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| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| //---------------------------------// | |
| //---------------------------- utility functions --------------------------------------------------- | |
| // map ray to local geom frame | |
| static void ray_map(const mjtNum* pos, const mjtNum* mat, const mjtNum* pnt, const mjtNum* vec, | |
| mjtNum* lpnt, mjtNum* lvec) { | |
| const mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]}; | |
| // lpnt = mat' * dif | |
| lpnt[0] = mat[0]*dif[0] + mat[3]*dif[1] + mat[6]*dif[2]; | |
| lpnt[1] = mat[1]*dif[0] + mat[4]*dif[1] + mat[7]*dif[2]; | |
| lpnt[2] = mat[2]*dif[0] + mat[5]*dif[1] + mat[8]*dif[2]; | |
| // lvec = mat' * vec | |
| lvec[0] = mat[0]*vec[0] + mat[3]*vec[1] + mat[6]*vec[2]; | |
| lvec[1] = mat[1]*vec[0] + mat[4]*vec[1] + mat[7]*vec[2]; | |
| lvec[2] = mat[2]*vec[0] + mat[5]*vec[1] + mat[8]*vec[2]; | |
| } | |
| // map to azimuth angle in spherical coordinates | |
| static mjtNum longitude(const mjtNum vec[3]) { | |
| return mju_atan2(vec[1], vec[0]); | |
| } | |
| // map to elevation angle in spherical coordinates | |
| static mjtNum latitude(const mjtNum vec[3]) { | |
| return mju_atan2(mju_sqrt(vec[0]*vec[0] + vec[1]*vec[1]), vec[2]); | |
| } | |
| // eliminate geom | |
| static int ray_eliminate(const mjModel* m, const mjData* d, int geomid, | |
| const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude) { | |
| // body exclusion | |
| if (m->geom_bodyid[geomid] == bodyexclude) { | |
| return 1; | |
| } | |
| // invisible geom exclusion | |
| if (m->geom_matid[geomid] < 0 && m->geom_rgba[4*geomid+3] == 0) { | |
| return 1; | |
| } | |
| // invisible material exclusion | |
| if (m->geom_matid[geomid] >= 0 && m->mat_rgba[4*m->geom_matid[geomid]+3] == 0) { | |
| return 1; | |
| } | |
| // static exclusion | |
| if (!flg_static && m->body_weldid[m->geom_bodyid[geomid]] == 0) { | |
| return 1; | |
| } | |
| // no geomgroup inclusion | |
| if (!geomgroup) { | |
| return 0; | |
| } | |
| // group inclusion/exclusion | |
| int groupid = mjMIN(mjNGROUP-1, mjMAX(0, m->geom_group[geomid])); | |
| return (geomgroup[groupid] == 0); | |
| } | |
| // compute solution from quadratic: a*x^2 + 2*b*x + c = 0 | |
| static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) { | |
| // compute determinant and check | |
| mjtNum det = b*b - a*c; | |
| if (det < mjMINVAL) { | |
| x[0] = -1; | |
| x[1] = -1; | |
| return -1; | |
| } | |
| det = mju_sqrt(det); | |
| // compute the two solutions | |
| x[0] = (-b-det)/a; | |
| x[1] = (-b+det)/a; | |
| // finalize result | |
| if (x[0] >= 0) { | |
| return x[0]; | |
| } else if (x[1] >= 0) { | |
| return x[1]; | |
| } else { | |
| return -1; | |
| } | |
| } | |
| // intersect ray with triangle | |
| mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec, | |
| const mjtNum* b0, const mjtNum* b1) { | |
| // dif = v[i] - lpnt | |
| mjtNum dif[3][3]; | |
| for (int i=0; i < 3; i++) { | |
| for (int j=0; j < 3; j++) { | |
| dif[i][j] = v[i][j] - lpnt[j]; | |
| } | |
| } | |
| // project difference vectors in normal plane | |
| mjtNum planar[3][2]; | |
| for (int i=0; i < 3; i++) { | |
| planar[i][0] = mju_dot3(b0, dif[i]); | |
| planar[i][1] = mju_dot3(b1, dif[i]); | |
| } | |
| // reject if on the same side of any coordinate axis | |
| if ((planar[0][0] > 0 && planar[1][0] > 0 && planar[2][0] > 0) || | |
| (planar[0][0] < 0 && planar[1][0] < 0 && planar[2][0] < 0) || | |
| (planar[0][1] > 0 && planar[1][1] > 0 && planar[2][1] > 0) || | |
| (planar[0][1] < 0 && planar[1][1] < 0 && planar[2][1] < 0)) { | |
| return -1; | |
| } | |
| // determine if origin is inside planar projection of triangle | |
| // A = (p0-p2, p1-p2), b = -p2, solve A*t = b | |
| mjtNum A[4] = {planar[0][0]-planar[2][0], planar[1][0]-planar[2][0], | |
| planar[0][1]-planar[2][1], planar[1][1]-planar[2][1]}; | |
| mjtNum b[2] = {-planar[2][0], -planar[2][1]}; | |
| mjtNum det = A[0]*A[3] - A[1]*A[2]; | |
| if (mju_abs(det) < mjMINVAL) { | |
| return -1; | |
| } | |
| mjtNum t0 = (A[3]*b[0] - A[1]*b[1]) / det; | |
| mjtNum t1 = (-A[2]*b[0] + A[0]*b[1]) / det; | |
| // check if outside | |
| if (t0 < 0 || t1 < 0|| t0+t1 > 1) { | |
| return -1; | |
| } | |
| // intersect ray with plane of triangle | |
| mju_sub3(dif[0], v[0], v[2]); // v0-v2 | |
| mju_sub3(dif[1], v[1], v[2]); // v1-v2 | |
| mju_sub3(dif[2], lpnt, v[2]); // lp-v2 | |
| mjtNum nrm[3]; | |
| mju_cross(nrm, dif[0], dif[1]); // normal to triangle plane | |
| mjtNum denom = mju_dot3(lvec, nrm); | |
| if (mju_abs(denom) < mjMINVAL) { | |
| return -1; | |
| } | |
| return (-mju_dot3(dif[2], nrm) / denom); | |
| } | |
| //---------------------------- geom-specific intersection functions -------------------------------- | |
| // plane | |
