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| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Text; | |
| using System.Xml; | |
| using UnityEngine; | |
| namespace Mujoco { | |
| // Mujoco engine helper methods. | |
| public static class MjEngineTool { | |
| private const int _elementsPerPosition = 3; | |
| private const int _elementsPerRotation = 4; | |
| private const int _elementsPerTransform = 7; | |
| private const int _elementsPerEquality = 11; | |
| private static double[] _mjQuat = new double[4]; | |
| private static double[] _mjMat = new double[9]; | |
| public static string Sanitize(string name) { | |
| return name.Replace('/', '_'); | |
| } | |
| public static string MakeLocaleInvariant(FormattableString interpolated) { | |
| return FormattableString.Invariant(interpolated); | |
| } | |
| // Loads a model from the specified file. | |
| // `filename` should contain an absolute path to the file. | |
| public static unsafe MujocoLib.mjModel_* LoadModelFromFile(string fileName) { | |
| var errorBuf = new StringBuilder(1024); | |
| MujocoLib.mjModel_* model = MujocoLib.mj_loadXML(fileName, null, errorBuf, 1024); | |
| if (model == null || errorBuf.Length > 0) { | |
| throw new IOException(string.Format("Error loading the model: {0}", errorBuf)); | |
| } | |
| return model; | |
| } | |
| // Saves a model to the specified file. | |
| // `filename` should contain an absolute path to the file. | |
| public static unsafe void SaveModelToFile(string fileName, MujocoLib.mjModel_* model) { | |
| var errorBuf = new StringBuilder(1024); | |
| MujocoLib.mj_saveLastXML(fileName, model, errorBuf, 1024); | |
| if (errorBuf.Length > 0) { | |
| throw new IOException(string.Format("Error saving the model: {0}", errorBuf)); | |
| } | |
| } | |
| // Loads a model from a string. | |
| // It allows to perform diskless instantiation of Mujoco models. | |
| public static unsafe MujocoLib.mjModel_* LoadModelFromString(string contents) { | |
| using (var vfs = new MjVfs()) { | |
| var filename = "filename"; | |
| vfs.AddFile(filename, contents); | |
| return vfs.LoadXML(filename); | |
| } | |
| } | |
| // Stores a unity vector in a Mujoco target buffer. | |
| public static unsafe void SetMjVector3(double* mjTarget, Vector3 unityVec) { | |
| var mjVec = MjVector3(unityVec); | |
| mjTarget[0] = mjVec[0]; | |
| mjTarget[1] = mjVec[1]; | |
| mjTarget[2] = mjVec[2]; | |
| } | |
| // Stores a unity quaternion in a Mujoco target buffer. | |
| public static unsafe void SetMjQuaternion(double* mjTarget, Quaternion unityQuat) { | |
| var mjQuat = MjQuaternion(unityQuat); | |
| mjTarget[0] = mjQuat.w; | |
| mjTarget[1] = mjQuat.x; | |
| mjTarget[2] = mjQuat.y; | |
| mjTarget[3] = mjQuat.z; | |
| } | |
| // Returns a pointer to an entry in the MuJoCo field that's 3*offsetEntry down the buffer. | |
| public static unsafe double* MjVector3AtEntry(double* mjTarget, int offsetEntry) { | |
| return mjTarget + offsetEntry * _elementsPerPosition; | |
| } | |
| // Returns a pointer to an entry in the MuJoCo field that's 4*offsetEntry down the buffer. | |
| public static unsafe double* MjQuaternionAtEntry(double* mjTarget, int offsetEntry) { | |
| return mjTarget + offsetEntry * _elementsPerRotation; | |
| } | |
| // Returns a pointer to an entry in the MuJoCo field that's 7*offsetEntry down the buffer. | |
| public static unsafe double* MjTransformAtEntry(double* mjTarget, int offsetEntry) { | |
| return mjTarget + offsetEntry * _elementsPerTransform; | |
| } | |
| // Returns a pointer to an entry in the MuJoCo field that's 9*offsetEntry down the buffer. | |
| public static unsafe double* MjMatrixAtEntry(double* mjTarget, int offsetEntry) { | |
| return mjTarget + offsetEntry * _mjMat.Length; | |
| } | |
| // Returns a pointer to an entry in the MuJoCo field that's 11*offsetEntry down the buffer. | |
| public static unsafe double* MjEqualityAtEntry(double* mjTarget, int offsetEntry) { | |
