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| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| //--------------------------- plane collisions ----------------------------------------------------- | |
| // raw plane : sphere | |
| static int mjraw_PlaneSphere(mjContact* con, mjtNum margin, | |
| const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, | |
| const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { | |
| // set normal | |
| con[0].frame[0] = mat1[2]; | |
| con[0].frame[1] = mat1[5]; | |
| con[0].frame[2] = mat1[8]; | |
| // compute distance, return if too large | |
| mjtNum tmp[3] = {pos2[0] - pos1[0], pos2[1] - pos1[1], pos2[2] - pos1[2]}; | |
| mjtNum cdist = mju_dot3(tmp, con[0].frame); | |
| if (cdist > margin + size2[0]) { | |
| return 0; | |
| } | |
| // depth and position | |
| con[0].dist = cdist - size2[0]; | |
| mju_scl3(tmp, con[0].frame, -con[0].dist/2 - size2[0]); | |
| mju_add3(con[0].pos, pos2, tmp); | |
| mju_zero3(con[0].frame+3); | |
| return 1; | |
| } | |
| // plane : sphere | |
| int mjc_PlaneSphere(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| return mjraw_PlaneSphere(con, margin, pos1, mat1, size1, pos2, mat2, size2); | |
| } | |
| // plane : capsule | |
| int mjc_PlaneCapsule(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| // get capsule axis, segment = scaled axis | |
| mjtNum axis[3] = {mat2[2], mat2[5], mat2[8]}; | |
| mjtNum segment[3] = {size2[1]*axis[0], size2[1]*axis[1], size2[1]*axis[2]}; | |
| // get point 1, do sphere-plane test | |
| mjtNum pos[3]; | |
| mju_add3(pos, pos2, segment); | |
| int n1 = mjraw_PlaneSphere(con, margin, pos1, mat1, size1, pos, mat2, size2); | |
| // get point 2, do sphere-plane test | |
| mju_sub3(pos, pos2, segment); | |
| int n2 = mjraw_PlaneSphere(con+n1, margin, pos1, mat1, size1, pos, mat2, size2); | |
| // align contact frames with capsule axis | |
| if (n1) { | |
| mju_copy3(con->frame+3, axis); | |
| } | |
| if (n2) { | |
| mju_copy3((con+n1)->frame+3, axis); | |
| } | |
| return n1+n2; | |
| } | |
| // plane : cylinder | |
| int mjc_PlaneCylinder(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| mjtNum normal[3] = {mat1[2], mat1[5], mat1[8]}; | |
| mjtNum axis[3] = {mat2[2], mat2[5], mat2[8]}; | |
| // project, make sure axis points towards plane | |
| mjtNum prjaxis = mju_dot3(normal, axis); | |
| if (prjaxis > 0) { | |
| mju_scl3(axis, axis, -1); | |
| prjaxis = -prjaxis; | |
| } | |
| // compute normal distance to cylinder center | |
| mjtNum vec[3] = {pos2[0] - pos1[0], pos2[1] - pos1[1], pos2[2] - pos1[2]}; | |
| mjtNum dist0 = mju_dot3(vec, normal); | |
| // remove component of -normal along axis, compute length | |
| mju_scl3(vec, axis, prjaxis); | |
| mju_subFrom3(vec, normal); | |
| mjtNum len_sqr = mju_dot3(vec, vec); | |
| // general configuration: normalize vector, scale by radius | |
| if (len_sqr >= mjMINVAL*mjMINVAL) { | |
| mjtNum scl = size2[0]/mju_sqrt(len_sqr); | |
| vec[0] *= scl; | |
| vec[1] *= scl; | |
| vec[2] *= scl; | |
| } | |
| // disk parallel to plane: pick x-axis of cylinder, scale by radius | |