| static mjtNum ray_plane(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(pos, mat, pnt, vec, lpnt, lvec); | |
| // z-vec not pointing towards front face: reject | |
| if (lvec[2] > -mjMINVAL) { | |
| return -1; | |
| } | |
| // intersection with plane | |
| const mjtNum x = -lpnt[2]/lvec[2]; | |
| if (x < 0) { | |
| return -1; | |
| } | |
| mjtNum p0 = lpnt[0] + x*lvec[0]; | |
| mjtNum p1 = lpnt[1] + x*lvec[1]; | |
| // accept only within rendered rectangle | |
| if ((size[0] <= 0 || mju_abs(p0) <= size[0]) && | |
| (size[1] <= 0 || mju_abs(p1) <= size[1])) { | |
| return x; | |
| } else { | |
| return -1; | |
| } | |
| } | |
| // sphere | |
| static mjtNum ray_sphere(const mjtNum* pos, const mjtNum* mat, mjtNum dist_sqr, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // (x*vec+pnt-pos)'*(x*vec+pnt-pos) = size[0]*size[0] | |
| mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]}; | |
| mjtNum a = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]; | |
| mjtNum b = vec[0]*dif[0] + vec[1]*dif[1] + vec[2]*dif[2]; | |
| mjtNum c = dif[0]*dif[0] + dif[1]*dif[1] + dif[2]*dif[2] - dist_sqr; | |
| // solve a*x^2 + 2*b*x + c = 0 | |
| mjtNum xx[2]; | |
| return ray_quad(a, b, c, xx); | |
| } | |
| // capsule | |
| static mjtNum ray_capsule(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // bounding sphere test | |
| mjtNum ssz = size[0] + size[1]; | |
| if (ray_sphere(pos, NULL, ssz*ssz, pnt, vec) < 0) { | |
| return -1; | |
| } | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(pos, mat, pnt, vec, lpnt, lvec); | |
| // init solution | |
| mjtNum x = -1, sol, xx[2]; | |
| // cylinder round side: (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0] | |
| mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1]; | |
| mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1]; | |
| mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0]; | |
| // solve a*x^2 + 2*b*x + c = 0 | |
| sol = ray_quad(a, b, c, xx); | |
| // make sure round solution is between flat sides | |
| if (sol >= 0 && mju_abs(lpnt[2]+sol*lvec[2]) <= size[1]) { | |
| if (x < 0 || sol < x) { | |
| x = sol; | |
| } | |
| } | |
| // top cap | |
| mjtNum ldif[3] = {lpnt[0], lpnt[1], lpnt[2]-size[1]}; | |
| a = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2]; | |
| b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2]; | |
| c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0]; | |
| ray_quad(a, b, c, xx); | |
| // accept only top half of sphere | |
| for (int i=0; i < 2; i++) { | |
| if (xx[i] >= 0 && lpnt[2]+xx[i]*lvec[2] >= size[1]) { | |
| if (x < 0 || xx[i] < x) { | |
| x = xx[i]; | |
| } | |
| } | |
| } | |
| // bottom cap | |
| ldif[2] = lpnt[2]+size[1]; | |
| b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2]; | |
| c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0]; | |
| ray_quad(a, b, c, xx); | |
| // accept only bottom half of sphere | |
| for (int i=0; i < 2; i++) { | |
| if (xx[i] >= 0 && lpnt[2]+xx[i]*lvec[2] <= -size[1]) { | |
| if (x < 0 || xx[i] < x) { | |
| x = xx[i]; | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // ellipsoid | |
| static mjtNum ray_ellipsoid(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(pos, mat, pnt, vec, lpnt, lvec); | |
| // invert size^2 | |
| mjtNum s[3] = {1/(size[0]*size[0]), 1/(size[1]*size[1]), 1/(size[2]*size[2])}; | |
| // (x*lvec+lpnt)' * diag(1./size^2) * (x*lvec+lpnt) = 1 | |
| mjtNum a = s[0]*lvec[0]*lvec[0] + s[1]*lvec[1]*lvec[1] + s[2]*lvec[2]*lvec[2]; | |
| mjtNum b = s[0]*lvec[0]*lpnt[0] + s[1]*lvec[1]*lpnt[1] + s[2]*lvec[2]*lpnt[2]; | |
| mjtNum c = s[0]*lpnt[0]*lpnt[0] + s[1]*lpnt[1]*lpnt[1] + s[2]*lpnt[2]*lpnt[2] - 1; | |
| // solve a*x^2 + 2*b*x + c = 0 | |
| mjtNum xx[2]; | |
| return ray_quad(a, b, c, xx); | |
| } | |
| // cylinder | |
| static mjtNum ray_cylinder(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // bounding sphere test | |
| mjtNum ssz = size[0]*size[0] + size[1]*size[1]; | |
| if (ray_sphere(pos, NULL, ssz, pnt, vec) < 0) { | |
| return -1; | |
| } | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(pos, mat, pnt, vec, lpnt, lvec); | |
| // init solution | |
| mjtNum x = -1, sol; | |
| // flat sides | |
| int side; | |
| if (mju_abs(lvec[2]) > mjMINVAL) { | |
| for (side=-1; side <= 1; side+=2) { | |
| // solution of: lpnt[2] + x*lvec[2] = side*height_size | |
| sol = (side*size[1]-lpnt[2])/lvec[2]; | |
| // process if non-negative | |
| if (sol >= 0) { | |
| // intersection with horizontal face | |
| mjtNum p0 = lpnt[0] + sol*lvec[0]; | |
| mjtNum p1 = lpnt[1] + sol*lvec[1]; | |
| // accept within radius | |
| if (p0*p0 + p1*p1 <= size[0]*size[0]) { | |
| if (x < 0 || sol < x) { | |
| x = sol; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0] | |
| mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1]; | |
| mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1]; | |
| mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0]; | |
| // solve a*x^2 + 2*b*x + c = 0 | |
| mjtNum xx[2]; | |
| sol = ray_quad(a, b, c, xx); | |
| // make sure round solution is between flat sides | |
| if (sol >= 0 && mju_abs(lpnt[2]+sol*lvec[2]) <= size[1]) { | |
| if (x < 0 || sol < x) { | |
| x = sol; | |
| } | |
| } | |
| return x; | |
| } | |
| // box | |
| static mjtNum ray_box(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec, mjtNum* all) { | |
| // clear all | |
| if (all) { | |
| for (int i=0; i < 6; i++) { | |
| all[i] = -1; | |
| } | |
| } | |
| // bounding sphere test | |
| mjtNum ssz = size[0]*size[0] + size[1]*size[1] + size[2]*size[2]; | |
| if (ray_sphere(pos, NULL, ssz, pnt, vec) < 0) { | |
| return -1; | |
| } | |
| // faces | |
| const int iface[3][2] = { | |
| {1, 2}, | |
| {0, 2}, | |
| {0, 1} | |
| }; | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(pos, mat, pnt, vec, lpnt, lvec); | |
| // init solution | |
| mjtNum x = -1, sol; | |
| // loop over axes with non-zero vec | |
| for (int i=0; i < 3; i++) { | |
| if (mju_abs(lvec[i]) > mjMINVAL) { | |
| for (int side=-1; side <= 1; side+=2) { | |
| // solution of: lpnt[i] + x*lvec[i] = side*size[i] | |
| sol = (side*size[i]-lpnt[i])/lvec[i]; | |
| // process if non-negative | |
| if (sol >= 0) { | |
| // intersection with face | |
| mjtNum p0 = lpnt[iface[i][0]] + sol*lvec[iface[i][0]]; | |
| mjtNum p1 = lpnt[iface[i][1]] + sol*lvec[iface[i][1]]; | |
| // accept within rectangle | |
| if (mju_abs(p0) <= size[iface[i][0]] && | |
| mju_abs(p1) <= size[iface[i][1]]) { | |
| // update | |
| if (x < 0 || sol < x) { | |
| x = sol; | |
| } | |
| // save in all | |
| if (all) { | |
| all[2*i+(side+1)/2] = sol; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // intersect ray with hfield | |
| mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // check geom type | |
| if (m->geom_type[id] != mjGEOM_HFIELD) { | |
| mjERROR("geom with hfield type expected"); | |
| } | |
| // hfield id and dimensions | |
| int hid = m->geom_dataid[id]; | |
| int nrow = m->hfield_nrow[hid]; | |
| int ncol = m->hfield_ncol[hid]; | |
| const mjtNum* size = m->hfield_size + 4*hid; | |
| const float* data = m->hfield_data + m->hfield_adr[hid]; | |
| // compute size and pos of base box | |
| mjtNum base_size[3] = {size[0], size[1], size[3]*0.5}; | |
| mjtNum base_pos[3] = { | |
| d->geom_xpos[3*id] - d->geom_xmat[9*id+2]*size[3]*0.5, | |
| d->geom_xpos[3*id+1] - d->geom_xmat[9*id+5]*size[3]*0.5, | |
| d->geom_xpos[3*id+2] - d->geom_xmat[9*id+8]*size[3]*0.5 | |
| }; | |
| // compute size and pos of top box | |
| mjtNum top_size[3] = {size[0], size[1], size[2]*0.5}; | |
| mjtNum top_pos[3] = { | |
| d->geom_xpos[3*id] + d->geom_xmat[9*id+2]*size[2]*0.5, | |
| d->geom_xpos[3*id+1] + d->geom_xmat[9*id+5]*size[2]*0.5, | |
| d->geom_xpos[3*id+2] + d->geom_xmat[9*id+8]*size[2]*0.5 | |
| }; | |
| // init: intersection with base box | |
| mjtNum x = ray_box(base_pos, d->geom_xmat+9*id, base_size, pnt, vec, NULL); | |
| // check top box: done if no intersection | |
| mjtNum all[6]; | |
| mjtNum top_intersect = ray_box(top_pos, d->geom_xmat+9*id, top_size, pnt, vec, all); | |
| if (top_intersect < 0) { | |
| return x; | |
| } | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec); | |
| // construct basis vectors of normal plane | |
| mjtNum b0[3] = {1, 1, 1}, b1[3]; | |
| if (mju_abs(lvec[0]) >= mju_abs(lvec[1]) && mju_abs(lvec[0]) >= mju_abs(lvec[2])) { | |
| b0[0] = 0; | |
| } else if (mju_abs(lvec[1]) >= mju_abs(lvec[2])) { | |
| b0[1] = 0; | |
| } else { | |
| b0[2] = 0; | |
| } | |
| mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec)); | |
| mju_normalize3(b1); | |
| mju_cross(b0, b1, lvec); | |
| mju_normalize3(b0); | |
| // find ray segment intersecting top box | |
| mjtNum seg[2] = {0, top_intersect}; | |
| for (int i=0; i < 6; i++) { | |
| if (all[i] > seg[1]) { | |
| seg[0] = top_intersect; | |
| seg[1] = all[i]; | |
| } | |
| } | |
| // project segment endpoints in horizontal plane, discretize | |
| mjtNum dx = (2.0*size[0]) / (ncol-1); | |
| mjtNum dy = (2.0*size[1]) / (nrow-1); | |
| mjtNum SX[2], SY[2]; | |
| for (int i=0; i < 2; i++) { | |
| SX[i] = (lpnt[0] + seg[i]*lvec[0] + size[0]) / dx; | |
| SY[i] = (lpnt[1] + seg[i]*lvec[1] + size[1]) / dy; | |
| } | |
| // compute ranges, with +1 padding | |
| int cmin = mjMAX(0, (int)mju_floor(mjMIN(SX[0], SX[1]))-1); | |
| int cmax = mjMIN(ncol-1, (int)mju_ceil(mjMAX(SX[0], SX[1]))+1); | |
| int rmin = mjMAX(0, (int)mju_floor(mjMIN(SY[0], SY[1]))-1); | |
| int rmax = mjMIN(nrow-1, (int)mju_ceil(mjMAX(SY[0], SY[1]))+1); | |
| // check triangles within bounds | |
| for (int r=rmin; r < rmax; r++) { | |
| for (int c=cmin; c < cmax; c++) { | |
| // first triangle | |
| mjtNum va[3][3] = { | |