| return mjTarget + offsetEntry * _elementsPerEquality; | |
| } | |
| // Stores a unity transform (position+rotation) in a Mujoco target buffer. | |
| public static unsafe void SetMjTransform( | |
| double* mjTarget, Vector3 unityVec, Quaternion unityQuat) { | |
| var mjVec = MjVector3(unityVec); | |
| var mjQuat = MjQuaternion(unityQuat); | |
| mjTarget[0] = mjVec[0]; | |
| mjTarget[1] = mjVec[1]; | |
| mjTarget[2] = mjVec[2]; | |
| mjTarget[3] = mjQuat.w; | |
| mjTarget[4] = mjQuat.x; | |
| mjTarget[5] = mjQuat.y; | |
| mjTarget[6] = mjQuat.z; | |
| } | |
| // Converts a Unity Vector3 to a Mujoco vector. | |
| public static Vector3 MjVector3(Vector3 unityVec) { | |
| return new Vector3(unityVec.x, unityVec.z, unityVec.y); | |
| } | |
| // Converts a Mujoco vector to a Unity vector. | |
| public static unsafe Vector3 UnityVector3(double* mjVector) { | |
| return new Vector3((float)mjVector[0], (float)mjVector[2], (float)mjVector[1]); | |
| } | |
| // Converts a Mujoco vector to a Unity vector. | |
| // The vector coordinates are expected to be stored at the 'entryIndex * 3' of the 'coords' | |
| // array. | |
| public static unsafe Vector3 UnityVector3(float[] coords, int entryIndex) { | |
| var startOffset = entryIndex * _elementsPerPosition; | |
| return new Vector3(coords[startOffset], coords[startOffset + 2], coords[startOffset + 1]); | |
| } | |
| // Converts a Mujoco vector to a Unity vector. | |
| public static Vector3 UnityVector3(Vector3 mjVector) { | |
| return new Vector3(mjVector.x, mjVector.z, mjVector.y); | |
| } | |
| // Converts a Unity Quaternion to a Mujoco Quaternion | |
| public static Quaternion MjQuaternion(Quaternion unityQuat) { | |
| return new Quaternion(w:-unityQuat.w, x:unityQuat.x, y:unityQuat.z, z:unityQuat.y); | |
| } | |
| // Converts a Mujoco quaternion to a Unity quaternion. | |
| public static unsafe Quaternion UnityQuaternion(double* mjQuat) { | |
| return new Quaternion( | |
| x:(float)mjQuat[1], y:(float)mjQuat[3], z:(float)mjQuat[2], w:(float)-mjQuat[0]); | |
| } | |
| // Converts a Mujoco quaternion to a Unity quaternion. | |
| public static Quaternion UnityQuaternion(Quaternion mjQuat) { | |
| // This is simply the inverse permutation of the one in MjQuaternion | |
| return new Quaternion(x:mjQuat.x, y:mjQuat.z, z:mjQuat.y, w:-mjQuat.w); | |
| } | |
| // Converts a Mujoco matrix to a Unity quaternion. | |
| // The matrix coordinates are at the 'entryIndex * 9' of the 'mjMat' array. | |
| public static unsafe Quaternion UnityQuaternionFromMatrix(double* mjMat) { | |
| for (var j = 0; j < _mjMat.Length; ++j) { | |
| _mjMat[j] = mjMat[j]; | |
| } | |
| fixed (double* q_out = _mjQuat) | |
| fixed (double* m_in = _mjMat) { | |
| MujocoLib.mju_mat2Quat(q_out, m_in); | |
| return UnityQuaternion(q_out); | |
| } | |
| } | |
| // Converts a Unity extents Vector3 to a Mujoco extents vector. | |
| // Use to convert size vectors that should contain only absolute values. | |
| public static Vector3 MjExtents(Vector3 unityExtents) { | |
| return new Vector3(unityExtents.x, unityExtents.z, unityExtents.y); | |
| } | |
| // Converts a Mujoco extents vector to a Unity extents Vector3. | |
| // Use to convert size vectors that should contain only absolute values. | |
| public static Vector3 UnityExtents(Vector3 mjExtents) { | |
| return new Vector3(mjExtents.x, mjExtents.z, mjExtents.y); | |
| } | |
| // Converts a vector containing Mujoco Euler angles to a Unity representation. | |
| public static Vector3 UnityEuler(Vector3 mjEuler) { | |
| return new Vector3(mjEuler.x, mjEuler.z, -mjEuler.y); | |
| } | |
| public static string Vector3ToMjcf(Vector3 vec) { | |
| return MakeLocaleInvariant($"{vec.x} {vec.y} {vec.z}"); | |
| } | |
| public static string QuaternionToMjcf(Quaternion quat) { | |
| return MakeLocaleInvariant($"{quat.w} {quat.x} {quat.y} {quat.z}"); | |
| } | |
| // We can't use transform.localPosition because we allow arbitrary deep gameObject hierarchies | |
