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| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| //------------------------- OpenGL framebuffer operations ------------------------------------------ | |
| // set OpenGL framebuffer for rendering: mjFB_WINDOW or mjFB_OFFSCREEN | |
| // if only one buffer is available, set that buffer and ignore framebuffer argument | |
| void mjr_setBuffer(int framebuffer, mjrContext* con) { | |
| // no buffer: error | |
| if (!con->windowAvailable && !con->offFBO) { | |
| mju_error("No OpenGL framebuffer available"); | |
| } | |
| // window only: set window | |
| else if (con->windowAvailable && !con->offFBO) { | |
| // bind window | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glReadBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glDrawBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| // save | |
| con->currentBuffer = mjFB_WINDOW; | |
| } | |
| // offscreen only: set offscreen | |
| else if (!con->windowAvailable && con->offFBO) { | |
| // bind offscreen | |
| glBindFramebuffer(GL_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // save | |
| con->currentBuffer = mjFB_OFFSCREEN; | |
| } | |
| // both available: use selected framebuffer | |
| else { | |
| // bind selected buffer | |
| if (framebuffer == mjFB_WINDOW) { | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glReadBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glDrawBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| } else { | |
| glBindFramebuffer(GL_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // save | |
| con->currentBuffer = framebuffer; | |
| } | |
| } | |
| // make con->currentBuffer current again | |
| void mjr_restoreBuffer(const mjrContext* con) { | |
| if (con->currentBuffer == mjFB_WINDOW) { | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glReadBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glDrawBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| } else { | |
| glBindFramebuffer(GL_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| } | |
| // emit one warning about mjGLAD_GL_ARB_clip_control | |
| static void warnAboutARBClipControl(void) { | |
| // not thread safe, but the consequence is just too many log lines | |
| static int warned = 0; | |
| if (!warned) { | |
| warned = 1; | |
| mju_warning("ARB_clip_control unavailable while mjDEPTH_ZEROFAR requested, " | |
| "depth accuracy will be limited"); | |
| } | |
| } | |
| // emit one warning about mjGLAD_GL_ARB_depth_buffer_float | |
| static void warnAboutARBDepthBuffer(void) { | |
| // not thread safe, but the consequence is just too many log lines | |
| static int warned = 0; | |
| if (!warned) { | |
| warned = 1; | |
| mju_warning("ARB_depth_buffer_float unavailable while mjDEPTH_ZEROFAR requested, " | |
| "depth accuracy will be limited"); | |
| } | |
| } | |
| static inline void flipDepthIfRequired(float* depth, mjrRect viewport, const mjrContext* con) { | |
| if (con->readDepthMap == mjDEPTH_ZERONEAR) { | |
| int npixel = viewport.width * viewport.height; | |
| for (int i = 0; i < npixel; i++) { | |
| depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer | |
| } | |
| } else if (!mjGLAD_GL_ARB_clip_control) { | |
| warnAboutARBClipControl(); | |
| } else if (!mjGLAD_GL_ARB_depth_buffer_float) { | |
| warnAboutARBDepthBuffer(); | |
| } | |
| } | |
| // read pixels from current OpenGL framebuffer to client buffer | |
| // viewport is in OpenGL framebuffer; client buffer starts at (0,0) | |
| void mjr_readPixels(unsigned char* rgb, float* depth, | |
| mjrRect viewport, const mjrContext* con) { | |
| // construct mask resolve-blit | |
| GLbitfield mask = (rgb ? GL_COLOR_BUFFER_BIT : 0) | | |
| (depth ? GL_DEPTH_BUFFER_BIT : 0); | |
| // make sure we have something to do | |
| if (!mask) { | |
| return; | |
| } | |
| // read from window | |
| if (con->currentBuffer == mjFB_WINDOW) { | |
| // read rgb and depth | |
| if (rgb) { | |
| glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height, | |
| GL_RGB, GL_UNSIGNED_BYTE, rgb); | |
| } | |
| if (depth) { | |
| glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height, | |
| GL_DEPTH_COMPONENT, GL_FLOAT, depth); | |
| flipDepthIfRequired(depth, viewport, con); | |
| } | |
| } | |
| // read from offscreen | |
| else { | |
| // multisample: blit to resolve buffer and read from there | |
| if (con->offSamples) { | |
| // make sure blit is supported | |
| if (!glBlitFramebuffer) { | |
| return; | |
| } | |
| // prepare for resolve-blit | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO_r); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // resolve-blit | |
