximal size is exceeded during simulation, it is not increased | |
| dynamically, but instead an error is generated. See also :ref:`diagnostics <siDiagnostics>` below. | |
| First we must call one of the functions that allocates and initializes mjModel and returns a pointer to it. The | |
| available options are | |
| .. code-block:: C | |
| // option 1: parse and compile XML from file | |
| mjModel* m = mj_loadXML("mymodel.xml", NULL, errstr, errstr_sz); | |
| // option 2: parse and compile XML from virtual file system | |
| mjModel* m = mj_loadXML("mymodel.xml", vfs, errstr, errstr_sz); | |
| // option 3: load precompiled model from MJB file | |
| mjModel* m = mj_loadModel("mymodel.mjb", NULL); | |
| // option 4: load precompiled model from virtual file system | |
| mjModel* m = mj_loadModel("mymodel.mjb", vfs); | |
| // option 5: deep copy from existing mjModel | |
| mjModel* m = mj_copyModel(NULL, mexisting); | |
| All these functions return a NULL pointer if there is an error or warning. In the case of XML parsing and model | |
| compilation, a description of the error is returned in the string provided as argument. For the remaining functions, the | |
| low-level :ref:`mju_error` or :ref:`mju_warning` is called with the error/warning message; see :ref:`error handling | |
| <siError>`. Once we have a pointer to the mjModel that was allocated by one of the above functions, we pass it as | |
| argument to all API functions that need model access. Note that most functions treat this pointer as ``const``; more on | |
| this in :ref:`model changes <siChange>` below. | |
| The virtual file system (VFS) allows disk resources to be loaded in memory or created programmatically by the user, and | |
| then MuJoCo's load functions search for files in the VFS before accessing the disk. See :ref:`Virtualfilesystem` in the | |
| API Reference chapter. | |
| In addition to mjModel which holds the model description, we also need mjData which is the workspace where all | |
| computations are performed. Note that mjData is specific to a given mjModel. The API functions generally assume that | |
| users know what they are doing, and perform minimal argument checking. If the mjModel and mjData passed to any API | |
| function are incompatible (or NULL) the resulting behavior is unpredictable. mjData is created with | |
| .. code-block:: C | |
| // option 1: create mjData corresponding to given mjModel | |
| mjData* d = mj_makeData(m); | |
| // option 2: deep copy from existing mjData | |
| mjData* d = mj_copyData(NULL, m, dexisting); | |
| Once both mjModel and mjData are allocated and initialized, we can call the various simulation functions. When we are | |
| done, we can delete them with | |
| .. code-block:: C | |
| // deallocate existing mjModel | |
| mj_deleteModel(m); | |
| // deallocate existing mjData | |
| mj_deleteData(d); | |
| The code samples illustrate the complete initialization and termination sequence. | |
| MuJoCo simulations are deterministic with one exception: sensor noise can be generated when this feature is enabled. | |
| This is done by calling the C function rand() internally. To generate the same random number sequence, call srand() | |
| with a desired seed after the model is loaded and before the simulation starts. The model compiler calls srand(123) | |
| internally, so as to generate random dots for procedural textures. Therefore the noise sequence in the sensor data | |
| will change if the specification of procedural textures changes, and the user does not call srand() after model | |
| compilation. | |
| .. _siSimulation: | |
| Simulation loop | |
| ~~~~~~~~~~~~~~~ | |
| There are multiple ways to run a simulation loop in MuJoCo. The simplest way is to call the top-level simulation | |
| function :ref:`mj_step` in a loop such as | |
| .. code-block:: C | |
| // simulate until t = 10 seconds | |
| while (d->time < 10) | |
| mj_step(m, d); | |
| This by itself will simulate the passive dynamics, because we have not provided any control signals or applied forces. | |
| The default (and recommended) way to control the system is to implement a control callback, for example | |
| .. code-block:: C | |
| // simple controller applying damping to each dof | |
| void mycontroller(const mjModel* m, mjData* d) { | |
| if (m->nu == m->nv) | |
| mju_scl(d->ctrl, d->qvel, -0.1, m->nv); | |
| } | |
| This illustrates two concepts. First, we are checking if the number of controls ``mjModel.nu`` equals the number of | |
| DoFs ``mjModel.nv``. In general, the same callback may be used with multiple models depending on how the user code is | |
| structured, and so it is a good idea to check the model dimensions in the callback. Second, MuJoCo has a library of | |
| BLAS-like functions that are very useful; indeed a large part of the code base consists of calling such functions | |
| internally. The :ref:`mju_scl` function above scales the velocity vector ``mjData.qvel`` by a constant feedback | |
| gain and copies the result into the control vector ``mjData.ctrl``. To install this callback, we simply assign it to the | |
| global control callback pointer :ref:`mjcb_control`: | |
| .. code-block:: C | |
| // install control callback | |
| mjcb_control = mycontroller; | |
| Now if we call :ref:`mj_step`, our control callback will be executed whenever the control | |
| signal is needed by the simulation pipeline, and as a result we will end up simulating the controlled dynamics (except | |
| damping does not really do justice to the notion of control, and is better implemented as a passive joint property, | |
| but these are finer points). | |
| Instead of relying on a control callback, we could set the control vector ``mjData.ctrl`` directly. Alternatively we | |
| could set applied forces as explained in :ref:`state and control <siStateControl>`. If we could compute these control- | |
| related quantities before ``mj_step`` is called, then the simulation loop for the controlled dynamics (without using a | |
| control callback) would become | |
| .. code-block:: C | |
| while (d->time < 10) { | |
| // set d->ctrl or d->qfrc_applied or d->xfrc_applied | |
| mj_step(m, d); | |
| } | |
| Why would we not be able to compute the controls before ``mj_step`` is called? After all, isn't this what causality | |
| means? The answer is subtle but important, and has to do with the fact that we are simulating in discrete time. The top- | |
| level simulation function ``mj_step`` basically does two things: compute the :ref:`forward dynamics <siForward>` in | |
| continuous time, and then integrate over a time period specified by ``mjModel.opt.timestep``. Forward dynamics computes | |
| the acceleration ``mjData.qacc`` at time ``mjData.time``, given the :ref:`state and control <siStateControl>` at time | |
| ``mjData.time``. The numerical integrator then advances the state and time to ``mjData.time + mjModel.opt.timestep``. | |
| Now, the control is required to be a function of the state at time ``mjData.time``. However a general feedback | |
| controller can be a very complex function, depending on various features of the state -- in particular all the features | |
| computed by MuJoCo as intermediate results of the simulation. These may include contacts, Jacobians, passive forces. | |
| None of these quantities are available before ``mj_step`` is called (or rather, they are available but *outdated by one | |
| time step*). In contrast, when ``mj_step`` calls our control callback, it does so as late in the computation as possible | |
| - namely after all the intermediate results dependent on the state but not on the control have been computed. | |
| The same effect can be achieved without using a control callback. This is done by breaking ``mj_step`` in two parts: | |
| before the control is needed, and after the control is needed. The simulation loop now becomes | |
| .. code-block:: C | |
| while (d->time < 10) { | |
| mj_step1(m, d); | |
| // set d->ctrl or d->qfrc_applied or d->xfrc_applied | |
