File size: 14,225 Bytes
5a600cf | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 | /*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "treeDataFace.H"
#include "polyMesh.H"
#include "triangleFuncs.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(treeDataFace, 0);
scalar treeDataFace::tolSqr = sqr(1e-6);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::treeBoundBox Foam::treeDataFace::calcBb(const label facei) const
{
const pointField& points = mesh_.points();
const face& f = mesh_.faces()[facei];
treeBoundBox bb(points[f[0]], points[f[0]]);
for (label fp = 1; fp < f.size(); fp++)
{
const point& p = points[f[fp]];
bb.min() = min(bb.min(), p);
bb.max() = max(bb.max(), p);
}
return bb;
}
void Foam::treeDataFace::update()
{
forAll(faceLabels_, i)
{
isTreeFace_.set(faceLabels_[i], 1);
}
if (cacheBb_)
{
bbs_.setSize(faceLabels_.size());
forAll(faceLabels_, i)
{
bbs_[i] = calcBb(faceLabels_[i]);
}
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::treeDataFace::treeDataFace
(
const bool cacheBb,
const primitiveMesh& mesh,
const labelUList& faceLabels
)
:
mesh_(mesh),
faceLabels_(faceLabels),
isTreeFace_(mesh.nFaces(), 0),
cacheBb_(cacheBb)
{
update();
}
Foam::treeDataFace::treeDataFace
(
const bool cacheBb,
const primitiveMesh& mesh,
labelList&& faceLabels
)
:
mesh_(mesh),
faceLabels_(faceLabels),
isTreeFace_(mesh.nFaces(), 0),
cacheBb_(cacheBb)
{
update();
}
Foam::treeDataFace::treeDataFace
(
const bool cacheBb,
const primitiveMesh& mesh
)
:
mesh_(mesh),
faceLabels_(identityMap(mesh_.nFaces())),
isTreeFace_(mesh.nFaces(), 0),
cacheBb_(cacheBb)
{
update();
}
Foam::treeDataFace::treeDataFace
(
const bool cacheBb,
const polyPatch& patch
)
:
mesh_(patch.mesh()),
faceLabels_(identityMap(patch.start(), patch.size())),
isTreeFace_(mesh_.nFaces(), 0),
cacheBb_(cacheBb)
{
update();
}
Foam::treeDataFace::findNearestOp::findNearestOp
(
const indexedOctree<treeDataFace>& tree
)
:
tree_(tree)
{}
Foam::treeDataFace::findIntersectOp::findIntersectOp
(
const indexedOctree<treeDataFace>& tree
)
:
tree_(tree)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
Foam::pointField Foam::treeDataFace::shapePoints() const
{
pointField cc(faceLabels_.size());
forAll(faceLabels_, i)
{
cc[i] = mesh_.faceCentres()[faceLabels_[i]];
}
return cc;
}
Foam::volumeType Foam::treeDataFace::getVolumeType
(
const indexedOctree<treeDataFace>& oc,
const point& sample
) const
{
// Need to determine whether sample is 'inside' or 'outside'
// Done by finding nearest face. This gives back a face which is
// guaranteed to contain nearest point. This point can be
// - in interior of face: compare to face normal
// - on edge of face: compare to edge normal
// - on point of face: compare to point normal
// Unfortunately the octree does not give us back the intersection point
// or where on the face it has hit so we have to recreate all that
// information.
// Find nearest face to sample
pointIndexHit info = oc.findNearest(sample, sqr(great));
if (info.index() == -1)
{
FatalErrorInFunction
<< "Could not find " << sample << " in octree."