| glBlitFramebuffer(viewport.left, viewport.bottom, | |
| viewport.left+viewport.width, viewport.bottom+viewport.height, | |
| viewport.left, viewport.bottom, | |
| viewport.left+viewport.width, viewport.bottom+viewport.height, | |
| mask, GL_NEAREST); | |
| // read from resolved | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO_r); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // no multisample: read from offscreen | |
| else { | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // read rgb and depth | |
| if (rgb) { | |
| glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height, | |
| con->readPixelFormat, GL_UNSIGNED_BYTE, rgb); | |
| } | |
| if (depth) { | |
| glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height, | |
| GL_DEPTH_COMPONENT, GL_FLOAT, depth); | |
| flipDepthIfRequired(depth, viewport, con); | |
| } | |
| // restore currentBuffer | |
| mjr_restoreBuffer(con); | |
| } | |
| } | |
| // draw pixels from client buffer to current OpenGL framebuffer | |
| // viewport is in OpenGL framebuffer; client buffer starts at (0,0) | |
| void mjr_drawPixels(const unsigned char* rgb, const float* depth, | |
| mjrRect viewport, const mjrContext* con) { | |
| // set raster position | |
| glWindowPos2i(viewport.left, viewport.bottom); | |
| // write rgb and depth | |
| if (rgb) { | |
| glDrawPixels(viewport.width, viewport.height, GL_RGB, GL_UNSIGNED_BYTE, rgb); | |
| } | |
| if (depth) { | |
| glDrawPixels(viewport.width, viewport.height, GL_DEPTH_COMPONENT, GL_FLOAT, depth); | |
| } | |
| } | |
| // blit from src viewpoint in current framebuffer to dst viewport in other framebuffer | |
| // if src, dst have different size and flg_depth==0, color is interpolated with GL_LINEAR | |
| void mjr_blitBuffer(mjrRect src, mjrRect dst, | |
| int flg_color, int flg_depth, const mjrContext* con) { | |
| // construct mask and filter for blit | |
| GLbitfield mask = (flg_color ? GL_COLOR_BUFFER_BIT : 0) | | |
| (flg_depth ? GL_DEPTH_BUFFER_BIT : 0); | |
| GLenum filter = (!flg_depth && (src.width != dst.width || src.height != dst.height)) ? | |
| GL_LINEAR : GL_NEAREST; | |
| // make sure both buffers are available and we have something to do | |
| if (!con->windowAvailable || !con->offFBO || !mask) { | |
| return; | |
| } | |
| // make sure blit is supported | |
| if (!glBlitFramebuffer) { | |
| return; | |
| } | |
| // from window to offsreen | |
| if (con->currentBuffer == mjFB_WINDOW) { | |
| // offscreen is multisample: go through resolve | |
| if (con->offSamples) { | |
| // prepare to blit from window to resolve | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | |
| glReadBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO_r); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // blit | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| dst.left, dst.bottom, dst.left+dst.width, dst.bottom+dst.height, | |
| mask, filter); | |
| // prepare to blit from resolve to offscreen | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO_r); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // blit: both dst | |
| glBlitFramebuffer(dst.left, dst.bottom, dst.left+dst.width, dst.bottom+dst.height, | |
| dst.left, dst.bottom, dst.left+dst.width, dst.bottom+dst.height, | |
| mask, filter); | |
| } | |
| // otherwise direct | |
| else { | |
| // prepare | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | |
| glReadBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // blit | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| dst.left, dst.bottom, dst.left+dst.width, dst.bottom+dst.height, | |
| mask, filter); | |
| } | |
| } | |
| // from offscreen to window | |
| else { | |
| // offscreen is multisample: go through resolve | |
| if (con->offSamples) { | |
| // prepare to blit from offscreen to resolve | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO_r); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| // blit: both src | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| mask, filter); | |
| // prepare to blit from resolve to window | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO_r); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // otherwise direct | |
| else { | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->offFBO); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // set target and blit | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
| glDrawBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| dst.left, dst.bottom, dst.left+dst.width, dst.bottom+dst.height, | |