| mj_step2(m, d); | |
| } | |
| There is one complication however: this only works with Euler integration. The Runge-Kutta integrator (as well as other | |
| advanced integrators we plan to implement) need to evaluate the entire dynamics including the feedback control law | |
| multiple times per step, which can only be done using a control callback. But with Euler integration, the above | |
| separation of ``mj_step`` into :ref:`mj_step1` and :ref:`mj_step2` is sufficient to provide the control law with the | |
| intermediate results of the computation. | |
| To make the above discussion more clear, we provide the internal implementation of mj_step, mj_step1 and mj_step2, | |
| omitting some code that computes timing diagnostics. The main simulation function is | |
| .. code-block:: C | |
| void mj_step(const mjModel* m, mjData* d) { | |
| // common to all integrators | |
| mj_checkPos(m, d); | |
| mj_checkVel(m, d); | |
| mj_forward(m, d); | |
| mj_checkAcc(m, d); | |
| // compare forward and inverse solutions if enabled | |
| if (mjENABLED(mjENBL_FWDINV)) | |
| mj_compareFwdInv(m, d); | |
| // use selected integrator | |
| if (m->opt.integrator == mjINT_RK4) | |
| mj_RungeKutta(m, d, 4); | |
| else | |
| mj_Euler(m, d); | |
| } | |
| The checking functions reset the simulation automatically if any numerical values have become invalid or too large. | |
| The control callback (if any) is called from within the forward dynamics function. | |
| Next we show the implementation of the two-part stepping approach, although the specifics will make sense only after | |
| we explain the :ref:`forward dynamics <siForward>` later. Note that the control callback is now called directly, since | |
| we have essentially unpacked the forward dynamics function. Note also that we always call the Euler integrator in | |
| mj_step2 regardless of the setting of ``mjModel.opt.integrator``. | |
| .. code-block:: C | |
| void mj_step1(const mjModel* m, mjData* d) { | |
| mj_checkPos(m, d); | |
| mj_checkVel(m, d); | |
| mj_fwdPosition(m, d); | |
| mj_sensorPos(m, d); | |
| mj_energyPos(m, d); | |
| mj_fwdVelocity(m, d); | |
| mj_sensorVel(m, d); | |
| mj_energyVel(m, d); | |
| // if we had a callback we would be using mj_step, but call it anyway | |
| if (mjcb_control) | |
| mjcb_control(m, d); | |
| } | |
| void mj_step2(const mjModel* m, mjData* d) { | |
| mj_fwdActuation(m, d); | |
| mj_fwdAcceleration(m, d); | |
| mj_fwdConstraint(m, d); | |
| mj_sensorAcc(m, d); | |
| mj_checkAcc(m, d); | |
| // compare forward and inverse solutions if enabled | |
| if (mjENABLED(mjENBL_FWDINV)) | |
| mj_compareFwdInv(m, d); | |
| // integrate with Euler; ignore integrator option | |
| mj_Euler(m, d); | |
| } | |
| .. _siStateControl: | |
| State and control | |
| ~~~~~~~~~~~~~~~~~ | |
| MuJoCo has a well-defined state that is easy to set, reset and advance through time. This is closely related to the | |
| notion of state of a dynamical system. Dynamical systems are usually described in the general form | |
| .. code-block:: Text | |
| dx/dt = f(t, x, u) | |
| where ``t`` is the time, ``x`` is the state vector, ``u`` is the control vector, and ``f`` is the function that | |
| computes the time-derivative of the state. This is a continuous-time formulation, and indeed the physics model | |
| simulated by MuJoCo is defined in continuous time. Even though the numerical integrator operates in discrete time, the | |
| main part of the computation---namely the function :ref:`mj_forward`---corresponds to the | |
| continuous-time dynamics function ``f(t,x,u)`` above. Here we explain this correspondence. | |
| The state vector in MuJoCo is: | |
| .. code-block:: Text | |
| x = (mjData.time, mjData.qpos, mjData.qvel, mjData.act) | |
| For a second-order dynamical system the state contains only position and velocity, however MuJoCo can also model | |
| actuators (such as cylinders and biological muscles) that have their own activation states assembled in the vector | |
| ``mjData.act``. While the physics model is time-invariant, user-defined control laws may be time-varying; in particular | |
| control laws obtained from trajectory optimizers would normally be indexed by ``mjData.time``. | |
| The reason for the "official" caveat above is because user callbacks may store additional state variables that change | |
| over time and affect the callback outputs; indeed the field ``mjData.userdata`` exists mostly for that purpose. Other | |
| state-like quantities that are part of mjData and are treated as inputs by forward dynamics are ``mjData.mocap_pos`` and | |
| ``mjData.mocap_quat``. These quantities are unusual in that they are meant to change at each time step (normally driven by a | |
| motion capture device), however this change is implemented by the user, while the simulator treats them as constants. In | |
| that sense they are no different from all the constants in mjModel, or the function callback pointers set by the user: | |
| such constants affect the computation, but are not part of the state vector of a dynamical system. | |
| The warm-start mechanism in the constraint solver effectively introduces another state variable. This mechanism uses | |
| the output of forward dynamics from the previous time step, namely the acceleration vector ``mjData.qacc``, to estimate | |
| the current constraint forces via inverse dynamics. This estimate then initializes the optimization algorithm in the | |
| solver. If this algorithm runs until convergence the warm-start will affect the speed of convergence but not the final | |
| solution (since the underlying optimization problem is convex and does not have local minima), but in practice the | |
| algorithm is often terminated early, and so the warm-start has some (usually very small) effect on the solution. | |
| Next we turn to the controls and applied forces. The control vector in MuJoCo is | |
| .. code-block:: Text | |
| u = (mjData.ctrl, mjData.qfrc_applied, mjData.xfrc_applied) | |
| These quantities specify control signals (``mjData.ctrl``) for the actuators defined in the model, or directly apply | |
| forces and torques specified in joint space (``mjData.qfrc_applied``) or in Cartesian space (``mjData.xfrc_applied``). | |
| Finally, calling mj_forward which corresponds to the abstract dynamics function ``f(t,x,u)`` computes the | |
| time-derivative of the state vector. The corresponding fields of mjData are | |
| :: | |
| dx/dt = f(t,x,u) = (1, mjData.qvel, mjData.qacc, mjData.act_dot) | |
| In the presence of quaternions (i.e., when free or ball joints are used), the position vector ``mjData.qpos`` has higher | |
| dimensionality than the velocity vector ``mjData.qvel`` and so this is not a simple time-derivative in the sense of | |
| scalars, but instead takes quaternion algebra into account. | |
| To illustrate how the simulation state can be manipulated, suppose we have two mjData pointers src and dst | |
| corresponding to the same mjModel, and we want to copy the entire simulation state from one to the other (leaving out | |
| internal diagnostics which do not affect the simulation). This can be done as | |
| .. code-block:: C | |
| // copy simulation state | |
| dst->time = src->time; | |
| mju_copy(dst->qpos, src->qpos, m->nq); | |
| mju_copy(dst->qvel, src->qvel, m->nv); | |
| mju_copy(dst->act, src->act, m->na); | |
| // copy mocap body pose and userdata | |
| mju_copy(dst->mocap_pos, src->mocap_pos, 3*m->nmocap); | |
| mju_copy(dst->mocap_quat, src->mocap_quat, 4*m->nmocap); | |
| mju_copy(dst->userdata, src->userdata, m->nuserdata); | |
| // copy warm-start acceleration | |
| mju_copy(dst->qacc_warmstart, src->qacc_warmstart, m->nv); | |
| Now, assuming the controls are also the same (see below) and that any installed callbacks are not relying on | |
| user-defined state variables that are different between src and dst, calling mj_forward(m, src) or mj_step(m, src) | |
| yields the same result as calling mj_forward(m, dst) or mj_step(m, dst) respectively. Similarly, calling mj_inverse(m, | |
