File size: 18,963 Bytes
5a600cf | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 | /*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2024-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::fvMeshMovers::multiValveEngine
Description
A mesh mover using explicit node translation based on scaled distance
functions per moving object. The mover supports any number of valves
together with piston motion and following features:
- Piston motion: Function1 of user-time, may be set to
crankConnectingRodMotion for standard crank and connecting rod motion.
- Valve motion: Function1, may be set to table if the valve lift date is
provided in the form of a table.
- Smooth mesh motion between a moving object and other patches.
- linerPatches: the set of patches corresponding to the cylinder liner
Used by zoneGenerators::cylinderHeadPoints
- slidingPatches: a set of patches along which mesh is allowed
to deform. For example, on the cylinder liner, it is desired to
slide mesh nodes while piston is moving.
- frozenZones: list of pointZones the points of which are frozen,
i.e. do not move with respect to any moving object.
- Run-time clearance estimation based on patch-to-patch distances printed.
- Supports cellZone definitions to restrict mesh motion.
- Supports domains with nonConformalCoupling (NCC) interfaces,
enabling e.g. nodes to slide along with the interface.
- Closing the valve can be achieved by meshToMesh mapping onto a new
grid with closed valve geometry at user given time.
- Mesh motion can be controlled per moving object by setting:
- patches: list of patches defining the object.
- motion: a Function1 which returns the object position
as a function of time.
- movingZones: list of pointZones the points of which move with the
object.
- frozenZones: list of pointZones the points of which are frozen,
i.e. do not move with respect to this moving object.
- maxMotionDistance: a distance away from the moving object
after nodes are not allowed to move. (Default inf.)
- movingFrozenLayerThickness: thickness of layer in which points move
with the moving object. (Default 0)
- staticFrozenLayerThickness: thickness of layer in which points
are fixed with respect to static patches (e.g. walls). (Default 0)
- cosineScale: scaling factor between 0 and 1 for cosine scaling applied
to the motion. A value of 0 means linear weighting, a value of 1 means
full cosine scaling (much less deformation near the moving object) and
sustains e.g. boundary layer. (Default 0, i.e. linear weighting)
- travelInterval: part of the stroke travelled after
which the cached motion scaling weights are recalculated
For valve object only:
- minLift: a minimum valve lift value after considered closed.
Some of the above parameters are highlighted in a given schematic
piston-valve configuration w.r.t entries used to control piston motion.
Furthermore, an example dictionary entries are provided below.
\verbatim
| | | |
| | | |
| | S | |
| | T | |
| | E | |
| | M | |
/ | | \
/ | | \
/ | | \
_____________/ | | \_____________
| : | | : |
| : /``````````````` ```````````````\ : |
| : / VALVE HEAD \ : |
| L : /_____________________________________________\ : |
| I : /\ : |
| N : || staticFrozenLayerThickness : |
| E : NCC (optional) \/ (w.r.t. piston motion) : |
| R : `````````` : |
| : : |
| : : |
|........:.......................................................:........|
| : /\ : |
| : || movingFrozenLayerThickness : |
|________:_________________________\/____________________________:________|
PISTON
\endverbatim
\verbatim
mover
{
type multiValveEngine;
libs ("libfvMeshMoversMultiValveEngine.so");
frozenZones (frozenZone1 frozenZone2);
slidingPatches
(
liner
valveStem
"nonCouple.*"
);
linerPatches (liner);
piston
{
patches (piston);
axis (0 0 1);
motion
{
type crankConnectingRodMotion;
conRodLength 1e3;
stroke 1.0;
}
// Move the points in the piston bowl with the piston
movingZones (pistonBowl);
// Freeze the points in the cylinder head
frozenZones (cylinderHead);
// Optional
maxMotionDistance 1e30;
movingFrozenLayerThickness 0;
staticFrozenLayerThickness 0;
travelInterval 0.1;
cosineScale 0.5;
}
valves
{
iv
{
patches (valveHead);
axis (0 0 1);
// Optional
maxMotionDistance 1e30;
movingFrozenLayerThickness 0;
staticFrozenLayerThickness 0;
travelInterval 0.01;
cosineScale 1;
minLift 0.001;
motion
{
type table;
values
(
(0 0)
(480 0.1)
(720 0)
);
// For multi-cycle simulations, use repeat
outOfBounds repeat;
interpolationScheme linear;
}
}
}
}
\endverbatim
Note:
The implementation utilises pointDist objects for distance computation,
resulting distance fields do not propagate through NCC interfaces. Hence,
there should be no horizontal NCC interface separating piston from
cylinder head as it would result in potentially ill defined mesh
deformation. Due to same feature, in a schematic case setup above, valve
motion affects only cells between NCC patches even though no cellZone is
explicitly defined.