| mask, filter); | |
| } | |
| // restore currentBuffer | |
| mjr_restoreBuffer(con); | |
| } | |
| // Set Aux buffer for custom OpenGL rendering (call restoreBuffer when done). | |
| void mjr_setAux(int index, const mjrContext* con) { | |
| // check index | |
| if (index < 0 || index >= mjNAUX) { | |
| mju_error("Invalid aux buffer index"); | |
| } | |
| // set | |
| if (con->auxFBO[index]) { | |
| glBindFramebuffer(GL_FRAMEBUFFER, con->auxFBO[index]); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| } else { | |
| mju_error("auxFBO %d does not exist", index); | |
| } | |
| } | |
| // Blit from Aux buffer to con->currentBuffer. | |
| void mjr_blitAux(int index, mjrRect src, int left, int bottom, const mjrContext* con) { | |
| // check index | |
| if (index < 0 || index >= mjNAUX) { | |
| mju_error("Invalid aux buffer index"); | |
| } | |
| // make sure aux buffers is available | |
| if (!con->auxFBO[index]) { | |
| return; | |
| } | |
| // make sure blit is supported | |
| if (!glBlitFramebuffer) { | |
| return; | |
| } | |
| // resolve blit | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->auxFBO[index]); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->auxFBO_r[index]); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| // set source | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, con->auxFBO_r[index]); | |
| glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| // set destination | |
| if (con->currentBuffer == mjFB_WINDOW) { | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
| glDrawBuffer(con->windowDoublebuffer ? GL_BACK : GL_FRONT); | |
| } else { | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, con->offFBO); | |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| // blit | |
| glBlitFramebuffer(src.left, src.bottom, src.left+src.width, src.bottom+src.height, | |
| left, bottom, left+src.width, bottom+src.height, | |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| // restore | |
| mjr_restoreBuffer(con); | |
| } | |
| //---------------------------------- Text ---------------------------------------------------------- | |
| // init OpenGL for 2D | |
| static void init2D(void) { | |
| // set OpenGL options | |
| glDisable(GL_NORMALIZE); | |
| glDisable(GL_DEPTH_TEST); | |
| glShadeModel(GL_FLAT); | |
| glDisable(GL_CULL_FACE); | |
| glDisable(GL_LIGHTING); | |
| glDisable(GL_COLOR_MATERIAL); | |
| glDisable(GL_BLEND); | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
| // standard 2D projection | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(0, 1, 0, 1, -1, 1); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| } | |
| // actual draw text, do not initialize OpenGL options | |
| void mjr_textActual(int font, const char* txt, const mjrContext* con, | |
| float x, float y, float z, float r, float g, float b) { | |
| // return if font is not installed | |
| if (!con->rangeFont) { | |
| return; | |
| } | |
| // shadow text | |
| if (font == mjFONT_SHADOW) { | |
| // blend shadow with black | |
| glListBase(con->baseFontShadow); | |
| glColor4f(0, 0, 0, 0.5); | |
| glRasterPos3f(x, y, z); | |
| glCallLists((GLsizei)strlen(txt), GL_UNSIGNED_BYTE, txt); | |
| // render text | |
| glListBase(con->baseFontNormal); | |
| glColor4f(r, g, b, 1); | |
| glRasterPos3f(x, y, z); | |
| glCallLists((GLsizei)strlen(txt), GL_UNSIGNED_BYTE, txt); | |
| } | |
| // regular text (normal or big) | |
| else { | |
| glListBase(font == mjFONT_BIG ? con->baseFontBig : con->baseFontNormal); | |
| glColor4f(r, g, b, 1); | |
| glRasterPos3f(x, y, z); | |
| glCallLists((GLsizei)strlen(txt), GL_UNSIGNED_BYTE, txt); | |
| } | |
| } | |
| // draw text at (x,y) in relative coordinates; font is mjtFont | |
| void mjr_text(int font, const char* txt, const mjrContext* con, | |
| float x, float y, float r, float g, float b) { | |
| // init OpenGL | |
| init2D(); | |
| // call actual drawing function | |
| mjr_textActual(font, txt, con, x, y, 0, r, g, b); | |
| } | |
| // actual overlay drawing; used for each column; return width (used as skip for next call) | |
| static int draw_overlay(int font, mjrRect viewport, int skip, int gridpos, | |
| float red, float green, float blue, | |
| const char* overlay, const mjrContext* con) { | |
| int pos, ncthis, nc, nr, W, H, flg_big = (font == mjFONT_BIG); | |
| int PAD = 5, sz = mjMIN(mjMAXOVERLAY, (int)strlen(overlay)); | |
| char text[mjMAXOVERLAY]; | |
| // count rows and columns of text rectangle in pixels | |
| nr = flg_big ? con->charHeightBig : con->charHeight; | |
| ncthis = nc = 0; | |
