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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "intersectedSurface.H"
#include "surfaceIntersection.H"
#include "faceList.H"
#include "polygonTriangulate.H"
#include "treeBoundBox.H"
#include "OFstream.H"
#include "error.H"
#include "meshTools.H"
#include "edgeSurface.H"
#include "DynamicList.H"
#include "transform.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(intersectedSurface, 0);
}
const Foam::label Foam::intersectedSurface::UNVISITED = 0;
const Foam::label Foam::intersectedSurface::STARTTOEND = 1;
const Foam::label Foam::intersectedSurface::ENDTOSTART = 2;
const Foam::label Foam::intersectedSurface::BOTH = STARTTOEND | ENDTOSTART;
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
// Write whole pointField and edges to stream
void Foam::intersectedSurface::writeOBJ
(
const pointField& points,
const edgeList& edges,
Ostream& os
)
{
forAll(points, pointi)
{
const point& pt = points[pointi];
os << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
}
forAll(edges, edgeI)
{
const edge& e = edges[edgeI];
os << "l " << e.start()+1 << ' ' << e.end()+1 << nl;
}
}
// Write whole pointField and selected edges to stream
void Foam::intersectedSurface::writeOBJ
(
const pointField& points,
const edgeList& edges,
const labelList& faceEdges,
Ostream& os
)
{
forAll(points, pointi)
{
const point& pt = points[pointi];
os << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
}
forAll(faceEdges, i)
{
const edge& e = edges[faceEdges[i]];
os << "l " << e.start()+1 << ' ' << e.end()+1 << nl;
}
}
// write local points and edges to stream
void Foam::intersectedSurface::writeLocalOBJ
(
const pointField& points,
const edgeList& edges,
const labelList& faceEdges,
const fileName& fName
)
{
OFstream os(fName);
labelList pointMap(points.size(), -1);
label maxVertI = 0;
forAll(faceEdges, i)
{
const edge& e = edges[faceEdges[i]];
forAll(e, i)
{
label pointi = e[i];
if (pointMap[pointi] == -1)
{
const point& pt = points[pointi];
os << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
pointMap[pointi] = maxVertI++;
}
}
}
forAll(faceEdges, i)
{
const edge& e = edges[faceEdges[i]];
os << "l " << pointMap[e.start()]+1 << ' ' << pointMap[e.end()]+1
<< nl;
}
}
// Write whole pointField and face to stream
void Foam::intersectedSurface::writeOBJ
(
const pointField& points,
const face& f,
Ostream& os
)
{
forAll(points, pointi)
{
const point& pt = points[pointi];
os << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
}
os << 'f';
forAll(f, fp)
{
os << ' ' << f[fp]+1;
}
os << nl;
}
// Print current visited state.
void Foam::intersectedSurface::printVisit
(
const edgeList& edges,
const labelList& edgeLabels,
const Map<label>& visited
)
{
Pout<< "Visited:" << nl;
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
const edge& e = edges[edgeI];
label stat = visited[edgeI];
if (stat == UNVISITED)
{
Pout<< " edge:" << edgeI << " verts:" << e
<< " unvisited" << nl;
}
else if (stat == STARTTOEND)
{
Pout<< " edge:" << edgeI << " from " << e[0]
<< " to " << e[1] << nl;
}
else if (stat == ENDTOSTART)
{
Pout<< " edge:" << edgeI << " from " << e[1]
<< " to " << e[0] << nl;
}
else
{
Pout<< " edge:" << edgeI << " both " << e
<< nl;
}
}
Pout<< endl;
}
// Check if the two vertices that f0 and f1 share are in the same order on
// both faces.
bool Foam::intersectedSurface::sameEdgeOrder
(
const labelledTri& fA,
const labelledTri& fB
)
{
forAll(fA, fpA)
{
label fpB = findIndex(fB, fA[fpA]);
if (fpB != -1)
{
// Get prev/next vertex on fA
label vA1 = fA[fA.fcIndex(fpA)];
label vAMin1 = fA[fA.rcIndex(fpA)];
// Get prev/next vertex on fB
label vB1 = fB[fB.fcIndex(fpB)];
label vBMin1 = fB[fB.rcIndex(fpB)];
if (vA1 == vB1 || vAMin1 == vBMin1)
{
return true;
}
else if (vA1 == vBMin1 || vAMin1 == vB1)
{
// shared vertices in opposite order.
