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5.61 kB
| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // MuJoCo data structures | |
| mjModel* m = NULL; // MuJoCo model | |
| mjData* d = NULL; // MuJoCo data | |
| mjvCamera cam; // abstract camera | |
| mjvOption opt; // visualization options | |
| mjvScene scn; // abstract scene | |
| mjrContext con; // custom GPU context | |
| // mouse interaction | |
| bool button_left = false; | |
| bool button_middle = false; | |
| bool button_right = false; | |
| double lastx = 0; | |
| double lasty = 0; | |
| // keyboard callback | |
| void keyboard(GLFWwindow* window, int key, int scancode, int act, int mods) { | |
| // backspace: reset simulation | |
| if (act==GLFW_PRESS && key==GLFW_KEY_BACKSPACE) { | |
| mj_resetData(m, d); | |
| mj_forward(m, d); | |
| } | |
| } | |
| // mouse button callback | |
| void mouse_button(GLFWwindow* window, int button, int act, int mods) { | |
| // update button state | |
| button_left = (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT)==GLFW_PRESS); | |
| button_middle = (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE)==GLFW_PRESS); | |
| button_right = (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT)==GLFW_PRESS); | |
| // update mouse position | |
| glfwGetCursorPos(window, &lastx, &lasty); | |
| } | |
| // mouse move callback | |
| void mouse_move(GLFWwindow* window, double xpos, double ypos) { | |
| // no buttons down: nothing to do | |
| if (!button_left && !button_middle && !button_right) { | |
| return; | |
| } | |
| // compute mouse displacement, save | |
| double dx = xpos - lastx; | |
| double dy = ypos - lasty; | |
| lastx = xpos; | |
| lasty = ypos; | |
| // get current window size | |
| int width, height; | |
| glfwGetWindowSize(window, &width, &height); | |
| // get shift key state | |
| bool mod_shift = (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT)==GLFW_PRESS || | |
| glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT)==GLFW_PRESS); | |
| // determine action based on mouse button | |
| mjtMouse action; | |
| if (button_right) { | |
| action = mod_shift ? mjMOUSE_MOVE_H : mjMOUSE_MOVE_V; | |
| } else if (button_left) { | |
| action = mod_shift ? mjMOUSE_ROTATE_H : mjMOUSE_ROTATE_V; | |
| } else { | |
| action = mjMOUSE_ZOOM; | |
| } | |
| // move camera | |
| mjv_moveCamera(m, action, dx/height, dy/height, &scn, &cam); | |
| } | |
| // scroll callback | |
| void scroll(GLFWwindow* window, double xoffset, double yoffset) { | |
| // emulate vertical mouse motion = 5% of window height | |
| mjv_moveCamera(m, mjMOUSE_ZOOM, 0, -0.05*yoffset, &scn, &cam); | |
| } | |
| // main function | |
| int main(int argc, const char** argv) { | |
| // check command-line arguments | |
| if (argc!=2) { | |
| std::printf(" USAGE: basic modelfile\n"); | |
| return 0; | |
| } | |
| // load and compile model | |
| char error[1000] = "Could not load binary model"; | |
| if (std::strlen(argv[1])>4 && !std::strcmp(argv[1]+std::strlen(argv[1])-4, ".mjb")) { | |
| m = mj_loadModel(argv[1], 0); | |
| } else { | |
| m = mj_loadXML(argv[1], 0, error, 1000); | |
| } | |
| if (!m) { | |
| mju_error("Load model error: %s", error); | |
| } | |
| // make data | |
| d = mj_makeData(m); | |
| // init GLFW | |
| if (!glfwInit()) { | |
| mju_error("Could not initialize GLFW"); | |
| } | |
| // create window, make OpenGL context current, request v-sync | |
| GLFWwindow* window = glfwCreateWindow(1200, 900, "Demo", NULL, NULL); | |
| glfwMakeContextCurrent(window); | |
| glfwSwapInterval(1); | |
| // initialize visualization data structures | |
| mjv_defaultCamera(&cam); | |
| mjv_defaultOption(&opt); | |
| mjv_defaultScene(&scn); | |
| mjr_defaultContext(&con); | |
| // create scene and context | |
| mjv_makeScene(m, &scn, 2000); | |
| mjr_makeContext(m, &con, mjFONTSCALE_150); | |
| // install GLFW mouse and keyboard callbacks | |
| glfwSetKeyCallback(window, keyboard); | |
| glfwSetCursorPosCallback(window, mouse_move); | |
| glfwSetMouseButtonCallback(window, mouse_button); | |
| glfwSetScrollCallback(window, scroll); | |
| // run main loop, target real-time simulation and 60 fps rendering | |
| while (!glfwWindowShouldClose(window)) { | |
| // advance interactive simulation for 1/60 sec | |
| // Assuming MuJoCo can simulate faster than real-time, which it usually can, | |
| // this loop will finish on time for the next frame to be rendered at 60 fps. | |
| // Otherwise add a cpu timer and exit this loop when it is time to render. | |
| mjtNum simstart = d->time; | |
| while (d->time - simstart < 1.0/60.0) { | |
| mj_step(m, d); | |
| } | |
| // get framebuffer viewport | |
| mjrRect viewport = {0, 0, 0, 0}; | |
| glfwGetFramebufferSize(window, &viewport.width, &viewport.height); | |
| // update scene and render | |
| mjv_updateScene(m, d, &opt, NULL, &cam, mjCAT_ALL, &scn); | |
| mjr_render(viewport, &scn, &con); | |
| // swap OpenGL buffers (blocking call due to v-sync) | |
| glfwSwapBuffers(window); | |
| // process pending GUI events, call GLFW callbacks | |
| glfwPollEvents(); | |
| } | |
| //free visualization storage | |
| mjv_freeScene(&scn); | |
| mjr_freeContext(&con); | |
| // free MuJoCo model and data | |
| mj_deleteData(d); | |
| mj_deleteModel(m); | |
| // terminate GLFW (crashes with Linux NVidia drivers) | |
| glfwTerminate(); | |
| return 1; | |
| } | |