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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::solidParticle
Description
Simple solid spherical particle class with one-way coupling with the
continuous phase.
SourceFiles
solidParticleI.H
solidParticle.C
solidParticleIO.C
\*---------------------------------------------------------------------------*/
#ifndef solidParticle_H
#define solidParticle_H
#include "particle.H"
#include "Cloud.H"
#include "IOstream.H"
#include "autoPtr.H"
#include "cellPoint_interpolation.H"
#include "contiguous.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class solidParticleCloud;
// Forward declaration of friend functions and operators
class solidParticle;
Ostream& operator<<(Ostream&, const solidParticle&);
/*---------------------------------------------------------------------------*\
Class solidParticle Declaration
\*---------------------------------------------------------------------------*/
class solidParticle
:
public particle
{
// Private Data
//- Size in bytes of the fields
static const std::size_t sizeofFields_;
//- Diameter
scalar d_;
//- Velocity of parcel
vector U_;
public:
friend class lagrangian::Cloud<solidParticle>;
//- Class used to pass tracking data to the trackToFace function
class trackingData
:
public particle::trackingData
{
// Interpolators for continuous phase fields
const interpolations::cellPoint<scalar>& rhoInterp_;
const interpolations::cellPoint<vector>& UInterp_;
const interpolations::cellPoint<scalar>& nuInterp_;
//- Local gravitational or other body-force acceleration
const vector& g_;
public:
// Constructors
inline trackingData
(
const solidParticleCloud& spc,
const interpolations::cellPoint<scalar>& rhoInterp,
const interpolations::cellPoint<vector>& UInterp,
const interpolations::cellPoint<scalar>& nuInterp,
const vector& g
);
// Member Functions
inline const interpolations::cellPoint<scalar>& rhoInterp() const;
inline const interpolations::cellPoint<vector>& UInterp() const;
inline const interpolations::cellPoint<scalar>& nuInterp() const;
inline const vector& g() const;
};
//- Runtime type information
TypeName("solidParticle");
// Constructors
//- Construct from Istream
solidParticle(Istream& is, bool readFields = true);
//- Construct and return a clone
virtual autoPtr<particle> clone() const
{
return autoPtr<particle>(new solidParticle(*this));
}
//- Construct from Istream and return
static autoPtr<solidParticle> New(Istream& is)
{
return autoPtr<solidParticle>(new solidParticle(is));
}
// Member Functions
// Access
//- Return diameter
inline scalar d() const;
//- Return velocity
inline const vector& U() const;
// Tracking
//- Move
bool move(solidParticleCloud&, trackingData&);
// Patch interactions
//- Overridable function to handle the particle hitting a wallPatch
void hitWallPatch(solidParticleCloud& cloud, trackingData& td);
//- Transform the physical properties of the particle
// according to the given transformation
virtual void transformProperties(const transformer&);
// I-O
static void readFields(lagrangian::Cloud<solidParticle>& c);
static void writeFields(const lagrangian::Cloud<solidParticle>& c);
// Ostream Operator
friend Ostream& operator<<(Ostream&, const solidParticle&);
};
template<>
inline bool contiguous<solidParticle>()
{
return true;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "solidParticleI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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