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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::polyMesh
Description
Mesh consisting of general polyhedral cells.
SourceFiles
polyMesh.C
polyMeshInitMesh.C
polyMeshClear.C
polyMeshFromShapeMesh.C
polyMeshIO.C
polyMeshUpdate.C
polyMeshCheck.C
\*---------------------------------------------------------------------------*/
#ifndef polyMesh_H
#define polyMesh_H
#include "objectRegistry.H"
#include "primitiveMesh.H"
#include "pointField.H"
#include "faceList.H"
#include "cellList.H"
#include "cellShapeList.H"
#include "pointIOField.H"
#include "faceIOList.H"
#include "labelIOList.H"
#include "polyBoundaryMesh.H"
#include "boundBox.H"
#include "pointZoneList.H"
#include "faceZoneList.H"
#include "cellZoneList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class globalMeshData;
class polyTopoChangeMap;
class polyMeshMap;
class polyDistributionMap;
class polyMeshTetDecomposition;
/*---------------------------------------------------------------------------*\
Class polyMesh Declaration
\*---------------------------------------------------------------------------*/
class polyMesh
:
public objectRegistry,
public primitiveMesh
{
public:
// Public data types
//- Enumeration defining the state of the mesh after a read update.
// Used for post-processing applications, where the mesh
// needs to update based on the files written in time directories.
enum readUpdateState
{
UNCHANGED,
POINTS_MOVED,
TOPO_CHANGE,
TOPO_PATCH_CHANGE
};
private:
// Private Data
// Primitive mesh data
//- Points
pointIOField points_;
//- Faces
faceCompactIOList faces_;
//- Face owner
labelIOList owner_;
//- Face neighbour
labelIOList neighbour_;
//- Have the primitives been cleared
bool clearedPrimitives_;
//- Boundary mesh
mutable polyBoundaryMesh boundary_;
//- Mesh bounding-box.
// Created from points on construction, updated when the mesh moves
boundBox bounds_;
//- Communicator used for parallel communication
label comm_;
//- Vector of non-constrained directions in mesh
// defined according to the presence of empty and wedge patches
mutable Vector<label> geometricD_;
//- Vector of valid directions in mesh
// defined according to the presence of empty patches
mutable Vector<label> solutionD_;
//- Base point for face decomposition into tets
mutable autoPtr<labelIOList> tetBasePtIsPtr_;
// Zoning information
//- Point zones
pointZoneList pointZones_;
//- Face zones
faceZoneList faceZones_;
//- Cell zones
cellZoneList cellZones_;
//- Parallel info
mutable autoPtr<globalMeshData> globalMeshDataPtr_;
// Mesh motion related dat
//- Current time index for mesh motion
mutable label curMotionTimeIndex_;
//- Old points (for the last mesh motion)
mutable autoPtr<pointField> oldPointsPtr_;
//- Old cell centres (for the last mesh motion)
mutable autoPtr<pointField> oldCellCentresPtr_;
//- Whether or not to store the old cell centres
mutable bool storeOldCellCentres_;
// Private Member Functions
//- Return the region directory
static fileName regionDir(const IOobject& io);
//- Initialise the polyMesh from the primitive data
void initMesh();
//- Initialise the polyMesh from the given set of cells
void initMesh(cellList& c);
//- Calculate the valid directions in the mesh from the boundaries
void calcDirections() const;
//- Calculate the cell shapes from the primitive
// polyhedral information
void calcCellShapes() const;
//- Read and return the tetBasePtIs
autoPtr<labelIOList> readTetBasePtIs() const;
//- Set the write option of the points
void setPointsWrite(const IOobject::writeOption wo);
//- Set the write option of the topology
void setTopologyWrite(const IOobject::writeOption wo);
//- Clear addressing
void clearAddressing();
// Helper functions for constructor from cell shapes
labelListList cellShapePointCells(const cellShapeList&) const;
labelList facePatchFaceCells
(
const faceList& patchFaces,
const labelListList& pointCells,
const faceListList& cellsFaceShapes,
const label patchID
) const;
void setTopology
(
const cellShapeList& cellsAsShapes,
const faceListList& boundaryFaces,
const wordList& boundaryPatchNames,
labelList& patchSizes,
labelList& patchStarts,
label& defaultPatchStart,
label& nFaces,
cellList& cells
);
protected:
// Protected Data
//- Member data pending transfer to fvMesh
//- Is the mesh moving
bool moving_;
//- Has the mesh topology changed
bool topoChanged_;
// Protected Member Functions
//- Does a read update move the mesh forward in time?