| for (int i=0; i < sz; i++) { | |
| // process this char | |
| if (overlay[i] != '\n') { | |
| ncthis += flg_big ? con->charWidthBig[(unsigned char)overlay[i]] | |
| : con->charWidth[(unsigned char)overlay[i]]; | |
| nc = mjMAX(nc, ncthis); | |
| } | |
| // advance to next line | |
| else { | |
| nr += PAD + (flg_big ? con->charHeightBig : con->charHeight); | |
| ncthis = 0; | |
| } | |
| } | |
| // viewport width and height | |
| W = PAD+nc+8; | |
| H = PAD+nr; | |
| // set viewport to specific grid position | |
| switch (gridpos) { | |
| case mjGRID_TOPLEFT: | |
| glViewport(viewport.left+skip+PAD, | |
| viewport.bottom+viewport.height-1-PAD-H, W, H); | |
| break; | |
| case mjGRID_TOPRIGHT: | |
| glViewport(viewport.left+viewport.width-skip-1-PAD-W, | |
| viewport.bottom+viewport.height-1-PAD-H, W, H); | |
| break; | |
| case mjGRID_BOTTOMLEFT: | |
| glViewport(viewport.left+skip+PAD, | |
| viewport.bottom+PAD, W, H); | |
| break; | |
| case mjGRID_BOTTOMRIGHT: | |
| glViewport(viewport.left+viewport.width-skip-1-PAD-W, | |
| viewport.bottom+PAD, W, H); | |
| break; | |
| case mjGRID_TOP: | |
| glViewport(viewport.left+(viewport.width-skip-W)/2-1-PAD, | |
| viewport.bottom+viewport.height-1-PAD-H, W, H); | |
| break; | |
| case mjGRID_BOTTOM: | |
| glViewport(viewport.left+(viewport.width-skip-W)/2-1-PAD, | |
| viewport.bottom+PAD, W, H); | |
| break; | |
| case mjGRID_LEFT: | |
| glViewport(viewport.left+skip+PAD, | |
| viewport.bottom+(viewport.height-H)/2-1-PAD, W, H); | |
| break; | |
| case mjGRID_RIGHT: | |
| glViewport(viewport.left+viewport.width-skip-1-PAD-W, | |
| viewport.bottom+(viewport.height-H)/2-1-PAD, W, H); | |
| } | |
| // set projection in pixels | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(0, W-1, 0, H-1, -1, 1); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| // blend with black background | |
| glEnable(GL_BLEND); | |
| glColor4d(0, 0, 0, 0.5); | |
| glBegin(GL_QUADS); | |
| glNormal3d(0, 0, 1); | |
| glVertex2d(0, 0); | |
| glVertex2d(0, H); | |
| glVertex2d(W, H); | |
| glVertex2d(W, 0); | |
| glEnd(); | |
| glDisable(GL_BLEND); | |
| // draw text line by line | |
| nr = flg_big ? con->charHeightBig : con->charHeight; | |
| pos = 0; | |
| for (int i=0; i < sz; i++) { | |
| // terminate line and draw | |
| if (overlay[i] == '\n' || i == sz-1) { | |
| if (overlay[i] == '\n') { | |
| text[pos] = 0; | |
| } else { | |
| text[pos] = overlay[i]; | |
| text[pos+1] = 0; | |
| } | |
| mjr_textActual(font, text, con, 3, H-nr, 0, red, green, blue); | |
| // advance to next line | |
| nr += PAD + (flg_big ? con->charHeightBig : con->charHeight); | |
| pos = 0; | |
| } | |
| // copy char | |
| else { | |
| text[pos++] = overlay[i]; | |
| } | |
| } | |
| return W-2; | |
| } | |
| // draw text overlay; font is mjtFont; gridpos is mjtGridPos | |
| void mjr_overlay(int font, int gridpos, mjrRect viewport, | |
| const char* overlay, const char* overlay2, const mjrContext* con) { | |
| int skip = 0; | |
| // empty viewport: nothing to do | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| // init OpenGL once per overlay, set viewport later | |
| init2D(); | |
| // two-column | |
| if (overlay2 && overlay2[0]) { | |
| // left side | |
| if (gridpos == mjGRID_TOPLEFT || gridpos == mjGRID_BOTTOMLEFT) { | |
| skip = draw_overlay(font, viewport, 0, gridpos, .7, .7, .7, overlay, con); | |
| draw_overlay(font, viewport, skip, gridpos, 1, 1, 1, overlay2, con); | |
| } | |
| // right side | |
| else { | |
| skip = draw_overlay(font, viewport, 0, gridpos, 1, 1, 1, overlay2, con); | |
| draw_overlay(font, viewport, skip, gridpos, .7, .7, .7, overlay, con); | |
| } | |
| } | |
| // one-column | |
| else { | |
| draw_overlay(font, viewport, 0, gridpos, 1, 1, 1, overlay, con); | |
| } | |
| } | |
| //------------------------------ 2D drawing -------------------------------------------------------- | |
| // get maximum viewport for active buffer | |
| mjrRect mjr_maxViewport(const mjrContext* con) { | |
| // init with offscreen | |
| mjrRect res = {0, 0, con->offWidth, con->offHeight}; | |
| // window: get from scissor box | |
| int dims[4]; | |
| if (con->currentBuffer == mjFB_WINDOW) { | |
| glGetIntegerv(GL_SCISSOR_BOX, dims); | |
| res.width = dims[2]; | |
| res.height = dims[3]; | |
| } | |
| return res; | |
| } | |
| // draw rectangle | |
| void mjr_rectangle(mjrRect viewport, float r, float g, float b, float a) { | |
| // empty viewport: nothing to do | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| // init OpenGL, set viewport | |
| init2D(); | |
| glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); | |
| // draw rectangle | |
| glEnable(GL_BLEND); | |
| glColor4f(r, g, b, a); | |
| glBegin(GL_QUADS); | |
| glVertex2f(0, 0); | |
| glVertex2f(0, 1); | |
| glVertex2f(1, 1); | |
| glVertex2f(1, 0); | |
| glEnd(); | |
| glDisable(GL_BLEND); | |
| } | |
| // draw rectangle with centered text | |
| void mjr_label(mjrRect viewport, int font, const char* txt, | |
| float r, float g, float b, float a, float rt, float gt, float bt, | |
| const mjrContext* con) { | |
| // empty viewport: nothing to do | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| // set OpenGL options | |
| glDisable(GL_NORMALIZE); | |
| glDisable(GL_DEPTH_TEST); | |
| glDisable(GL_CULL_FACE); | |
| glDisable(GL_LIGHTING); | |
| glDisable(GL_COLOR_MATERIAL); | |
| glShadeModel(GL_FLAT); | |
| glEnable(GL_BLEND); | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
| // standard 2D projection, in framebuffer units | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(0, viewport.width, 0, viewport.height, -1, 1); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| // set viewport | |
| glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); | |
| // get sizes | |
| int W = viewport.width; | |
| int H = viewport.height; | |
| // render | |
| glBegin(GL_QUADS); | |
| glColor4f(r, g, b, a); | |
| glVertex2i(0, 0); | |
| glVertex2i(W, 0); | |
| glVertex2i(W, H); | |
| glVertex2i(0, H); | |
| glEnd(); | |
| // draw text | |
| if (txt && con->rangeFont) { | |
| // compute width | |
| int i = 0, width = 0; | |
| if (font == mjFONT_BIG) { | |
| while (txt[i]) { | |
| width += con->charWidthBig[(unsigned char)txt[i++]]; | |
| } | |
| } else { | |
| while (txt[i]) { | |
| width += con->charWidth[(unsigned char)txt[i++]]; | |
| } | |
| } | |
| // compute center | |
| int cx = (W - width)/2; | |
| int cy = (H - (font == mjFONT_BIG ? con->charHeightBig : con->charHeight))/2; | |
| // draw | |
| glListBase(font == mjFONT_BIG ? con->baseFontBig : con->baseFontNormal); | |
| glColor3f(rt, gt, bt); | |
| glRasterPos2i(mjMAX(0, cx), cy); | |
| glCallLists((GLsizei)strlen(txt), GL_UNSIGNED_BYTE, txt); | |
| } | |
| } | |
| // make text, strip trailing zeros | |
| static void maketext(const char* format, char* txt, float num, int txt_sz) { | |
| int i, j; | |
| // full text | |
| snprintf(txt, txt_sz, format, num); | |
| // locate trailing zeros | |
| i = strlen(txt); | |
| while (i > 0 && txt[i-1] == '0') { | |
| i--; | |
| } | |
| if (i <= 1) { | |
| return; | |
| } | |
| // strip if preceding char is '.' | |
| if (txt[i-1] == '.') { | |
| txt[i-1] = 0; | |
| } | |
| // otherwise find earlier '.' | |
| else { | |
| // find regular preceding digits | |
| j = i-1; | |
| while (j >= 0 && txt[j] >= '0' && txt[j] <= '9') { | |
| j--; | |
| } | |
| // '.' found: strip | |
| if (j >= 0 && txt[j] == '.') { | |
| txt[i] = 0; | |
| } | |
| } | |
| } | |
| // compute text width in pixels | |
| static int textwidth(const mjrContext* con, const char* text) { | |
| int i = 0, width = 0; | |
| // add character widths | |
| while (text[i]) { | |
| width += con->charWidth[(unsigned char)text[i++]]; | |
| } | |
| return width; | |
| } | |
| // draw 2D figure | |
| void mjr_figure(mjrRect viewport, mjvFigure* fig, const mjrContext* con) { | |
| float range[2][2]; | |
| float griddata[100]; | |
| const float minrange = 1e-5, offset = 0.001; | |
| const int PAD = con->charHeight/2; | |
| char datatxt[STRING_BUFSIZE]; | |
| // empty viewport: nothing to do | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| // init OpenGL, set viewport | |
| init2D(); | |
| glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); | |
| // clear background and blend | |
| glEnable(GL_BLEND); | |
| glColor4fv(fig->figurergba); | |
| glBegin(GL_QUADS); | |
| glVertex2d(0, 0); | |
| glVertex2d(0, 1); | |
| glVertex2d(1, 1); | |
| glVertex2d(1, 0); | |
| glEnd(); | |
| glDisable(GL_BLEND); | |
| // determine range along (x,y) | |
| for (int axis=0; axis < 2; axis++) { | |
| // init ranges, set flag | |
| range[axis][0] = fig->range[axis][0]; | |
| range[axis][1] = fig->range[axis][1]; | |
| int flg; | |
| if (fig->range[axis][0] < fig->range[axis][1]) { | |
| flg = 1; | |
| } else { | |
| flg = 0; | |
| } | |
| // determine range: scan line data, find min and max | |
| if (!flg || fig->flg_extend) { | |
| for (int n=0; n < mjMAXLINE; n++) { | |
| for (int i=0; i < fig->linepnt[n]; i++) { | |
| // get data | |
| float ldata = fig->linedata[n][2*i+axis]; | |
| // skip if not finite | |
| if (!isfinite(ldata)) { | |