| src) yields the same result as calling mj_inverse(m, dst). More on :ref:`inverse dynamics <siInverse>` later. | |
| The entire mjData can also be copied with the function :ref:`mj_copyData`. This involves | |
| less code but is much slower. Indeed using the above code to copy the state and then calling mj_forward to recompute | |
| everything can sometimes be faster than copying mjData. This is because the preallocated buffers in mjData are large | |
| enough to hold the intermediate results in the worst case where all possible constraints are active, but in practice | |
| only a small fraction of constraints tend to be active simultaneously. | |
| To illustrate how the control vector can be manipulated, suppose we want to clear all controls and applied forces | |
| before calling mj_step, so as to make sure we are simulating the passive dynamics (assuming no control callback of | |
| course). This can be done as | |
| .. code-block:: C | |
| // clear controls and applied forces | |
| mju_zero(dst->ctrl, m->nu); | |
| mju_zero(dst->qfrc_applied, m->nv); | |
| mju_zero(dst->xfrc_applied, 6*m->nbody); | |
| If the user has installed a control callback :ref:`mjcb_control` different from the default callback (which is a NULL | |
| pointer), the user callback would be expected to set some of the above fields to non-zero. Note that MuJoCo will not | |
| clear these controls/forces at the end of the time step. This is the responsibility of the user. | |
| Also relevant in this context is the function :ref:`mj_resetData`. It sets ``mjData.qpos`` equal to the model reference | |
| configuration ``mjModel.qpos0``, ``mjData.mocap_pos`` and ``mjData.mocap_quat`` equal to the corresponding fixed body | |
| poses from mjModel; and all other state and control variables to 0. | |
| .. _siForward: | |
| Forward dynamics | |
| ~~~~~~~~~~~~~~~~ | |
| The goal of forward dynamics is to compute the time-derivative of the state, namely the acceleration vector | |
| mjData.qacc and the activation time-derivative ``mjData.act_dot``. Along the way it computes everything else needed to | |
| simulate the dynamics, including active contacts and other constraints, joint-space inertia and its LTDL | |
| decomposition, constraint forces, sensor data and so on. All these intermediate results are available in mjData and | |
| can be used in custom computations. As illustrated in the :ref:`simulation loop <siSimulation>` section above, the | |
| main stepper function mj_step calls mj_forward to do most of the work, and then calls the numerical integrator to | |
| advance the simulation state to the next discrete point in time. | |
| The forward dynamics function mj_forward internally calls :ref:`mj_forwardSkip` with | |
| skip arguments (mjSTAGE_NONE, 0), where the latter function is implemented as | |
| .. code-block:: C | |
| void mj_forwardSkip(const mjModel* m, mjData* d, int skipstage, int skipsensor) { | |
| // position-dependent | |
| if (skipstage < mjSTAGE_POS) { | |
| mj_fwdPosition(m, d); | |
| if (!skipsensor) | |
| mj_sensorPos(m, d); | |
| if (mjENABLED(mjENBL_ENERGY)) | |
| mj_energyPos(m, d); | |
| } | |
| // velocity-dependent | |
| if (skipstage < mjSTAGE_VEL) { | |
| mj_fwdVelocity(m, d); | |
| if (!skipsensor) | |
| mj_sensorVel(m, d); | |
| if (mjENABLED(mjENBL_ENERGY)) | |
| mj_energyVel(m, d); | |
| } | |
| // acceleration-dependent | |
| if (mjcb_control) | |
| mjcb_control(m, d); | |
| mj_fwdActuation(m, d); | |
| mj_fwdAcceleration(m, d); | |
| mj_fwdConstraint(m, d); | |
| if (!skipsensor) | |
| mj_sensorAcc(m, d); | |
| } | |
| Note that this is the same sequence of calls as in mj_step1 and mj_step2 above, except that checking of real values | |
| and computing features such as sensor and energy are omitted. The functions being called are components of the | |
| simulation pipeline. In turn they call sub-components. | |
| The integer argument skipstage determines which parts of the computation will be skipped. The possible skip levels are | |
| mjSTAGE_NONE | |
| Skip nothing. Run all computations. | |
| mjSTAGE_POS | |
| Skip computations that depend on position but not on velocity or control or applied force. Examples of such | |
| computations include forward kinematics, collision detection, inertia matrix computation and decomposition. These | |
| computations typically take the most CPU time and should be skipped when possible (see below). | |
| mjSTAGE_VEL | |
| Skip computations that depend on position and velocity but not on control or applied force. Examples include the | |
| computation of Coriolis and centrifugal forces, passive damping forces, reference accelerations for constraint | |
| stabilization. | |
| The intermediate result fields of mjData are organized into sections according to which part of the state is needed in | |
| order to compute them. Calling mj_forwardSkip with mjSTAGE_POS assumes that the fields in the first section (position | |
| dependent) have already been computed and does not recompute them. Similarly, mjSTAGE_VEL assumes that the fields in | |
| the first and second sections (position and velocity dependent) have already been computed. | |
| When can we use the above machinery and skip some of the computations? In a regular simulation this is not possible. | |
| However, MuJoCo is designed not only for simulation but also for more advanced applications such as model-based | |
| optimization, machine learning etc. In such settings one often needs to sample the dynamics at a cloud of nearby | |
| states, or approximate derivatives via finite differences -- which is another form of sampling. If the samples are | |
| arranged on a grid, where only the position or only the velocity or only the control is different from the center | |
| point, then the above mechanism can improve performance by about a factor of 2. | |
| .. _siInverse: | |
| Inverse dynamics | |
| ~~~~~~~~~~~~~~~~ | |
| The computation of inverse dynamics is a unique feature of MuJoCo, and is not found in any other modern engine capable | |
| of simulating contacts. Inverse dynamics are well-defined and very efficient to compute, thanks to our | |
| model <Constraint>` described in the Overview chapter. In fact once the position and | |
| velocity-dependent computations that are shared with forward dynamics have been performed, the recovery of constraint | |
| and applied forces given the acceleration comes down to an analytical formula. This is so fast that we actually use | |
| inverse dynamics (with the acceleration computed at the previous time step) to warm-start the iterative constraint | |
| solver in forward dynamics. | |
| The inputs to inverse dynamics are the same as the state vector in forward dynamics as illustrated in :ref:`state and | |
| control <siStateControl>`, but without ``mjData.act`` and ``mjData.time``. Assuming no callbacks that depend on user- | |
| defined state variables, the inputs to inverse dynamics are the following fields of mjData: | |
| :: | |
| (mjData.qpos, mjData.qvel, mjData.qacc, mjData.mocap_pos, mjData.mocap_quat) | |
| The main output is ``mjData.qfrc_inverse``. This is the force that must have acted on the system in order to achieve the | |
| observed acceleration ``mjData.qacc``. If forward dynamics were to be computed exactly, by running the iterative solver | |
| to full convergence, we would have | |
| :: | |
| mjData.qfrc_inverse = mjData.qfrc_applied + Jacobian'*mjData.xfrc_applied + mjData.qfrc_actuator | |
| where ``mjData.qfrc_actuator`` is the joint-space force produced by the actuators and the Jacobian is the mapping from | |
| joint to Cartesian space. When the "fwdinv" flag in ``mjModel.opt.enableflags`` is set, the above identity is used to | |
| monitor the quality of the forward dynamics solution. In particular, the two components of ``mjData.solver_fwdinv`` are | |
| set to the L2 norm of the difference between the forward and inverse solutions, in terms of joint forces and | |