| {dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]}, | |
| {dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]}, | |
| {dx*(c+1)-size[0], dy*r-size[1], data[r*ncol+(c+1)]*size[2]} | |
| }; | |
| mjtNum sol = ray_triangle(va, lpnt, lvec, b0, b1); | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| } | |
| // second triangle | |
| mjtNum vb[3][3] = { | |
| {dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]}, | |
| {dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]}, | |
| {dx*c-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+c]*size[2]} | |
| }; | |
| sol = ray_triangle(vb, lpnt, lvec, b0, b1); | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| } | |
| } | |
| } | |
| // check viable sides of top box | |
| for (int i=0; i < 4; i++) { | |
| if (all[i] >= 0 && (all[i] < x || x < 0)) { | |
| // normalized height of intersection point | |
| mjtNum z = (lpnt[2] + all[i]*lvec[2]) / size[2]; | |
| // rectangle points | |
| mjtNum y, y0, z0, z1; | |
| // side normal to x-axis | |
| if (i < 2) { | |
| y = (lpnt[1] + all[i]*lvec[1] + size[1]) / dy; | |
| y0 = mjMAX(0, mjMIN(nrow-2, mju_floor(y))); | |
| z0 = (mjtNum)data[mju_round(y0)*nrow + (i == 1 ? ncol-1 : 0)]; | |
| z1 = (mjtNum)data[mju_round(y0+1)*nrow + (i == 1 ? ncol-1 : 0)]; | |
| } | |
| // side normal to y-axis | |
| else { | |
| y = (lpnt[0] + all[i]*lvec[0] + size[0]) / dx; | |
| y0 = mjMAX(0, mjMIN(ncol-2, mju_floor(y))); | |
| z0 = (mjtNum)data[mju_round(y0) + (i == 3 ? (nrow-1)*ncol : 0)]; | |
| z1 = (mjtNum)data[mju_round(y0+1) + (i == 3 ? (nrow-1)*ncol : 0)]; | |
| } | |
| // check if point is below line segment | |
| if (z < z0*(y0+1-y) + z1*(y-y0)) { | |
| x = all[i]; | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // ray vs axis-aligned bounding box using slab method | |
| // see Ericson, Real-time Collision Detection section 5.3.3. | |
| int mju_raySlab(const mjtNum aabb[6], const mjtNum xpos[3], | |
| const mjtNum xmat[9], const mjtNum* pnt, const mjtNum* vec) { | |
| mjtNum tmin = 0.0, tmax = INFINITY; | |
| // compute min and max | |
| mjtNum min[3] = {aabb[0]-aabb[3], aabb[1]-aabb[4], aabb[2]-aabb[5]}; | |
| mjtNum max[3] = {aabb[0]+aabb[3], aabb[1]+aabb[4], aabb[2]+aabb[5]}; | |
| // compute ray in local coordinates | |
| mjtNum src[3], dir[3]; | |
| ray_map(xpos, xmat, pnt, vec, src, dir); | |
| // check intersections | |
| mjtNum invdir[3] = { 1.0 / dir[0], 1.0 / dir[1], 1.0 / dir[2] }; | |
| for (int d = 0; d < 3; ++d) { | |
| mjtNum t1 = (min[d] - src[d]) * invdir[d]; | |
| mjtNum t2 = (max[d] - src[d]) * invdir[d]; | |
| mjtNum minval = t1 < t2 ? t1 : t2; | |
| mjtNum maxval = t1 < t2 ? t2 : t1; | |
| tmin = tmin > minval ? tmin : minval; | |
| tmax = tmax < maxval ? tmax : maxval; | |
| } | |
| return tmin < tmax; | |
| } | |
| // ray vs tree intersection | |
| mjtNum mju_rayTree(const mjModel* m, const mjData* d, int id, const mjtNum* pnt, | |
| const mjtNum* vec) { | |
| int mark_active = m->vis.global.bvactive; | |
| const int meshid = m->geom_dataid[id]; | |
| const int bvhadr = m->mesh_bvhadr[meshid]; | |
| const int* faceid = m->bvh_nodeid + bvhadr; | |
| const mjtNum* bvh = m->bvh_aabb + 6*bvhadr; | |
| const int* child = m->bvh_child + 2*bvhadr; | |
| if (meshid == -1) { | |
| mjERROR("mesh id of geom %d is -1", meshid); // SHOULD NOT OCCUR | |
| } | |
| // initialize stack | |
| int stack[mjMAXTREEDEPTH]; | |
| int nstack = 0; | |
| stack[nstack] = 0; | |
| nstack++; | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec); | |
| // construct basis vectors of normal plane | |
| mjtNum b0[3] = {1, 1, 1}, b1[3]; | |
| if (mju_abs(lvec[0]) >= mju_abs(lvec[1]) && mju_abs(lvec[0]) >= mju_abs(lvec[2])) { | |
| b0[0] = 0; | |
| } else if (mju_abs(lvec[1]) >= mju_abs(lvec[2])) { | |
| b0[1] = 0; | |
| } else { | |
| b0[2] = 0; | |
| } | |
| mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec)); | |
| mju_normalize3(b1); | |
| mju_cross(b0, b1, lvec); | |
| mju_normalize3(b0); | |
| // init solution | |
| mjtNum x = -1, sol; | |
| while (nstack) { | |
| // pop from stack | |
| nstack--; | |
| int node = stack[nstack]; | |
| // intersection test | |
| int intersect = mju_raySlab(bvh+6*node, d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec); | |
| // if no intersection, skip | |
| if (!intersect) { | |
| continue; | |
| } | |
| // node1 is a leaf | |
| if (faceid[node] != -1) { | |
| int face = faceid[node] + m->mesh_faceadr[meshid]; | |
| // get float vertices | |
| float* vf[3]; | |
| vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face+0] + m->mesh_vertadr[meshid]); | |
| vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]); | |
| vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]); | |
| // convert to mjtNum | |
| mjtNum v[3][3]; | |
| for (int i=0; i < 3; i++) { | |
| for (int j=0; j < 3; j++) { | |
| v[i][j] = (mjtNum)vf[i][j]; | |
