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2.43 kB
| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| extern "C" { | |
| // compute normal vector to given triangle, return length | |
| void mjr_makeNormal(float* normal, const float* p1, const float* p2, const float* p3); | |
| // set 4 floats | |
| void mjr_setf4(float* vec, float f0, float f1, float f2, float f3); | |
| // set 3 floats | |
| void mjr_setf3(float* vec, float f0, float f1, float f2); | |
| // multiply 4-by-4 matrices, column-major | |
| void mjr_mulMat44(float* res, const float* A, const float* B); | |
| // get row from 4-by-4 matrix, column-major | |
| void mjr_getrow4(float* res, const float* A, int r); | |
| // compute 3D vector cross-product a = b x c | |
| void mjr_crossVec(float* a, const float* b, const float* c); | |
| // normalize 3D vector | |
| void mjr_normalizeVec(float* v); | |
| // construct orthogonal vector (for up-direction) | |
| void mjr_orthoVec(float* res, const float* v); | |
| // compute dot-product | |
| float mjr_dotVec(const float* a, const float* b); | |
| // multiply 4x4 matrix by vector; column-major (OpenGL format) | |
| void mjr_multiply4(float* res, const float* mat, const float* vec); | |
| // gluLookAt replacement, with forward instead of center | |
| void mjr_lookAt(const float* eye, const float* forward, const float* up); | |
| // gluPerspective replacement | |
| void mjr_perspective(float fovy, float aspect, float znear, float zfar); | |
| // set reflection matrix | |
| void mjr_reflect(const float* pos, const float* mat); | |
| // set transformation matrix | |
| void mjr_transform(const float* translate, const float* rotate, float scale); | |
| // Find first rectangle containing mouse, -1: not found. | |
| MJAPI int mjr_findRect(int x, int y, int nrect, const mjrRect* rect); | |
| } | |