| constraint forces respectively. | |
| Similar to forward dynamics, ``mj_inverse`` internally calls :ref:`mj_inverseSkip` with skip arguments | |
| ``(mjSTAGE_NONE, 0)``. The skip mechanism is the same as in forward dynamics, and can be used to speed up structured | |
| sampling. The result ``mjData.qfrc_inverse`` is obtained by using the Recursive Newton-Euler algorithm to compute the | |
| net force acting on the system, and then subtracting from it all internal forces. | |
| Inverse dynamics can be used as an analytical tool when experimental data are available. This is common in robotics as | |
| well as biomechanics. It can also be used to compute the joint torques needed to drive the system along a given | |
| reference trajectory; this is known as computed torque control. In the context of state estimation, system | |
| identification and optimal control, it can be used within an optimization loop to find sequences of states that | |
| minimize physics violation along with other costs. Physics violation can be quantified as the norm of any unexplained | |
| external force computed by inverse dynamics. | |
| .. _siMultithread: | |
| Multi-threading | |
| ~~~~~~~~~~~~~~~ | |
| When MuJoCo is used for simulation as explained in the :ref:`simulation loop <siSimulation>` section, it runs in a | |
| single thread. We have experimented with multi-threading parts of the simulation pipeline that are computationally | |
| expensive and amenable to parallel processing, and have concluded that the speedup is not worth using up the extra | |
| processor cores. This is because MuJoCo is already fast compared to the overhead of launching and synchronizing | |
| multiple threads within the same time step. If users start working with large simulations involving many floating | |
| bodies, we may eventually implement within-step multi-threading, but for now this use case is not common. | |
| Rather than speed up a single simulation, we prefer to use multi-threading to speed up sampling operations that are | |
| common in more advanced applications. Simulation is inherently serial over time (the output of one mj_step is the | |
| input to the next), while in sampling many calls to either forward or inverse dynamics can be executed in parallel | |
| since there are no dependencies among them, except perhaps for a common initial state. | |
| MuJoCo was designed for multi-threading from its beginning. Unlike most existing simulators where the notion of | |
| dynamical system state is difficult to map to the software state and is often distributed among multiple objects, in | |
| MuJoCo we have the unified data structure mjData which contains everything that changes over time. Recall the | |
| discussion of :ref:`state and control <siStateControl>`. The key idea is to create one mjData for each thread, and | |
| then use it for all per-thread computations. Below is the general template, using OpenMP to simplify thread | |
| management. | |
| .. code-block:: C | |
| // prepare OpenMP | |
| int nthread = omp_get_num_procs(); // get number of logical cores | |
| omp_set_dynamic(0); // disable dynamic scheduling | |
| omp_set_num_threads(nthread); // number of threads = number of logical cores | |
| // allocate per-thread mjData | |
| mjData* d[64]; | |
| for (int n=0; n < nthread; n++) | |
| d[n] = mj_makeData(m); | |
| // ... serial code, perhaps using its own mjData* dmain | |
| // parallel section | |
| #pragma omp parallel | |
| { | |
| int n = omp_get_thread_num(); // thread-private variable with thread id (0 to nthread-1) | |
| // ... initialize d[n] from results in serial code | |
| // thread function | |
| worker(m, d[n]); // shared mjModel (read-only), per-thread mjData (read-write) | |
| } | |
| // delete per-thread mjData | |
| for (int n=0; n < nthread; n++) | |
| mj_deleteData(d[n]); | |
| Since all top-level API functions treat mjModel as ``const``, this multi-threading scheme is safe. Each thread only | |
| writes to its own mjData. Therefore no further synchronization among threads is needed. | |
| The above template reflects a particular style of parallel processing. Instead of creating a large number of threads, | |
| one for each work item, and letting OpenMP distribute them among processors, we rely on manual scheduling. More | |
| precisely, we create as many threads as there are processors, and then within the ``worker`` function we distribute the | |
| work explicitly among threads. This approach is more efficient because the thread-specific mjData is large compared to | |
| the processor cache. | |
| We also use a shared mjModel for cache-efficiency. In some situations it may not be possible to use the same mjModel | |
| for all threads. One obvious reason is that mjModel may need to be modified within the thread function. Another reason | |
| is that the mjOption structure which is contained within mjModel may need to be adjusted (so as to control the number | |
| of solver iterations for example), although this is likely to be the same for all parallel threads and so the | |
| adjustment can be made in the shared model before the parallel section. | |
| How the thread-specific mjData is initialized and what the thread function does is of course application-dependent. | |
| Nevertheless, the general efficiency guidelines from the earlier sections apply here. Copying the state into the | |
| thread-specific mjData and running MuJoCo to fill in the rest may be faster than using mj_copyData. Furthermore, the | |
| skip mechanism available in both forward and inverse dynamics is particularly useful in parallel sampling | |
| applications, because the samples usually have structure allowing some computations to be re-used. Finally, keep in | |
| mind that the forward solver is iterative and good warm-start can substantially reduce the number of necessary | |
| iterations. When samples are close to each other in state and control space, the solution for one sample (ideally in | |
| the center) can be used to warm-start all the other samples. In this setting it is important to make sure that the | |
| different results between nearby samples reflect genuine differences between the samples, and not different warm-start | |
| or termination of the iterative solver. | |
| .. _siChange: | |
| Model changes | |
| ~~~~~~~~~~~~~ | |
| .. admonition:: Model editing framework | |
| :class: tip | |
| The discussion below regarding mjModel changes at runtime was written before the 3.2.0 introduction of the | |
| :doc:`Model Editing<modeledit>` framework. It is still valid, but the new framework is the safe and recommended way | |
| to modify models. | |
| The MuJoCo model contained in mjModel is supposed to represent constant physical properties of the system, and in | |
| theory should not change after compilation. Of course in practice things are not that simple. It is often desirable to | |
| change the physics options in ``mjModel.opt``, so as to experiment with different aspects of the physics or to create | |
| custom computations. Indeed these options are designed in such a way that the user can make arbitrary changes to them | |
| between time steps. | |
| The general rule is that real-valued parameters are safe to change, while structural integer parameters are not | |
| because that may result in incorrect sizes or indexing. This rule does not hold universally though. Some real-valued | |
| parameters such as inertias are expected to obey certain properties. On the other hand, some structural parameters | |
| such as object types may be possible to change, but that depends on whether any sizes or indexes depend on them. | |
| Arrays of type mjtByte can be changed safely, since they are binary indicators that enable and disable certain | |
| features. The only exception here is ``mjModel.tex_data`` which is texture data represented as mjtByte. | |
| When changing mjModel fields that corresponds to resources uploaded to the GPU, the user must also call the | |
