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| // Copyright 2021 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| typedef std::map<std::string, int, std::less<> > mjKeyMap; | |
| typedef std::array<mjKeyMap, mjNOBJECT> mjListKeyMap; | |
| typedef struct mjKeyInfo_ { | |
| std::string name; | |
| double time; | |
| bool qpos; | |
| bool qvel; | |
| bool act; | |
| bool ctrl; | |
| bool mpos; | |
| bool mquat; | |
| } mjKeyInfo; | |
| class mjCModel_ : public mjsElement { | |
| public: | |
| // attach namespaces | |
| std::string prefix; | |
| std::string suffix; | |
| protected: | |
| bool compiled; // already compiled flag | |
| // sizes set from object list lengths | |
| int nbody; // number of bodies | |
| int njnt; // number of joints | |
| int ngeom; // number of geoms | |
| int nsite; // number of sites | |
| int ncam; // number of cameras | |
| int nlight; // number of lights | |
| int nflex; // number of flexes | |
| int nmesh; // number of meshes | |
| int nskin; // number of skins | |
| int nhfield; // number of height fields | |
| int ntex; // number of textures | |
| int nmat; // number of materials | |
| int npair; // number of geom pairs in pair array | |
| int nexclude; // number of excluded body pairs | |
| int neq; // number of equality constraints | |
| int ntendon; // number of tendons | |
| int nsensor; // number of sensors | |
| int nnumeric; // number of numeric fields | |
| int ntext; // number of text fields | |
| int ntuple; // number of tuple fields | |
| int nmocap; // number of mocap bodies | |
| int nplugin; // number of plugin instances | |
| // sizes computed by Compile | |
| int nq; // number of generalized coordinates = dim(qpos) | |
| int nv; // number of degrees of freedom = dim(qvel) | |
| int nu; // number of actuators/controls | |
| int na; // number of activation variables | |
| int nbvh; // number of total boundary volume hierarchies | |
| int nbvhstatic; // number of static boundary volume hierarchies | |
| int nbvhdynamic; // number of dynamic boundary volume hierarchies | |
| int noct; // number of total octree cells | |
| int nflexnode; // number of nodes in all flexes | |
| int nflexvert; // number of vertices in all flexes | |
| int nflexedge; // number of edges in all flexes | |
| int nflexelem; // number of elements in all flexes | |
| int nflexelemdata; // number of element vertex ids in all flexes | |
| int nflexelemedge; // number of element edges in all flexes | |
| int nflexshelldata; // number of shell fragment vertex ids in all flexes | |
| int nflexevpair; // number of element-vertex pairs in all flexes | |
| int nflextexcoord; // number of vertex texture coordinates in all flexes | |
| int nmeshvert; // number of vertices in all meshes | |
| int nmeshnormal; // number of normals in all meshes | |
| int nmeshtexcoord; // number of texture coordinates in all meshes | |
| int nmeshface; // number of triangular faces in all meshes | |
| int nmeshpoly; // number of polygon faces in all meshes | |
| int nmeshgraph; // number of ints in mesh auxiliary data | |
| int nmeshpolyvert; // number of vertices in all polygon faces | |
| int nmeshpolymap; // number of polygons in vertex map | |
| int nskinvert; // number of vertices in all skins | |
| int nskintexvert; // number of vertices with texcoord in all skins | |
| int nskinface; // number of faces in all skins | |
| int nskinbone; // number of bones in all skins | |
| int nskinbonevert; // number of vertices in all skins | |
| int nhfielddata; // number of data points in all hfields | |
| int ntexdata; // number of texture bytes | |
| int nwrap; // number of wrap objects in all tendon paths | |
| int nsensordata; // number of mjtNums in sensor data vector | |
| int nnumericdata; // number of mjtNums in all custom fields | |
| int ntextdata; // number of chars in all text fields, including 0 | |
| int ntupledata; // number of objects in all tuple fields | |