return false;
}
else
{
FatalErrorInFunction
<< "Triangle:" << fA << " and triangle:" << fB
<< " share a point but not an edge"
<< abort(FatalError);
}
}
}
FatalErrorInFunction
<< "Triangle:" << fA << " and triangle:" << fB
<< " do not share an edge"
<< abort(FatalError);
return false;
}
void Foam::intersectedSurface::incCount
(
Map<label>& visited,
const label key,
const label offset
)
{
Map<label>::iterator iter = visited.find(key);
if (iter == visited.end())
{
visited.insert(key, offset);
}
else
{
iter() += offset;
}
}
// Calculate point to edge addressing for the face given by the edge
// subset faceEdges. Constructs facePointEdges which for every point
// gives a list of edge labels connected to it.
Foam::Map<Foam::DynamicList<Foam::label>>
Foam::intersectedSurface::calcPointEdgeAddressing
(
const edgeSurface& eSurf,
const label facei
)
{
const pointField& points = eSurf.points();
const edgeList& edges = eSurf.edges();
const labelList& fEdges = eSurf.faceEdges()[facei];
Map<DynamicList<label>> facePointEdges(4*fEdges.size());
forAll(fEdges, i)
{
label edgeI = fEdges[i];
const edge& e = edges[edgeI];
// Add e.start to point-edges
Map<DynamicList<label>>::iterator iter =
facePointEdges.find(e.start());
if (iter == facePointEdges.end())
{
DynamicList<label> oneEdge;
oneEdge.append(edgeI);
facePointEdges.insert(e.start(), oneEdge);
}
else
{
iter().append(edgeI);
}
// Add e.end to point-edges
Map<DynamicList<label>>::iterator iter2 =
facePointEdges.find(e.end());
if (iter2 == facePointEdges.end())
{
DynamicList<label> oneEdge;
oneEdge.append(edgeI);
facePointEdges.insert(e.end(), oneEdge);
}
else
{
iter2().append(edgeI);
}
}
// Shrink it
forAllIter(Map<DynamicList<label>>, facePointEdges, iter)
{
iter().shrink();
// Check on dangling points.
if (iter().empty())
{
FatalErrorInFunction
<< "Point:" << iter.key() << " used by too few edges:"
<< iter() << abort(FatalError);
}
}
if (debug & 2)
{
// Print facePointEdges
Pout<< "calcPointEdgeAddressing: face consisting of edges:" << endl;
forAll(fEdges, i)
{
label edgeI = fEdges[i];
const edge& e = edges[edgeI];
Pout<< " " << edgeI << ' ' << e
<< points[e.start()]
<< points[e.end()] << endl;
}
Pout<< " Constructed point-edge addressing:" << endl;
forAllConstIter(Map<DynamicList<label>>, facePointEdges, iter)
{
Pout<< " vertex " << iter.key() << " is connected to edges "
<< iter() << endl;
}
Pout<<endl;
}
return facePointEdges;
}
// Find next (triangle or cut) edge label coming from point prevVertI on
// prevEdgeI doing a right handed walk (i.e. following right wall).
// Note: normal is provided externally. Could be deducted from angle between
// two triangle edges but these could be in line.
Foam::label Foam::intersectedSurface::nextEdge
(
const edgeSurface& eSurf,
const Map<label>& visited,
const label facei,
const vector& n,
const Map<DynamicList<label>>& facePointEdges,
const label prevEdgeI,
const label prevVertI
)
{
const pointField& points = eSurf.points();
const edgeList& edges = eSurf.edges();
const labelList& fEdges = eSurf.faceEdges()[facei];
// Edges connected to prevVertI
const DynamicList<label>& connectedEdges = facePointEdges[prevVertI];
if (connectedEdges.size() <= 1)
{
// Problem. Point not connected.