| corresponding upload function: ``mjr_uploadTexture``, ``mjr_uploadMesh``, ``mjr_uploadHField``. Otherwise the data used | |
| for simulation and for rendering will no longer be consistent. | |
| A related consideration has to do with changing real-valued fields of mjModel that have been used by the compiler to | |
| compute other real-valued fields: if we make a change, we want it to propagate. That is what the function | |
| does: it updates all derived fields of mjModel. These are fields whose names end with "0", | |
| corresponding to precomputed quantities when the model is in the reference configuration ``mjModel.qpos0``. | |
| Finally, if changes are made to mjModel at runtime, it may be desirable to save them back to the XML. The function | |
| does that in a limited sense: it copies all real-valued parameters from mjModel back to the | |
| internal :ref:`mjSpec`, and then saves it as XML. This does not cover all possible changes that the user could have | |
| made. The only way to guarantee that all changes are saved is to save the model as a binary MJB file with the function | |
| or even better, make the changes directly in the XML. Unfortunately there are situations where | |
| changes need to be made programmatically, as in system identification for example, and this can only be done with the | |
| compiled model. So in summary, we have reasonable but not perfect mechanisms for saving model changes. The reason for | |
| this lack of perfection is that we are working with a compiled model, so this is like changing a binary executable and | |
| asking a "decompiler" to make corresponding changes to the C code -- it is just not possible in general. | |
| .. _siLayout: | |
| Data layout | |
| ~~~~~~~~~~~ | |
| All matrices in MuJoCo are in **row-major** format. For example, the linear memory array (a0, a1, ... a5) represents the | |
| 2-by-3 matrix | |
| .. code-block:: Text | |
| a0 a1 a2 | |
| a3 a4 a5 | |
| This convention has traditionally been associated with C, while the opposite column-major convention has been | |
| associated with Fortran. There is no particular reason to choose one over the other, but whatever the choice is, it is | |
| essential to keep it in mind at all times. All MuJoCo utility functions that operate on matrices, such as | |
| :ref:`mju_mulMatVec` etc. assume this matrix layout. For vectors there is of course no | |
| difference between row-major and column-major formats. | |
| .. TODO(tassa): update this section when qM is migrated to CSR. | |
| When possible, MuJoCo exploits sparsity. This can make all the difference between O(N) and O(N^3) scaling. The inertia | |
| matrix ``mjData.qM`` and its LTDL factorization ``mjData.qLD`` are always represented as sparse. ``qM`` uses a custom | |
| indexing format designed for matrices that correspond to tree topology, while ``qLD`` uses the standard CSR format. | |
| ``qM`` will be migrated to CSR in and upcoming change. The functions :ref:`mj_factorM`, :ref:`mj_solveM`, | |
| :ref:`mj_solveM2` and :ref:`mj_mulM` are used for sparse factorization, substitution and matrix-vector multiplication. | |
| The user can also convert these matrices to dense format with the function :ref:`mj_fullM` although MuJoCo never does | |
| that internally. | |
| The constraint Jacobian matrix ``mjData.efc_J`` is represented as sparse whenever the sparse Jacobian option is | |
| enabled. The function :ref:`mj_isSparse` can be used to determine if sparse format is currently in use. In that case | |
| the transposed Jacobian ``mjData.efc_JT`` is also computed, and the inverse constraint inertia ``mjData.efc_AR`` | |
| becomes sparse. Sparse matrices are stored in the compressed sparse row (CSR) format. For a generic matrix A with | |
| dimensionality m-by-n, this format is: | |
| ======== ====== ============================================ | |
| Variable Size Meaning | |
| ======== ====== ============================================ | |
| A m \* n Real-valued data | |
| A_rownnz m Number of non-zeros per row | |
| A_rowadr m Starting index of row data in A and A_colind | |
| A_colind m \* n Column indices | |
| ======== ====== ============================================ | |
| Thus A[A_rowadr[r]+k] is the element of the underlying dense matrix at row r and column A_colind[A_rowadr[r]+k], where | |
| k < A_rownnz[r]. Normally m*n storage is not necessary (assuming the matrix is indeed sparse) but we allocate space | |
| for the worst-case scenario. Furthermore, in operations that can change the sparsity pattern, it is more efficient to | |
| spread out the data so that we do not have to perform many memory moves when inserting new data. We call this sparse | |
| layout "uncompressed". It is still a valid layout, but instead of A_rowadr[r] = A_rowadr[r-1] + A_rownnz[r] which is | |
| the standard convention, we set A_rowadr[r] = r*n. MuJoCo uses sparse matrices internally | |
| To represent 3D orientations and rotations, MuJoCo uses unit quaternions -- namely 4D unit vectors arranged as q = (w, | |
| x, y, z). Here (x, y, z) is the rotation axis unit vector scaled by sin(a/2), where a is the rotation angle in | |
| radians, and w = cos(a/2). Thus the quaternion corresponding to a null rotation is (1, 0, 0, 0). This is the default | |
| setting of all quaternions in MJCF. | |
| MuJoCo also uses 6D spatial vectors internally. These are quantities in mjData prefixed with 'c', namely cvel, cacc, | |
| cdot, etc. They are spatial motion and force vectors that combine a 3D rotational component followed by a 3D | |
| translational component. We do not provide utility functions for working with them, and documenting them is beyond our | |
| scope here. See Roy Featherstone's webpage on `Spatial Algebra <http://royfeatherstone.org/spatial/>`__. The unusual | |
| order (rotation before translation) is based on this material, and was apparently standard convention in the past. | |
| The data structures mjModel and mjData contain many pointers to preallocated buffers. The constructors of these data | |
| structures (mj_makeModel and mj_makeData) allocate one large buffer, namely ``mjModel.buffer`` and ``mjData.buffer``, | |
| and then partition it and set all the other pointers in it. mjData also contains a stack outside this main buffer, as | |
| discussed below. Even if two pointers appear one after the other, say ``mjData.qpos`` and ``mjData.qvel``, do not | |
| assume that the data arrays are contiguous and there is no gap between them. The constructors implement byte-alignment | |
| for each data array, and skip bytes when necessary. So if you want to copy ``mjData.qpos`` and ``mjData.qvel``, the | |
| correct way to do it is the hard way: | |
| .. code-block:: C | |
| // do this | |
| mju_copy(myqpos, d->qpos, m->nq); | |
| mju_copy(myqvel, d->qvel, m->nv); | |
| // DO NOT do this, there may be padding at the end of d->qpos | |
| mju_copy(myqposqvel, d->qpos, m->nq + m->nv); | |
| The :ref:`X Macros <tyXMacro>` defined in the optional header file ``mjxmacro.h`` can be used to automate allocation of | |
| data structure that match mjModel and mjData, for example when writing a MuJoCo wrapper for a scripting language. | |
| .. _siStack: | |
| Internal stack | |
| ~~~~~~~~~~~~~~ | |
| MuJoCo allocates and manages dynamic memory in an "arena" space in ``mjData.arena``. The arena memory space | |
| contains two types of dynamically allocated memory: | |
| - Memory related to constraints, since the number of contacts is unknown at the beginning of a step. | |
| - Memory for temporary variables, managed by an internal stack mechanism. | |
| See :ref:`CSize` for details regarding the layout of the arena and internal stack. | |
| Most top-level MuJoCo functions allocate space on the :ref:`mjData` stack, use it for internal computations, and then | |
| deallocate it. They cannot do this with the regular C stack because the allocation size is determined dynamically at | |
| runtime. Calling the heap memory management functions would be inefficient and result in fragmentation -- thus a custom | |
