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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2024 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "Switch.H"
#include "dictionary.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
const char* Foam::Switch::names[nSwitchType] =
{
"false",
"true",
"off",
"on",
"no",
"yes",
"n",
"y",
"f",
"t",
"none",
"any",
"invalid"
};
// * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * * //
Foam::Switch::switchType Foam::Switch::asEnum
(
const std::string& str,
const bool allowInvalid
)
{
for (switchType sw=switchType::False; sw<switchType::invalid; ++sw)
{
if (str == names[toInt(sw)])
{
// Handle aliases
switch (sw)
{
case switchType::n:
case switchType::none:
{
return switchType::no;
break;
}
case switchType::y:
case switchType::any:
{
return switchType::yes;
break;
}
case switchType::f:
{
return switchType::False;
break;
}
case switchType::t:
{
return switchType::True;
break;
}
default:
{
return switchType(sw);
break;
}
}
}
}
if (!allowInvalid)
{
FatalErrorInFunction
<< "unknown switch word " << str << nl
<< abort(FatalError);
}
return switchType::invalid;
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * //
bool Foam::Switch::valid() const
{
return switch_ <= switchType::none;
}
const char* Foam::Switch::asText() const
{
return names[toInt(switch_)];
}
bool Foam::Switch::readIfPresent(const word& name, const dictionary& dict)
{
return dict.readIfPresent<Switch>(name, *this);
}
// ************************************************************************* //
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