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| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Diagnostics.CodeAnalysis; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using System.Xml; | |
| using UnityEngine; | |
| using UnityEngine.Profiling; | |
| namespace Mujoco { | |
| public class PhysicsRuntimeException : Exception { | |
| public PhysicsRuntimeException(string message) : base(message) {} | |
| } | |
| public class MjScene : MonoBehaviour { | |
| public unsafe MujocoLib.mjModel_* Model = null; | |
| public unsafe MujocoLib.mjData_* Data = null; | |
| // Public and global access to the active MjSceneGenerationContext. | |
| // Throws an exception if accessed when the scene is not being generated. | |
| public MjcfGenerationContext GenerationContext { | |
| get { | |
| if (_generationContext == null) { | |
| throw new InvalidOperationException( | |
| "This property can only be accessed from the scope of MjComponent.GenerateMjcf()."); | |
| } | |
| return _generationContext; | |
| } | |
| } | |
| public static MjScene Instance { | |
| get { | |
| if (_instance == null) { | |
| var instances = FindObjectsOfType<MjScene>(); | |
| if (instances.Length >= 1) { // even one is too much - _instance shouldn't have been null. | |
| throw new InvalidOperationException( | |
| "A MjScene singleton is created automatically, yet multiple instances exist."); | |
| } else { | |
| GameObject go = new GameObject("MjScene"); | |
| _instance = go.AddComponent<MjScene>(); | |
| } | |
| } | |
| return _instance; | |
| } | |
| } | |
| public static bool InstanceExists { get => _instance != null; } | |
| public void Awake() { | |
| if (_instance == null) { | |
| _instance = this; | |
| } else if (_instance != this) { | |
| throw new InvalidOperationException( | |
| "MjScene is a singleton, yet multiple instances found."); | |
| } | |
| } | |
| private static MjScene _instance = null; | |
| private List<MjComponent> _orderedComponents; | |
| public event EventHandler<MjStepArgs> postInitEvent; | |
| public event EventHandler<MjStepArgs> preUpdateEvent; | |
| public event EventHandler<MjStepArgs> ctrlCallback; | |
| public event EventHandler<MjStepArgs> postUpdateEvent; | |
| public event EventHandler<MjStepArgs> preDestroyEvent; | |
| protected unsafe void Start() { | |
| SceneRecreationAtLateUpdateRequested = false; | |
| CreateScene(); | |
| } | |
| protected unsafe void OnDestroy() { | |
| DestroyScene(); | |
| } | |
| protected unsafe void FixedUpdate() { | |
| preUpdateEvent?.Invoke(this, new MjStepArgs(Model, Data)); | |
| StepScene(); | |
| postUpdateEvent?.Invoke(this, new MjStepArgs(Model, Data)); | |
| } | |
| public bool SceneRecreationAtLateUpdateRequested = false; | |
| protected unsafe void LateUpdate() { | |
| if (SceneRecreationAtLateUpdateRequested) { | |
| RecreateScene(); | |
| SceneRecreationAtLateUpdateRequested = false; | |
| } | |
| } | |
| // Context used during scene generation where components will store their shared dependencies | |
| // (such as the mesh assets they reference, or common compiler settings that need to be resolved | |
| // globally). | |
| // The field will be initialized with a class instance only during the scene generation. | |
| // A public read-only property will provide MjComponents with access to the instance | |
| // of that field. | |
| private MjcfGenerationContext _generationContext; | |
| // Builds a new Mujoco scene. | |
| public unsafe XmlDocument CreateScene(bool skipCompile=false) { | |
| if (_generationContext != null) { | |