| stack. When any MuJoCo function is called, upon return the value of ``mjData.pstack`` is the same. The only exception is | |
| the function :ref:`mj_resetData` and its variants: they set ``mjData.pstack = 0``. Note that this function is called | |
| internally when an instability is detected in :ref:`mj_step`, :ref:`mj_step1` and :ref:`mj_step2`. So if user functions | |
| take advantage of the custom stack, this needs to be done in-between MuJoCo calls that have the potential to reset the | |
| simulation. | |
| Below is the general template for using the custom stack in user code. | |
| .. code-block:: C | |
| // mark an mjData stack frame | |
| mj_markStack(d); | |
| // allocate space | |
| mjtNum* myqpos = mj_stackAllocNum(d, m->nq); | |
| mjtNum* myqvel = mj_stackAllocNum(d, m->nv); | |
| // restore the mjData stack frame | |
| mj_freeStack(d); | |
| The function :ref:`mj_stackAllocNum` checks if there is enough space, and if so it advances the stack pointer, | |
| otherwise it triggers an error. It also keeps track of the maximum stack allocation; | |
| see :ref:`diagnostics <siDiagnostics>` below. Note that :ref:`mj_stackAllocNum` is only used for allocating | |
| ``mjtNum`` arrays, the most common type of array. :ref:`mj_stackAllocInt` is provided for integer array allocation, | |
| and :ref:`mj_stackAllocByte` is provided for allocation of arbitrary number of bytes and alignment. | |
| .. _siError: | |
| Errors and warnings | |
| ~~~~~~~~~~~~~~~~~~~ | |
| When a terminal error occurs, MuJoCo calls the function :ref:`mju_error` internally. Here is what mju_error does: | |
| #. Append the error message at the end of the file MUJOCO_LOG.TXT in the program directory (create the file if it does | |
| not exist). Also write the date and time along with the error message. | |
| #. If the user error callback :ref:`mju_user_error` is installed, call that function with the error message as | |
| argument. Otherwise, print the error message and "Press Enter to exit..." to standard output. Then wait for any | |
| keyboard input, and then terminate the simulator with failure. | |
| If a user error callback is installed, it must **not** return, otherwise the behavior of the simulator is undefined. | |
| The idea here is that if mju_error is called, the simulation cannot continue and the user is expected to make some | |
| change such that the error condition is avoided. The error messages are self-explanatory. | |
| One situation where it is desirable to continue even after an error is an interactive simulator that fails to load a | |
| model file. This could be because the user provided the wrong file name, or because model compilation failed. This is | |
| handled by a special mechanism which avoids calling mju_error. The model loading functions | |
| :ref:`mj_loadXML` and :ref:`mj_loadModel` return NULL if the | |
| operation fails, and there is no need to exit the program. In the case of mj_loadXML there is an output argument | |
| containing the parser or compiler error that caused the failure, while mj_loadModel generates corresponding warnings | |
| (see below). | |
| Internally mj_loadXML actually uses the mju_error mechanism, by temporarily installing a "user" handler that triggers | |
| a C++ exception, which is then intercepted. This is possible because the parser, compiler and runtime are compiled and | |
| linked together, and use the same copy of the C/C++ memory manager and standard library. If the user implements an | |
| error callback that triggers a C++ exception, this will be in their workspace which is not necessarily the same as the | |
| MuJoCo library workspace, and so it is not clear what will happen; the outcome probably depends on the compiler and | |
| platform. It is better to avoid this approach and simply exit when mju_error is called (which is the default behavior | |
| in the absence of a user handler). | |
| MuJoCo can also generate warnings. They indicate conditions that are likely to cause numerical inaccuracies, but can | |
| also indicate problems with loading a model and other problematic situations where the simulator is nevertheless able | |
| to continue normal operation. The warning mechanism has two levels. The high-level is implemented with the function | |
| It registers a warning in mjData as explained in more detail in the :ref:`diagnostics | |
| <siDiagnostics>` section below, and also calls the low-level function :ref:`mju_warning`. Alternatively, the low-level | |
| function may be called directly (from within mj_loadModel for example) without registering a warning in mjData. This | |
| is done in places where mjData is not available. | |
| mju_warning does the following: if the user callback :ref:`mju_user_warning` is installed, it calls that callback. | |
| Otherwise it appends the warning message to MUJOCO_LOG.TXT and also does a printf, similar to mju_error but without | |
| exiting. When MuJoCo wrappers are developed for environments such as MATLAB, it makes sense to install a user callback | |
| which prints warnings in the command window (with mexPrintf). | |
| When MuJoCo allocates and frees memory on the heap, it always uses the functions :ref:`mju_malloc` and | |
| :ref:`mju_free`. These functions call the user callbacks :ref:`mju_user_malloc` and :ref:`mju_user_free` when | |
| installed, otherwise they call the standard C functions malloc and free. The reason for this indirection is because | |
| users may want MuJoCo to use a heap under their control. In MATLAB for example, a user callback for memory allocation | |
| would use mxmalloc and mexMakeArrayPersistent. | |
| .. _siDiagnostics: | |
| Diagnostics | |
| ~~~~~~~~~~~ | |
| MuJoCo has several built-in diagnostics mechanisms that can be used to fine-tune the model. Their outputs are grouped | |
| in the diagnostics section at the beginning of mjData. | |
| When the simulator encounters a situation that is not a terminal error but is nevertheless suspicious and likely to | |
| result in inaccurate numerical results, it triggers a warning. There are several possible warning types, indexed by | |
| the enum type :ref:`mjtWarning`. The array ``mjData.warning`` contains one :ref:`mjWarningStat` data structure per | |
| warning type, indicating how many times each warning type has been triggered since the last reset and any information | |
| about the warning (usually the index of the problematic model element). The counters are cleared upon reset. When a | |
| warning of a given type is first triggered, the warning text is also printed by mju_warning as documented in | |
| :ref:`error and memory <siError>` above. All this is done by the function :ref:`mj_warning` which the simulator calls | |
| internally when it encounters a warning. The user can also call this function directly to emulate a warning. | |
| When a model needs to be optimized for high-speed simulation, it is important to know where in the pipeline the CPU | |
| time is spent. This can in turn suggest which parts of the model to simplify or how to design the user application. | |
| MuJoCo provides an extensive profiling mechanism. It involves multiple timers indexed by the enum type | |
| Each timer corresponds to a top-level API function, or to a component of such a function. Similar to | |
| warnings, timer information accumulates and is only cleared on reset. The array ``mjData.timer`` contains one | |
| data structure per timer. The average duration per call for a given timer (corresponding to | |
| ``mj_step`` in the example below) can be computed as: | |
| .. code-block:: C | |
| mjtNum avtm = d->timer[mjTIMER_STEP].duration / mjMAX(1, d->timer[mjTIMER_STEP].number); | |
| This mechanism is built into MuJoCo, but it only works when the timer callback :ref:`mjcb_time` is installed by the | |
| user. Otherwise all timer durations are 0. The reason for this design is because there is no platform-independent way | |
| to implement high-resolution timers in C without bringing in additional dependencies. Also, most of the time the user | |
