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8.63 kB
| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // select EGL, OSMESA or GLFW | |
| OSMesaContext ctx; | |
| unsigned char buffer[10000000]; | |
| namespace mju = ::mujoco::sample_util; | |
| //-------------------------------- global data ------------------------------------------ | |
| // MuJoCo model and data | |
| mjModel* m = 0; | |
| mjData* d = 0; | |
| // MuJoCo visualization | |
| mjvScene scn; | |
| mjvCamera cam; | |
| mjvOption opt; | |
| mjrContext con; | |
| //-------------------------------- utility functions ------------------------------------ | |
| // load model, init simulation and rendering | |
| void initMuJoCo(const char* filename) { | |
| // load and compile | |
| char error[1000] = "Could not load binary model"; | |
| if (std::strlen(filename)>4 && !std::strcmp(filename+std::strlen(filename)-4, ".mjb")) { | |
| m = mj_loadModel(filename, 0); | |
| } else { | |
| m = mj_loadXML(filename, 0, error, 1000); | |
| } | |
| if (!m) { | |
| mju_error("Load model error: %s", error); | |
| } | |
| // make data, run one computation to initialize all fields | |
| d = mj_makeData(m); | |
| mj_forward(m, d); | |
| // initialize visualization data structures | |
| mjv_defaultCamera(&cam); | |
| mjv_defaultOption(&opt); | |
| mjv_defaultScene(&scn); | |
| mjr_defaultContext(&con); | |
| // create scene and context | |
| mjv_makeScene(m, &scn, 2000); | |
| mjr_makeContext(m, &con, 200); | |
| // default free camera | |
| mjv_defaultFreeCamera(m, &cam); | |
| } | |
| // deallocate everything | |
| void closeMuJoCo(void) { | |
| mj_deleteData(d); | |
| mj_deleteModel(m); | |
| mjr_freeContext(&con); | |
| mjv_freeScene(&scn); | |
| } | |
| // create OpenGL context/window | |
| void initOpenGL(void) { | |
| //------------------------ EGL | |
| // desired config | |
| const EGLint configAttribs[] = { | |
| EGL_RED_SIZE, 8, | |
| EGL_GREEN_SIZE, 8, | |
| EGL_BLUE_SIZE, 8, | |
| EGL_ALPHA_SIZE, 8, | |
| EGL_DEPTH_SIZE, 24, | |
| EGL_STENCIL_SIZE, 8, | |
| EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, | |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, | |
| EGL_NONE | |
| }; | |
| // get default display | |
| EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| if (eglDpy==EGL_NO_DISPLAY) { | |
| mju_error("Could not get EGL display, error 0x%x\n", eglGetError()); | |
| } | |
| // initialize | |
| EGLint major, minor; | |
| if (eglInitialize(eglDpy, &major, &minor)!=EGL_TRUE) { | |
| mju_error("Could not initialize EGL, error 0x%x\n", eglGetError()); | |
| } | |
| // choose config | |
| EGLint numConfigs; | |
| EGLConfig eglCfg; | |
| if (eglChooseConfig(eglDpy, configAttribs, &eglCfg, 1, &numConfigs)!=EGL_TRUE) { | |
| mju_error("Could not choose EGL config, error 0x%x\n", eglGetError()); | |
| } | |
| // bind OpenGL API | |
| if (eglBindAPI(EGL_OPENGL_API)!=EGL_TRUE) { | |
| mju_error("Could not bind EGL OpenGL API, error 0x%x\n", eglGetError()); | |
| } | |
| // create context | |
| EGLContext eglCtx = eglCreateContext(eglDpy, eglCfg, EGL_NO_CONTEXT, NULL); | |
| if (eglCtx==EGL_NO_CONTEXT) { | |
| mju_error("Could not create EGL context, error 0x%x\n", eglGetError()); | |
| } | |
| // make context current, no surface (let OpenGL handle FBO) | |
| if (eglMakeCurrent(eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, eglCtx)!=EGL_TRUE) { | |
| mju_error("Could not make EGL context current, error 0x%x\n", eglGetError()); | |
| } | |
| //------------------------ OSMESA | |
| // create context | |
| ctx = OSMesaCreateContextExt(GL_RGBA, 24, 8, 8, 0); | |
| if (!ctx) { | |
| mju_error("OSMesa context creation failed"); | |
| } | |
| // make current | |
| if (!OSMesaMakeCurrent(ctx, buffer, GL_UNSIGNED_BYTE, 800, 800)) { | |
| mju_error("OSMesa make current failed"); | |
| } | |
| //------------------------ GLFW | |
| // init GLFW | |
| if (!glfwInit()) { | |
| mju_error("Could not initialize GLFW"); | |
| } | |
| // create invisible window, single-buffered | |
| glfwWindowHint(GLFW_VISIBLE, 0); | |
| glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE); | |
