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| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Xml; | |
| using NUnit.Framework; | |
| using UnityEngine; | |
| using UnityEngine.TestTools.Utils; | |
| namespace Mujoco { | |
| [] | |
| public class MjSceneGenerationTests { | |
| [] | |
| public void AssigningComponentsUniqueName() { | |
| _fakeBodyA.enabled = true; | |
| _fakeBodyB.enabled = true; | |
| _scene.CreateScene(skipCompile:true); | |
| Assert.That(_fakeBodyA.MujocoName, Is.Not.EqualTo(_fakeBodyB.MujocoName)); | |
| } | |
| [] | |
| public void AttachingComponentsToMjNodesThroughId() { | |
| _fakeBodyA.enabled = true; | |
| _fakeBodyB.enabled = true; | |
| _scene.CreateScene(); | |
| Assert.That(_fakeBodyA.MujocoId, Is.GreaterThanOrEqualTo(0)); | |
| Assert.That(_fakeBodyB.MujocoId, Is.GreaterThanOrEqualTo(0)); | |
| Assert.That(_fakeBodyA.MujocoId, Is.Not.EqualTo(_fakeBodyB.MujocoId)); | |
| } | |
| [] | |
| public unsafe void ModelStructureIsInitialized() { | |
| _fakeBodyA.enabled = true; | |
| _fakeBodyB.enabled = true; | |
| _scene.CreateScene(); | |
| Assert.That(_scene.Model->nbody, Is.GreaterThanOrEqualTo(2)); | |
| } | |
| [] | |
| public void SyncingComponentStateOnFixedUpdate() { | |
| _fakeBodyA.enabled = true; | |
| _fakeBodyB.enabled = true; | |
| _scene.CreateScene(); | |
| Assert.That(_fakeBodyA.StateSynced, Is.False); | |
| Assert.That(_fakeBodyB.StateSynced, Is.False); | |
| _scene.StepScene(); | |
| Assert.That(_fakeBodyA.StateSynced, Is.True); | |
| Assert.That(_fakeBodyB.StateSynced, Is.True); | |
| } | |
| [] | |
| public unsafe void PhysicsRuntimeError() { | |
| _scene.CreateScene(); | |
| _scene.Data->qpos[0] = float.PositiveInfinity; | |
| Assert.That( | |
| () => { _scene.StepScene(); }, | |
| Throws.TypeOf<PhysicsRuntimeException>() | |
| .With.Message.EqualTo("BADQPOS: NaN/inf in qpos.")); | |
| } | |
| [] | |
| public void MjcfHierarchyMirrorsTheHierarchyOfUnityObjects() { | |
| _fakeBodyA.transform.parent = _fakeBodyB.transform; | |
| _fakeBodyA.enabled = true; | |
| _fakeBodyB.enabled = true; | |
| var mjcf = _scene.CreateScene(skipCompile:true); | |
| // Three components are already in this scene: body, joint and inertia (see SetUp function below) | |
| var mjcfFakeBodyB = mjcf.SelectNodes("/mujoco/worldbody/body")[1] as XmlElement; | |
| var mjcfFakeBodyA = mjcf.SelectNodes("/mujoco/worldbody/body/body")[0] as XmlElement; | |
| Assert.That(mjcfFakeBodyA, Is.Not.Null); | |
| Assert.That(mjcfFakeBodyB, Is.Not.Null); | |
| // B is the parent, so it appears first in the XML | |
| Assert.That(mjcfFakeBodyB.GetAttribute("name"), Is.EqualTo("component_3")); | |
| Assert.That(mjcfFakeBodyA.GetAttribute("name"), Is.EqualTo("component_4")); | |
| } | |
| [] | |
| public void ActuatorsAreAddedToDedicatedTag() { | |
| _actuator.enabled = true; | |
| var mjcf = _scene.CreateScene(skipCompile:true); | |
| var mjcfForActuator = mjcf.SelectNodes("/mujoco/actuator/general")[0] as XmlElement; | |
| Assert.That(mjcfForActuator, Is.Not.Null); | |
| } | |
| [] | |
| public void SensorsAreAddedToDedicatedTag() { | |
| _sensor1.enabled = true; | |
| var mjcf = _scene.CreateScene(skipCompile:true); | |
| var mjcfForSensor = mjcf.SelectNodes("/mujoco/sensor/jointpos")[0] as XmlElement; | |
| Assert.That(mjcfForSensor, Is.Not.Null); | |
| } | |
| [] | |
| public void SensorsAreOrdered() { | |
| _sensor0.enabled = true; | |
| _sensor1.enabled = true; | |
| var mjcf = _scene.CreateScene(skipCompile:true); | |
| var sensor0Element = | |
| mjcf.SelectNodes("/mujoco/sensor")[0].ChildNodes[_sensor0.transform.GetSiblingIndex()] as XmlElement; | |
| Assert.That(sensor0Element.Name, Is.EqualTo("user")); | |
| var sensor1Element = | |
| mjcf.SelectNodes("/mujoco/sensor")[0].ChildNodes[_sensor1.transform.GetSiblingIndex()] as XmlElement; | |
| Assert.That(sensor1Element.Name, Is.EqualTo("jointpos")); | |
| } | |
| [] | |
| public unsafe void SceneRecreatedWithAddition() { | |
| _scene.CreateScene(); | |
| _scene.Data->qvel[0] = 1; | |
| var nq = _scene.Model->nq; | |
| var tickedRotation = _body.transform.rotation; | |
| var body = new GameObject("body").AddComponent<MjBody>(); | |
| var inertia = new GameObject("inertia").AddComponent<MjInertial>(); | |
| inertia.transform.parent = body.transform; | |
| var joint = new GameObject("joint").AddComponent<MjHingeJoint>(); | |