| throw new InvalidOperationException( | |
| "The scene is currently being generated on another thread."); | |
| } | |
| // Linearize the hierarchy of transforms of the components. | |
| // We will use this list to update the transforms of the associated GameObject in a way that | |
| // ensures we first update the parent transforms, and then we progress down the hierarchy | |
| // tree and update the children. | |
| // We're doing this, because we will use Unity's hierarchical transforms system to translate | |
| // Mujoco elements' world transforms directly to Unity's world coordinates. That however | |
| // will only work if we can guarantee that for every child, the parent transforms have already | |
| // been recalculated. | |
| // | |
| // DESIGN: An alternative to that would be to operate in local space on the Unity side. | |
| // I briefly explored that approach, but decided against it. It increases the amount of code | |
| // on the side of the individual components. This solution allows to restrict the code in the | |
| // components to a bare minimum, at the expense of one extra method here. | |
| var hierarchyRoots = FindObjectsOfType<MjComponent>() | |
| .Where(component => MjHierarchyTool.FindParentComponent(component) == null) | |
| .Select(component => component.transform) | |
| .Distinct(); | |
| _orderedComponents = new List<MjComponent>(); | |
| foreach (var root in hierarchyRoots) { | |
| _orderedComponents.AddRange(MjHierarchyTool.LinearizeHierarchyBFS(root)); | |
| } | |
| XmlDocument sceneMjcf = null; | |
| try { | |
| _generationContext = new MjcfGenerationContext(); | |
| sceneMjcf = GenerateSceneMjcf(_orderedComponents); | |
| } catch (Exception e) { | |
| _generationContext = null; | |
| Debug.LogException(e); | |
| UnityEditor.EditorApplication.isPlaying = false; | |
| Application.Quit(); | |
| throw; | |
| } | |
| _generationContext = null; | |
| // Save the Mjcf to a file for debug purposes. | |
| var settings = MjGlobalSettings.Instance; | |
| if (settings && !string.IsNullOrEmpty(settings.DebugFileName)) { | |
| SaveToFile(sceneMjcf, Path.Combine(Application.temporaryCachePath, settings.DebugFileName)); | |
| } | |
| if (!skipCompile) { | |
| // Compile the scene from the Mjcf. | |
| CompileScene(sceneMjcf, _orderedComponents); | |
| } | |
| postInitEvent?.Invoke(this, new MjStepArgs(Model, Data)); | |
| return sceneMjcf; | |
| } | |
| private unsafe void CompileScene( | |
| XmlDocument mjcf, IEnumerable<MjComponent> components) { | |
| Model = MjEngineTool.LoadModelFromString(mjcf.OuterXml); | |
| if (Model == null) { | |
| throw new NullReferenceException("Model loading failed, see other errors for root cause."); | |
| } else { | |
| Data = MujocoLib.mj_makeData(Model); | |
| } | |
| if (Data == null) { | |
| throw new NullReferenceException("Model loaded but mj_makeData failed."); | |
| } | |
| // Bind the components to their Mujoco counterparts. | |
| foreach (var component in components) { | |
| component.BindToRuntime(Model, Data); | |
| } | |
| } | |
| public unsafe void SyncUnityToMjState() { | |
| foreach (var component in _orderedComponents) { | |
| if (component != null && component.isActiveAndEnabled) { | |
| component.OnSyncState(Data); | |
| } | |
| } | |
| } | |
| // This must be called after every change in the Unity scene during runtime, in order to keep the | |
| // MuJoCo physics scene in sync. The spatial arrangement in the MJCF that creates the new physics | |
| // is defined by the Unity transforms; therefore, we: | |
| // 1. cache the joint states; | |