| } | |
| } | |
| // solve | |
| sol = ray_triangle(v, lpnt, lvec, b0, b1); | |
| // update | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| if (mark_active) { | |
| d->bvh_active[node + bvhadr] = 1; | |
| } | |
| } | |
| continue; | |
| } | |
| // used for rendering | |
| if (mark_active) { | |
| d->bvh_active[node + bvhadr] = 1; | |
| } | |
| // add children to the stack | |
| for (int i=0; i < 2; i++) { | |
| if (child[2*node+i] != -1) { | |
| if (nstack >= mjMAXTREEDEPTH) { | |
| mjERROR("BVH stack depth exceeded in geom %d.", id); | |
| } | |
| stack[nstack] = child[2*node+i]; | |
| nstack++; | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // intersect ray with signed distance field | |
| mjtNum ray_sdf(const mjModel* m, const mjData* d, int g, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| mjtNum distance_total = 0; | |
| mjtNum p[3]; | |
| mjtNum kMinDist = 1e-7; | |
| // exclude using bounding box | |
| if (ray_box(d->geom_xpos+3*g, d->geom_xmat+9*g, m->geom_size+3*g, pnt, vec, NULL) < 0) { | |
| return -1; | |
| } | |
| // get sdf plugin | |
| int instance = m->geom_plugin[g]; | |
| const mjpPlugin* sdf_ptr = instance == -1 ? NULL : mjc_getSDF(m, g); | |
| instance = instance == -1 ? m->geom_dataid[g] : instance; | |
| mjtGeom geomtype = mjGEOM_SDF; | |
| // construct sdf struct | |
| mjSDF sdf; | |
| sdf.id = &instance; | |
| sdf.type = mjSDFTYPE_SINGLE; | |
| sdf.plugin = &sdf_ptr; | |
| sdf.geomtype = &geomtype; | |
| // reset counter | |
| if (sdf_ptr) { | |
| sdf_ptr->reset(m, NULL, (void*)(d->plugin_data[instance]), instance); | |
| } | |
| // map to local frame | |
| mjtNum lpnt[3], lvec[3]; | |
| ray_map(d->geom_xpos + 3*g, d->geom_xmat + 9*g, pnt, vec, lpnt, lvec); | |
| // unit direction | |
| mju_normalize3(lvec); | |
| // ray marching, see e.g. https://en.wikipedia.org/wiki/Ray_marching | |
| for (int i=0; i < 40; i++) { | |
| mju_addScl3(p, lpnt, lvec, distance_total); | |
| mjtNum distance = mjc_distance(m, d, &sdf, p); | |
| distance_total += distance; | |
| if (mju_abs(distance) < kMinDist) { | |
| return distance_total; | |
| } | |
| if (distance > 1e6) { | |
| // no intersection | |
| break; | |
| } | |
| } | |
| // reset counter | |
| if (sdf_ptr) { | |
| sdf_ptr->reset(m, NULL, (void*)(d->plugin_data[instance]), instance); | |
| } | |
| return -1; | |
| } | |
| // intersect ray with mesh | |
| mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id, | |
| const mjtNum* pnt, const mjtNum* vec) { | |
| // check geom type | |
| if (m->geom_type[id] != mjGEOM_MESH) { | |
| mjERROR("geom with mesh type expected"); | |
| } | |
| // bounding box test | |
| if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL) < 0) { | |
| return -1; | |
| } | |
| return mju_rayTree(m, d, id, pnt, vec); | |
| } | |
| // intersect ray with pure geom, no meshes or hfields | |
| mjtNum mju_rayGeom(const mjtNum* pos, const mjtNum* mat, const mjtNum* size, | |
| const mjtNum* pnt, const mjtNum* vec, int geomtype) { | |
| switch ((mjtGeom) geomtype) { | |
| case mjGEOM_PLANE: | |
| return ray_plane(pos, mat, size, pnt, vec); | |
| case mjGEOM_SPHERE: | |
| return ray_sphere(pos, mat, size[0]*size[0], pnt, vec); | |
| case mjGEOM_CAPSULE: | |
| return ray_capsule(pos, mat, size, pnt, vec); | |
| case mjGEOM_ELLIPSOID: | |
| return ray_ellipsoid(pos, mat, size, pnt, vec); | |
| case mjGEOM_CYLINDER: | |
| return ray_cylinder(pos, mat, size, pnt, vec); | |
| case mjGEOM_BOX: | |
| return ray_box(pos, mat, size, pnt, vec, NULL); | |
| default: | |
| mjERROR("unexpected geom type %d", geomtype); | |
| return -1; | |
| } | |
| } | |
| // intersect ray with flex, return nearest vertex id | |
| mjtNum mju_rayFlex(const mjModel* m, const mjData* d, int flex_layer, mjtByte flg_vert, | |
| mjtByte flg_edge, mjtByte flg_face, mjtByte flg_skin, int flexid, | |
| const mjtNum* pnt, const mjtNum* vec, int vertid[1]) { | |
| int dim = m->flex_dim[flexid]; | |
| // compute bounding box | |
| mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}}; | |
| mjtNum* vert = d->flexvert_xpos + 3*m->flex_vertadr[flexid]; | |
| for (int i=0; i < m->flex_vertnum[flexid]; i++) { | |
| for (int j=0; j < 3; j++) { | |
| // update minimum along side j | |
| if (box[j][0] > vert[3*i+j] || i == 0) { | |
| box[j][0] = vert[3*i+j]; | |
| } | |
| // update maximum along side j | |
| if (box[j][1] < vert[3*i+j] || i == 0) { | |
| box[j][1] = vert[3*i+j]; | |
| } | |
| } | |
| } | |
| // adjust box for radius | |
| mjtNum radius = m->flex_radius[flexid]; | |
| for (int j=0; j < 3; j++) { | |
| box[j][0] -= radius; | |
| box[j][1] += radius; | |
| } | |
| // construct box geom | |
| mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1}; | |
| for (int j=0; j < 3; j++) { | |
| pos[j] = 0.5*(box[j][0]+box[j][1]); | |
| size[j] = 0.5*(box[j][1]-box[j][0]); | |