bool readUpdateIsForward() const;
public:
// Public Typedefs
typedef polyMesh Mesh;
typedef polyBoundaryMesh BoundaryMesh;
//- Runtime type information
TypeName("polyMesh");
// Static data
//- Return the default region name
static word defaultRegion;
//- Return the mesh sub-directory name (usually "polyMesh")
static word meshSubDir;
// Constructors
//- Return the instance of the polyMesh directory. Returns
// fileName::null if the directory does not exist, and can therefore
// be used to check whether the mesh directory exists.
static fileName meshDirInstance(const IOobject& io);
//- Construct from IOobject.
explicit polyMesh(const IOobject& io);
//- Move construct from IOobject or from components.
// Boundary is added using addPatches() member function
polyMesh
(
const IOobject& io,
pointField&& points,
faceList&& faces,
labelList&& owner,
labelList&& neighbour,
const bool syncPar = true
);
//- Move construct without boundary with cells rather than
// owner/neighbour.
// Boundary is added using addPatches() member function
polyMesh
(
const IOobject& io,
pointField&& points,
faceList&& faces,
cellList&& cells,
const bool syncPar = true
);
//- Move construct from cell shapes
polyMesh
(
const IOobject& io,
pointField&& points,
const cellShapeList& shapes,
const faceListList& boundaryFaces,
const wordList& boundaryPatchNames,
const wordList& boundaryPatchTypes,
const word& defaultBoundaryPatchName,
const word& defaultBoundaryPatchType,
const wordList& boundaryPatchPhysicalTypes,
const bool syncPar = true
);
//- Move construct from cell shapes with patch information in dictionary
// format.
polyMesh
(
const IOobject& io,
pointField&& points,
const cellShapeList& shapes,
const faceListList& boundaryFaces,
const wordList& boundaryPatchNames,
const PtrList<dictionary>& boundaryDicts,
const word& defaultBoundaryPatchName,
const word& defaultBoundaryPatchType,
const bool syncPar = true
);
//- Move constructor
polyMesh(polyMesh&&);
//- Disallow default bitwise copy construction
polyMesh(const polyMesh&) = delete;
//- Destructor
virtual ~polyMesh();
// Member Functions
// Database
//- Return the local mesh directory (dbDir()/meshSubDir)
fileName meshDir() const;
//- Return the current instance directory for points
// Used in the construction of geometric mesh data dependent
// on points
const fileName& pointsInstance() const;
//- Return the current instance directory for faces
const fileName& facesInstance() const;
//- Return the points write option
IOobject::writeOption pointsWriteOpt() const;
//- Return the points write option
IOobject::writeOption facesWriteOpt() const;
//- Set the instance for the points files
void setPointsInstance(const fileName&);
//- Set the instance for mesh files
void setInstance(const fileName&);
// Access
// Primitive mesh data
//- Return raw points
virtual const pointField& points() const;
//- Return raw faces
virtual const faceList& faces() const;
//- Return face owner
virtual const labelList& faceOwner() const;
//- Return face neighbour
virtual const labelList& faceNeighbour() const;
//- Return old points for mesh motion
virtual const pointField& oldPoints() const;
//- Return old cell centres for mesh motion
virtual const pointField& oldCellCentres() const;
//- Return boundary mesh
const polyBoundaryMesh& boundary() const
{
return boundary_;
}
//- Return mesh bounding box
const boundBox& bounds() const
{
return bounds_;
}
//- Return the vector of geometric directions in mesh.
// Defined according to the presence of empty and wedge patches.
// 1 indicates unconstrained direction and -1 a constrained
// direction.
const Vector<label>& geometricD() const;
//- Return the number of valid geometric dimensions in the mesh
label nGeometricD() const;
//- Return the vector of solved-for directions in mesh.
