Download data/unity/Runtime/Components/Shapes/MjHeightFieldShape.cs from introvoyz041/mujoco: direct link, hf CLI and curl.
- Browser
- Download file 6.35 kB
-
https://huggingface.co/datasets/introvoyz041/mujoco/resolve/main/data/unity/Runtime/Components/Shapes/MjHeightFieldShape.cs
- Command line
-
hf download hf://datasets/introvoyz041/mujoco/data/unity/Runtime/Components/Shapes/MjHeightFieldShape.cs
-
curl -L -o MjHeightFieldShape.cs https://huggingface.co/datasets/introvoyz041/mujoco/resolve/main/data/unity/Runtime/Components/Shapes/MjHeightFieldShape.cs
6.35 kB
| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Xml; | |
| using UnityEngine; | |
| // internal imports | |
| namespace Mujoco { | |
| [] | |
| public class MjHeightFieldShape : IMjShape { | |
| [] | |
| public Terrain Terrain; | |
| [ | |
| ] | |
| public string HeightMapExportPath; | |
| public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath); | |
| public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, | |
| HeightMapExportPath)); | |
| public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width; | |
| public int HeightMapLength => Terrain.terrainData.heightmapTexture.height; | |
| public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale; | |
| [ | |
| ] | |
| public int UpdateLimit; | |
| private int _updateCountdown; | |
| [] | |
| public float MinimumHeight { get; private set; } | |
| [] | |
| public float MaximumHeight { get; private set; } | |
| public int HeightFieldId { get; private set; } | |
| public unsafe void ToMjcf(XmlElement mjcf, Transform transform) { | |
| if (Terrain.transform.parent != transform) | |
| Debug.LogWarning( | |
| $"The terrain of heightfield {transform.name} needs to be parented to the Geom " + | |
| "for proper rendering."); | |
| else { | |
| if ((Terrain.transform.localPosition - new Vector3( | |
| -(HeightMapLength - 1) * HeightMapScale.x / 2f, | |
| Terrain.transform.localPosition.y, | |
| -(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) { | |
| Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " + | |
| " terrain will be moved to accurately represent the simulated position."); | |
| } | |
| Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2, | |
| Terrain.transform.localPosition.y, | |
| -(HeightMapWidth - 1) * HeightMapScale.z / 2); | |
| } | |
| var scene = MjScene.Instance; | |
| var assetName = scene.GenerationContext.AddHeightFieldAsset(this); | |
| if (Application.isPlaying) { | |
| scene.postInitEvent += (unused_first, unused_second) => | |
| HeightFieldId = | |
| MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName); | |
| } | |
| if (UpdateLimit > 0) { | |
| _updateCountdown = UpdateLimit; | |
| if (UpdateLimit > 1) { | |
| scene.preUpdateEvent += (unused_first, unused_second) => CountdownUpdateCondition(); | |
| } | |
| TerrainCallbacks.heightmapChanged += (unused_first, unused_second, unused_third) => | |
| RebuildHeightField(); | |
| } | |
| mjcf.SetAttribute("hfield", assetName); | |
| PrepareHeightMap(); | |
| } | |
| public void FromMjcf(XmlElement mjcf) { | |
| } | |
| public void PrepareHeightMap() { | |
| RenderTexture.active = Terrain.terrainData.heightmapTexture; | |
| Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); | |
| texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), | |
| 0, | |
| 0); | |
| MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2; | |
| var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2; | |
| RenderTexture.active = null; | |
| if (ExportImage) { | |
| if (minimumHeight > 0.0001) | |
| Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " + | |
| "minimum heightmap value of 0."); | |
| File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG()); | |
| } else if (Application.isPlaying) { | |
| MjScene.Instance.postInitEvent += (unused_first, unused_second) => UpdateHeightFieldData(); | |
| } | |
| } | |
| public unsafe void UpdateHeightFieldData() { | |
| RenderTexture.active = Terrain.terrainData.heightmapTexture; | |
| Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); | |
| texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), | |
| 0, | |
| 0); | |
| RenderTexture.active = null; | |
| float[] curData = texture.GetPixels(0, 0, texture.width, texture.height) | |
| .Select(c => c.r * 2).ToArray(); | |
| int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId]; | |
| for (int i = 0; i < curData.Length; i++) { | |
| MjScene.Instance.Model->hfield_data[adr + i] = curData[i]; | |
| } | |
| } | |
| public void CountdownUpdateCondition() { | |
| if (_updateCountdown < 1) return; | |
| _updateCountdown -= 1; | |
| } | |
| public void RebuildHeightField() { | |
| // The update rate limiting countdown goes from UpdateLimit + 1 to 1, since if the Update | |
| // limit is at 1, we can update on every frame and don't need a countdown. | |
| if (_updateCountdown > 1) return; | |
| if (!Application.isPlaying || !MjScene.InstanceExists) return; | |
| if (ExportImage) { | |
| // If we export an image, it needs to be read by the compiler so we might as well rebuild the scene. | |
| MjScene.Instance.SceneRecreationAtLateUpdateRequested = true; | |
| } else { | |
| UpdateHeightFieldData(); | |
| } | |
| _updateCountdown = UpdateLimit + 1; | |
| } | |
| public Vector4 GetChangeStamp() { | |
| return Vector4.one; | |
| } | |
| public Tuple<Vector3[], int[]> BuildMesh() { | |
| return null; | |
| } | |
| public void DebugDraw(Transform transform) {} | |
| } | |
| } | |