| continue; | |
| } | |
| // copy first finite data point | |
| if (!flg) { | |
| range[axis][0] = ldata; | |
| range[axis][1] = ldata; | |
| flg = 1; | |
| } | |
| // otherwise regular update | |
| else { | |
| // update minimum | |
| if (range[axis][0] > ldata) { | |
| range[axis][0] = ldata; | |
| } | |
| // update maximum | |
| if (range[axis][1] < ldata) { | |
| range[axis][1] = ldata; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // make sure range is not too small | |
| if (range[axis][1]-range[axis][0] < minrange) { | |
| float needed = minrange - (range[axis][1]-range[axis][0]); | |
| range[axis][0] -= 0.5f*needed; | |
| range[axis][1] += 0.5f*needed; | |
| } | |
| // make y-range symmetric | |
| if (fig->flg_symmetric) { | |
| float ymax = mjMAX(fabsf(range[1][0]), fabsf(range[1][1])); | |
| range[1][0] = -ymax; | |
| range[1][1] = +ymax; | |
| } | |
| } | |
| // save ranges | |
| fig->xaxisdata[0] = range[0][0]; | |
| fig->xaxisdata[1] = range[0][1]; | |
| fig->yaxisdata[0] = range[1][0]; | |
| fig->yaxisdata[1] = range[1][1]; | |
| // set projection in pixels | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| if (viewport.width <= 1 || viewport.height <= 1) { | |
| return; | |
| } | |
| glOrtho(0, viewport.width-1, 0, viewport.height-1, -1, 1); | |
| // draw title, save vertical size | |
| int sy_title = 0; | |
| if (fig->title[0]) { | |
| // find address of selected subplot title | |
| int subadr = 0, subcnt = 0; | |
| while (subcnt < fig->subplot && subadr < 1000 && fig->title[subadr]) { | |
| // skip non-space | |
| while (subadr < 1000 && fig->title[subadr] && fig->title[subadr] != ' ') { | |
| subadr++; | |
| } | |
| // skip space, count | |
| int cntspace = 0; | |
| while (subadr < 1000 && fig->title[subadr] == ' ') { | |
| subadr++; | |
| cntspace++; | |
| } | |
| // count subplot if 2+ spaces | |
| if (cntspace > 1) { | |
| subcnt++; | |
| } | |
| } | |
| // find length of selected subplot title (skip non-space or single space) | |
| int sublen = 0; | |
| while ((subadr+sublen < 1000 && | |
| fig->title[subadr+sublen] && | |
| fig->title[subadr+sublen] != ' ') || | |
| (subadr+sublen+1 < 1000 && fig->title[subadr+sublen+1] && | |
| fig->title[subadr+sublen+1] != ' ')) { | |
| sublen++; | |
| } | |
| // proceed if non-empty | |
| if (sublen) { | |
| // save vertical size | |
| sy_title = con->charHeight; | |
| // get title size | |
| int sx_title = 0; | |
| for (int i=subadr; i < subadr+sublen; i++) { | |
| sx_title += con->charWidth[(unsigned char)fig->title[i]]; | |
| } | |
| // compute left edge of title | |
| int left = mjMAX(0, viewport.width/2-sx_title/2); | |
| // compute left edge and address of extended title | |
| int left1 = left, subadr1 = subadr; | |
| while (subadr1 > 0 && left1 >= con->charWidth[(unsigned char)fig->title[subadr1-1]]) { | |
| left1 -= con->charWidth[(unsigned char)fig->title[subadr1-1]]; | |
| subadr1--; | |
| } | |
| // compute right edge and length of extended title | |
| int sublen1 = 0, right1 = left1; | |
| while (sublen1+subadr1 < 1000 && fig->title[subadr1+sublen1] && | |
| right1+con->charWidth[(unsigned char)fig->title[subadr1+sublen1]] < viewport.width) { | |
| right1 += con->charWidth[(unsigned char)fig->title[subadr1+sublen1]]; | |
| sublen1++; | |
| } | |
| // extended title | |
| glListBase(con->baseFontNormal); | |
| glColor4f(0.4*fig->textrgb[0]+0.6*fig->figurergba[0], | |
| 0.4*fig->textrgb[1]+0.6*fig->figurergba[1], | |
| 0.4*fig->textrgb[2]+0.6*fig->figurergba[2], 1); | |
| glRasterPos3f(left1, viewport.height-PAD-sy_title, 0); | |
| glCallLists((GLsizei)sublen1, GL_UNSIGNED_BYTE, fig->title+subadr1); | |
| // actual title | |
| glListBase(con->baseFontNormal); | |
| glColor4f(fig->textrgb[0], fig->textrgb[1], fig->textrgb[2], 1); | |
| glRasterPos3f(left, viewport.height-PAD-sy_title, 0); | |
| glCallLists((GLsizei)sublen, GL_UNSIGNED_BYTE, fig->title+subadr); | |
| } | |
| } | |
| // draw xlabel, save size | |
| int sx_label = 0, sy_label = 0; | |
| if (fig->xlabel[0]) { | |
| // get xlabel size | |
| sx_label = textwidth(con, fig->xlabel); | |
| sy_label = con->charHeight; | |
| // render xlabel | |
| mjr_textActual(mjFONT_NORMAL, fig->xlabel, con, | |
| mjMAX(0, viewport.width/2-sx_label/2), PAD, 0, | |
| fig->textrgb[0], fig->textrgb[1], fig->textrgb[2]); | |
| } | |
| // reduce viewport to account for title and xlabel vertical size | |
| if (sy_title || sy_label) { | |
| // reduce viewport | |
| viewport.bottom += (sy_label ? sy_label + PAD/2 : 0); | |