| // 2. reset the Unity scene to its configuration at initialization; | |
| // 3. recreate the scene in this pristine configuration; | |
| // 4. rehydrate the physics scene, and sync the Unity scene to it. | |
| public unsafe void RecreateScene() { | |
| // cache joint states in order to re-apply it to the new scene | |
| var joints = FindObjectsOfType<MjBaseJoint>(); | |
| var positions = new Dictionary<MjBaseJoint, double[]>(); | |
| var velocities = new Dictionary<MjBaseJoint, double[]>(); | |
| foreach (var joint in joints) { | |
| if (joint.QposAddress > -1) { // newly added components shouldn't be cached | |
| switch (Model->jnt_type[joint.MujocoId]) { | |
| default: | |
| case (int)MujocoLib.mjtJoint.mjJNT_HINGE: | |
| case (int)MujocoLib.mjtJoint.mjJNT_SLIDE: | |
| positions[joint] = new double[] {Data->qpos[joint.QposAddress]}; | |
| velocities[joint] = new double[] {Data->qvel[joint.DofAddress]}; | |
| break; | |
| case (int)MujocoLib.mjtJoint.mjJNT_BALL: | |
| positions[joint] = new double[] { | |
| Data->qpos[joint.QposAddress], | |
| Data->qpos[joint.QposAddress+1], | |
| Data->qpos[joint.QposAddress+2], | |
| Data->qpos[joint.QposAddress+3]}; | |
| velocities[joint] = new double[] { | |
| Data->qvel[joint.DofAddress], | |
| Data->qvel[joint.DofAddress+1], | |
| Data->qvel[joint.DofAddress+2]}; | |
| break; | |
| case (int)MujocoLib.mjtJoint.mjJNT_FREE: | |
| positions[joint] = new double[] { | |
| Data->qpos[joint.QposAddress], | |
| Data->qpos[joint.QposAddress+1], | |
| Data->qpos[joint.QposAddress+2], | |
| Data->qpos[joint.QposAddress+3], | |
| Data->qpos[joint.QposAddress+4], | |
| Data->qpos[joint.QposAddress+5], | |
| Data->qpos[joint.QposAddress+6]}; | |
| velocities[joint] = new double[] { | |
| Data->qvel[joint.DofAddress], | |
| Data->qvel[joint.DofAddress+1], | |
| Data->qvel[joint.DofAddress+2], | |
| Data->qvel[joint.DofAddress+3], | |
| Data->qvel[joint.DofAddress+4], | |
| Data->qvel[joint.DofAddress+5]}; | |
| break; | |
| } | |
| } | |
| } | |
| // update unity transforms according to qpos0, so they're ready to create the new MJCF | |
| MujocoLib.mj_resetData(Model, Data); | |
| MujocoLib.mj_kinematics(Model, Data); | |
| SyncUnityToMjState(); | |
| // Delete previous model, data | |
| DestroyScene(); | |
| // Create a new MJCF and new model+data, indices may be different | |
| CreateScene(); | |
| // for joints that persisted, set state of the new MuJoCo scene according to the cached state | |
| foreach (var joint in joints) { | |
| try { | |
| var position = positions[joint]; // this will fail for new joints, hence try/catch | |
| var velocity = velocities[joint]; | |
| switch (Model->jnt_type[joint.MujocoId]) { | |
| default: | |
| case (int)MujocoLib.mjtJoint.mjJNT_HINGE: | |
| case (int)MujocoLib.mjtJoint.mjJNT_SLIDE: | |
| Data->qpos[joint.QposAddress] = position[0]; | |
| Data->qvel[joint.DofAddress] = velocity[0]; | |
| break; | |
| case (int)MujocoLib.mjtJoint.mjJNT_BALL: | |
| Data->qpos[joint.QposAddress] = position[0]; | |
| Data->qpos[joint.QposAddress+1] = position[1]; | |
| Data->qpos[joint.QposAddress+2] = position[2]; | |
| Data->qpos[joint.QposAddress+3] = position[3]; | |
| Data->qvel[joint.DofAddress] = velocity[0]; | |
| Data->qvel[joint.DofAddress+1] = velocity[1]; | |
| Data->qvel[joint.DofAddress+2] = velocity[2]; | |
| break; | |
| case (int)MujocoLib.mjtJoint.mjJNT_FREE: | |
| Data->qpos[joint.QposAddress] = position[0]; | |
| Data->qpos[joint.QposAddress+1] = position[1]; | |
| Data->qpos[joint.QposAddress+2] = position[2]; | |