| } | |
| // apply bounding-box filter | |
| if (ray_box(pos, mat, size, pnt, vec, NULL) < 0) { | |
| return -1; | |
| } | |
| // construct basis vectors of normal plane | |
| mjtNum b0[3] = {1, 1, 1}, b1[3]; | |
| if (mju_abs(vec[0]) >= mju_abs(vec[1]) && mju_abs(vec[0]) >= mju_abs(vec[2])) { | |
| b0[0] = 0; | |
| } else if (mju_abs(vec[1]) >= mju_abs(vec[2])) { | |
| b0[1] = 0; | |
| } else { | |
| b0[2] = 0; | |
| } | |
| mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec)); | |
| mju_normalize3(b1); | |
| mju_cross(b0, b1, vec); | |
| mju_normalize3(b0); | |
| // init solution | |
| mjtNum x = -1; | |
| // check edges if rendered, or if skin | |
| if (flg_edge || (dim > 1 && flg_skin)) { | |
| int edge_end = m->flex_edgeadr[flexid]+m->flex_edgenum[flexid]; | |
| for (int e=m->flex_edgeadr[flexid]; e < edge_end; e++) { | |
| // get vertices for this edge | |
| mjtNum* v1 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid]+m->flex_edge[2*e]); | |
| mjtNum* v2 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid]+m->flex_edge[2*e+1]); | |
| // construct capsule geom | |
| mju_add3(pos, v1, v2); | |
| mju_scl3(pos, pos, 0.5); | |
| mjtNum dif[3] = {v2[0]-v1[0], v2[1]-v1[1], v2[2]-v1[2]}; | |
| size[0] = radius; | |
| size[1] = 0.5*mju_normalize3(dif); | |
| mjtNum quat[4]; | |
| mju_quatZ2Vec(quat, dif); | |
| mju_quat2Mat(mat, quat); | |
| // intersect ray with capsule | |
| mjtNum sol = mju_rayGeom(pos, mat, size, pnt, vec, mjGEOM_CAPSULE); | |
| // update | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| // construct intersection point | |
| mjtNum intersect[3]; | |
| mju_addScl3(intersect, pnt, vec, sol); | |
| // find nearest vertex | |
| if (mju_dist3(v1, intersect) < mju_dist3(v2, intersect)) { | |
| *vertid = m->flex_edge[2*e]; | |
| } | |
| else { | |
| *vertid = m->flex_edge[2*e+1]; | |
| } | |
| } | |
| } | |
| } | |
| // check vertices if rendered (and edges not checked) | |
| else if (flg_vert && !(dim > 1 && flg_skin)) { | |
| for (int v=0; v < m->flex_vertnum[flexid]; v++) { | |
| // get vertex | |
| mjtNum* vpos = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + v); | |
| // construct sphere geom | |
| size[0] = radius; | |
| // intersect ray with sphere | |
| mjtNum sol = mju_rayGeom(vpos, NULL, size, pnt, vec, mjGEOM_SPHERE); | |
| // update | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| *vertid = v; | |
| } | |
| } | |
| } | |
| // check faces if rendered | |
| if (dim > 1 && (flg_face || flg_skin)) { | |
| for (int e=0; e < m->flex_elemnum[flexid]; e++) { | |
| // skip if 3D element is not visible | |
| int elayer = m->flex_elemlayer[m->flex_elemadr[flexid]+e]; | |
| if (dim == 3 && ((flg_skin && elayer > 0) || (!flg_skin && elayer != flex_layer))) { | |
| continue; | |
| } | |
| // get element data | |
| const int* edata = m->flex_elem + m->flex_elemdataadr[flexid] + e*(dim+1); | |
| mjtNum* v1 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[0]); | |
| mjtNum* v2 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[1]); | |
| mjtNum* v3 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[2]); | |
| mjtNum* v4 = dim == 2 ? NULL : d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[3]); | |
| mjtNum* vptr[4][3] = {{v1, v2, v3}, {v1, v2, v4}, {v1, v3, v4}, {v2, v3, v4}}; | |
| int vid[4][3] = {{0, 1, 2}, {0, 1, 3}, {0, 2, 3}, {1, 2, 3}}; | |
| // process triangles of this element | |
| for (int i=0; i < (dim == 2?1:4); i++) { | |
| // copy vertices into triangle representation | |
| mjtNum v[3][3]; | |
| for (int j=0; j < 3; j++) | |
| mju_copy3(v[j], vptr[i][j]); | |
| // intersect ray with triangle | |
| mjtNum sol = ray_triangle(v, pnt, vec, b0, b1); | |
| // update | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| // construct intersection point | |
| mjtNum intersect[3]; | |
| mju_addScl3(intersect, pnt, vec, sol); | |
| // find nearest vertex | |
| mjtNum dist[3] = { | |
| mju_dist3(v[0], intersect), | |
| mju_dist3(v[1], intersect), | |
| mju_dist3(v[2], intersect) | |
| }; | |
| if (dist[0] <= dist[1] && dist[0] <= dist[2]) { | |
| *vertid = edata[vid[i][0]]; | |
| } else if (dist[1] <= dist[2]){ | |
| *vertid = edata[vid[i][1]]; | |
| } else { | |
| *vertid = edata[vid[i][2]]; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // intersect ray with skin, return nearest vertex id | |
| mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert, | |
| const mjtNum* pnt, const mjtNum* vec, int vertid[1]) { | |
| // compute bounding box | |
| mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}}; | |
| for (int i=0; i < nvert; i++) { | |
| for (int j=0; j < 3; j++) { | |
| // update minimum along side j | |
| if (box[j][0] > vert[3*i+j] || i == 0) { | |
| box[j][0] = vert[3*i+j]; | |
| } | |
| // update maximum along side j | |
| if (box[j][1] < vert[3*i+j] || i == 0) { | |
