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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2018 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "booleanSurface.H"
#include "intersectedSurface.H"
#include "orientedSurface.H"
#include "triSurfaceSearch.H"
#include "OFstream.H"
#include "treeBoundBox.H"
#include "meshTools.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(booleanSurface, 0);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
// Check whether at least one of faces connected to the intersection has been
// marked.
void Foam::booleanSurface::checkIncluded
(
const intersectedSurface& surf,
const labelList& faceZone,
const label includedFace
)
{
forAll(surf.intersectionEdges(), intEdgeI)
{
label edgeI = surf.intersectionEdges()[intEdgeI];
const labelList& myFaces = surf.edgeFaces()[edgeI];
bool usesIncluded = false;
forAll(myFaces, myFacei)
{
if (faceZone[myFaces[myFacei]] == faceZone[includedFace])
{
usesIncluded = true;
break;
}
}
if (!usesIncluded)
{
FatalErrorInFunction
<< "None of the faces reachable from face " << includedFace
<< " connects to the intersection."
<< exit(FatalError);
}
}
}
// Linear lookup
Foam::label Foam::booleanSurface::index
(
const labelList& elems,
const label elem
)
{
forAll(elems, elemI)
{
if (elems[elemI] == elem)
{
return elemI;
}
}
return -1;
}
Foam::label Foam::booleanSurface::findEdge
(
const edgeList& edges,
const labelList& edgeLabels,
const edge& e
)
{
forAll(edgeLabels, edgeLabelI)
{
if (edges[edgeLabels[edgeLabelI]] == e)
{
return edgeLabels[edgeLabelI];
}
}
FatalErrorInFunction
<< "Cannot find edge " << e << " in edges " << edgeLabels
<< abort(FatalError);
return -1;
}
// Generate combined patchList (returned). Sets patchMap to map from surf2
// region numbers into combined patchList
Foam::geometricSurfacePatchList Foam::booleanSurface::mergePatches
(
const triSurface& surf1,
const triSurface& surf2,
labelList& patchMap2
)
{
// Size too big.
geometricSurfacePatchList combinedPatches
(
surf1.patches().size()
+ surf2.patches().size()
);
// Copy all patches of surf1
label combinedPatchi = 0;
forAll(surf1.patches(), patchi)
{
combinedPatches[combinedPatchi++] = surf1.patches()[patchi];
}
// (inefficiently) add unique patches from surf2
patchMap2.setSize(surf2.patches().size());
forAll(surf2.patches(), patch2I)
{
label index = -1;
forAll(surf1.patches(), patch1I)
{
if (surf1.patches()[patch1I] == surf2.patches()[patch2I])
{
index = patch1I;
break;
}
}
if (index == -1)
{
combinedPatches[combinedPatchi] = surf2.patches()[patch2I];
patchMap2[patch2I] = combinedPatchi;
combinedPatchi++;
}
else
{
patchMap2[patch2I] = index;
}
}
combinedPatches.setSize(combinedPatchi);
return combinedPatches;
}
void Foam::booleanSurface::propagateEdgeSide
(
const triSurface& surf,
const label prevVert0,
const label prevFacei,
const label prevState,
const label edgeI,
labelList& side
)
{
const labelList& eFaces = surf.sortedEdgeFaces()[edgeI];
// Simple case. Propagate side.
if (eFaces.size() == 2)
{
forAll(eFaces, eFacei)
{
propagateSide
(
surf,
prevState,
eFaces[eFacei],
side
);
}
}
if (((eFaces.size() % 2) == 1) && (eFaces.size() != 1))
{
FatalErrorInFunction
<< "Don't know how to handle edges with odd number of faces"
<< endl
<< "edge:" << edgeI << " vertices:" << surf.edges()[edgeI]
<< " coming from face:" << prevFacei
<< " edgeFaces:" << eFaces << abort(FatalError);
}
// Get position of face in edgeFaces
label ind = index(eFaces, prevFacei);
// Determine orientation of faces around edge prevVert0
// (might be opposite of edge)
const edge& e = surf.edges()[edgeI];
// Get next face to include
label nextInd;
label prevInd;
if (e.start() == prevVert0)
{
// Edge (and hence eFaces) in same order as prevVert0.