| int npluginattr; // number of chars in all plugin config attributes | |
| int nnames; // number of chars in all names | |
| int npaths; // number of chars in all paths | |
| int nM; // number of non-zeros in sparse inertia matrix | |
| int nB; // number of non-zeros in sparse body-dof matrix | |
| int nC; // number of non-zeros in reduced sparse dof-dof matrix | |
| int nD; // number of non-zeros in sparse dof-dof matrix | |
| int nJmom; // number of non-zeros in sparse actuator_moment matrix | |
| // statistics, as computed by mj_setConst | |
| double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst | |
| double meanmass_auto; // mean body mass, as computed by mj_setConst | |
| double meansize_auto; // mean body size, as computed by mj_setConst | |
| double extent_auto; // spatial extent, as computed by mj_setConst | |
| double center_auto[3]; // center of model, as computed by mj_setConst | |
| // save qpos0, to recognize changed key_qpos in write | |
| std::vector<mjtNum> qpos0; | |
| std::vector<mjtNum> body_pos0; | |
| std::vector<mjtNum> body_quat0; | |
| // variable-size attributes | |
| std::string comment_; // comment at top of XML | |
| std::string modelfiledir_; // path to model file | |
| std::string modelname_; | |
| std::string meshdir_; | |
| std::string texturedir_; | |
| std::string spec_comment_; | |
| std::string spec_modelfiledir_; | |
| std::string spec_modelname_; | |
| std::string spec_meshdir_; | |
| std::string spec_texturedir_; | |
| }; | |
| // mjCModel contains everything needed to generate the low-level model. | |
| // It can be constructed manually by calling 'Add' functions and setting | |
| // the public fields of the various objects. Alternatively it can constructed | |
| // by loading an XML file via mjCXML. Once an mjCModel object is | |
| // constructed, 'Compile' can be called to generate the corresponding mjModel object | |
| // (which is the low-level model). The mjCModel object can then be deleted. | |
| class mjCModel : public mjCModel_, private mjSpec { | |
| friend class mjCBase; | |
| friend class mjCBody; | |
| friend class mjCCamera; | |
| friend class mjCGeom; | |
| friend class mjCFlex; | |
| friend class mjCHField; | |
| friend class mjCFrame; | |
| friend class mjCJoint; | |
| friend class mjCEquality; | |
| friend class mjCMesh; | |
| friend class mjCSkin; | |
| friend class mjCSite; | |
| friend class mjCTendon; | |
| friend class mjCTexture; | |
| friend class mjCActuator; | |
| friend class mjCSensor; | |
| friend class mjCDef; | |
| friend class mjXReader; | |
| friend class mjXWriter; | |
| public: | |
| mjCModel(); | |
| mjCModel(const mjCModel& other); | |
| ~mjCModel(); | |
| void CopyFromSpec(); // copy spec to private attributes | |
| void PointToLocal(); | |
| mjCModel& operator=(const mjCModel& other); // copy other into this, if they are not the same | |
| mjCModel& operator+=(const mjCModel& other); // add other into this, even if they are the same | |
| mjCModel& operator-=(const mjCBody& subtree); // remove subtree and all references from model | |
| mjCModel& operator+=(mjCDef& subtree); // add default tree to this model | |
| mjCModel& operator-=(const mjCDef& subtree); // remove default tree from this model | |
| mjSpec spec; | |
| mjModel* Compile(const mjVFS* vfs = nullptr, mjModel** m = nullptr); // construct mjModel | |
| bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back | |
| void FuseStatic(); // fuse static bodies with parent | |
| void FuseReindex(mjCBody* body); // reindex elements during fuse | |
| // API for adding model elements | |
| mjCFlex* AddFlex(); | |
| mjCMesh* AddMesh(mjCDef* def = nullptr); | |
| mjCSkin* AddSkin(); | |
| mjCHField* AddHField(); | |
| mjCTexture* AddTexture(); | |
| mjCMaterial* AddMaterial(mjCDef* def = nullptr); | |
| mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion | |
| mjCBodyPair* AddExclude(); // body pair for exclusion | |
| mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint | |
| mjCTendon* AddTendon(mjCDef* def = nullptr); | |
| mjCActuator* AddActuator(mjCDef* def = nullptr); | |
| mjCSensor* AddSensor(); | |
| mjCNumeric* AddNumeric(); | |
| mjCText* AddText(); | |
| mjCTuple* AddTuple(); | |
| mjCKey* AddKey(); | |
| mjCPlugin* AddPlugin(); | |
| // append spec to this model, optionally map compiler options to the appended spec | |
| void AppendSpec(mjSpec* spec, const mjsCompiler* compiler = nullptr); | |
| // delete elements marked as discard=true | |
| template <class T> void Delete(std::vector<T*>& elements, | |
| const std::vector<bool>& discard); | |
| // delete all elements | |
| template <class T> void DeleteAll(std::vector<T*>& elements); | |
| // delete object from the corresponding list | |
| void operator-=(mjsElement* el); | |
| // delete default and all descendants | |
| void RemoveDefault(mjCDef* def); | |
| // API for access to model elements (outside tree) | |
| int NumObjects(mjtObj type); // number of objects in specified list | |
| mjCBase* GetObject(mjtObj type, int id); // pointer to specified object | |
| mjsElement* NextObject(mjsElement* object, mjtObj type = mjOBJ_UNKNOWN); // next object of specified type | |
| // API for access to other variables | |
| bool IsCompiled() const; // is model already compiled | |
| const mjCError& GetError() const; // get reference of error object | |
| void SetError(const mjCError& error) { errInfo = error; } // set value of error object | |
| mjCBody* GetWorld(); // pointer to world body | |
| mjCDef* FindDefault(std::string name); // find defaults class name | |
| mjCDef* AddDefault(std::string name, mjCDef* parent = nullptr); // add defaults class to array | |
| mjCBase* FindObject(mjtObj type, std::string name) const; // find object given type and name | |
| mjCBase* FindTree(mjCBody* body, mjtObj type, std::string name); // find tree object given name | |
| mjSpec* FindSpec(std::string name) const; // find spec given name | |
| mjSpec* FindSpec(const mjsCompiler* compiler_); // find spec given mjsCompiler | |
| void ActivatePlugin(const mjpPlugin* plugin, int slot); // activate plugin | |
| // find asset given name checking both name and filename | |
| template <class T> | |
| mjCBase* FindAsset(std::string_view name, const std::vector<T*>& list) const; | |
| // accessors | |
| std::string get_meshdir() const { return meshdir_; } | |
| std::string get_texturedir() const { return texturedir_; } | |
| mjCDef* Default() const { return defaults_[0]; } | |
| int NumDefaults() const { return defaults_.size(); } | |
| const std::vector<std::pair<const mjpPlugin*, int>>& ActivePlugins() const { | |
| return active_plugins_; | |
| }; | |
| const std::vector<mjCFlex*>& Flexes() const { return flexes_; } | |
| const std::vector<mjCMesh*>& Meshes() const {return meshes_; } | |
| const std::vector<mjCSkin*>& Skins() const { return skins_; } | |
| const std::vector<mjCHField*>& HFields() const { return hfields_; } | |
| const std::vector<mjCTexture*>& Textures() const { return textures_; } | |
| const std::vector<mjCMaterial*>& Materials() const { return materials_; } | |
| const std::vector<mjCPair*>& Pairs() const { return pairs_; } | |
| const std::vector<mjCBodyPair*>& Excludes() const { return excludes_; } | |
| const std::vector<mjCEquality*>& Equalities() const { return equalities_; } | |
| const std::vector<mjCTendon*>& Tendons() const { return tendons_; } | |
| const std::vector<mjCActuator*>& Actuators() const { return actuators_; } | |
| const std::vector<mjCSensor*>& Sensors() const { return sensors_; } | |
| const std::vector<mjCNumeric*>& Numerics() const { return numerics_; } | |
| const std::vector<mjCText*>& Texts() const { return texts_; } | |
| const std::vector<mjCTuple*>& Tuples() const { return tuples_; } | |
| const std::vector<mjCKey*>& Keys() const { return keys_; } | |
| const std::vector<mjCPlugin*>& Plugins() const { return plugins_; } | |