| else { | |
| vec[0] = mat2[0]*size2[0]; | |
| vec[1] = mat2[3]*size2[0]; | |
| vec[2] = mat2[6]*size2[0]; | |
| } | |
| // project vector on normal | |
| mjtNum prjvec = mju_dot3(vec, normal); | |
| // scale axis by half-length | |
| mju_scl3(axis, axis, size2[1]); | |
| prjaxis *= size2[1]; | |
| // check first point, construct contact | |
| int cnt = 0; | |
| if (dist0 + prjaxis + prjvec <= margin) { | |
| con[cnt].dist = dist0 + prjaxis + prjvec; | |
| mju_add3(con[cnt].pos, pos2, vec); | |
| mju_addTo3(con[cnt].pos, axis); | |
| mju_addToScl3(con[cnt].pos, normal, -con[cnt].dist*0.5); | |
| mju_copy3(con[cnt].frame, normal); | |
| mju_zero3(con[cnt].frame+3); | |
| cnt++; | |
| } else { | |
| return 0; // nearest point is above margin: no contacts | |
| } | |
| // check second point, construct contact | |
| if (dist0 - prjaxis + prjvec <= margin) { | |
| con[cnt].dist = dist0 - prjaxis + prjvec; | |
| mju_add3(con[cnt].pos, pos2, vec); | |
| mju_subFrom3(con[cnt].pos, axis); | |
| mju_addToScl3(con[cnt].pos, normal, -con[cnt].dist*0.5); | |
| mju_copy3(con[cnt].frame, normal); | |
| mju_zero3(con[cnt].frame+3); | |
| cnt++; | |
| } | |
| // try to add triangle points on side closer to plane | |
| mjtNum prjvec1 = -prjvec*0.5; | |
| if (dist0 + prjaxis + prjvec1 <= margin) { | |
| // compute sideways vector: vec1 | |
| mjtNum vec1[3]; | |
| mju_cross(vec1, vec, axis); | |
| mju_normalize3(vec1); | |
| mju_scl3(vec1, vec1, size2[0]*mju_sqrt(3.0)/2); | |
| // add point A | |
| con[cnt].dist = dist0 + prjaxis + prjvec1; | |
| mju_add3(con[cnt].pos, pos2, vec1); | |
| mju_addTo3(con[cnt].pos, axis); | |
| mju_addToScl3(con[cnt].pos, vec, -0.5); | |
| mju_addToScl3(con[cnt].pos, normal, -con[cnt].dist*0.5); | |
| mju_copy3(con[cnt].frame, normal); | |
| mju_zero3(con[cnt].frame+3); | |
| cnt++; | |
| // add point B | |
| con[cnt].dist = dist0 + prjaxis + prjvec1; | |
| mju_sub3(con[cnt].pos, pos2, vec1); | |
| mju_addTo3(con[cnt].pos, axis); | |
| mju_addToScl3(con[cnt].pos, vec, -0.5); | |
| mju_addToScl3(con[cnt].pos, normal, -con[cnt].dist*0.5); | |
| mju_copy3(con[cnt].frame, normal); | |
| mju_zero3(con[cnt].frame+3); | |
| cnt++; | |
| } | |
| return cnt; | |
| } | |
| // plane : box | |
| int mjc_PlaneBox(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| // get normal, difference between centers, normal distance | |
| mjtNum norm[3] = {mat1[2], mat1[5], mat1[8]}; | |
| mjtNum dif[3] = {pos2[0] - pos1[0], pos2[1] - pos1[1], pos2[2] - pos1[2]}; | |
| mjtNum dist = mju_dot3(dif, norm); | |
| // test all corners, pick bottom 4 | |
| int cnt = 0; | |
| for (int i=0; i < 8; i++) { | |
| // get corner in local coordinates | |
| mjtNum vec[3]; | |
| vec[0] = (i&1 ? size2[0] : -size2[0]); | |
| vec[1] = (i&2 ? size2[1] : -size2[1]); | |
| vec[2] = (i&4 ? size2[2] : -size2[2]); | |
| // get corner in global coordinates relative to box center | |
| mjtNum corner[3]; | |
| mju_mulMatVec3(corner, mat2, vec); | |
| // compute distance to plane, skip if too far or pointing up | |
| mjtNum ldist = mju_dot3(norm, corner); | |