// Take next face from sorted list
nextInd = eFaces.fcIndex(ind);
prevInd = eFaces.rcIndex(ind);
}
else
{
// Take previous face from sorted neighbours
nextInd = eFaces.rcIndex(ind);
prevInd = eFaces.fcIndex(ind);
}
if (prevState == OUTSIDE)
{
// Coming from outside. nextInd is outside, rest is inside.
forAll(eFaces, eFacei)
{
if (eFacei != ind)
{
label nextState;
if (eFacei == nextInd)
{
nextState = OUTSIDE;
}
else
{
nextState = INSIDE;
}
propagateSide
(
surf,
nextState,
eFaces[eFacei],
side
);
}
}
}
else
{
// Coming from inside. prevInd is inside as well, rest is outside.
forAll(eFaces, eFacei)
{
if (eFacei != ind)
{
label nextState;
if (eFacei == prevInd)
{
nextState = INSIDE;
}
else
{
nextState = OUTSIDE;
}
propagateSide
(
surf,
nextState,
eFaces[eFacei],
side
);
}
}
}
}
// Face-edge walk. Determines inside/outside for all faces connected to an edge.
void Foam::booleanSurface::propagateSide
(
const triSurface& surf,
const label prevState,
const label facei,
labelList& side
)
{
if (side[facei] == UNVISITED)
{
side[facei] = prevState;
const labelledTri& tri = surf.localFaces()[facei];
// Get copy of face labels
label a = tri[0];
label b = tri[1];
label c = tri[2];
// Go and visit my edges' face-neighbours.
const labelList& myEdges = surf.faceEdges()[facei];
label edgeAB = findEdge(surf.edges(), myEdges, edge(a, b));
propagateEdgeSide
(
surf,
a,
facei,
prevState,
edgeAB,
side
);
label edgeBC = findEdge(surf.edges(), myEdges, edge(b, c));
propagateEdgeSide
(
surf,
b,
facei,
prevState,
edgeBC,
side
);
label edgeCA = findEdge(surf.edges(), myEdges, edge(c, a));
propagateEdgeSide
(
surf,
c,
facei,
prevState,
edgeCA,
side
);
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Null constructor
Foam::booleanSurface::booleanSurface()
:
triSurface()
{}
// Construct from surfaces and face to include for every surface
Foam::booleanSurface::booleanSurface
(
const triSurface& surf1,
const triSurface& surf2,
const surfaceIntersection& inter,
const label includeFace1,
const label includeFace2
)
:
triSurface(),
faceMap_()
{
if (debug)
{
Pout<< "booleanSurface : Generating intersected surface for surf1"
<< endl;
}
// Add intersection to surface1 (retriangulates cut faces)
intersectedSurface cutSurf1(surf1, true, inter);
if (debug)
{
Pout<< "booleanSurface : Generated cutSurf1: " << endl;
cutSurf1.writeStats(Pout);
Pout<< "Writing to file cutSurf1.obj" << endl;
cutSurf1.write("cutSurf1.obj");
}
if (debug)
{
Pout<< "booleanSurface : Generating intersected surface for surf2"
<< endl;
}
// Add intersection to surface2
intersectedSurface cutSurf2(surf2, false, inter);
if (debug)
{
Pout<< "booleanSurface : Generated cutSurf2: " << endl;
cutSurf2.writeStats(Pout);
Pout<< "Writing to file cutSurf2.obj" << endl;
cutSurf2.write("cutSurf2.obj");
}
// Find (first) face of cutSurf1 that originates from includeFace1
label cutSurf1Facei = index(cutSurf1.faceMap(), includeFace1);
if (debug)
{
Pout<< "cutSurf1 : starting to fill from face:" << cutSurf1Facei
<< endl;
}
if (cutSurf1Facei == -1)
{
FatalErrorInFunction
<< "Did not find face with label " << includeFace1
<< " in intersectedSurface."
<< exit(FatalError);
}
// Find (first) face of cutSurf2 that originates from includeFace1
label cutSurf2Facei = index(cutSurf2.faceMap(), includeFace2);
if (debug)
{
Pout<< "cutSurf2 : starting to fill from face:" << cutSurf2Facei
<< endl;
}
if (cutSurf2Facei == -1)
{
FatalErrorInFunction
<< "Did not find face with label " << includeFace2
<< " in intersectedSurface."
<< exit(FatalError);
}
//
// Mark faces of cutSurf1 that need to be kept by walking from includeFace1
// without crossing any edges of the intersection.