| const std::vector<mjCBody*>& Bodies() const { return bodies_; } | |
| const std::vector<mjCGeom*>& Geoms() const { return geoms_; } | |
| // resolve plugin instance, create a new one if needed | |
| void ResolvePlugin(mjCBase* obj, const std::string& plugin_name, | |
| const std::string& plugin_instance_name, | |
| mjCPlugin** plugin_instance); | |
| // clear objects allocated by Compile | |
| void Clear(); | |
| // multi-threaded mesh compilation | |
| void CompileMeshes(const mjVFS* vfs); | |
| // delete material from object | |
| template <class T> void DeleteMaterial(std::vector<T*>& list, | |
| std::string_view name = ""); | |
| // save the current state | |
| template <class T> | |
| void SaveState(const std::string& state_name, const T* qpos, const T* qvel, const T* act, | |
| const T* ctrl, const T* mpos, const T* mquat); | |
| // restore the previously saved state | |
| template <class T> | |
| void RestoreState(const std::string& state_name, const mjtNum* pos0, const mjtNum* mpos0, | |
| const mjtNum* mquat0, T* qpos, T* qvel, T* act, T* ctrl, T* mpos, T* mquat); | |
| // clear existing data | |
| void MakeData(const mjModel* m, mjData** dest); | |
| // resolve keyframe references | |
| void StoreKeyframes(mjCModel* dest); | |
| // map from default class name to default class pointer | |
| std::unordered_map<std::string, mjCDef*> def_map; | |
| // set deepcopy flag | |
| void SetDeepCopy(bool deepcopy) { deepcopy_ = deepcopy; } | |
| // set attached flag | |
| void SetAttached(bool deepcopy) { attached_ |= !deepcopy; } | |
| // check for repeated names in list | |
| void CheckRepeat(mjtObj type); | |
| private: | |
| // settings for each defaults class | |
| std::vector<mjCDef*> defaults_; | |
| // list of active plugins | |
| std::vector<std::pair<const mjpPlugin*, int>> active_plugins_; | |
| // make lists of bodies and children | |
| void MakeTreeLists(mjCBody* body = nullptr); | |
| // compile phases | |
| void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs); | |
| void SetNuser(); // set nuser fields | |
| void IndexAssets(bool discard); // convert asset names into indices | |
| void CheckEmptyNames(); // check empty names | |
| void SetSizes(); // compute sizes | |
| void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation | |
| void LengthRange(mjModel*, mjData*); // compute actuator lengthrange | |
| void CopyNames(mjModel*); // copy names, compute name addresses | |
| void CopyPaths(mjModel*); // copy paths, compute path addresses | |
| void CopyObjects(mjModel*); // copy objects outside kinematic tree | |
| void CopyTree(mjModel*); // copy objects inside kinematic tree | |
| void FinalizeSimple(mjModel* m); // finalize simple bodies/dofs including tendon information | |
| void CopyPlugins(mjModel*); // copy plugin data | |
| int CountNJmom(const mjModel* m); // compute number of non-zeros in actuator_moment matrix | |
| // remove plugins that are not referenced by any object | |
| void RemovePlugins(); | |
| // objects created here | |
| std::vector<mjCFlex*> flexes_; // list of flexes | |
| std::vector<mjCMesh*> meshes_; // list of meshes | |
| std::vector<mjCSkin*> skins_; // list of skins | |
| std::vector<mjCHField*> hfields_; // list of height fields | |
| std::vector<mjCTexture*> textures_; // list of textures | |
| std::vector<mjCMaterial*> materials_; // list of materials | |
| std::vector<mjCPair*> pairs_; // list of geom pairs to include | |
| std::vector<mjCBodyPair*> excludes_; // list of body pairs to exclude | |
| std::vector<mjCEquality*> equalities_; // list of equality constraints | |
| std::vector<mjCTendon*> tendons_; // list of tendons | |
| std::vector<mjCActuator*> actuators_; // list of actuators | |
| std::vector<mjCSensor*> sensors_; // list of sensors | |
| std::vector<mjCNumeric*> numerics_; // list of numeric fields | |
| std::vector<mjCText*> texts_; // list of text fields | |
| std::vector<mjCTuple*> tuples_; // list of tuple fields | |