| Data->qpos[joint.QposAddress+3] = position[3]; | |
| Data->qpos[joint.QposAddress+4] = position[4]; | |
| Data->qpos[joint.QposAddress+5] = position[5]; | |
| Data->qpos[joint.QposAddress+6] = position[6]; | |
| Data->qvel[joint.DofAddress] = velocity[0]; | |
| Data->qvel[joint.DofAddress+1] = velocity[1]; | |
| Data->qvel[joint.DofAddress+2] = velocity[2]; | |
| Data->qvel[joint.DofAddress+3] = velocity[3]; | |
| Data->qvel[joint.DofAddress+4] = velocity[4]; | |
| Data->qvel[joint.DofAddress+5] = velocity[5]; | |
| break; | |
| } | |
| } catch {} | |
| } | |
| // update mj transforms: | |
| MujocoLib.mj_kinematics(Model, Data); | |
| SyncUnityToMjState(); | |
| } | |
| // Destroys the Mujoco scene. | |
| public unsafe void DestroyScene() { | |
| preDestroyEvent?.Invoke(this, new MjStepArgs(Model, Data)); | |
| if (Model != null) { | |
| MujocoLib.mj_deleteModel(Model); | |
| Model = null; | |
| } | |
| if (Data != null) { | |
| MujocoLib.mj_deleteData(Data); | |
| Data = null; | |
| } | |
| } | |
| // Updates the scene and the state of Mujoco simulation. | |
| public unsafe void StepScene() { | |
| if (Model == null || Data == null) { | |
| throw new NullReferenceException("Failed to create Mujoco runtime."); | |
| } | |
| Profiler.BeginSample("MjStep"); | |
| Profiler.BeginSample("MjStep.mj_step"); | |
| if (ctrlCallback != null){ | |
| MujocoLib.mj_step1(Model, Data); | |
| ctrlCallback?.Invoke(this, new MjStepArgs(Model, Data)); | |
| MujocoLib.mj_step2(Model, Data); | |
| } | |
| else { | |
| MujocoLib.mj_step(Model, Data); | |
| } | |
| Profiler.EndSample(); // MjStep.mj_step | |
| CheckForPhysicsException(); | |
| Profiler.BeginSample("MjStep.OnSyncState"); | |
| SyncUnityToMjState(); | |
| Profiler.EndSample(); // MjStep.OnSyncState | |
| Profiler.EndSample(); // MjStep | |
| } | |
| private unsafe void CheckForPhysicsException() { | |
| if (Data->warning0.number > 0) { | |
| Data->warning0.number = 0; | |
| throw new PhysicsRuntimeException("INERTIA: (Near-) Singular inertia matrix."); | |
| } | |
| if (Data->warning1.number > 0) { | |
| Data->warning1.number = 0; | |
| throw new PhysicsRuntimeException($"CONTACTFULL: nconmax {Model->nconmax} isn't sufficient."); | |
| } | |
| if (Data->warning2.number > 0) { | |
| Data->warning2.number = 0; | |
| throw new PhysicsRuntimeException("CNSTRFULL: njmax {Model.njmax} isn't sufficient."); | |
| } | |
| if (Data->warning3.number > 0) { | |
| Data->warning3.number = 0; | |
| throw new PhysicsRuntimeException("VGEOMFULL: who constructed a mjvScene?!"); | |
| } | |
| if (Data->warning4.number > 0) { | |
| Data->warning4.number = 0; | |
| throw new PhysicsRuntimeException("BADQPOS: NaN/inf in qpos."); | |
| } | |
| if (Data->warning5.number > 0) { | |
| Data->warning5.number = 0; | |
| throw new PhysicsRuntimeException("BADQVEL: NaN/inf in qvel."); | |
| } | |
| if (Data->warning6.number > 0) { | |
| Data->warning6.number = 0; | |
| throw new PhysicsRuntimeException("BADQACC: NaN/inf in qacc."); | |
| } | |
| if (Data->warning7.number > 0) { | |
| Data->warning7.number = 0; | |
| throw new PhysicsRuntimeException("BADCTRL: NaN/inf in ctrl."); | |
| } | |
| } | |
| // Generate a Mujoco scene description using the specified components. | |
| private XmlDocument GenerateSceneMjcf(IEnumerable<MjComponent> components) { | |
| var doc = new XmlDocument(); | |
| var MjRoot = (XmlElement)doc.AppendChild(doc.CreateElement("mujoco")); | |
| // Scene definition section. | |
| var worldMjcf = (XmlElement)MjRoot.AppendChild(doc.CreateElement("worldbody")); | |