| // between MuJoCo parent and child entities. Therefore, the method takes into account extra | |
| // transforms that may be present in the chain separating the component from its parent body. | |
| public static MjTransformation LocalTransformInParentBody(MjComponent component) { | |
| var MjParent = MjHierarchyTool.FindParentComponent<MjBaseBody>(component); | |
| var parentGlobalPosition = Vector3.zero; | |
| var parentGlobalRotation = Quaternion.identity; | |
| if (MjParent != null) { | |
| parentGlobalPosition = MjParent.transform.position; | |
| parentGlobalRotation = MjParent.transform.rotation; | |
| } | |
| var invParentGlobalRotation = Quaternion.Inverse(parentGlobalRotation); | |
| var localPosition = | |
| invParentGlobalRotation * (component.transform.position - parentGlobalPosition); | |
| var localRotation = invParentGlobalRotation * component.transform.rotation; | |
| return new MjTransformation(localPosition, localRotation); | |
| } | |
| // Identity quaternion in MujocoLib. | |
| public static readonly Quaternion MjQuaternionIdentity = new Quaternion(w:-1, x:0, y:0, z:0); | |
| // Mujoco's Z-axis corresponds to Unity's up (Y) axis. | |
| public static readonly Vector3 MjVector3Up = new Vector3(0, 0, 1); | |
| // Sorts the components of a Vector2. Doesn't modify the original vector. | |
| public static Vector2 GetSorted(Vector2 vec) { | |
| return new Vector2(Math.Min(vec.x, vec.y), Math.Max(vec.x, vec.y)); | |
| } | |
| // Converts an array of floats to an Mjcf. | |
| public static string ArrayToMjcf(float[] array) { | |
| String ret = ""; | |
| foreach (float entry in array) { | |
| ret += MakeLocaleInvariant($"{entry} "); | |
| } | |
| return ret.Substring(startIndex:0, length:ret.Length - 1); | |
| } | |
| // Converts a list of floats to an Mjcf. | |
| public static string ListToMjcf(List<float> list) { | |
| String ret = ""; | |
| foreach (float entry in list) { | |
| ret += MakeLocaleInvariant($"{entry} "); | |
| } | |
| return ret.Substring(startIndex:0, length:ret.Length - 1); | |
| } | |
| // Generates an Mjcf of the specified component's transform. | |
| // | |
| // It will use the component's position (Vector3) and rotation (Quaternion), relative to its | |
| // MjComponent parent, and save them in "pos" and "quat" attributes. | |
| // | |
| // The method takes into account extra transforms that may be present in the chain separating | |
| // the component from its MjComponent parent. | |
| public static void PositionRotationToMjcf(XmlElement mjcf, MjComponent component) { | |
| var localTransform = LocalTransformInParentBody(component); | |
| mjcf.SetAttribute( | |
| "pos", | |
| MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(localTransform.Translation))); | |
| mjcf.SetAttribute( | |
| "quat", | |
| MjEngineTool.QuaternionToMjcf(MjEngineTool.MjQuaternion(localTransform.Rotation))); | |
| } | |
| // Generates an Mjcf of the specified component's transform. | |
| // | |
| // It will use the component's position (Vector3) and forward direction (Vector3), relative to | |
| // its MjComponent parent, and save them in "pos" and "axis" attributes. Designed to work | |
| // with Joints, it will set the "ref" attribute to 0, indicating that the joint is in its | |
| // reference pose frame. | |
| // | |
| // The method takes into account extra transforms that may be present in the chain separating | |
| // the component from its MjComponent parent. | |
| public static void PositionAxisToMjcf(XmlElement mjcf, MjComponent component) { | |
| var localTransform = LocalTransformInParentBody(component); | |
| var axis = (localTransform.Rotation * Vector3.right).normalized; | |
| mjcf.SetAttribute( | |
| "pos", | |
| MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(localTransform.Translation))); | |
| mjcf.SetAttribute("axis", MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(axis))); | |
| mjcf.SetAttribute("ref", "0"); | |
| } | |