{
Pout<< "Writing face:" << facei << " to face.obj" << endl;
OFstream str("face.obj");
writeOBJ(points, edges, fEdges, str);
Pout<< "Writing connectedEdges edges to faceEdges.obj" << endl;
writeLocalOBJ(points, edges, connectedEdges, "faceEdges.obj");
}
FatalErrorInFunction
<< "Problem: prevVertI:" << prevVertI << " on edge " << prevEdgeI
<< " has less than 2 connected edges."
<< " connectedEdges:" << connectedEdges << abort(FatalError);
return -1;
}
if (connectedEdges.size() == 2)
{
// Simple case. Take other edge
if (connectedEdges[0] == prevEdgeI)
{
if (debug & 2)
{
Pout<< "Stepped from edge:" << edges[prevEdgeI]
<< " to edge:" << edges[connectedEdges[1]]
<< " chosen from candidates:" << connectedEdges << endl;
}
return connectedEdges[1];
}
else
{
if (debug & 2)
{
Pout<< "Stepped from edge:" << edges[prevEdgeI]
<< " to edge:" << edges[connectedEdges[0]]
<< " chosen from candidates:" << connectedEdges << endl;
}
return connectedEdges[0];
}
}
// Multiple choices. Look at angle between edges.
const edge& prevE = edges[prevEdgeI];
// x-axis of coordinate system
vector e0 = n ^ (points[prevE.otherVertex(prevVertI)] - points[prevVertI]);
e0 /= mag(e0) + vSmall;
// Get y-axis of coordinate system
vector e1 = n ^ e0;
if (mag(mag(e1) - 1) > small)
{
{
Pout<< "Writing face:" << facei << " to face.obj" << endl;
OFstream str("face.obj");
writeOBJ(points, edges, fEdges, str);
Pout<< "Writing connectedEdges edges to faceEdges.obj" << endl;
writeLocalOBJ(points, edges, connectedEdges, "faceEdges.obj");
}
FatalErrorInFunction
<< "Unnormalised normal e1:" << e1
<< " formed from cross product of e0:" << e0 << " n:" << n
<< abort(FatalError);
}
//
// Determine maximum angle over all connected (unvisited) edges.
//
scalar maxAngle = -great;
label maxEdgeI = -1;
forAll(connectedEdges, connI)
{
label edgeI = connectedEdges[connI];
if (edgeI != prevEdgeI)
{
label stat = visited[edgeI];
const edge& e = edges[edgeI];
// Find out whether walk of edge from prevVert would be acceptable.
if
(
stat == UNVISITED
|| (
stat == STARTTOEND
&& prevVertI == e[1]
)
|| (
stat == ENDTOSTART
&& prevVertI == e[0]
)
)
{
// Calculate angle of edge with respect to base e0, e1
vector vec =
n ^ (points[e.otherVertex(prevVertI)] - points[prevVertI]);
vec /= mag(vec) + vSmall;
scalar angle = pseudoAngle(e0, e1, vec);
if (angle > maxAngle)
{
maxAngle = angle;
maxEdgeI = edgeI;
}
}
}
}
if (maxEdgeI == -1)
{
// No unvisited edge found
{
Pout<< "Writing face:" << facei << " to face.obj" << endl;
OFstream str("face.obj");
writeOBJ(points, edges, fEdges, str);
Pout<< "Writing connectedEdges edges to faceEdges.obj" << endl;
writeLocalOBJ(points, edges, connectedEdges, "faceEdges.obj");
}
FatalErrorInFunction
<< "Trying to step from edge " << edges[prevEdgeI]
<< ", vertex " << prevVertI
<< " but cannot find 'unvisited' edges among candidates:"
<< connectedEdges
<< abort(FatalError);
}
if (debug & 2)
{
Pout<< "Stepped from edge:" << edges[prevEdgeI]
<< " to edge:" << maxEdgeI << " angle:" << edges[maxEdgeI]
<< " with angle:" << maxAngle
<< endl;
}
return maxEdgeI;
}
// Create (polygonal) face by walking full circle starting from startVertI on
// startEdgeI.
// Uses nextEdge(..) to do the walking. Returns face. Updates visited with
// the labels of visited edges.