| GLFWwindow* window = glfwCreateWindow(800, 800, "Invisible window", NULL, NULL); | |
| if (!window) { | |
| mju_error("Could not create GLFW window"); | |
| } | |
| // make context current | |
| glfwMakeContextCurrent(window); | |
| } | |
| // close OpenGL context/window | |
| void closeOpenGL(void) { | |
| //------------------------ EGL | |
| // get current display | |
| EGLDisplay eglDpy = eglGetCurrentDisplay(); | |
| if (eglDpy==EGL_NO_DISPLAY) { | |
| return; | |
| } | |
| // get current context | |
| EGLContext eglCtx = eglGetCurrentContext(); | |
| // release context | |
| eglMakeCurrent(eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| // destroy context if valid | |
| if (eglCtx!=EGL_NO_CONTEXT) { | |
| eglDestroyContext(eglDpy, eglCtx); | |
| } | |
| // terminate display | |
| eglTerminate(eglDpy); | |
| //------------------------ OSMESA | |
| OSMesaDestroyContext(ctx); | |
| //------------------------ GLFW | |
| // terminate GLFW (crashes with Linux NVidia drivers) | |
| glfwTerminate(); | |
| } | |
| //-------------------------------- main function ---------------------------------------- | |
| int main(int argc, const char** argv) { | |
| // check command-line arguments | |
| if (argc < 5 || argc > 6) { | |
| std::printf(" USAGE: record modelfile duration fps rgbfile [adddepth]\n"); | |
| return 0; | |
| } | |
| // parse numeric arguments | |
| double duration = 10, fps = 30; | |
| std::sscanf(argv[2], "%lf", &duration); | |
| std::sscanf(argv[3], "%lf", &fps); | |
| // initialize OpenGL and MuJoCo | |
| initOpenGL(); | |
| initMuJoCo(argv[1]); | |
| // set rendering to offscreen buffer | |
| mjr_setBuffer(mjFB_OFFSCREEN, &con); | |
| if (con.currentBuffer!=mjFB_OFFSCREEN) { | |
| std::printf("Warning: offscreen rendering not supported, using default/window framebuffer\n"); | |
| } | |
| // get size of active renderbuffer | |
| mjrRect viewport = mjr_maxViewport(&con); | |
| int W = viewport.width; | |
| int H = viewport.height; | |
| // allocate rgb and depth buffers | |
| unsigned char* rgb = (unsigned char*)std::malloc(3*W*H); | |
| float* depth = (float*)std::malloc(sizeof(float)*W*H); | |
| if (!rgb || !depth) { | |
| mju_error("Could not allocate buffers"); | |
| } | |
| // create output rgb file | |
| std::FILE* fp = std::fopen(argv[4], "wb"); | |
| if (!fp) { | |
| mju_error("Could not open rgbfile for writing"); | |
| } | |
| int adddepth = 1; | |
| if (argc > 5 && std::sscanf(argv[5], "%d", &adddepth) != 1) { | |
| mju_error("Invalid adddepth argument"); | |
| } | |
| // main loop | |
| double frametime = 0; | |
| int framecount = 0; | |
| while (d->time<duration) { | |
| // render new frame if it is time (or first frame) | |
| if ((d->time-frametime)>1/fps || frametime==0) { | |
| // update abstract scene | |
| mjv_updateScene(m, d, &opt, NULL, &cam, mjCAT_ALL, &scn); | |
| // render scene in offscreen buffer | |
| mjr_render(viewport, &scn, &con); | |
| // add time stamp in upper-left corner | |
| char stamp[50]; | |
| mju::sprintf_arr(stamp, "Time = %.3f", d->time); | |
| mjr_overlay(mjFONT_NORMAL, mjGRID_TOPLEFT, viewport, stamp, NULL, &con); | |
| // read rgb and depth buffers | |
| mjr_readPixels(rgb, depth, viewport, &con); | |
| // insert subsampled depth image in lower-left corner of rgb image | |
| if (adddepth) { | |
| const int NS = 3; // depth image sub-sampling | |
| for (int r=0; r<H; r+=NS) { | |
| for (int c=0; c<W; c+=NS) { | |
| int adr = (r/NS)*W + c/NS; | |
| rgb[3*adr] = rgb[3*adr+1] = rgb[3*adr+2] = (unsigned char)((1.0f-depth[r*W+c])*255.0f); | |
| } | |
| } | |
| } | |
| // write rgb image to file | |
| std::fwrite(rgb, 3, W*H, fp); | |
| // print every 10 frames: '.' if ok, 'x' if OpenGL error | |
| if (((framecount++)%10)==0) { | |
| if (mjr_getError()) { | |
| std::printf("x"); | |
| } else { | |
| std::printf("."); | |
| } | |
| } | |
| // save simulation time | |
| frametime = d->time; | |
| } | |
| // advance simulation | |
| mj_step(m, d); | |
| } | |
| std::printf("\n"); | |
| // close file, free buffers | |
| std::fclose(fp); | |
| std::free(rgb); | |
| std::free(depth); | |
| // close MuJoCo and OpenGL | |
| closeMuJoCo(); | |
| closeOpenGL(); | |
| return 1; | |
| } | |