// Differs from geometricD in that it includes for wedge cases
// the circumferential direction in case of swirl.
// 1 indicates valid direction and -1 an invalid direction.
const Vector<label>& solutionD() const;
//- Return the number of valid solved-for dimensions in the mesh
label nSolutionD() const;
//- Return the tetBasePtIs
const labelIOList& tetBasePtIs() const;
//- Return point zones
const pointZoneList& pointZones() const
{
return pointZones_;
}
//- Return face zones
const faceZoneList& faceZones() const
{
return faceZones_;
}
//- Return cell zones
const cellZoneList& cellZones() const
{
return cellZones_;
}
//- Return parallel info
const globalMeshData& globalData() const;
//- Return communicator used for parallel communication
label comm() const;
//- Return communicator used for parallel communication
label& comm();
//- Return the object registry
const objectRegistry& db() const
{
return *this;
}
// Mesh motion
//- Is the mesh moving?
bool moving() const
{
return moving_;
}
//- Has the mesh topology changed this time-step?
bool topoChanged() const
{
return topoChanged_;
}
//- Is the mesh changing? I.e., is it moving or topo-changing?
bool changing() const
{
return moving() || topoChanged();
}
//- Reset the points
// without storing old points or returning swept volumes
virtual void setPoints(const pointField&);
//- Move points, returns volumes swept by faces in motion
virtual tmp<scalarField> movePoints(const pointField&);
//- Reset motion
void resetMotion() const;
// Topological change
//- Return non-const access to the pointZones
pointZoneList& pointZones()
{
return pointZones_;
}
//- Return non-const access to the faceZones
faceZoneList& faceZones()
{
return faceZones_;
}
//- Return non-const access to the cellZones
cellZoneList& cellZones()
{
return cellZones_;
}
//- Add boundary patches
void addPatches
(
const List<polyPatch*>&,
const bool validBoundary = true
);
//- Add mesh zones
void addZones
(
const List<pointZone*>& pz,
const List<faceZone*>& fz,
const List<cellZone*>& cz
);
//- Add/insert single patch
virtual void addPatch
(
const label insertPatchi,
const polyPatch& patch
);
//- Complete addition of single patches
void addedPatches();
//- Reorder and trim existing patches. If validBoundary the new
// situation is consistent across processors
virtual void reorderPatches
(
const labelUList& newToOld,
const bool validBoundary
);
//- Update the mesh based on the mesh files saved in
// time directories
readUpdateState readUpdate();
//- Update zones using the given map
void topoChangeZones(const polyTopoChangeMap&);
//- Update topology using the given map
virtual void topoChange(const polyTopoChangeMap&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
//- Redistribute or update using the given distribution map
virtual void distribute(const polyDistributionMap& map);
//- Remove boundary patches
void removeBoundary();
//- Reset mesh primitive data. Assumes all patch info correct
// (so does e.g. parallel communication). If not use
// validBoundary=false
void resetPrimitives
(
pointField&& points,
faceList&& faces,
labelList&& owner,
labelList&& neighbour,
const labelList& patchSizes,
const labelList& patchStarts,
const bool validBoundary = true
);
//- Swap mesh
// For run-time mesh replacement and mesh to mesh mapping
void swap(polyMesh&);
// Storage management
//- Print a list of all the currently allocated mesh data
void printAllocated() const;
//- Clear geometry
void clearGeom();
//- Clear all geometry and addressing unnecessary for CFD
void clearOut();
//- Clear tet base points
void clearTetBasePtIs();
//- Remove all files from mesh instance
void removeFiles(const fileName& instanceDir) const;
//- Remove all files from mesh instance()
void removeFiles() const;
// Write
//- Write the mesh data and all objects in the registry
virtual bool writeObject
(
IOstream::streamFormat fmt,
IOstream::versionNumber ver,
IOstream::compressionType cmp,
const bool write = true
) const;
//- Write the mesh data only
virtual bool writeMesh() const;
// Member Operators
//- Disallow default bitwise assignment
void operator=(const polyMesh&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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