| box[j][1] = vert[3*i+j]; | |
| } | |
| } | |
| } | |
| // construct box geom | |
| mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1}; | |
| for (int j=0; j < 3; j++) { | |
| pos[j] = 0.5*(box[j][0]+box[j][1]); | |
| size[j] = 0.5*(box[j][1]-box[j][0]); | |
| } | |
| // apply bounding-box filter | |
| if (ray_box(pos, mat, size, pnt, vec, NULL) < 0) { | |
| return -1; | |
| } | |
| // construct basis vectors of normal plane | |
| mjtNum b0[3] = {1, 1, 1}, b1[3]; | |
| if (mju_abs(vec[0]) >= mju_abs(vec[1]) && mju_abs(vec[0]) >= mju_abs(vec[2])) { | |
| b0[0] = 0; | |
| } else if (mju_abs(vec[1]) >= mju_abs(vec[2])) { | |
| b0[1] = 0; | |
| } else { | |
| b0[2] = 0; | |
| } | |
| mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec)); | |
| mju_normalize3(b1); | |
| mju_cross(b0, b1, vec); | |
| mju_normalize3(b0); | |
| // init solution | |
| mjtNum x = -1; | |
| // process all faces | |
| for (int i=0; i < nface; i++) { | |
| // get float vertices | |
| const float* vf[3]; | |
| vf[0] = vert + 3*(face[3*i]); | |
| vf[1] = vert + 3*(face[3*i+1]); | |
| vf[2] = vert + 3*(face[3*i+2]); | |
| // convert to mjtNum | |
| mjtNum v[3][3]; | |
| for (int j=0; j < 3; j++) { | |
| for (int k=0; k < 3; k++) { | |
| v[j][k] = (mjtNum)vf[j][k]; | |
| } | |
| } | |
| // solve | |
| mjtNum sol = ray_triangle(v, pnt, vec, b0, b1); | |
| // update | |
| if (sol >= 0 && (x < 0 || sol < x)) { | |
| x = sol; | |
| // construct intersection point | |
| mjtNum intersect[3]; | |
| mju_addScl3(intersect, pnt, vec, sol); | |
| // find nearest vertex | |
| mjtNum dist = mju_dist3(intersect, v[0]); | |
| *vertid = face[3*i]; | |
| for (int j=1; j < 3; j++) { | |
| mjtNum newdist = mju_dist3(intersect, v[j]); | |
| if (newdist < dist) { | |
| dist = newdist; | |
| *vertid = face[3*i+j]; | |
| } | |
| } | |
| } | |
| } | |
| return x; | |
| } | |
| // return 1 if point is inside object-aligned bounding box, 0 otherwise | |
| static int point_in_box(const mjtNum aabb[6], const mjtNum xpos[3], | |
| const mjtNum xmat[9], const mjtNum pnt[3]) { | |
| mjtNum point[3]; | |
| // compute point in local coordinates of the box | |
| mju_sub3(point, pnt, xpos); | |
| mju_mulMatTVec3(point, xmat, point); | |
| mju_subFrom3(point, aabb); | |
| // check intersections | |
| for (int j=0; j < 3; j++) { // directions | |
| if (mju_abs(point[j]) > aabb[3+j]) { | |
| return 0; | |
| } | |
| } | |
| return 1; | |
| } | |
| //---------------------------- main entry point ---------------------------------------------------- | |
| // intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude | |
| // return geomid and distance (x) to nearest surface, or -1 if no intersection | |
| // geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion | |
| mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec, | |
| const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude, int geomid[1]) { | |
| mjtNum dist, newdist; | |
| // check vector length | |
| if (mju_norm3(vec) < mjMINVAL) { | |
| mjERROR("vector length is too small"); | |
| } | |
| // clear result | |
| dist = -1; | |
| if (geomid) *geomid = -1; | |
| // loop over geoms not eliminated by mask and bodyexclude | |
| for (int i=0; i < m->ngeom; i++) { | |
| if (!ray_eliminate(m, d, i, geomgroup, flg_static, bodyexclude)) { | |
| // handle mesh and hfield separately | |
| if (m->geom_type[i] == mjGEOM_MESH) { | |
| newdist = mj_rayMesh(m, d, i, pnt, vec); | |
| } else if (m->geom_type[i] == mjGEOM_HFIELD) { | |
| newdist = mj_rayHfield(m, d, i, pnt, vec); | |
| } else if (m->geom_type[i] == mjGEOM_SDF) { | |
| newdist = ray_sdf(m, d, i, pnt, vec); | |
| } | |
| // otherwise general dispatch | |
| else { | |
| newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i, | |
| m->geom_size+3*i, pnt, vec, m->geom_type[i]); | |
| } | |
| // update if closer intersection found | |
| if (newdist >= 0 && (newdist < dist || dist < 0)) { | |
| dist = newdist; | |
| if (geomid) *geomid = i; | |
| } | |
| } | |
| } | |
| return dist; | |
| } | |
| // Initializes spherical bounding angles (geom_ba) and flag vector for a given source | |
| void mju_multiRayPrepare(const mjModel* m, const mjData* d, const mjtNum pnt[3], | |
| const mjtNum* ray_xmat, const mjtByte* geomgroup, mjtByte flg_static, | |
| int bodyexclude, mjtNum cutoff, mjtNum* geom_ba, int* geom_eliminate) { | |
| if (ray_xmat) { | |
| mjERROR("ray_xmat is currently unused, should be NULL"); | |
| } | |
| // compute eliminate flag for all geoms | |
| for (int geomid=0; geomid < m->ngeom; geomid++) | |
| geom_eliminate[geomid] = ray_eliminate(m, d, geomid, geomgroup, flg_static, bodyexclude); | |
| for (int b=0; b < m->nbody; b++) { | |
| // skip precomputation if no bounding volume is available | |
| if (m->body_bvhadr[b] == -1) { | |
| continue; | |
| } | |