Foam::face Foam::intersectedSurface::walkFace
(
const edgeSurface& eSurf,
const label facei,
const vector& n,
const Map<DynamicList<label>>& facePointEdges,
const label startEdgeI,
const label startVertI,
Map<label>& visited
)
{
const pointField& points = eSurf.points();
const edgeList& edges = eSurf.edges();
// Overestimate size of face
face f(eSurf.faceEdges()[facei].size());
label fp = 0;
label vertI = startVertI;
label edgeI = startEdgeI;
while (true)
{
const edge& e = edges[edgeI];
if (debug & 2)
{
Pout<< "Now at:" << endl
<< " edge:" << edgeI << " vertices:" << e
<< " positions:" << points[e.start()] << ' ' << points[e.end()]
<< " vertex:" << vertI << endl;
}
// Mark edge as visited
if (e[0] == vertI)
{
visited[edgeI] |= STARTTOEND;
}
else
{
visited[edgeI] |= ENDTOSTART;
}
// Store face vertex
f[fp++] = vertI;
// step to other vertex
vertI = e.otherVertex(vertI);
if (vertI == startVertI)
{
break;
}
// step from vertex to next edge
edgeI = nextEdge
(
eSurf,
visited,
facei,
n,
facePointEdges,
edgeI,
vertI
);
}
f.setSize(fp);
return f;
}
void Foam::intersectedSurface::findNearestVisited
(
const edgeSurface& eSurf,
const label facei,
const Map<DynamicList<label>>& facePointEdges,
const Map<label>& pointVisited,
const point& pt,
const label excludePointi,
label& minVertI,
scalar& minDist
)
{
minVertI = -1;
minDist = great;
forAllConstIter(Map<label>, pointVisited, iter)
{
label pointi = iter.key();
if (pointi != excludePointi)
{
label nVisits = iter();
if (nVisits == 2*facePointEdges[pointi].size())
{
// Fully visited (i.e. both sides of all edges)
scalar dist = mag(eSurf.points()[pointi] - pt);
if (dist < minDist)
{
minDist = dist;
minVertI = pointi;
}
}
}
}
if (minVertI == -1)
{
const labelList& fEdges = eSurf.faceEdges()[facei];
SeriousErrorInFunction
<< "Dumping face edges to faceEdges.obj" << endl;
writeLocalOBJ(eSurf.points(), eSurf.edges(), fEdges, "faceEdges.obj");
FatalErrorInFunction
<< "No fully visited edge found for pt " << pt
<< abort(FatalError);
}
}
// Sometimes there are bunches of edges that are not connected to the
// other edges in the face. This routine tries to connect the loose
// edges up to the 'proper' edges by adding two extra edges between a
// properly connected edge and an unconnected one. Since at this level the
// addressing is purely in form of points and a cloud of edges this can
// be easily done.
// (edges are to existing points. Don't want to introduce new vertices here
// since then also neighbouring face would have to be split)
Foam::faceList Foam::intersectedSurface::resplitFace
(
const triSurface& surf,
const label facei,
const Map<DynamicList<label>>& facePointEdges,
const Map<label>& visited,
edgeSurface& eSurf
)
{
{
// Dump face for debugging.
Pout<< "Writing face:" << facei << " to face.obj" << endl;
OFstream str("face.obj");
writeOBJ(eSurf.points(), eSurf.edges(), eSurf.faceEdges()[facei], str);
}
// Count the number of times point has been visited so we
// can compare number to facePointEdges.
Map<label> pointVisited(2*facePointEdges.size());
{
OFstream str0("visitedNone.obj");
OFstream str1("visitedOnce.obj");
OFstream str2("visitedTwice.obj");
forAll(eSurf.points(), pointi)
{
const point& pt = eSurf.points()[pointi];
str0 << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
str1 << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
str2 << "v " << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
}
forAllConstIter(Map<label>, visited, iter)
{
label edgeI = iter.key();
const edge& e = eSurf.edges()[edgeI];
label stat = iter();
if (stat == STARTTOEND || stat == ENDTOSTART)
{
incCount(pointVisited, e[0], 1);
incCount(pointVisited, e[1], 1);
str1 << "l " << e[0]+1 << ' ' << e[1]+1 << nl;
}
else if (stat == BOTH)
{
incCount(pointVisited, e[0], 2);
incCount(pointVisited, e[1], 2);
str2 << "l " << e[0]+1 << ' ' << e[1]+1 << nl;
}
else if (stat == UNVISITED)
{
incCount(pointVisited, e[0], 0);
incCount(pointVisited, e[1], 0);
str0 << "l " << e[0]+1 << ' ' << e[1]+1 << nl;
}
}
}
{
forAllConstIter(Map<label>, pointVisited, iter)
{
label pointi = iter.key();
label nVisits = iter();
Pout<< "point:" << pointi << " nVisited:" << nVisits
<< " pointEdges:" << facePointEdges[pointi].size() << endl;
}
}
// Find nearest point pair where one is not fully visited and
// the other is.