| viewport.height -= (sy_label ? sy_label + PAD/2 : 0) + (sy_title ? sy_title + PAD : 0); | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); | |
| // set matrix projection in pixels | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(0, viewport.width-1, 0, viewport.height-1, -1, 1); | |
| } | |
| // draw optional tick labels, reduce viewport | |
| if (fig->gridsize[0] > 1 && fig->gridsize[1] > 1) { | |
| char txt[STRING_BUFSIZE]; | |
| // determine xtick height | |
| int xtick_height = 0; | |
| if (fig->flg_ticklabel[0]) { | |
| xtick_height = con->charHeight + PAD; | |
| } | |
| // determine ytick width | |
| int ytick_width = 0; | |
| if (fig->flg_ticklabel[1]) { | |
| // start with minwidth | |
| if (fig->minwidth[0]) { | |
| ytick_width = textwidth(con, fig->minwidth); | |
| } | |
| // limit to 20 ticks | |
| int n = mjMIN(20, fig->gridsize[1]); | |
| // generate all strings, find max width | |
| for (int i=0; i < n; i++) { | |
| const int txt_sz = mjSIZEOFARRAY(txt); | |
| maketext(fig->yformat, txt, range[1][0] + (range[1][1]-range[1][0])*i/(float)(n-1), | |
| txt_sz); | |
| ytick_width = mjMAX(ytick_width, textwidth(con, txt)); | |
| } | |
| ytick_width += PAD; | |
| } | |
| // draw xtick | |
| if (fig->flg_ticklabel[0]) { | |
| // limit to 20 ticks | |
| int n = mjMIN(20, fig->gridsize[0]); | |
| // process ticks | |
| for (int i=0; i < n; i++) { | |
| // make text, get width | |
| { | |
| const int txt_sz = mjSIZEOFARRAY(txt); | |
| maketext(fig->xformat, txt, | |
| range[0][0] + (range[0][1]-range[0][0])*i/(float)(n-1), txt_sz); | |
| } | |
| int w = textwidth(con, txt); | |
| // draw | |
| mjr_textActual(mjFONT_NORMAL, txt, con, | |
| PAD+ytick_width+ | |
| (i == 0 ? 0 : (i == n-1 ? -w : -w/2))+ | |
| (viewport.width-2*PAD-ytick_width)*i/(float)(n-1), | |
| PAD, 0, | |
| fig->textrgb[0], fig->textrgb[0], fig->textrgb[0]); | |
| } | |
| } | |
| // draw ytick | |
| if (fig->flg_ticklabel[1]) { | |
| // limit to 20 ticks | |
| int n = mjMIN(20, fig->gridsize[1]); | |
| // process ticks | |
| for (int i=0; i < n; i++) { | |
| // make text, get width | |
| { | |
| const int txt_sz = mjSIZEOFARRAY(txt); | |
| maketext(fig->yformat, txt, | |
| range[1][0] + (range[1][1]-range[1][0])*i/(float)(n-1), txt_sz); | |
| } | |
| int w = textwidth(con, txt); | |
| // draw | |
| mjr_textActual(mjFONT_NORMAL, txt, con, | |
| ytick_width-w, | |
| PAD+xtick_height-con->charHeight/2+ | |
| (viewport.height-2*PAD-xtick_height)*i/(float)(n-1), 0, | |
| fig->textrgb[0], fig->textrgb[0], fig->textrgb[0]); | |
| } | |
| } | |
| // adjust viewport size | |
| viewport.left += ytick_width; | |
| viewport.width -= ytick_width; | |
| viewport.bottom += xtick_height; | |
| viewport.height -= xtick_height; | |
| } | |
| // set plot viewport | |
| viewport.left += PAD; | |
| viewport.width -= 2*PAD; | |
| viewport.bottom += PAD; | |
| viewport.height -= 2*PAD; | |
| if (viewport.width <= 0 || viewport.height <= 0) { | |
| return; | |
| } | |
| glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); | |
| // save range | |
| fig->xaxispixel[0] = viewport.left; | |
| fig->xaxispixel[1] = viewport.left + viewport.width - 1; | |
| fig->yaxispixel[0] = viewport.bottom; | |
| fig->yaxispixel[1] = viewport.bottom + viewport.height - 1; | |
| // set matrix projection to (0,1) + offset | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(-offset, 1 + offset, -offset, 1 + offset, -1, 1); | |
| // draw pane background | |
| glEnable(GL_BLEND); | |
| glColor4fv(fig->panergba); | |
| glBegin(GL_QUADS); | |
| glVertex2d(0, 0); | |
| glVertex2d(0, 1); | |
| glVertex2d(1, 1); | |
| glVertex2d(1, 0); | |
| glEnd(); | |
| glDisable(GL_BLEND); | |
| // prepare to render lines | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| // draw grid | |
| if (fig->gridsize[0] > 1 && fig->gridsize[1] > 1) { | |
| // common GL state | |
| glVertexPointer(2, GL_FLOAT, 0, griddata); | |
| glColor3fv(fig->gridrgb); | |
| glLineWidth(fig->gridwidth); | |
| // prepare vertical lines | |
| int n = mjMIN(20, fig->gridsize[0]); | |
| for (int i=0; i < n; i++) { | |
| griddata[4*i] = i/(float)(n-1); | |
| griddata[4*i+1] = 0; | |
| griddata[4*i+2] = griddata[4*i]; | |
| griddata[4*i+3] = 1; | |
| } | |
| // draw vertical lines | |
| glDrawArrays(GL_LINES, 0, 2*n); | |
| // prepare horizontal lines | |
| n = mjMIN(20, fig->gridsize[1]); | |
| for (int i=0; i < n; i++) { | |
| griddata[4*i] = 0; | |
| griddata[4*i+1] = i/(float)(n-1); | |
| griddata[4*i+2] = 1; | |
| griddata[4*i+3] = griddata[4*i+1]; | |
| } | |
| // draw vertical lines | |
| glDrawArrays(GL_LINES, 0, 2*n); | |
| } | |