<< abort(FatalError);
}
// Get actual intersection point on face
label facei = faceLabels_[info.index()];
if (debug & 2)
{
Pout<< "getSampleType : sample:" << sample
<< " nearest face:" << facei;
}
const pointField& points = mesh_.points();
// Retest to classify where on face info is. Note: could be improved. We
// already have point.
const face& f = mesh_.faces()[facei];
const vector& area = mesh_.faceAreas()[facei];
const point& fc = mesh_.faceCentres()[facei];
pointHit curHit = f.nearestPoint(sample, points);
const point& curPt = curHit.rawPoint();
//
// 1] Check whether sample is above face
//
if (curHit.hit())
{
// Nearest point inside face. Compare to face normal.
if (debug & 2)
{
Pout<< " -> face hit:" << curPt
<< " comparing to face normal " << area << endl;
}
return indexedOctree<treeDataFace>::getSide(area, sample - curPt);
}
if (debug & 2)
{
Pout<< " -> face miss:" << curPt;
}
//
// 2] Check whether intersection is on one of the face vertices or
// face centre
//
const scalar typDimSqr = mag(area) + vSmall;
forAll(f, fp)
{
if ((magSqr(points[f[fp]] - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point equals face vertex fp
// Calculate point normal (wrong: uses face normals instead of
// triangle normals)
const labelList& pFaces = mesh_.pointFaces()[f[fp]];
vector pointNormal(Zero);
forAll(pFaces, i)
{
if (isTreeFace_.get(pFaces[i]) == 1)
{
vector n = mesh_.faceAreas()[pFaces[i]];
n /= mag(n) + vSmall;
pointNormal += n;
}
}
if (debug & 2)
{
Pout<< " -> face point hit :" << points[f[fp]]
<< " point normal:" << pointNormal
<< " distance:"
<< magSqr(points[f[fp]] - curPt)/typDimSqr << endl;
}
return indexedOctree<treeDataFace>::getSide
(
pointNormal,
sample - curPt
);
}
}
if ((magSqr(fc - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point equals face centre. Normal at face centre
// is already average of face normals
if (debug & 2)
{
Pout<< " -> centre hit:" << fc
<< " distance:" << magSqr(fc - curPt)/typDimSqr << endl;
}
return indexedOctree<treeDataFace>::getSide(area, sample - curPt);
}
//
// 3] Get the 'real' edge the face intersection is on
//
const labelList& myEdges = mesh_.faceEdges()[facei];
forAll(myEdges, myEdgeI)
{
const edge& e = mesh_.edges()[myEdges[myEdgeI]];
pointHit edgeHit =
line<point, const point&>
(
points[e.start()],
points[e.end()]
).nearestDist(sample);
if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point lies on edge e
// Calculate edge normal (wrong: uses face normals instead of
// triangle normals)
const labelList& eFaces = mesh_.edgeFaces()[myEdges[myEdgeI]];
vector edgeNormal(Zero);
forAll(eFaces, i)
{
if (isTreeFace_.get(eFaces[i]) == 1)
{
vector n = mesh_.faceAreas()[eFaces[i]];
n /= mag(n) + vSmall;
edgeNormal += n;
}
}
if (debug & 2)
{
Pout<< " -> real edge hit point:" << edgeHit.rawPoint()
<< " comparing to edge normal:" << edgeNormal
<< endl;
}
// Found face intersection point on this edge. Compare to edge
// normal
return indexedOctree<treeDataFace>::getSide
(
edgeNormal,
sample - curPt
);
}
}
//
// 4] Get the internal edge the face intersection is on
//
forAll(f, fp)
{
pointHit edgeHit = line<point, const point&>
(
points[f[fp]],
fc
).nearestDist(sample);
if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point lies on edge between two face triangles
// Calculate edge normal as average of the two triangle normals
vector e = points[f[fp]] - fc;
vector ePrev = points[f[f.rcIndex(fp)]] - fc;
vector eNext = points[f[f.fcIndex(fp)]] - fc;
vector nLeft = ePrev ^ e;
nLeft /= mag(nLeft) + vSmall;
vector nRight = e ^ eNext;
nRight /= mag(nRight) + vSmall;
if (debug & 2)
{
Pout<< " -> internal edge hit point:" << edgeHit.rawPoint()
<< " comparing to edge normal "
<< 0.5*(nLeft + nRight)
<< endl;
}
// Found face intersection point on this edge. Compare to edge
// normal
return indexedOctree<treeDataFace>::getSide
(
0.5*(nLeft + nRight),
sample - curPt
);
}
}
if (debug & 2)
{
Pout<< "Did not find sample " << sample
<< " anywhere related to nearest face " << facei << endl
<< "Face:";
forAll(f, fp)
{
Pout<< " vertex:" << f[fp] << " coord:" << points[f[fp]]
<< endl;
}
}
// Can't determine status of sample with respect to nearest face.