//
// Mark edges on intersection
const labelList& int1Edges = cutSurf1.intersectionEdges();
boolList isIntersectionEdge1(cutSurf1.nEdges(), false);
forAll(int1Edges, intEdgeI)
{
label edgeI = int1Edges[intEdgeI];
isIntersectionEdge1[edgeI] = true;
}
labelList faceZone1;
cutSurf1.markZones(isIntersectionEdge1, faceZone1);
// Check whether at least one of sides of intersection has been marked.
checkIncluded(cutSurf1, faceZone1, cutSurf1Facei);
// Subset zone which includes cutSurf2Facei
boolList includedFaces1(cutSurf1.size(), false);
forAll(faceZone1, facei)
{
if (faceZone1[facei] == faceZone1[cutSurf1Facei])
{
includedFaces1[facei] = true;
}
}
// Subset to include only interesting part
labelList pointMap1;
labelList faceMap1;
triSurface subSurf1
(
cutSurf1.subsetMesh
(
includedFaces1,
pointMap1,
faceMap1
)
);
//
// Mark faces of cutSurf2 that need to be kept by walking from includeFace2
// without crossing any edges of the intersection.
//
// Mark edges and points on intersection
const labelList& int2Edges = cutSurf2.intersectionEdges();
boolList isIntersectionEdge2(cutSurf2.nEdges(), false);
forAll(int2Edges, intEdgeI)
{
label edgeI = int2Edges[intEdgeI];
isIntersectionEdge2[edgeI] = true;
}
labelList faceZone2;
cutSurf2.markZones(isIntersectionEdge2, faceZone2);
// Check whether at least one of sides of intersection has been marked.
checkIncluded(cutSurf2, faceZone2, cutSurf2Facei);
// Subset zone which includes cutSurf2Facei
boolList includedFaces2(cutSurf2.size(), false);
forAll(faceZone2, facei)
{
if (faceZone2[facei] == faceZone2[cutSurf2Facei])
{
includedFaces2[facei] = true;
}
}
labelList pointMap2;
labelList faceMap2;
triSurface subSurf2
(
cutSurf2.subsetMesh
(
includedFaces2,
pointMap2,
faceMap2
)
);
//
// Now match up the corresponding points on the intersection. The
// intersectedSurfaces will have the points resulting from the
// intersection last in their points and in the same
// order so we can use the pointMaps from the subsets to find them.
//
// We keep the vertices on the first surface and renumber those on the
// second one.
//
// points
//
pointField combinedPoints
(
subSurf1.nPoints()
+ subSurf2.nPoints()
- (cutSurf2.nPoints() - cutSurf2.nSurfacePoints())
);
// Copy points from subSurf1 and remember the labels of the ones in
// the intersection
labelList intersectionLabels
(
cutSurf1.nPoints() - cutSurf1.nSurfacePoints()
);
label combinedPointi = 0;
forAll(subSurf1.points(), pointi)
{
// Label in cutSurf
label cutSurfPointi = pointMap1[pointi];
if (!cutSurf1.isSurfacePoint(cutSurfPointi))
{
// Label in original intersection is equal to the cutSurfPointi
// Remember label in combinedPoints for intersection point.
intersectionLabels[cutSurfPointi] = combinedPointi;
}
// Copy point
combinedPoints[combinedPointi++] = subSurf1.points()[pointi];
}
// Append points from subSurf2 (if they are not intersection points)
// and construct mapping
labelList pointMap(subSurf2.nPoints());
forAll(subSurf2.points(), pointi)
{
// Label in cutSurf
label cutSurfPointi = pointMap2[pointi];
if (!cutSurf2.isSurfacePoint(cutSurfPointi))
{
// Lookup its label in combined point list.
pointMap[pointi] = intersectionLabels[cutSurfPointi];
}
else
{
pointMap[pointi] = combinedPointi;
combinedPoints[combinedPointi++] = subSurf2.points()[pointi];
}
}
//
// patches
//
labelList patchMap2;
geometricSurfacePatchList combinedPatches
(
mergePatches
(
surf1,
surf2,
patchMap2
)
);
//
// faces
//
List<labelledTri> combinedFaces(subSurf1.size() + subSurf2.size());
faceMap_.setSize(combinedFaces.size());
// Copy faces from subSurf1. No need for renumbering.
label combinedFacei = 0;
forAll(subSurf1, facei)
{
faceMap_[combinedFacei] = faceMap1[facei];
combinedFaces[combinedFacei++] = subSurf1[facei];
}
// Copy and renumber faces from subSurf2.