| public static void PositionToMjcf(XmlElement mjcf, MjComponent component) { | |
| var localTransform = LocalTransformInParentBody(component); | |
| mjcf.SetAttribute( | |
| "pos", | |
| MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(localTransform.Translation))); | |
| } | |
| private const int _fromOffset = 0; | |
| private const int _toOffset = 1; | |
| private const float _fromToValidityTolerance = 1e-3f; | |
| public static bool ParseFromToMjcf(XmlElement mjcf, out Vector3 fromPoint, out Vector3 toPoint) { | |
| var fromto = mjcf.GetFloatArrayAttribute("fromto", defaultValue: null); | |
| if (fromto != null) { | |
| fromPoint = MjEngineTool.UnityVector3(fromto, _fromOffset); | |
| toPoint = MjEngineTool.UnityVector3(fromto, _toOffset); | |
| var nodeName = mjcf.GetStringAttribute("name", mjcf.Name); | |
| if ((toPoint - fromPoint).magnitude < _fromToValidityTolerance) { | |
| throw new ArgumentException( | |
| $"{nodeName}: 'fromto' produces a vector that's too short. {fromto} has magnitude " + | |
| "{fromto.magnitude} lower than the tolerance {_fromToValidityTolerance}"); | |
| } | |
| return true; | |
| } else { | |
| fromPoint = Vector3.zero; | |
| toPoint = Vector3.zero; | |
| return false; | |
| } | |
| } | |
| // Parses the transform-shape specifications, shared by the Geom and Site Mjcfs. | |
| public static void ParseTransformMjcf(XmlElement mjcf, Transform transform) { | |
| Vector3 fromPoint, toPoint; | |
| if (ParseFromToMjcf(mjcf, out fromPoint, out toPoint)) { | |
| transform.localPosition = Vector3.Lerp(toPoint, fromPoint, 0.5f); | |
| transform.localRotation = Quaternion.FromToRotation( | |
| Vector3.up, (toPoint - fromPoint).normalized); | |
| } else { | |
| // Parse the regular transform. | |
| transform.localPosition = MjEngineTool.UnityVector3( | |
| mjcf.GetVector3Attribute("pos", defaultValue: Vector3.zero)); | |
| transform.localRotation = Quaternion.identity; | |
| if (mjcf.HasAttribute("quat")) { | |
| transform.localRotation = MjEngineTool.UnityQuaternion( | |
| mjcf.GetQuaternionAttribute("quat", | |
| defaultValue: MjEngineTool.MjQuaternionIdentity)); | |
| } else if (mjcf.HasAttribute("zaxis")) { | |
| var upAxis = MjEngineTool.UnityVector3( | |
| mjcf.GetVector3Attribute("zaxis", defaultValue: MjEngineTool.MjVector3Up)); | |
| transform.localRotation = Quaternion.FromToRotation( | |
| Vector3.up, upAxis); | |
| } else if (mjcf.HasAttribute("xyaxes")) { | |
| var xyaxes = mjcf.GetFloatArrayAttribute( | |
| "xyaxes", defaultValue: new float[] { 1, 0, 0, 0, 1, 0 }); | |
| var xAxis = MjEngineTool.UnityVector3(xyaxes, 0); | |
| var yAxis = MjEngineTool.UnityVector3(xyaxes, 1); | |
| var zAxis = Vector3.Cross(xAxis, yAxis); | |
| transform.localRotation = Quaternion.LookRotation(zAxis, yAxis); | |
| } else if (mjcf.HasAttribute("axisangle")) { | |
| var axisAngle = mjcf.GetFloatArrayAttribute( | |
| "axisangle", defaultValue: new float[] { 0, 0, 1, 0 }); | |
| var axis = MjEngineTool.UnityVector3(axisAngle, 0); | |
| var angle = axisAngle[3]; | |
| if (MjSceneImportSettings.AnglesInDegrees == false) { | |
| angle *= Mathf.Rad2Deg; | |
| } | |
| transform.localRotation = Quaternion.AngleAxis(angle, axis); | |
| } else if (mjcf.HasAttribute("euler")) { | |
| var euler = MjEngineTool.UnityEuler( | |
| mjcf.GetVector3Attribute("euler", defaultValue: Vector3.zero)); | |
| if (MjSceneImportSettings.AnglesInDegrees == false) { | |
| euler = euler * Mathf.Rad2Deg; | |
| } | |
| transform.localRotation = Quaternion.Euler(euler); | |
| } | |
| } | |
| } | |
| public static void LoadPlugins() { | |
| if(!Directory.Exists("Packages/org.mujoco/Runtime/Plugins/")) return; | |
| foreach (string pluginPath in Directory.GetFiles("Packages/org.mujoco/Runtime/Plugins/")) { | |
| MujocoLib.mj_loadPluginLibrary(pluginPath); | |
| } | |
| } | |
| } | |
| public static class MjSceneImportSettings { | |
| public static bool AnglesInDegrees = true; | |
| } | |
| } | |