| BuildHierarchicalMjcf( | |
| doc, | |
| components.Where(component => | |
| (component is MjBaseBody) || | |
| (component is MjInertial) || | |
| (component is MjBaseJoint) || | |
| (component is MjGeom) || | |
| (component is MjSite)), | |
| worldMjcf); | |
| // Non-hierarchical sections: | |
| MjRoot.AppendChild(GenerateMjcfSection( | |
| doc, components.Where(component => component is MjExclude), "contact")); | |
| MjRoot.AppendChild(GenerateMjcfSection( | |
| doc, components.Where(component => component is MjBaseTendon), "tendon")); | |
| MjRoot.AppendChild(GenerateMjcfSection( | |
| doc, components.Where(component => component is MjBaseConstraint), "equality")); | |
| MjRoot.AppendChild( | |
| GenerateMjcfSection(doc, | |
| components.Where(component => component is MjActuator) | |
| .OrderBy(component => component.transform.GetSiblingIndex()), | |
| "actuator")); | |
| MjRoot.AppendChild( | |
| GenerateMjcfSection(doc, | |
| components.Where(component => component is MjBaseSensor) | |
| .OrderBy(component => component.transform.GetSiblingIndex()), | |
| "sensor")); | |
| // Generate the Mjcf of the runtime dependencies added to the context. | |
| _generationContext.GenerateMjcf(MjRoot); | |
| return doc; | |
| } | |
| private XmlElement GenerateMjcfSection( | |
| XmlDocument doc, IEnumerable<MjComponent> components, string sectionName) { | |
| var section = doc.CreateElement(sectionName); | |
| foreach (var component in components) { | |
| var componentMjcf = component.GenerateMjcf(_generationContext.GenerateName(component), doc); | |
| section.AppendChild(componentMjcf); | |
| } | |
| return section; | |
| } | |
| private void BuildHierarchicalMjcf( | |
| XmlDocument doc, IEnumerable<MjComponent> components, XmlElement worldMjcf) { | |
| var associations = new Dictionary<MjComponent, XmlElement>(); | |
| // Build individual Mjcfs. | |
| foreach (var component in components) { | |
| var componentMjcf = component.GenerateMjcf( | |
| _generationContext.GenerateName(component), doc); | |
| // We'll use a dictionary to define associations between the components and the corresponding | |
| // Mjcf elements. | |
| associations.Add(component, componentMjcf); | |
| } | |
| // Connect the Mjcfs into hierarchy. | |
| foreach (var component in components) { | |
| var componentMjcf = associations[component]; | |
| var parentComponent = MjHierarchyTool.FindParentComponent(component); | |
| if (parentComponent != null) { | |
| var parentComponentMjcf = associations[parentComponent]; | |
| parentComponentMjcf.AppendChild(componentMjcf); | |
| } else { | |
| worldMjcf.AppendChild(componentMjcf); | |
| } | |
| } | |
| } | |
| // Saves an XML document to the specified file. | |
| private void SaveToFile(XmlDocument document, string filePath) { | |
| try { | |
| using (var stream = File.Open(filePath, FileMode.Create)) { | |
| using (var writer = new XmlTextWriter(stream, new UTF8Encoding(false))) { | |
| writer.Formatting = Formatting.Indented; | |
| document.WriteContentTo(writer); | |
| Debug.Log($"MJCF saved to {filePath}"); | |
| } | |
| } | |
| } catch (IOException ex) { | |
| Debug.LogWarning("Failed to save Xml to a file: " + ex.ToString(), this); | |
| } | |
| } | |
| } | |
| public class MjStepArgs : EventArgs | |
| { | |
| public unsafe MjStepArgs(MujocoLib.mjModel_* model, MujocoLib.mjData_* data){ | |
| this.model = model; | |
| this.data = data; | |
| } | |
| public readonly unsafe MujocoLib.mjModel_* model; | |
| public readonly unsafe MujocoLib.mjData_* data; | |
| } | |
| } | |