forAll(subSurf2, facei)
{
const labelledTri& f = subSurf2[facei];
faceMap_[combinedFacei] = -faceMap2[facei]-1;
combinedFaces[combinedFacei++] =
labelledTri
(
pointMap[f[0]],
pointMap[f[1]],
pointMap[f[2]],
patchMap2[f.region()]
);
}
triSurface::operator=
(
triSurface
(
combinedFaces,
combinedPatches,
combinedPoints
)
);
}
// Construct from surfaces and boolean operation
Foam::booleanSurface::booleanSurface
(
const triSurface& surf1,
const triSurface& surf2,
const surfaceIntersection& inter,
const label booleanOp
)
:
triSurface(),
faceMap_()
{
if (debug)
{
Pout<< "booleanSurface : Testing surf1 and surf2" << endl;
{
const labelListList& edgeFaces = surf1.edgeFaces();
forAll(edgeFaces, edgeI)
{
const labelList& eFaces = edgeFaces[edgeI];
if (eFaces.size() == 1)
{
WarningInFunction
<< "surf1 is open surface at edge " << edgeI
<< " verts:" << surf1.edges()[edgeI]
<< " connected to faces " << eFaces << endl;
}
}
}
{
const labelListList& edgeFaces = surf2.edgeFaces();
forAll(edgeFaces, edgeI)
{
const labelList& eFaces = edgeFaces[edgeI];
if (eFaces.size() == 1)
{
WarningInFunction
<< "surf2 is open surface at edge " << edgeI
<< " verts:" << surf2.edges()[edgeI]
<< " connected to faces " << eFaces << endl;
}
}
}
}
//
// Surface 1
//
if (debug)
{
Pout<< "booleanSurface : Generating intersected surface for surf1"
<< endl;
}
// Add intersection to surface1 (retriangulates cut faces)
intersectedSurface cutSurf1(surf1, true, inter);
if (debug)
{
Pout<< "booleanSurface : Generated cutSurf1: " << endl;
cutSurf1.writeStats(Pout);
Pout<< "Writing to file cutSurf1.obj" << endl;
cutSurf1.write("cutSurf1.obj");
}
//
// Surface 2
//
if (debug)
{
Pout<< "booleanSurface : Generating intersected surface for surf2"
<< endl;
}
// Add intersection to surface2
intersectedSurface cutSurf2(surf2, false, inter);
if (debug)
{
Pout<< "booleanSurface : Generated cutSurf2: " << endl;
cutSurf2.writeStats(Pout);
Pout<< "Writing to file cutSurf2.obj" << endl;
cutSurf2.write("cutSurf2.obj");
}
//
// patches
//
labelList patchMap2;
geometricSurfacePatchList combinedPatches
(
mergePatches
(
surf1,
surf2,
patchMap2
)
);
//
// Now match up the corresponding points on the intersection. The
// intersectedSurfaces will have the points resulting from the
// intersection first in their points and in the same
// order
//
// We keep the vertices on the first surface and renumber those on the
// second one.
pointField combinedPoints(cutSurf1.nPoints() + cutSurf2.nSurfacePoints());
// Copy all points from 1 and non-intersection ones from 2.
label combinedPointi = 0;
forAll(cutSurf1.points(), pointi)
{
combinedPoints[combinedPointi++] = cutSurf1.points()[pointi];
}
for
(
label pointi = 0;
pointi < cutSurf2.nSurfacePoints();
pointi++
)
{
combinedPoints[combinedPointi++] = cutSurf2.points()[pointi];
}
// Point order is now
// - 0.. cutSurf1.nSurfacePoints : original surf1 points
// - .. cutSurf1.nPoints : intersection points
// - .. cutSurf2.nSurfacePoints : original surf2 points
if (debug)
{
Pout<< "booleanSurface : generated points:" << nl
<< " 0 .. " << cutSurf1.nSurfacePoints()-1
<< " : original surface1"
<< nl
<< " " << cutSurf1.nSurfacePoints()
<< " .. " << cutSurf1.nPoints()-1
<< " : intersection points"
<< nl
<< " " << cutSurf1.nPoints() << " .. "
<< cutSurf2.nSurfacePoints()-1
<< " : surface2 points"
<< nl
<< endl;
}
// Copy faces. Faces from surface 1 keep vertex numbering and region info.
// Faces from 2 get vertices and region renumbered.
List<labelledTri> combinedFaces(cutSurf1.size() + cutSurf2.size());
label combinedFacei = 0;
forAll(cutSurf1, facei)
{
combinedFaces[combinedFacei++] = cutSurf1[facei];
}
forAll(cutSurf2, facei)
{
labelledTri& combinedTri = combinedFaces[combinedFacei++];
const labelledTri& tri = cutSurf2[facei];
forAll(tri, fp)
{
if (cutSurf2.isSurfacePoint(tri[fp]))
{
// Renumber. Surface2 points are after ones from surf 1.
combinedTri[fp] = tri[fp] + cutSurf1.nPoints();
}
else
{
// Is intersection.
combinedTri[fp] =
tri[fp]
- cutSurf2.nSurfacePoints()
+ cutSurf1.nSurfacePoints();
}
}
combinedTri.region() = patchMap2[tri.region()];
}
// Now we have surface in combinedFaces and combinedPoints. Use
// booleanOp to determine which part of what to keep.