| if (dist + ldist > margin || ldist > 0) { | |
| continue; | |
| } | |
| // construct contact | |
| con[cnt].dist = dist + ldist; | |
| mju_copy3(con[cnt].frame, norm); | |
| mju_zero3(con[cnt].frame+3); | |
| mju_addTo3(corner, pos2); | |
| mju_scl3(vec, norm, -con[cnt].dist/2); | |
| mju_add3(con[cnt].pos, corner, vec); | |
| // count; max is 4 | |
| if (++cnt >= 4) { | |
| return 4; | |
| } | |
| } | |
| return cnt; | |
| } | |
| //--------------------------- sphere and capsule collisions ---------------------------------------- | |
| // sphere : sphere (actual implementation, can be called with modified parameters) | |
| static int mjraw_SphereSphere(mjContact* con, mjtNum margin, | |
| const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, | |
| const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { | |
| // check bounding spheres (this is called from other functions) | |
| mjtNum dif[3] = {pos1[0] - pos2[0], pos1[1] - pos2[1], pos1[2] - pos2[2]}; | |
| mjtNum cdist_sqr = mju_dot3(dif, dif); | |
| mjtNum min_dist = margin + size1[0] + size2[0]; | |
| if (cdist_sqr > min_dist*min_dist) { | |
| return 0; | |
| } | |
| // depth and normal | |
| con[0].dist = mju_sqrt(cdist_sqr) - size1[0] - size2[0]; | |
| mju_sub3(con[0].frame, pos2, pos1); | |
| mjtNum len = mju_normalize3(con[0].frame); | |
| // if centers are the same, norm = cross-product of z axes | |
| // if z axes are parallel, norm = [1;0;0] | |
| if (len < mjMINVAL) { | |
| mjtNum axis1[3] = {mat1[2], mat1[5], mat1[8]}; | |
| mjtNum axis2[3] = {mat2[2], mat2[5], mat2[8]}; | |
| mju_cross(con[0].frame, axis1, axis2); | |
| mju_normalize3(con[0].frame); | |
| } | |
| // position | |
| mju_scl3(con[0].pos, con[0].frame, size1[0] + con[0].dist/2); | |
| mju_addTo3(con[0].pos, pos1); | |
| mju_zero3(con[0].frame+3); | |
| return 1; | |
| } | |
| // sphere : sphere | |
| int mjc_SphereSphere(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| return mjraw_SphereSphere(con, margin, pos1, mat1, size1, pos2, mat2, size2); | |
| } | |
| // raw sphere : capsule | |
| int mjraw_SphereCapsule(mjContact* con, mjtNum margin, | |
| const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, | |
| const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { | |
| // get capsule length and axis | |
| mjtNum len = size2[1]; | |
| mjtNum axis[3] = {mat2[2], mat2[5], mat2[8]}; | |
| // find projection, clip to segment | |
| mjtNum vec[3] = {pos1[0] - pos2[0], pos1[1] - pos2[1], pos1[2] - pos2[2]}; | |
| mjtNum x = mju_clip(mju_dot3(axis, vec), -len, len); | |
| // find nearest point on segment, do sphere-sphere test | |
| mju_scl3(vec, axis, x); | |
| mju_addTo3(vec, pos2); | |
| return mjraw_SphereSphere(con, margin, pos1, mat1, size1, vec, mat2, size2); | |
| } | |
| // sphere : capsule | |
| int mjc_SphereCapsule(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| return mjraw_SphereCapsule(con, margin, pos1, mat1, size1, pos2, mat2, size2); | |
| } | |
| // sphere : cylinder | |
| int mjc_SphereCylinder(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| // get cylinder sizes and axis | |