| // loop over child geoms, compute bounding angles | |
| for (int i=0; i < m->body_geomnum[b]; i++) { | |
| int g = i + m->body_geomadr[b]; | |
| mjtNum AABB[4] = {mjMAXVAL, mjMAXVAL, -mjMAXVAL, -mjMAXVAL}; | |
| mjtNum* aabb = m->geom_aabb + 6*g; | |
| mjtNum* xpos = d->geom_xpos + 3*g; | |
| mjtNum* xmat = d->geom_xmat + 9*g; | |
| // skip if eliminated by flags | |
| if (geom_eliminate[g]) { | |
| continue; | |
| } | |
| // add to geom_eliminate if distance of bounding sphere is above cutoff | |
| if (mju_dist3(d->geom_xpos+3*g, pnt) > cutoff+m->geom_rbound[g]) { | |
| geom_eliminate[g] = 1; | |
| continue; | |
| } | |
| if (point_in_box(aabb, xpos, xmat, pnt)) { | |
| (geom_ba+4*g)[0] = -mjPI; | |
| (geom_ba+4*g)[1] = 0; | |
| (geom_ba+4*g)[2] = mjPI; | |
| (geom_ba+4*g)[3] = mjPI; | |
| continue; | |
| } | |
| // loop over box vertices, compute spherical aperture | |
| for (int v=0; v < 8; v++) { | |
| mjtNum vert[3], box[3]; | |
| vert[0] = (v&1 ? aabb[0]+aabb[3] : aabb[0]-aabb[3]); | |
| vert[1] = (v&2 ? aabb[1]+aabb[4] : aabb[1]-aabb[4]); | |
| vert[2] = (v&4 ? aabb[2]+aabb[5] : aabb[2]-aabb[5]); | |
| // rotate to the world frame | |
| mju_mulMatVec3(box, xmat, vert); | |
| mju_addTo3(box, xpos); | |
| // spherical coordinates | |
| mju_sub3(vert, box, pnt); | |
| mjtNum azimuth = longitude(vert); | |
| mjtNum elevation = latitude(vert); | |
| // update bounds | |
| AABB[0] = mju_min(AABB[0], azimuth); | |
| AABB[1] = mju_min(AABB[1], elevation); | |
| AABB[2] = mju_max(AABB[2], azimuth); | |
| AABB[3] = mju_max(AABB[3], elevation); | |
| } | |
| if (AABB[2]-AABB[0] > mjPI) { | |
| AABB[0] = -mjPI; | |
| AABB[1] = 0; | |
| AABB[2] = mjPI; | |
| AABB[3] = mjPI; | |
| } | |
| if (AABB[3]-AABB[1] > mjPI) { // SHOULD NOT OCCUR | |
| mjERROR("discontinuity in azimuth angle"); | |
| } | |
| mju_copy(geom_ba+4*g, AABB, 4); | |
| } | |
| } | |
| } | |
| // Performs single ray intersection | |
| static mjtNum mju_singleRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum vec[3], | |
| int* ray_eliminate, mjtNum* geom_ba, int geomid[1]) { | |
| mjtNum dist, newdist; | |
| // check vector length | |
| if (mju_norm3(vec) < mjMINVAL) { | |
| mjERROR("vector length is too small"); | |
| } | |
| // clear result | |
| dist = -1; | |
| *geomid = -1; | |
| // get ray spherical coordinates | |
| mjtNum azimuth = longitude(vec); | |
| mjtNum elevation = latitude(vec); | |
| // loop over bodies not eliminated by bodyexclude | |
| for (int b=0; b < m->nbody; b++) { | |
| // exclude body using bounding sphere test | |
| if (m->body_bvhadr[b] != -1) { | |
| mjtNum* pos = m->bvh_aabb + 6*m->body_bvhadr[b]; | |
| mjtNum center[3]; | |
| mjtNum* size = pos + 3; | |
| mjtNum ssz = size[0]*size[0] + size[1]*size[1] + size[2]*size[2]; | |
| mju_add3(center, pos, d->xipos+3*b); | |
| if (ray_sphere(center, NULL, ssz, pnt, vec) < 0) { | |
| continue; | |
| } | |
| } | |
| // loop over geoms if bounding sphere test fails | |
| for (int g=0; g < m->body_geomnum[b]; g++) { | |
| int i = m->body_geomadr[b] + g; | |
| if (ray_eliminate[i]) { | |
| continue; | |
| } | |
| // exclude geom using bounding angles | |
| if (m->body_bvhadr[b] != -1) { | |
| if (azimuth < (geom_ba+4*i)[0] || elevation < (geom_ba+4*i)[1] || | |
| azimuth > (geom_ba+4*i)[2] || elevation > (geom_ba+4*i)[3]) { | |
| continue; | |
| } | |
| } | |
| // handle mesh and hfield separately | |
| if (m->geom_type[i] == mjGEOM_MESH) { | |
| newdist = mj_rayMesh(m, d, i, pnt, vec); | |
| } else if (m->geom_type[i] == mjGEOM_HFIELD) { | |
| newdist = mj_rayHfield(m, d, i, pnt, vec); | |
| } else if (m->geom_type[i] == mjGEOM_SDF) { | |
| newdist = ray_sdf(m, d, i, pnt, vec); | |
| } | |
| // otherwise general dispatch | |
| else { | |
| newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i, | |
| m->geom_size+3*i, pnt, vec, m->geom_type[i]); | |
| } | |
| // update if closer intersection found | |
| if (newdist >= 0 && (newdist < dist || dist < 0)) { | |
| dist = newdist; | |
| *geomid = i; | |
| } | |
| } | |
| } | |
| return dist; | |
| } | |
| // Performs multiple ray intersections with the precomputes bv and flags | |
| void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum* vec, | |
| const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude, | |
| int* geomid, mjtNum* dist, int nray, mjtNum cutoff) { | |
| mj_markStack(d); | |
| // allocate source | |
| mjtNum* geom_ba = mjSTACKALLOC(d, 4*m->ngeom, mjtNum); | |
| int* geom_eliminate = mjSTACKALLOC(d, m->ngeom, int); | |
| // initialize source | |
| mju_multiRayPrepare(m, d, pnt, NULL, geomgroup, flg_static, bodyexclude, | |
| cutoff, geom_ba, geom_eliminate); | |
| // loop over rays | |
| for (int i=0; i < nray; i++) { | |
| dist[i] = mju_singleRay(m, d, pnt, vec+3*i, geom_eliminate, geom_ba, geomid+i); | |
| } | |
| mj_freeStack(d); | |
| } | |