SourceFiles
multiValveEngine.C
\*---------------------------------------------------------------------------*/
#ifndef multiValveEngine_H
#define multiValveEngine_H
#include "fvMeshMover.H"
#include "Function1.H"
#include "pointFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class pointDist;
namespace fvMeshMovers
{
/*---------------------------------------------------------------------------*\
Class multiValveEngine Declaration
\*---------------------------------------------------------------------------*/
class multiValveEngine
:
public fvMeshMover
{
public:
class movingObject
{
friend class multiValveEngine;
protected:
// Protected Data
//- Reference to engine mesh mover
const multiValveEngine& meshMover_;
public:
//- Name of the object
const word name;
//- Axis
const vector axis;
protected:
// Protected Data
//- Piston motion function
autoPtr<Function1<scalar>> motion_;
//- Object patchNames
wordReList patchNames_;
//- Object patchSet
labelHashSet patchSet_;
//- Patches which must not deform during mesh motion
labelHashSet staticPatchSet_;
//- Distance from object beyond which the mesh does not deform
scalar maxMotionDistance_;
//- Distance from object within mesh nodes move
// along with the patch
scalar movingFrozenLayerThickness_;
//- Distance from static wall patch at domain perimeter
// within mesh nodes do not move
scalar staticFrozenLayerThickness_;
wordReList movingPointZones_;
wordReList frozenPointZones_;
//- Points to move when cell zone is supplied
labelList pointIDs_;
//- Interpolation scale (1 at moving patches, 0 at far-field)
pointScalarField scale_;
//- Cosine scale for the boundary point motion, between 0 and 1
const scalar cosineScale_;
//- Update the scale_ field when the travel exceeds travelInterval
const scalar travelInterval_;
//- Count of the scale_ field updates
mutable label executionCount_;
//- Position at last scale update
mutable scalar position0_;
// Protected Member Functions
//- Scale the mesh point deformation with distance functions
// w.r.t. moving patches, static patches and a frozen zones.
void calcScale
(
const pointMesh& pMesh,
const scalarField& pDistMoving,
const scalarField& pDistStatic,
scalar dMoving,
scalar dMax,
scalar dStatic
);
void pointTransform
(
pointField& newPoints,
const vector& translationVector
);
//- Generate staticPatchSet_ based on patch entries
void createStaticPatchSet();
//- Patch-set construction
void initPatchSets();
labelHashSet movingPointZones() const;
labelHashSet staticPointZones() const;
public:
//- Object patchSet
const labelHashSet& patchSet;
// Constructors
//- Construct from dictionary
movingObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
//- Destructor
virtual ~movingObject()
{}
// Member Functions
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
};
class pistonObject
:
public movingObject
{
// Private Data
//- Cylinder bore
scalar bore_;
//- Cylinder centre
vector centre_;
//- Clearance
scalar clearance_;
// Private Member Functions
//- Calculate and bore and centre
// calculated from the lateral extent of the piston
void calculateBore();
//- Calculate clearance from the liner extent
void correctClearance();
public:
//- Name of the piston bowl pointZone
static word pistonBowlName;
// Constructors
//- Construct from dictionary
pistonObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
// Member Functions
//- Return the bore
scalar bore() const;
//- Return the piston centre
vector centre() const;
//- Return the piston position for the given CA theta
scalar position(const scalar theta) const;
//- Return the current piston position
scalar position() const;
//- Return piston displacement for current time-step
scalar displacement() const;
//- Return piston position for current time-step
scalar speed() const;
//- Return clearance estimate
scalar clearance() const;
//- update points due to piston motion
void updatePoints(pointField&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
};
class valveObject
:
public movingObject
{
// Private Data
//- Minimum valve lift.
// On this lift the valve is considered closed
const scalar minLift_;
// Private Member Functions
public:
// Constructors
//- Construct from dictionary
valveObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
//- Dummy clone function for PtrList
autoPtr<valveObject> clone() const
{
NotImplemented;
return autoPtr<valveObject>(nullptr);
}
// Member Functions
// Valve position and velocity
//- Return valve position for the given time
scalar lift(const scalar theta) const;
//- Return current valve position
scalar lift() const;
//- Return current valve speed
scalar speed() const;
//- Return valve displacement for current time-step
scalar displacement() const;
//- Is the valve open?
bool isOpen() const;
//- update points due to valve motion
void updatePoints(pointField&);
};
class valveList
:
public PtrList<valveObject>
{
public:
// Constructors
//- Construct from Istream
valveList
(
const multiValveEngine& engine,
const dictionary& dict
);
};
friend class movingObject;
friend class pistonObject;
friend class valveObject;
private:
// Private Data
//- User-defined liner patches
wordReList linerPatches_;
//- User-defined liner patch set
labelHashSet linerPatchSet_;
//- User-defined patches which the mesh can slide along
wordReList slidingPatches_;
//- User-defined patch set which the mesh can slide along
labelHashSet slidingPatchSet_;
//- Piston object
pistonObject piston_;
//- Container for all valves
valveList valves_;
//- Static patch set
labelHashSet staticPatchSet_;
wordReList frozenPointZones_;
// Private Member Functions
//- Lookup and return the liner patch set
labelHashSet findLinerPatchSet() const;
//- Lookup and return the sliding patch set
labelHashSet findSlidingPatchSet();
//- Find and return the static patch set
labelHashSet findStaticPatchSet();
public:
//- Runtime type information
TypeName("multiValveEngine");
//- Name of the cylinder head pointZone
static word cylinderHeadName;
// Constant access to member data
//- User-defined liner patches
const labelHashSet& linerPatchSet;
//- User-defined patches which the mesh can slide along
const labelHashSet& slidingPatchSet;
//- Piston object
const pistonObject& piston;
//- Container for all valves
const valveList& valves;
//- Static patch set
const labelHashSet& staticPatchSet;
// Constructors
//- Construct from fvMesh
multiValveEngine(fvMesh& mesh, const dictionary& dict);
//- Disallow default bitwise copy construction
multiValveEngine(const multiValveEngine&) = delete;
//- Destructor
~multiValveEngine();
// Member Functions
//- Return current user-time, CAD, s or ...
scalar userTime() const;
//- Return current user-time-step, CAD, s, ...
scalar userDeltaT() const;
//- Update the mesh for both mesh motion and topology change
virtual bool update();
//- Update corresponding to the given map
virtual void topoChange(const polyTopoChangeMap&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
//- Update corresponding to the given distribution map
virtual void distribute(const polyDistributionMap&);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const multiValveEngine&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace fvMeshMovers
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
|