label visitedVert0 = -1;
label unvisitedVert0 = -1;
{
scalar minDist = great;
forAllConstIter(Map<DynamicList<label>>, facePointEdges, iter)
{
label pointi = iter.key();
label nVisits = pointVisited[pointi];
const DynamicList<label>& pEdges = iter();
if (nVisits < 2*pEdges.size())
{
// Not fully visited. Find nearest fully visited.
scalar nearDist;
label nearVertI;
findNearestVisited
(
eSurf,
facei,
facePointEdges,
pointVisited,
eSurf.points()[pointi],
-1, // Do not exclude vertex
nearVertI,
nearDist
);
if (nearDist < minDist)
{
minDist = nearDist;
visitedVert0 = nearVertI;
unvisitedVert0 = pointi;
}
}
}
}
// Find second intersection.
label visitedVert1 = -1;
label unvisitedVert1 = -1;
{
scalar minDist = great;
forAllConstIter(Map<DynamicList<label>>, facePointEdges, iter)
{
label pointi = iter.key();
if (pointi != unvisitedVert0)
{
label nVisits = pointVisited[pointi];
const DynamicList<label>& pEdges = iter();
if (nVisits < 2*pEdges.size())
{
// Not fully visited. Find nearest fully visited.
scalar nearDist;
label nearVertI;
findNearestVisited
(
eSurf,
facei,
facePointEdges,
pointVisited,
eSurf.points()[pointi],
visitedVert0, // vertex to exclude
nearVertI,
nearDist
);
if (nearDist < minDist)
{
minDist = nearDist;
visitedVert1 = nearVertI;
unvisitedVert1 = pointi;
}
}
}
}
}
Pout<< "resplitFace : adding intersection from " << visitedVert0
<< " to " << unvisitedVert0 << endl
<< " and from " << visitedVert1
<< " to " << unvisitedVert1 << endl;
// // Add the new intersection edges to the edgeSurface
// edgeList additionalEdges(2);
// additionalEdges[0] = edge(visitedVert0, unvisitedVert0);
// additionalEdges[1] = edge(visitedVert1, unvisitedVert1);
// Add the new intersection edges to the edgeSurface
edgeList additionalEdges(1);
additionalEdges[0] = edge(visitedVert0, unvisitedVert0);
eSurf.addIntersectionEdges(facei, additionalEdges);
fileName newFName("face_" + Foam::name(facei) + "_newEdges.obj");
Pout<< "Dumping face:" << facei << " to " << newFName << endl;
writeLocalOBJ
(
eSurf.points(),
eSurf.edges(),
eSurf.faceEdges()[facei],
newFName
);
// Retry splitFace. Use recursion since is rare situation.
return splitFace(surf, facei, eSurf);
}
Foam::faceList Foam::intersectedSurface::splitFace
(
const triSurface& surf,
const label facei,
edgeSurface& eSurf
)
{
// Alias
const pointField& points = eSurf.points();
const edgeList& edges = eSurf.edges();
const labelList& fEdges = eSurf.faceEdges()[facei];
// Create local (for the face only) point-edge connectivity.
Map<DynamicList<label>> facePointEdges
(
calcPointEdgeAddressing
(
eSurf,
facei
)
);
// Order in which edges have been walked. Initialise outside edges.