| joint.transform.parent = body.transform; | |
| _scene.RecreateScene(); | |
| Assert.That(_scene.Model->nq, Is.EqualTo(nq+1)); | |
| Assert.That(_scene.Data->qvel[joint.DofAddress], Is.EqualTo(0)); | |
| Assert.That(_scene.Data->qvel[_joint.DofAddress], Is.EqualTo(1)); | |
| UnityEngine.Object.DestroyImmediate(inertia.gameObject); | |
| UnityEngine.Object.DestroyImmediate(joint.gameObject); | |
| UnityEngine.Object.DestroyImmediate(body.gameObject); | |
| } | |
| [] | |
| public unsafe void SceneRecreatedAfterDeletion() { | |
| var body = new GameObject("body").AddComponent<MjBody>(); | |
| var inertia = new GameObject("inertia").AddComponent<MjInertial>(); | |
| inertia.transform.parent = body.transform; | |
| var joint = new GameObject("joint").AddComponent<MjHingeJoint>(); | |
| joint.transform.parent = body.transform; | |
| _scene.CreateScene(); | |
| _scene.Data->qvel[0] = 1; | |
| _scene.Data->qvel[1] = 2; | |
| var nq = _scene.Model->nq; | |
| UnityEngine.Object.DestroyImmediate(inertia.gameObject); | |
| UnityEngine.Object.DestroyImmediate(joint.gameObject); | |
| UnityEngine.Object.DestroyImmediate(body.gameObject); | |
| _scene.RecreateScene(); | |
| Assert.That(_scene.Model->nq, Is.EqualTo(nq-1)); | |
| Assert.That(_scene.Data->qvel[0], Is.EqualTo(2)); | |
| } | |
| public class FakeMjBody : MjBaseBody { | |
| public bool StateSynced = false; | |
| public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_BODY; | |
| protected override void OnParseMjcf(XmlElement mjcf) {} | |
| protected override XmlElement OnGenerateMjcf(XmlDocument doc) { | |
| // We'll create an actual element because the code will then pass it on to Mujoco scene | |
| // compiler, and we care that the compiler doesn't fail. | |
| var mjcf = doc.CreateElement("body"); | |
| return mjcf; | |
| } | |
| public override unsafe void OnSyncState(MujocoLib.mjData_* data) { | |
| StateSynced = true; | |
| } | |
| } | |
| private MjScene _scene; | |
| private FakeMjBody _fakeBodyA; | |
| private FakeMjBody _fakeBodyB; | |
| private Transform _sensorGroup; | |
| private MjUserSensor _sensor0; | |
| private MjJointScalarSensor _sensor1; | |
| private MjBody _body; | |
| private MjInertial _inertia; | |
| private MjHingeJoint _joint; | |
| private MjActuator _actuator; | |
| private Vector4EqualityComparer _quaternionComparer; | |
| [] | |
| public void SetUp() { | |
| _quaternionComparer = new Vector4EqualityComparer(1e-5f); | |
| _scene = MjScene.Instance; | |
| _fakeBodyA = new GameObject("component").AddComponent<FakeMjBody>(); | |
| _fakeBodyB = new GameObject("component").AddComponent<FakeMjBody>(); | |
| _sensor0 = new GameObject("sensor").AddComponent<MjUserSensor>(); | |
| _sensor0.Dimension = 1; | |
| _sensor1 = new GameObject("sensor").AddComponent<MjJointScalarSensor>(); | |
| _sensorGroup = new GameObject("sensors").transform; | |
| _sensor0.transform.parent = _sensorGroup; | |
| _sensor1.transform.parent = _sensorGroup; | |
| _actuator = new GameObject("actuator").AddComponent<MjActuator>(); | |
| // body, joint and inertia are always present so that the actuator and sensor are valid | |
| _body = new GameObject("body").AddComponent<MjBody>(); | |
| _inertia = new GameObject("inertia").AddComponent<MjInertial>(); | |
| _inertia.transform.parent = _body.transform; | |
| _joint = new GameObject("joint").AddComponent<MjHingeJoint>(); | |
| _joint.transform.parent = _body.transform; | |
| _sensor1.Joint = _joint; | |
| _sensor1.SensorType = MjJointScalarSensor.AvailableSensors.JointPos; | |
| _actuator.Joint = _joint; | |
| _fakeBodyA.enabled = false; | |
| _fakeBodyB.enabled = false; | |
| _sensor1.enabled = false; | |
| _actuator.enabled = false; | |
| } | |
| [] | |
| public void TearDown() { | |
| UnityEngine.Object.DestroyImmediate(_fakeBodyA.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_fakeBodyB.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_sensor0.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_sensor1.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_actuator.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_joint.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_inertia.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_body.gameObject); | |
| UnityEngine.Object.DestroyImmediate(_scene.gameObject); | |
| } | |
| } | |
| } | |