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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::refinementSurfaces
Description
Container for data on surfaces used for surface-driven refinement.
Contains all the data about the level of refinement needed per
surface.
SourceFiles
refinementSurfaces.C
\*---------------------------------------------------------------------------*/
#ifndef refinementSurfaces_H
#define refinementSurfaces_H
#include "primitiveFields.H"
#include "pointFields.H"
#include "vectorList.H"
#include "pointIndexHit.H"
#include "surfaceZonesInfo.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class searchableSurfaceList;
class refinementRegions;
typedef List<point> pointList;
/*---------------------------------------------------------------------------*\
Class refinementSurfaces Declaration
\*---------------------------------------------------------------------------*/
class refinementSurfaces
{
// Private Data
//- Reference to all geometry.
const searchableSurfaceList& allGeometry_;
//- Indices of surfaces that are refinement ones
labelList surfaces_;
//- Surface name (word)
wordList names_;
//- List of surface zone (face and cell zone) information
PtrList<surfaceZonesInfo> surfZones_;
//- From local region number to global region number
labelList regionOffset_;
//- From global region number to refinement level
labelList minLevel_;
//- From global region number to refinement level
labelList maxLevel_;
//- From global region number to small-gap level
labelList gapLevel_;
//- From global region number to perpendicular angle
scalarField perpendicularAngle_;
//- From global region number to patchType
PtrList<dictionary> patchInfo_;
public:
// Constructors
//- Construct from surfaces and dictionary
refinementSurfaces
(
const searchableSurfaceList& allGeometry,
const dictionary&,
const label gapLevelIncrement
);
//- Construct from components
refinementSurfaces
(
const searchableSurfaceList& allGeometry,
const labelList& surfaces,
const wordList& names,
const PtrList<surfaceZonesInfo>& surfZones,
const labelList& regionOffset,
const labelList& minLevel,
const labelList& maxLevel,
const labelList& gapLevel,
const scalarField& perpendicularAngle,
PtrList<dictionary>& patchInfo
);
//- Disallow default bitwise copy construction
refinementSurfaces(const refinementSurfaces&) = delete;
// Member Functions
// Access
const searchableSurfaceList& geometry() const
{
return allGeometry_;
}
const labelList& surfaces() const
{
return surfaces_;
}
//- Names of surfaces
const wordList& names() const
{
return names_;
}
const PtrList<surfaceZonesInfo>& surfZones() const
{
return surfZones_;
}
//- From local region number to global region number
const labelList& regionOffset() const
{
return regionOffset_;
}
//- From global region number to refinement level
const labelList& minLevel() const
{
return minLevel_;
}
//- From global region number to refinement level
const labelList& maxLevel() const
{
return maxLevel_;
}
//- From global region number to small gap refinement level
const labelList& gapLevel() const
{
return gapLevel_;
}
//- From global region number to perpendicular angle
const scalarField& perpendicularAngle() const
{
return perpendicularAngle_;
}
//- From global region number to patch type
const PtrList<dictionary>& patchInfo() const
{
return patchInfo_;
}
// Helper
//- From surface and region on surface to global region
label globalRegion(const label surfi, const label regioni) const
{
return regionOffset_[surfi]+regioni;
}
//- Min level for surface and region on surface
label minLevel(const label surfi, const label regioni) const
{
return minLevel_[globalRegion(surfi, regioni)];
}
//- Max level for surface and region on surface
label maxLevel(const label surfi, const label regioni) const
{
return maxLevel_[globalRegion(surfi, regioni)];
}
label nRegions() const
{
return minLevel_.size();
}
//- Calculate the refinement level for every element
// of the searchablesurface
void setMinLevelFields
(
const refinementRegions& shells,
const scalar level0EdgeLength,
const bool extendedRefinementSpan
);
// Searching
//- Find intersection of edge. Return -1 or first surface
// with higher (than currentLevel) minlevel.
// Return surface number and level.
void findHigherIntersection
(
const pointField& start,
const pointField& end,
const labelList& currentLevel, // current cell refinement level
labelList& surfaces,
labelList& surfaceLevel
) const;
//- Find all intersections of edge. Unsorted order.
void findAllHigherIntersections
(
const pointField& start,
const pointField& end,
const labelList& currentLevel, // current cell refinement level
const labelList& globalRegionLevel, // level per surfregion
List<vectorList>& surfaceNormal,
labelListList& surfaceLevel
) const;
//- Find all intersections of edge. Unsorted order.
void findAllHigherIntersections
(
const pointField& start,
const pointField& end,
const labelList& currentLevel, // current cell refinement level
const labelList& globalRegionLevel, // level per surfregion
List<pointList>& surfaceLocation,
List<vectorList>& surfaceNormal,
labelListList& surfaceLevel
) const;
//- Find intersection nearest to the endpoints. surface1,2 are
// not indices into surfacesToTest but refinement surface indices.
// Returns surface, region on surface (so not global surface)
// and position on surface.
void findNearestIntersection
(
const labelList& surfacesToTest,
const pointField& start,
const pointField& end,
labelList& surface1,
List<pointIndexHit>& hit1,
labelList& region1,
labelList& surface2,
List<pointIndexHit>& hit2,
labelList& region2
) const;
//- findNearestIntersection but also get normals
void findNearestIntersection
(
const labelList& surfacesToTest,
const pointField& start,
const pointField& end,
labelList& surface1,
List<pointIndexHit>& hit1,
labelList& region1,
vectorField& normal1,
labelList& surface2,
List<pointIndexHit>& hit2,
labelList& region2,
vectorField& normal2
) const;
//- Used for debugging only: find intersection of edge.
void findAnyIntersection
(
const pointField& start,
const pointField& end,
labelList& surfaces,
List<pointIndexHit>&
) const;
//- Find nearest point on surfaces.
void findNearest
(
const labelList& surfacesToTest,
const pointField& samples,
const scalarField& nearestDistSqr,
labelList& surfaces,
List<pointIndexHit>&
) const;
//- Find nearest point on surfaces. Return surface and region on
// surface (so not global surface)
void findNearestRegion
(
const labelList& surfacesToTest,
const pointField& samples,
const scalarField& nearestDistSqr,
labelList& hitSurface,
labelList& hitRegion
) const;
//- Find nearest point on surfaces. Return surface, region and
// normal on surface (so not global surface)
void findNearestRegion
(
const labelList& surfacesToTest,
const pointField& samples,
const scalarField& nearestDistSqr,
labelList& hitSurface,
List<pointIndexHit>& hitinfo,
labelList& hitRegion,
vectorField& hitNormal
) const;
//- Detect if a point is 'inside' (closed) surfaces.
// Returns -1 if not, returns first surface it is.
void findInside
(
const labelList& surfacesToTest,
const pointField& pt,
labelList& insideSurfaces
) const;
// Member Operators
//- Disallow default bitwise assignment
void operator=(const refinementSurfaces&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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