| mjtNum radius = size2[0]; | |
| mjtNum height = size2[1]; | |
| mjtNum axis[3] = {mat2[2], mat2[5], mat2[8]}; | |
| // find sphere projection onto cylinder axis and plane | |
| mjtNum vec[3] = {pos1[0] - pos2[0], pos1[1] - pos2[1], pos1[2] - pos2[2]}; | |
| mjtNum x = mju_dot3(axis, vec); | |
| mjtNum a_proj[3], p_proj[3]; | |
| mju_scl3(a_proj, axis, x); | |
| mju_sub3(p_proj, vec, a_proj); | |
| mjtNum p_proj_sqr = mju_dot3(p_proj, p_proj); | |
| // get collision type | |
| int collide_side = mju_abs(x) < height; | |
| int collide_cap = p_proj_sqr < radius*radius; | |
| if (collide_side && collide_cap) { // deep penetration (sphere origin inside cylinder) | |
| mjtNum dist_cap = height - mju_abs(x); | |
| mjtNum dist_radius = radius - mju_sqrt(p_proj_sqr); | |
| if (dist_cap < dist_radius) { // disable one collision type | |
| collide_side = 0; | |
| } else { | |
| collide_cap = 0; | |
| } | |
| } | |
| // side collision: use sphere-sphere | |
| if (collide_side) { | |
| mju_addTo3(a_proj, pos2); | |
| return mjraw_SphereSphere(con, margin, pos1, mat1, size1, a_proj, mat2, size2); | |
| } | |
| // cap collision: use plane-sphere | |
| if (collide_cap) { | |
| const mjtNum flipmat[9] = { | |
| -mat2[0], mat2[1], -mat2[2], | |
| -mat2[3], mat2[4], -mat2[5], | |
| -mat2[6], mat2[7], -mat2[8] | |
| }; | |
| const mjtNum* mat_cap; | |
| mjtNum pos_cap[3]; | |
| if (x > 0) { // top cap | |
| mju_addScl3(pos_cap, pos2, axis, height); | |
| mat_cap = mat2; | |
| } else { // bottom cap | |
| mju_addScl3(pos_cap, pos2, axis, -height); | |
| mat_cap = flipmat; | |
| } | |
| int ncon = mjraw_PlaneSphere(con, margin, pos_cap, mat_cap, size2, pos1, mat1, size1); | |
| if (ncon) { | |
| // flip frame normal (because mjGEOM_PLANE < mjGEOM_SPHERE < mjGEOM_CYLINDER) | |
| mju_scl3(con->frame, con->frame, -1); | |
| } | |
| return ncon; | |
| } | |
| // otherwise corner collision: use sphere-sphere | |
| mju_scl3(p_proj, p_proj, size2[0] / mju_sqrt(p_proj_sqr)); // denominator cannot be 0 | |
| mju_scl3(vec, axis, x > 0 ? height : -height); | |
| mju_addTo3(vec, p_proj); | |
| mju_addTo3(vec, pos2); | |
| // sphere-sphere with point sphere at the corner | |
| mjtNum size_zero[1] = {0}; | |
| return mjraw_SphereSphere(con, margin, pos1, mat1, size1, vec, mat2, size_zero); | |
| } | |
| // raw capsule : capsule | |
| int mjraw_CapsuleCapsule(mjContact* con, mjtNum margin, | |
| const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, | |
| const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { | |
| // get capsule axes (scaled) and center difference | |
| mjtNum axis1[3] = {mat1[2] * size1[1], mat1[5] * size1[1], mat1[8] * size1[1]}; | |
| mjtNum axis2[3] = {mat2[2] * size2[1], mat2[5] * size2[1], mat2[8] * size2[1]}; | |
| mjtNum dif[3] = {pos1[0] - pos2[0], pos1[1] - pos2[1], pos1[2] - pos2[2]}; | |
| // compute matrix coefficients and determinant | |
| mjtNum ma = mju_dot3(axis1, axis1); | |
| mjtNum mb = -mju_dot3(axis1, axis2); | |
| mjtNum mc = mju_dot3(axis2, axis2); | |
| mjtNum u = -mju_dot3(axis1, dif); | |
| mjtNum v = mju_dot3(axis2, dif); | |
