Download data/unity/Runtime/Components/Shapes/MjMeshShape.cs from introvoyz041/mujoco: direct link, hf CLI and curl.
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1.71 kB
| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.Linq; | |
| using System.Xml; | |
| using UnityEngine; | |
| namespace Mujoco { | |
| [] | |
| public class MjMeshShape : IMjShape { | |
| public Mesh Mesh; | |
| public void ToMjcf(XmlElement mjcf, Transform transform) { | |
| var scene = MjScene.Instance; | |
| var assetName = scene.GenerationContext.AddMeshAsset(Mesh); | |
| mjcf.SetAttribute("mesh", assetName); | |
| } | |
| public void FromMjcf(XmlElement mjcf) { | |
| // When the asset was parsed and stored its name was sanitized, so we should load it using a | |
| // sanitized name: | |
| var assetName = MjEngineTool.Sanitize( | |
| mjcf.GetStringAttribute("mesh", defaultValue: string.Empty)); | |
| if (!string.IsNullOrEmpty(assetName)) { | |
| Mesh = Resources.Load<Mesh>(assetName); | |
| } | |
| } | |
| public Tuple<Vector3[], int[]> BuildMesh() { | |
| return Tuple.Create(Mesh.vertices, Mesh.triangles); | |
| } | |
| public Vector4 GetChangeStamp() { | |
| return Vector4.one; | |
| } | |
| public void DebugDraw(Transform transform) { | |
| Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); | |
| Gizmos.DrawWireMesh(Mesh); | |
| } | |
| } | |
| } | |