// Either
// - tolerances are wrong. (if e.g. face has zero area)
// - or (more likely) surface is not closed.
return volumeType::unknown;
}
// Check if any point on shape is inside cubeBb.
bool Foam::treeDataFace::overlaps
(
const label index,
const treeBoundBox& cubeBb
) const
{
// 1. Quick rejection: bb does not intersect face bb at all
if (cacheBb_)
{
if (!cubeBb.overlaps(bbs_[index]))
{
return false;
}
}
else
{
if (!cubeBb.overlaps(calcBb(faceLabels_[index])))
{
return false;
}
}
const pointField& points = mesh_.points();
// 2. Check if one or more face points inside
label facei = faceLabels_[index];
const face& f = mesh_.faces()[facei];
if (cubeBb.containsAny(points, f))
{
return true;
}
// 3. Difficult case: all points are outside but connecting edges might
// go through cube. Use triangle-bounding box intersection.
const point& fc = mesh_.faceCentres()[facei];
forAll(f, fp)
{
bool triIntersects = triangleFuncs::intersectBb
(
points[f[fp]],
points[f[f.fcIndex(fp)]],
fc,
cubeBb
);
if (triIntersects)
{
return true;
}
}
return false;
}
void Foam::treeDataFace::findNearestOp::operator()
(
const labelUList& indices,
const point& sample,
scalar& nearestDistSqr,
label& minIndex,
point& nearestPoint
) const
{
const treeDataFace& shape = tree_.shapes();
forAll(indices, i)
{
const label index = indices[i];
const face& f = shape.mesh().faces()[shape.faceLabels()[index]];
pointHit nearHit = f.nearestPoint(sample, shape.mesh().points());
scalar distSqr = sqr(nearHit.distance());
if (distSqr < nearestDistSqr)
{
nearestDistSqr = distSqr;
minIndex = index;
nearestPoint = nearHit.rawPoint();
}
}
}
void Foam::treeDataFace::findNearestOp::operator()
(
const labelUList& indices,
const linePointRef& ln,
treeBoundBox& tightest,
label& minIndex,
point& linePoint,
point& nearestPoint
) const
{
NotImplemented;
}
bool Foam::treeDataFace::findIntersectOp::operator()
(
const label index,
const point& start,
const point& end,
point& intersectionPoint
) const
{
const treeDataFace& shape = tree_.shapes();
// Do quick rejection test
if (shape.cacheBb_)
{
const treeBoundBox& faceBb = shape.bbs_[index];
if ((faceBb.posBits(start) & faceBb.posBits(end)) != 0)
{
// start and end in same block outside of faceBb.
return false;
}
}
const label facei = shape.faceLabels_[index];
const vector dir(end - start);
pointHit inter = shape.mesh_.faces()[facei].intersection
(
start,
dir,
shape.mesh_.faceCentres()[facei],
shape.mesh_.points(),
intersection::algorithm::halfRay
);
if (inter.hit() && inter.distance() <= 1)
{
// Note: no extra test on whether intersection is in front of us
// since using half_ray
intersectionPoint = inter.hitPoint();
return true;
}
else
{
return false;
}
}
// ************************************************************************* //
|