| std::vector<mjCKey*> keys_; // list of keyframe fields | |
| std::vector<mjCPlugin*> plugins_; // list of plugin instances | |
| std::vector<mjSpec*> specs_; // list of attached specs | |
| // pointers to objects created inside kinematic tree | |
| std::vector<mjCBody*> bodies_; // list of bodies | |
| std::vector<mjCJoint*> joints_; // list of joints allowing motion relative to parent | |
| std::vector<mjCGeom*> geoms_; // list of geoms attached to this body | |
| std::vector<mjCSite*> sites_; // list of sites attached to this body | |
| std::vector<mjCCamera*> cameras_; // list of cameras | |
| std::vector<mjCLight*> lights_; // list of lights | |
| std::vector<mjCFrame*> frames_; // list of frames | |
| // array of pointers to each object list (enumerated by type) | |
| std::array<std::vector<mjCBase*>*, mjNOBJECT> object_lists_; | |
| // add object of any type | |
| template <class T> T* AddObject(std::vector<T*>& list, std::string type); | |
| // add object of any type, with defaults parameter | |
| template <class T> T* AddObjectDefault(std::vector<T*>& list, std::string type, | |
| mjCDef* def); | |
| // copy vector of elements to this model | |
| template <class T> void CopyList(std::vector<T*>& dest, | |
| const std::vector<T*>& sources); | |
| // copy plugins that are explicitly instantiated by the argument object to this model | |
| template <class T> void CopyExplicitPlugin(T* obj); | |
| // copy vector of plugins to this model | |
| template <class T> void CopyPlugin(const std::vector<mjCPlugin*>& sources, | |
| const std::vector<T*>& list); | |
| // delete from list the elements that cause an error | |
| template <class T> void RemoveFromList(std::vector<T*>& list, const mjCModel& other); | |
| // create mjCBase lists from children lists | |
| void CreateObjectLists(); | |
| // populate objects ids | |
| void ProcessLists(bool checkrepeat = true); | |
| // process list of objects | |
| template <class T> void ProcessList_(mjListKeyMap& ids, std::vector<T*>& list, | |
| mjtObj type, bool checkrepeat = true); | |
| // reset lists of kinematic tree | |
| void ResetTreeLists(); | |
| // save dof offsets in joints and actuators | |
| void SaveDofOffsets(bool computesize = false); | |
| // convert pending keyframes info to actual keyframes | |
| void ResolveKeyframes(const mjModel* m); | |
| // resize a keyframe, filling in missing values | |
| void ResizeKeyframe(mjCKey* key, const mjtNum* qpos0_, const mjtNum* bpos, const mjtNum* bquat); | |
| // compute qpos0 | |
| void ComputeReference(); | |
| // return true if body has valid mass and inertia | |
| bool CheckBodyMassInertia(mjCBody* body); | |
| // Mark plugin instances mentioned in the list | |
| template <class T> | |
| void MarkPluginInstance(std::unordered_map<std::string, bool>& instances, | |
| const std::vector<T*>& list); | |
| // print the tree of a body | |
| std::string PrintTree(const mjCBody* body, std::string indent = ""); | |
| // generate a signature for the model | |
| uint64_t Signature(); | |
| // reassign children of a body to a new parent | |
| template <class T> | |
| void ReassignChild(std::vector<T*>& dest, std::vector<T*>& list, mjCBody* parent, mjCBody* body); | |
| // resolve references in a list of objects | |
| template <class T> | |
| void ResolveReferences(std::vector<T*>& list, mjCBody* body = nullptr); | |
| // delete all plugins created by the subtree | |
| void DeleteSubtreePlugin(mjCBody* subtree); | |
| mjListKeyMap ids; // map from object names to ids | |
| mjCError errInfo; // last error info | |
| std::vector<mjKeyInfo> key_pending_; // attached keyframes | |
| bool deepcopy_; // copy objects when attaching | |
| bool attached_ = false; // true if model is attached to a parent model | |
| std::unordered_map<const mjsCompiler*, mjSpec*> compiler2spec_; // map from compiler to spec | |
| std::vector<mjCBase*> detached_; // list of detached objects | |
| }; | |