| does not need timing, and in that case there is no reason to call timing functions. | |
| One part of the simulation pipeline that needs to be monitored closely is the iterative constraint solver. The | |
| simplest diagnostic here is ``mjData.solver_niter`` which shows how many iterations the solver took on the last call to | |
| mj_step or ``mj_forward``. Note that the solver has tolerance parameters for early termination, so this number is | |
| usually smaller than the maximum number of iterations allowed. The array ``mjData.solver`` contains one | |
| data structure per iteration of the constraint solver, with information about the constraint state | |
| and line search. | |
| When the option :at:`fwdinv` is enabled in ``mjModel.opt.enableflags``, the field ``mjData.fwdinv`` is also populated. | |
| It contains the difference between the forward and inverse dynamics, in terms of generalized forces and constraint | |
| forces. Recall that that the inverse dynamics use analytical formulas and are always exact, thus any discrepancy is | |
| due to poor convergence of the iterative solver in the forward dynamics. The numbers in ``mjData.solver`` near | |
| termination have similar order-of-magnitude as the numbers in ``mjData.fwdinv``, but nevertheless these are two | |
| different diagnostics. | |
| Since MuJoCo's runtime works with compiled models, memory is preallocated when a model is compiled or loaded. Recall the | |
| attribute of the :ref:`size <size>` element in MJCF. It determines the preallocated space for dynamic | |
| arrays. How is the user supposed to know what the appropriate value is? If there were a reliable recipe we would have | |
| implemented it in the compiler, but there isn't one. The theoretical worst-case, namely all geoms contacting all other | |
| geoms, calls for huge allocation which is almost never needed in practice. Our approach is to provide default settings | |
| in MJCF which are sufficient for most models, and allow the user to adjust them manually with the above attribute. If | |
| the simulator runs out of dynamic memory at runtime it will trigger an error. When such errors are triggered, the user | |
| should increase :at:`memory`. The field ``mjData.maxuse_arena`` is designed to help with this adjustment. It keeps track | |
| of the maximum arena use since the last reset. So one strategy is to make very large allocation, then monitor | |
| ``mjData.maxuse_memory`` statistics during typical simulations, and use it to reduce the allocation. | |
| The kinetic and potential energy are computed and stored in ``mjData.energy`` when the corresponding flag in | |
| ``mjModel.opt.enableflags`` is set. This can be used as another diagnostic. In general, simulation instability is | |
| associated with increasing energy. In some special cases (when all unilateral constraints, actuators and dissipative | |
| forces are disabled) the underlying physical system is energy-conserving. In that case any temporal fluctuations in | |
| the total energy indicate inaccuracies in numerical integration. For such systems the Runge-Kutta integrator has much | |
| better performance than the default semi-implicit Euler integrator. | |
| .. _siJacobian: | |
| Jacobians | |
| ~~~~~~~~~ | |
| The derivative of any vector function with respect to its vector argument is called Jacobian. When this term is used | |
| in multi-joint kinematics and dynamics, it refers to the derivative of some spatial quantity as a function of the | |
| system configuration. In that case the Jacobian is also a linear map that operates on vectors in the (co)tangent space | |
| to the configuration manifold -- such as velocities, momenta, accelerations, forces. One caveat here is that the system | |
| configuration encoded in ``mjData.qpos`` has dimensionality ``mjModel.nq``, while the tangent space has dimensionality | |
| ``mjModel.nv``, and the latter is smaller when quaternion joints are present. So the size of the Jacobian matrix is | |
| N-by-``mjModel.nv`` where N is the dimensionality of the spatial quantity being differentiated. | |
| MuJoCo can differentiate analytically many spatial quantities. These include tendon lengths, actuator transmission | |
| lengths, end-effector poses, contact and other constraint violations. In the case of tendons and actuator | |
| transmissions the corresponding quantities are ``mjData.ten_moment`` and ``mjData.actuator_moment``; we call them | |
| moment arms but mathematically they are Jacobians. The Jacobian matrix of all scalar constraint violations is stored in | |
| ``mjData.efc_J``. Note that we are talking about constraint violations rather than the constraints themselves. This is | |
| because constraint violations have units of length, i.e., they are spatial quantities that we can differentiate. | |
| Constraints are more abstract entities and it is not clear what it means to differentiate them. | |
| Beyond these automatically-computed Jacobians, we provide support functions allowing the user to compute additional | |
| Jacobians on demand. The main function for doing this is :ref:`mj_jac`. It is given a 3D point and a MuJoCo body to | |
| which this point is considered to be attached. ``mj_jac`` then computes both the translational and rotational | |
| Jacobians, which tell us how a spatial frame anchored at the given point will translate and rotate if we make a small | |
| change to the kinematic configuration. More precisely, the Jacobian maps joint velocities to end-effector velocities, | |
| while the transpose of the Jacobian maps end-effector forces to joint forces. There are also several other | |
| ``mj_jacXXX`` functions; these are convenience functions that call the main ``mj_jac`` function with different points | |
| of interest -- such as a body center of mass, geom center etc. | |
| The ability to compute end-effector Jacobians exactly and efficiently is a key advantage of working in joint | |
| coordinates. Such Jacobians are the foundation of many control schemes that map end-effector errors to actuator | |
| commands suitable for suppressing those errors. The computation of end-effector Jacobians in MuJoCo via the ``mj_jac`` | |
| function is essentially free in terms of CPU cost; so do not hesitate to use this function. | |
| .. _siContact: | |
| Contacts | |
| ~~~~~~~~ | |
| Collision detection and solving for contact forces were explained in detail in the :doc:`../computation/index` chapter. | |
| Here we further clarify contact processing from a programming perspective. | |
| The collision detection stage finds contacts between geoms, and records them in the array ``mjData.contact`` of | |
| data structures. They are sorted such that multiple contacts between the same pair of bodies are | |
| contiguous (note that one body can have multiple geoms attached to it), and the body pairs themselves are sorted such | |
| that the first body acts as the major index and the second body as the minor index. Not all detected contacts are | |
| included in the contact force computation. When a contact is included, its mjContact.exclude field is 0, and its | |
| mjContact.efc_address is the address in the list of active scalar constraints. Reasons for exclusion can be the | |
| attribute of :ref:`geom <body-geom>`, as well as certain kinds of internal processing that use virtual contacts | |
| for intermediate computations. | |
| The list ``mjData.contact`` is generated by the position stage of both forward and inverse dynamics. This is done | |
| automatically. However the user can override the internal collision detection functions, for example to implement | |
| non-convex mesh collisions, or to replace some of the convex collision functions we use with geom-specific primitives | |
| beyond the ones provided by MuJoCo. The global 2D array :ref:`mjCOLLISIONFUNC` contains the collision function pointer | |
| for each pair of geom types (in the upper-left triangle). To replace them, simply set these pointers to your | |