| mjtNum det = ma*mc - mb*mb; | |
| // general configuration (non-parallel axes) | |
| if (mju_abs(det) >= mjMINVAL) { | |
| // find projections, clip to segments | |
| mjtNum x1 = (mc*u - mb*v) / det; | |
| mjtNum x2 = (ma*v - mb*u) / det; | |
| if (x1 > 1) { | |
| x1 = 1; | |
| x2 = (v - mb) / mc; | |
| } else if (x1 < -1) { | |
| x1 = -1; | |
| x2 = (v + mb) / mc; | |
| } | |
| if (x2 > 1) { | |
| x2 = 1; | |
| x1 = mju_clip((u - mb) / ma, -1, 1); | |
| } else if (x2 < -1) { | |
| x2 = -1; | |
| x1 = mju_clip((u + mb) / ma, -1, 1); | |
| } | |
| // find nearest points, do sphere-sphere test | |
| mjtNum vec1[3], vec2[3]; | |
| mju_scl3(vec1, axis1, x1); | |
| mju_addTo3(vec1, pos1); | |
| mju_scl3(vec2, axis2, x2); | |
| mju_addTo3(vec2, pos2); | |
| return mjraw_SphereSphere(con, margin, vec1, mat1, size1, vec2, mat2, size2); | |
| } | |
| // parallel axes | |
| else { | |
| // x1 = 1 | |
| mjtNum vec1[3]; | |
| mju_add3(vec1, pos1, axis1); | |
| mjtNum x2 = mju_clip((v - mb) / mc, -1, 1); | |
| mjtNum vec2[3]; | |
| mju_scl3(vec2, axis2, x2); | |
| mju_addTo3(vec2, pos2); | |
| int n1 = mjraw_SphereSphere(con, margin, vec1, mat1, size1, vec2, mat2, size2); | |
| // x1 = -1 | |
| mju_sub3(vec1, pos1, axis1); | |
| x2 = mju_clip((v + mb) / mc, -1, 1); | |
| mju_scl3(vec2, axis2, x2); | |
| mju_addTo3(vec2, pos2); | |
| int n2 = mjraw_SphereSphere(con+n1, margin, vec1, mat1, size1, vec2, mat2, size2); | |
| // return if two contacts already found | |
| if (n1+n2 >= 2) { | |
| return n1+n2; | |
| } | |
| // x2 = 1 | |
| mju_add3(vec2, pos2, axis2); | |
| mjtNum x1 = mju_clip((u - mb) / ma, -1, 1); | |
| mju_scl3(vec1, axis1, x1); | |
| mju_addTo3(vec1, pos1); | |
| int n3 = mjraw_SphereSphere(con+n1+n2, margin, vec1, mat1, size1, vec2, mat2, size2); | |
| // return if two contacts already found | |
| if (n1+n2+n3 >= 2) { | |
| return n1+n2+n3; | |
| } | |
| // x2 = -1 | |
| mju_sub3(vec2, pos2, axis2); | |
| x1 = mju_clip((u + mb) / ma, -1, 1); | |
| mju_scl3(vec1, axis1, x1); | |
| mju_addTo3(vec1, pos1); | |
| int n4 = mjraw_SphereSphere(con+n1+n2+n3, margin, vec1, mat1, size1, vec2, mat2, size2); | |
| return n1+n2+n3+n4; | |
| } | |
| } | |
| // capsule : capsule | |
| int mjc_CapsuleCapsule(const mjModel* m, const mjData* d, | |
| mjContact* con, int g1, int g2, mjtNum margin) { | |
| mjGETINFO | |
| return mjraw_CapsuleCapsule(con, margin, pos1, mat1, size1, pos2, mat2, size2); | |
| } | |
| // sign of (signed) area of planar triangle | |
| static mjtNum areaSign(const mjtNum p1[2], const mjtNum p2[2], const mjtNum p3[2]) { | |
| return mju_sign((p1[0]-p3[0])*(p2[1]-p3[1]) - (p2[0]-p3[0])*(p1[1]-p3[1])); | |
| } | |
| // find nearest point to p within line segment (u,v); return distance to p | |
| static mjtNum pointSegment(mjtNum res[2], const mjtNum p[2], | |
| const mjtNum u[2], const mjtNum v[2]) { | |
| // make u the origin | |
| mjtNum uv[2] = {v[0]-u[0], v[1]-u[1]}; | |
| mjtNum up[2] = {p[0]-u[0], p[1]-u[1]}; | |
| // project: find a s.t. uv is orthogonal to (up-a*uv) | |
| mjtNum a = mju_dot(uv, up, 2) / mju_max(mjMINVAL, mju_dot(uv, uv, 2)); | |