| // set matrix projection to range, with small padding | |
| float difx = range[0][1] - range[0][0]; | |
| float dify = range[1][1] - range[1][0]; | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(range[0][0] - difx*offset, range[0][1] + difx*offset, | |
| range[1][0] - dify*offset, range[1][1] + dify*offset, -1, 1); | |
| // draw lines: back to front | |
| for (int n=mjMAXLINE-1; n >= 0; n--) | |
| if (fig->linepnt[n]) { | |
| // GL state | |
| glVertexPointer(2, GL_FLOAT, 0, fig->linedata[n]); | |
| glColor3fv(fig->linergb[n]); | |
| glLineWidth(fig->linewidth); | |
| // draw line | |
| glDrawArrays(fig->flg_barplot ? GL_LINES : GL_LINE_STRIP, 0, fig->linepnt[n]); | |
| } | |
| // selection | |
| if (fig->flg_selection) { | |
| glColor3f(1, 1, 1); | |
| glLineWidth(3); | |
| glBegin(GL_LINES); | |
| glVertex2f(fig->selection, range[1][0]); | |
| glVertex2f(fig->selection, range[1][1]); | |
| glEnd(); | |
| } | |
| // draw legend, find line to highlight | |
| int hlight = fig->highlightid; | |
| if (fig->flg_legend) { | |
| // set matrix projection in pixels | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| if (viewport.width <= 1 || viewport.height <= 1) { | |
| return; | |
| } | |
| glOrtho(0, viewport.width-1, 0, viewport.height-1, -1, 1); | |
| // find legend size | |
| int lw = 0, lh = 0, cnt = 0; | |
| for (int n=fig->legendoffset; n < mjMAXLINE; n++) { | |
| if (fig->linename[n][0]) { | |
| // max width, accumulate height | |
| lw = mjMAX(lw, textwidth(con, fig->linename[n])); | |
| lh += con->charHeight; | |
| // count | |
| cnt++; | |
| // too big: correct and break | |
| if (lh+2*PAD >= viewport.height) { | |
| cnt--; | |
| lh -= con->charHeight; | |
| break; | |
| } | |
| } | |
| } | |
| // detect highlighted line | |
| int hcnt = -1; | |
| int hx = fig->highlight[0] - viewport.left; | |
| int hy = fig->highlight[1] - viewport.bottom; | |
| if (hx >= viewport.width-PAD-lw && | |
| hx <= viewport.width-PAD && | |
| hy >= viewport.height-PAD-lh && | |
| hy <= viewport.height-PAD) { | |
| hcnt = (viewport.height-PAD-hy) / con->charHeight; | |
| } | |
| // draw background | |
| if (cnt) { | |
| glEnable(GL_BLEND); | |
| glColor4fv(fig->legendrgba); | |
| glBegin(GL_QUADS); | |
| glVertex2d(viewport.width-2*PAD-lw, viewport.height-2*PAD-lh); | |
| glVertex2d(viewport.width-2*PAD-lw, viewport.height); | |
| glVertex2d(viewport.width, viewport.height); | |
| glVertex2d(viewport.width, viewport.height-2*PAD-lh); | |
| glEnd(); | |
| glDisable(GL_BLEND); | |
| } | |
| // find named lines and draw text | |
| cnt = 0; | |
| for (int n=fig->legendoffset; n < mjMAXLINE; n++) { | |
| if (fig->linename[n][0]) { | |
| // get width | |
| int width = textwidth(con, fig->linename[n]); | |
| // render right-aligned | |
| mjr_textActual(mjFONT_SHADOW, fig->linename[n], con, | |
| viewport.width-PAD-width, viewport.height-PAD-(cnt+1)*con->charHeight, 0, | |
| fig->linergb[n][0], fig->linergb[n][1], fig->linergb[n][2]); | |
| // save hlight | |
| if (hcnt == cnt) { | |
| hlight = n; | |
| } | |
| // count | |
| cnt++; | |
| // break if viewport is full | |
| if ((cnt+1)*con->charHeight+2*PAD >= viewport.height) { | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| // draw highlight | |
| if (hlight >= 0 && hlight < mjMAXLINE) { | |
| // line-rendering projection | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrtho(range[0][0] - difx*offset, range[0][1] + difx*offset, | |
| range[1][0] - dify*offset, range[1][1] + dify*offset, -1, 1); | |
| // render selected line with extra width | |
| glVertexPointer(2, GL_FLOAT, 0, fig->linedata[hlight]); | |
| glColor3fv(fig->linergb[hlight]); | |
| glLineWidth(5*fig->linewidth); | |
| glDrawArrays(fig->flg_barplot ? GL_LINES : GL_LINE_STRIP, 0, fig->linepnt[hlight]); | |
| // print data coordinates | |
| if (fig->flg_selection) { | |
| // find nearest x-value | |
| int ibest = -1; | |
| float best = 0; | |
| for (int i=0; i < fig->linepnt[hlight]; i++) { | |
| if (ibest < 0 || best > fabs(fig->selection-fig->linedata[hlight][2*i])) { | |
| ibest = i; | |
| best = fabs(fig->selection-fig->linedata[hlight][2*i]); | |
| } | |
| } | |
| // show text | |
| mjSNPRINTF(datatxt, "( %.4g : %.4g )", | |
| fig->linedata[hlight][2*ibest], fig->linedata[hlight][2*ibest+1]); | |
| mjr_textActual(mjFONT_SHADOW, datatxt, con, | |
| 0.9*range[0][0]+0.1*range[0][1], 0.9*range[1][0]+0.1*range[1][1], 0, | |
| fig->textrgb[0], fig->textrgb[1], fig->textrgb[2]); | |
| } | |
| } | |
| // stop rendering lines | |
| glDisableClientState(GL_VERTEX_ARRAY); | |
| } | |