| functions. The collision function type is :ref:`mjfCollision`. When user collision functions detect contacts, they | |
| should construct an mjvContact structure for each contact and then call the function :ref:`mj_addContact` to add that | |
| contact to ``mjData.contact``. The reference documentation of mj_addContact explains which fields of mjContact must be | |
| filled in by custom collision functions. Note that the functions we are talking about here correspond to near-phase | |
| collisions, and are called only after the list of candidate geom pairs has been constructed by the internal | |
| broad-phase collision mechanism. | |
| After the constraint forces have been computed, the vector of forces for contact ``i`` starts at: | |
| .. code-block:: C | |
| mjtNum* contactforce = d->efc_force + d->contact[i].efc_address; | |
| and similarly for all other ``efc_XXX`` vectors. Keep in mind that the contact friction cone can be pyramidal or | |
| elliptic, depending on which solver is selected in ``mjModel.opt``. The function :ref:`mj_isPyramidal` | |
| can be used to determine which friction cone type is used. For pyramidal cones, the interpretation of the contact force | |
| (whose address we computed above) is non-trivial, because the components are forces along redundant non-orthogonal axes | |
| corresponding to the edges of the pyramid. The function :ref:`mj_contactForce` can be | |
| used to convert the force generated by a given contact into a more intuitive format: a 3D force followed by a 3D torque. | |
| The torque component will be zero when :at:`condim` is 1 or 3, and non-zero otherwise. This force and torque are | |
| expressed in the contact frame given by mjContact.frame. Unlike all other matrices in mjData, this matrix is stored in | |
| transposed form. Normally a 3-by-3 matrix corresponding to a coordinate frame would have the frame axes along the | |
| columns. Here the axes are along the rows of the matrix. Thus, given that MuJoCo uses row-major format, the contact | |
| normal axis (which is the X axis of the contact frame by our convention) is in position mjContact.frame[0-2], the Y axis | |
| is in [3-5] and the Z axis is in [6-8]. The reason for this arrangement is because we can have frictionless contacts | |
| where only the normal axis is used, so it makes sense to have its coordinates in the first 3 positions of | |
| ``mjContact.frame``. | |
| .. _siCoordinate: | |
| Coordinate frames and transformations | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| There are multiple coordinate frames used in MuJoCo. The top-level distinction is between joint coordinates and | |
| Cartesian coordinates. The mapping from the vector of joints coordinates to the Cartesian positions and orientations | |
| of all bodies is called forward kinematics and is the first step in the physics pipeline. The opposite mapping is | |
| called inverse kinematics but it is not uniquely defined and is not implemented in MuJoCo. Recall that mappings | |
| between the tangent spaces (i.e., joint velocities and forces to Cartesian velocities and forces) are given by the body | |
| Jacobians. | |
| Here we explain further subtleties and subdivisions of the coordinate frames, and summarize the available | |
| transformation functions. In joint coordinates, the only complication is that the position vector ``mjData.qpos`` has | |
| different dimensionality than the velocity and acceleration vectors ``mjData.qvel`` and ``mjData.qacc`` due to | |
| quaternion joints. The function :ref:`mj_differentiatePos` "subtracts" two joint position vectors and returns a | |
| velocity vector. Conversely, the function :ref:`mj_integratePos` takes a position vector and a velocity vector, and | |
| returns a new position vector which has been displaced by the given velocity. | |
| Cartesian coordinates are more complicated because there are three different coordinate frames that we use: local, | |
| global, and com-based. Local coordinates are used in mjModel to represent the static offsets between a parent and a | |
| child body, as well as the static offsets between a body and any geoms, sites, cameras and lights attached to it. | |
| These static offsets are applied in addition to any joint transformations. So ``mjModel.body_pos``, | |
| ``mjModel.body_quat`` and all other spatial quantities in mjModel are expressed in local coordinates. The job of | |
| forward kinematics is to accumulate the joint transformations and static offsets along the kinematic tree and compute | |
| all positions and orientations in global coordinates. The quantities in mjData that start with "x" are expressed in | |
| global coordinates. These are ``mjData.xpos``, ``mjData.geom_xpos`` etc. Frame orientations are usually stored as | |
| 3-by-3 matrices (xmat), except for bodies whose orientation is also stored as a unit quaternion ``mjData.xquat``. Given | |
| this body quaternion, the quaternions of all other objects attached to the body can be reconstructed by a quaternion | |
| multiplication. The function :ref:`mj_local2Global` converts from local body coordinates to global Cartesian | |
| coordinates. | |
| A pose is a grouping of a 3D position and a unit quaternion orientation. | |
| There is no separate data structure; the grouping is in terms of logic. This represents a position and orientation in | |
| space, or in other words a spatial frame. Note that OpenGL uses 4-by-4 matrices to represent the same information, | |
| except here we use a quaternion for orientation. The function mju_mulPose multiplies two poses, meaning that it | |
| transforms the first pose by the second pose (the order is important). ``mju_negPose`` constructs the opposite pose, | |
| while ``mju_trnVecPose`` transforms a 3D vector by a pose, mapping it from local coordinates to global coordinates if | |
| we think of the pose as a coordinate frame. If we want to manipulate only the orientation part, we can do that with the | |
| analogous quaternion utility functions :ref:`mju_mulQuat`, :ref:`mju_negQuat` and :ref:`mju_rotVecQuat`. | |
| Finally, there is the com-based frame. This is used to represent 6D spatial vectors containing a 3D angular velocity | |
| or acceleration or torque, followed by a 3D linear velocity or acceleration or force. Note the backwards order: | |
| rotation followed by translation. ``mjData.cdof`` and ``mjData.cacc`` are example of such vectors; the names start with | |
| "c". These vectors play a key role in the multi-joint dynamics computation. Explaining this is beyond our scope here; | |
| see Featherstone's excellent `slides <http://royfeatherstone.org/spatial>`__ on the subject. In general, the user should | |
| avoid working with such quantities directly. Instead use the functions :ref:`mj_objectVelocity`, | |
| :ref:`mj_objectAcceleration` and the low-level :ref:`mju_transformSpatial` to obtain linear and angular velocities, | |
| accelerations and forces for a given body. Still, for the interested reader, we summarize the most unusual aspect of | |
| the "c" quantities. Suppose we want to represent a body spinning in place. One might expect a spatial velocity that | |
| has non-zero angular velocity and zero linear velocity. However this is not the case. The rotation is interpreted as | |
| taking place around an axis through the center of the coordinate frame, which is outside the body (we use the center | |
| of mass of the kinematic tree). Such a rotation will not only rotate the body but also translate it. Therefore the | |
| spatial vector must have non-zero linear velocity to compensate for the side-effect of rotation around an off-body | |
| axis. If you call mj_objectVelocity, the resulting 6D quantity will be represented in a frame that is centered at the | |
| body and aligned with the world. Thus the linear component will now be zero as expected. This function will also put | |
| translation in front of rotation, which is our convention for local and global coordinates. | |