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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2018 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
InNamespace
Foam
Description
Functions used by OpenFOAM that are specific to POSIX compliant
operating systems and need to be replaced or emulated on other systems.
SourceFiles
POSIX.C
\*---------------------------------------------------------------------------*/
#ifndef OSspecific_H
#define OSspecific_H
#include "fileNameList.H"
#include <sys/types.h>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
//- Return the PID of this process
pid_t pid();
//- Return the parent PID of this process
pid_t ppid();
//- Return the group PID of this process
pid_t pgid();
//- Return true if environment variable of given name is defined
bool env(const word&);
//- Return environment variable of given name
// Return string() if the environment is undefined
string getEnv(const word&);
//- Set an environment variable
bool setEnv(const word& name, const std::string& value, const bool overwrite);
//- Return the system's host name, as per hostname(1)
// Optionally with the full name (as per the '-f' option)
string hostName(const bool full=false);
//- Return the system's domain name, as per hostname(1) with the '-d' option
string domainName();
//- Return the user's login name
string userName();
//- Is user administrator
bool isAdministrator();
//- Return home directory path name for the current user
fileName home();
//- Return home directory path name for a particular user
fileName home(const string& userName);
//- Return current working directory path name
fileName cwd();
//- Change the current directory to the one given and return true,
// else return false
bool chDir(const fileName& dir);
//- Make a directory and return an error if it could not be created
// and does not already exist
bool mkDir(const fileName&, mode_t=0777);
//- Set the file mode
bool chMod(const fileName&, const mode_t);
//- Return the file mode
mode_t mode
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Return the file type: directory or file
fileType type
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Does the name exist (as directory or file) in the file system?
// Optionally enable/disable check for variant files.
bool exists
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Does the name exist as a directory in the file system?
bool isDir(const fileName&, const bool followLink = true);
//- Does the name exist as a file in the file system?
// Optionally enable/disable check for variant files.
bool isFile
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Return size of file
off_t fileSize
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Return time of last file modification
time_t lastModified
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Return time of last file modification
double highResLastModified
(
const fileName&,
const bool checkVariants = true,
const bool followLink = true
);
//- Read a directory and return the entries as a string list
fileNameList readDir
(
const fileName&,
const fileType = fileType::file,
const bool filterVariants = true,
const bool followLink = true
);
//- Copy, recursively if necessary, the source to the destination
bool cp(const fileName& src, const fileName& dst, const bool followLink = true);
//- Create a softlink. dst should not exist. Returns true if successful.
bool ln(const fileName& src, const fileName& dst);
//- Rename src to dst
bool mv
(
const fileName& src,
const fileName& dst,
const bool followLink = false
);
//- Rename to a corresponding backup file
// If the backup file already exists, attempt with "01" .. "99" suffix
bool mvBak(const fileName&, const std::string& ext = "bak");
//- Remove a file, returning true if successful otherwise false
bool rm(const fileName&);
//- Remove a directory and its contents
bool rmDir(const fileName&);
//- Sleep for the specified number of seconds
unsigned int sleep(const unsigned int);
//- Close file descriptor
void fdClose(const int);
//- Check if machine is up by pinging given port
bool ping(const string&, const label port, const label timeOut);
//- Check if machine is up by pinging port 22 (ssh) and 222 (rsh)
bool ping(const string&, const label timeOut=10);
//- Execute the specified command
int system(const std::string& command);
//- Open a shared library. Return handle to library. Print error message
// if library cannot be loaded (check = true)
void* dlOpen(const fileName& lib, const bool check = true);
//- Close a dlopened library using handle. Return true if successful
bool dlClose(void*);
//- Lookup a symbol in a dlopened library using handle to library
void* dlSym(void* handle, const std::string& symbol);
//- Report if symbol in a dlopened library could be found
bool dlSymFound(void* handle, const std::string& symbol);
//- Return all loaded libraries
fileNameList dlLoaded();
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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