| // find nearest point to p, clamp to u or v if a is not in (0,1) | |
| if (a <= 0) { | |
| res[0] = u[0]; | |
| res[1] = u[1]; | |
| } else if (a >= 1) { | |
| res[0] = v[0]; | |
| res[1] = v[1]; | |
| } else { | |
| mju_addScl(res, u, uv, a, 2); | |
| } | |
| // compute distance | |
| return mju_sqrt((res[0]-p[0])*(res[0]-p[0]) + (res[1]-p[1])*(res[1]-p[1])); | |
| } | |
| // sphere : triangle with radius | |
| int mjraw_SphereTriangle(mjContact* con, mjtNum margin, | |
| const mjtNum* s, mjtNum rs, | |
| const mjtNum* t1, const mjtNum* t2, const mjtNum* t3, mjtNum rt) { | |
| mjtNum rbound = margin + rs + rt; | |
| mjtNum X[3]; | |
| // make t1 the origin: triangle is (O,A,B); sphere center is S | |
| mjtNum S[3] = { s[0]-t1[0], s[1]-t1[1], s[2]-t1[2]}; | |
| mjtNum A[3] = {t2[0]-t1[0], t2[1]-t1[1], t2[2]-t1[2]}; | |
| mjtNum B[3] = {t3[0]-t1[0], t3[1]-t1[1], t3[2]-t1[2]}; | |
| // N is normal to triangle plane | |
| mjtNum N[3]; | |
| mju_cross(N, A, B); | |
| mju_normalize3(N); | |
| // dstS is signed distance from S to plane; exit if too large | |
| mjtNum dstS = mju_dot3(N, S); | |
| if (mju_abs(dstS) > rbound) { | |
| return 0; | |
| } | |
| // P is projection of S in triangle plane | |
| mjtNum P[3]; | |
| mju_addScl3(P, S, N, -dstS); | |
| // construct orthogonal axes (V1~A, V2) of triangle plane | |
| mjtNum V1[3], V2[3]; | |
| mju_copy3(V1, A); | |
| mjtNum lenA = mju_normalize3(V1); | |
| mju_cross(V2, N, A); | |
| mju_normalize3(V2); | |
| // triangle is (o,a,b), sphere center is p | |
| mjtNum o[2] = {0, 0}; | |
| mjtNum a[2] = {lenA, 0}; // equals {mju_dot3(V1, A), mju_dot3(V2, A)} | |
| mjtNum b[2] = {mju_dot3(V1, B), mju_dot3(V2, B)}; | |
| mjtNum p[2] = {mju_dot3(V1, P), mju_dot3(V2, P)}; | |
| // copmuted signs of areas of (p,o,a), (p,a,b), (p,b,o) | |
| mjtNum sign1 = areaSign(p, o, a); | |
| mjtNum sign2 = areaSign(p, a, b); | |
| mjtNum sign3 = areaSign(p, b, o); | |
| // p is inside triangle | |
| if (sign1 == sign2 && sign2 == sign3) { | |
| // P is nearest point to S within triangle | |
| mju_copy3(X, P); | |
| } | |
| // p is not inside triangle | |
| else { | |
| // find nearest point to p on triangle edges (o,a), (a,b), (b,o) | |
| mjtNum x[3][2], dstx[3]; | |
| dstx[0] = pointSegment(x[0], p, o, a); | |
| dstx[1] = pointSegment(x[1], p, a, b); | |
| dstx[2] = pointSegment(x[2], p, b, o); | |
| // select minimum | |
| int best = (dstx[0] < dstx[1] && dstx[0] < dstx[2]) ? 0 : (dstx[1] < dstx[2] ? 1 : 2); | |
| // convert x[best] to 3D | |
| mju_scl3(X, V1, x[best][0]); | |
| mju_addToScl3(X, V2, x[best][1]); | |
| } | |
| // X is now the nearest point to S within the 3D triangle (O,A,B) | |
| // compute contact normal and distance | |
| mjtNum nrm[3] = {X[0]-S[0], X[1]-S[1], X[2]-S[2]}; | |
| mjtNum dst = mju_normalize3(nrm); | |
| // exit if too far | |
| if (dst > rbound) { | |
| return 0; | |
| } | |
| // construct contact | |
| con[0].dist = dst - rs - rt; | |
| mju_addScl3(con[0].pos, s, nrm, rs + con[0].dist/2); | |
| mju_copy3(con[0].frame, nrm); | |
| mju_zero3(con[0].frame+3); | |
| return 1; | |
| } | |