Map<label> visited(fEdges.size()*2);
forAll(fEdges, i)
{
label edgeI = fEdges[i];
if (eSurf.isSurfaceEdge(edgeI))
{
// Edge is edge from original surface so an outside edge for
// the current face.
label surfEdgeI = eSurf.parentEdge(edgeI);
label owner = surf.edgeOwner()[surfEdgeI];
if
(
owner == facei
|| sameEdgeOrder
(
surf.localFaces()[owner],
surf.localFaces()[facei]
)
)
{
// Edge is in same order as current face.
// Mark off the opposite order.
visited.insert(edgeI, ENDTOSTART);
}
else
{
// Edge is in same order as current face.
// Mark off the opposite order.
visited.insert(edgeI, STARTTOEND);
}
}
else
{
visited.insert(edgeI, UNVISITED);
}
}
// Storage for faces
DynamicList<face> faces(fEdges.size());
while (true)
{
// Find starting edge:
// - unvisted triangle edge
// - once visited intersection edge
// Give priority to triangle edges.
label startEdgeI = -1;
label startVertI = -1;
forAll(fEdges, i)
{
label edgeI = fEdges[i];
const edge& e = edges[edgeI];
label stat = visited[edgeI];
if (stat == STARTTOEND)
{
startEdgeI = edgeI;
startVertI = e[1];
if (eSurf.isSurfaceEdge(edgeI))
{
break;
}
}
else if (stat == ENDTOSTART)
{
startEdgeI = edgeI;
startVertI = e[0];
if (eSurf.isSurfaceEdge(edgeI))
{
break;
}
}
}
if (startEdgeI == -1)
{
break;
}
// Pout<< "splitFace: starting walk from edge:" << startEdgeI
// << ' ' << edges[startEdgeI] << " vertex:" << startVertI << endl;
//// Print current visited state.
// printVisit(eSurf.edges(), fEdges, visited);
//{
// Pout<< "Writing face:" << facei << " to face.obj" << endl;
// OFstream str("face.obj");
// writeOBJ(eSurf.points(), eSurf.edges(), fEdges, str);
//}
faces.append
(
walkFace
(
eSurf,
facei,
surf.faceNormals()[facei],
facePointEdges,
startEdgeI,
startVertI,
visited
)
);
}
// Check if any unvisited edges left.
forAll(fEdges, i)
{
label edgeI = fEdges[i];
label stat = visited[edgeI];
if (eSurf.isSurfaceEdge(edgeI) && stat != BOTH)
{
SeriousErrorInFunction
<< "Dumping face edges to faceEdges.obj" << endl;
writeLocalOBJ(points, edges, fEdges, "faceEdges.obj");
FatalErrorInFunction
<< "Problem: edge " << edgeI << " vertices "
<< edges[edgeI] << " on face " << facei
<< " has visited status " << stat << " from a "
<< "righthanded walk along all"
<< " of the triangle edges. Are the original surfaces"
<< " closed and non-intersecting?"
<< abort(FatalError);
}
else if (stat != BOTH)
{
//{
// Pout<< "Dumping faces so far to faces.obj" << nl
// << faces << endl;
//
// OFstream str("faces.obj");
//
// forAll(faces, i)
// {
// writeOBJ(points, faces[i], str);
// }
//}
Pout<< "** Resplitting **" << endl;
// Redo face after introducing extra edge. Edge introduced
// should be one nearest to any fully visited edge.
return resplitFace
(
surf,
facei,
facePointEdges,
visited,
eSurf
);
}
}
// See if normal needs flipping.
faces.shrink();
vector a = faces[0].area(eSurf.points());
if ((a & surf.faceNormals()[facei]) < 0)
{
forAll(faces, i)
{
reverse(faces[i]);
}
}
return faces;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Null constructor
Foam::intersectedSurface::intersectedSurface()
:
triSurface(),
intersectionEdges_(0),
faceMap_(0),
nSurfacePoints_(0)
{}
// Construct from components
Foam::intersectedSurface::intersectedSurface(const triSurface& surf)
:
triSurface(surf),
intersectionEdges_(0),
faceMap_(0),
nSurfacePoints_(0)
{}
// Construct from surface and intersection
Foam::intersectedSurface::intersectedSurface
(
const triSurface& surf,
const bool isFirstSurface,
const surfaceIntersection& inter
)
:
triSurface(),
intersectionEdges_(0),
faceMap_(0),
nSurfacePoints_(surf.nPoints())
{
if (inter.cutPoints().empty() && inter.cutEdges().empty())
{
// No intersection. Make straight copy.
triSurface::operator=(surf);
// Identity for face map
faceMap_.setSize(size());
forAll(faceMap_, facei)
{
faceMap_[facei] = facei;
}
return;
}
// Calculate face-edge addressing for surface + intersection.
edgeSurface eSurf(surf, isFirstSurface, inter);
// Update point information for any removed points. (when are they removed?