// Construct addressing for whole part.
triSurface combinedSurf
(
combinedFaces,
combinedPatches,
combinedPoints
);
if (debug)
{
Pout<< "booleanSurface : Generated combinedSurf: " << endl;
combinedSurf.writeStats(Pout);
Pout<< "Writing to file combinedSurf.obj" << endl;
combinedSurf.write("combinedSurf.obj");
}
if (booleanOp == booleanSurface::ALL)
{
// Special case: leave surface multiply connected
faceMap_.setSize(combinedSurf.size());
label combinedFacei = 0;
forAll(cutSurf1, facei)
{
faceMap_[combinedFacei++] = cutSurf1.faceMap()[facei];
}
forAll(cutSurf2, facei)
{
faceMap_[combinedFacei++] = -cutSurf2.faceMap()[facei] - 1;
}
triSurface::operator=(combinedSurf);
return;
}
// Get outside point.
point outsidePoint = 2 * treeBoundBox(combinedSurf.localPoints()).span();
//
// Linear search for nearest point on surface.
//
const pointField& pts = combinedSurf.points();
label minFacei = -1;
pointHit minHit(false, Zero, great, true);
forAll(combinedSurf, facei)
{
pointHit curHit = combinedSurf[facei].nearestPoint(outsidePoint, pts);
if (curHit.distance() < minHit.distance())
{
minHit = curHit;
minFacei = facei;
}
}
if (debug)
{
Pout<< "booleanSurface : found for point:" << outsidePoint
<< " nearest face:" << minFacei
<< " nearest point:" << minHit.rawPoint()
<< endl;
}
// Visibility/side of face:
// UNVISITED: unvisited
// OUTSIDE: visible from outside
// INSIDE: invisible from outside
labelList side(combinedSurf.size(), UNVISITED);
// Walk face-edge-face and propagate inside/outside status.
propagateSide(combinedSurf, OUTSIDE, minFacei, side);
// Depending on operation include certain faces.
// INTERSECTION: faces on inside of 1 and of 2
// UNION: faces on outside of 1 and of 2
// DIFFERENCE: faces on outside of 1 and inside of 2
boolList include(combinedSurf.size(), false);
forAll(side, facei)
{
if (side[facei] == UNVISITED)
{
FatalErrorInFunction
<< "Face " << facei << " has not been reached by walking from"
<< " nearest point " << minHit.rawPoint()
<< " nearest face " << minFacei << exit(FatalError);
}
else if (side[facei] == OUTSIDE)
{
if (booleanOp == booleanSurface::UNION)
{
include[facei] = true;
}
else if (booleanOp == booleanSurface::INTERSECTION)
{
include[facei] = false;
}
else // difference
{
include[facei] = (facei < cutSurf1.size()); // face from surf1
}
}
else // inside
{
if (booleanOp == booleanSurface::UNION)
{
include[facei] = false;
}
else if (booleanOp == booleanSurface::INTERSECTION)
{
include[facei] = true;
}
else // difference
{
include[facei] = (facei >= cutSurf1.size()); // face from surf2
}
}
}
// Create subsetted surface
labelList subToCombinedPoint;
labelList subToCombinedFace;
triSurface subSurf
(
combinedSurf.subsetMesh
(
include,
subToCombinedPoint,
subToCombinedFace
)
);
// Create face map
faceMap_.setSize(subSurf.size());
forAll(subToCombinedFace, facei)
{
// Get label in combinedSurf
label combinedFacei = subToCombinedFace[facei];
// First faces in combinedSurf come from cutSurf1.
if (combinedFacei < cutSurf1.size())
{
label cutSurf1Face = combinedFacei;
faceMap_[facei] = cutSurf1.faceMap()[cutSurf1Face];
}
else
{
label cutSurf2Face = combinedFacei - cutSurf1.size();
faceMap_[facei] = - cutSurf2.faceMap()[cutSurf2Face] - 1;
}
}
// Orient outwards
orientedSurface outSurf(subSurf);
// Assign.
triSurface::operator=(outSurf);
}
// ************************************************************************* //
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