// - but better make sure)
nSurfacePoints_ = eSurf.nSurfacePoints();
// Now we have full points, edges and edge addressing for surf. Start
// extracting faces and triangulate them.
// Storage for new triangles of surface.
DynamicList<labelledTri> newTris(eSurf.edges().size()/2);
// Start in newTris for decomposed face.
labelList startTriI(surf.size(), 0);
// Create a triangulation engine
polygonTriangulate triEngine;
forAll(surf, facei)
{
startTriI[facei] = newTris.size();
if (eSurf.faceEdges()[facei].size() != surf.faceEdges()[facei].size())
{
// Face has been cut by intersection.
// Cut face into multiple subfaces. Use faceEdge information
// from edgeSurface only. (original triSurface 'surf' is used for
// faceNormals and regionnumber only)
faceList newFaces
(
splitFace
(
surf,
facei, // current triangle
eSurf // face-edge description of surface
// + intersection
)
);
forAll(newFaces, newFacei)
{
const face& newF = newFaces[newFacei];
const vector& n = surf.faceNormals()[facei];
const label region = surf[facei].region();
triEngine.triangulate
(
UIndirectList<point>(eSurf.points(), newF),
n
);
forAll(triEngine.triPoints(), trii)
{
newTris.append
(
labelledTri(triEngine.triPoints(trii, newF), region)
);
}
}
}
else
{
// Face has not been cut at all. No need to renumber vertices since
// eSurf keeps surface vertices first.
newTris.append(surf.localFaces()[facei]);
}
}
newTris.shrink();
// Construct triSurface. Note that addressing will be compact since
// edgeSurface is compact.
triSurface::operator=
(
triSurface
(
newTris,
surf.patches(),
eSurf.points()
)
);
// Construct mapping back into original surface
faceMap_.setSize(size());
for (label facei = 0; facei < surf.size()-1; facei++)
{
for (label triI = startTriI[facei]; triI < startTriI[facei+1]; triI++)
{
faceMap_[triI] = facei;
}
}
for (label triI = startTriI[surf.size()-1]; triI < size(); triI++)
{
faceMap_[triI] = surf.size()-1;
}
// Find edges on *this which originate from 'cuts'. (i.e. newEdgeI >=
// nSurfaceEdges) Renumber edges into local triSurface numbering.
intersectionEdges_.setSize(eSurf.edges().size() - eSurf.nSurfaceEdges());
label intersectionEdgeI = 0;
for
(
label edgeI = eSurf.nSurfaceEdges();
edgeI < eSurf.edges().size();
edgeI++
)
{
// Get edge vertices in triSurface local numbering
const edge& e = eSurf.edges()[edgeI];
label surfStartI = meshPointMap()[e.start()];
label surfEndI = meshPointMap()[e.end()];
// Find edge connected to surfStartI which also uses surfEndI.
label surfEdgeI = -1;
const labelList& pEdges = pointEdges()[surfStartI];
forAll(pEdges, i)
{
const edge& surfE = edges()[pEdges[i]];
// Edge already connected to surfStart for sure. See if also
// connects to surfEnd
if (surfE.start() == surfEndI || surfE.end() == surfEndI)
{
surfEdgeI = pEdges[i];
break;
}
}
if (surfEdgeI != -1)
{
intersectionEdges_[intersectionEdgeI++] = surfEdgeI;
}
else
{
FatalErrorInFunction
<< "Cannot find edge among candidates " << pEdges
<< " which uses points " << surfStartI
<< " and " << surfEndI
<< abort(FatalError);
}
}
}
// ************************************************************************* //
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