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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::repatchMesh
Description
Addressing for all faces on surface of mesh. Can either be read
from polyMesh or from triSurface. Used for repatching existing meshes.
SourceFiles
repatchMesh.C
\*---------------------------------------------------------------------------*/
#ifndef repatchMesh_H
#define repatchMesh_H
#include "repatchPatch.H"
#include "PrimitivePatch.H"
#include "PtrList.H"
#include "polyPatchList.H"
#include "className.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class polyMesh;
class primitiveMesh;
/*---------------------------------------------------------------------------*\
Class repatchMesh Declaration
\*---------------------------------------------------------------------------*/
class repatchMesh
{
public:
// Public Typedefs
//- Type of the mesh
typedef PrimitivePatch<faceList, const pointField> rMesh;
private:
// Static data
//- Normal along which to divide faces into categories
// (used in getNearest)
static const vector splitNormal_;
//- Distance to face tolerance for getNearest. Triangles are considered
// near if they are nearer than distanceTol_*typDim where typDim is
// the largest distance from face centre to one of its vertices.
static const scalar distanceTol_;
// Private Data
//- All boundary mesh data. Reconstructed every time faces are repatched
autoPtr<rMesh> meshPtr_;
//- Patches. Reconstructed every time faces are repatched.
PtrList<repatchPatch> patches_;
//- For every face in mesh() gives corresponding polyMesh face
// (not sensible if mesh read from triSurface)
labelList meshFace_;
//- Points referenced by feature edges.
pointField featurePoints_;
//- Feature edges. Indices into featurePoints.
edgeList featureEdges_;
//- From feature edge to mesh edge.
labelList featureToEdge_;
//- From mesh edges to featureEdges_;
labelList edgeToFeature_;
//- Feature 'segments'. Collections of connected featureEdges.
// Indices into featureEdges_.
labelListList featureSegments_;
// Private Member Functions
//- Number of connected feature edges.
label nFeatureEdges(label pointi) const;
//- Step to next feature edge
label nextFeatureEdge(const label edgeI, const label vertI) const;
//- Return connected list of feature edges.
labelList collectSegment
(
const boolList& isFeaturePoint,
const label startEdgeI,
boolList& featVisited
) const;
//- Gets labels of changed faces and propagates them to the edges.
// Returns labels of edges changed. Fills edgeRegion of visited edges
// with current region.
labelList faceToEdge
(
const boolList& regionEdge,
const label region,
const labelList& changedFaces,
labelList& edgeRegion
) const;
//- Reverse of faceToEdge: gets edges and returns faces
labelList edgeToFace
(
const label region,
const labelList& changedEdges,
labelList& faceRegion
) const;
//- Finds area, starting at facei, delimited by borderEdge. Marks all
// faces thus visited with currentZone.
void markZone
(
const boolList& borderEdge,
label facei,
label currentZone,
labelList& faceZone
) const;
public:
//- Runtime type information
ClassName("repatchMesh");
// Constructors
//- Construct null
repatchMesh();
//- Disallow default bitwise copy construction
repatchMesh(const repatchMesh&) = delete;
//- Destructor
~repatchMesh();
// Member Functions
// Access
//- Access the boundary mesh
const rMesh& mesh() const
{
if (!meshPtr_.valid())
{
FatalErrorInFunction
<< "No mesh available. Probably mesh not yet"
<< " read." << abort(FatalError);
}
return *meshPtr_;
}
//- Access the patches
const PtrList<repatchPatch>& patches() const
{
return patches_;
}
//- Label of original face in polyMesh (before patchify(...))
const labelList& meshFace() const
{
return meshFace_;
}
//- Feature points.
const pointField& featurePoints() const
{
return featurePoints_;
}
//- Feature edges. Indices into featurePoints.
const edgeList& featureEdges() const
{
return featureEdges_;
}
//- From index into featureEdge to index into meshedges,
const labelList& featureToEdge() const
{
return featureToEdge_;
}
//- From edge into featureEdges
const labelList& edgeToFeature() const
{
return edgeToFeature_;
}
//- Lists of connected featureEdges. Indices into featureEdges.
const labelListList& featureSegments() const
{
return featureSegments_;
}
// Edit
//- Read from repatchMesh of polyMesh.
void read(const polyMesh&);
//- Read from triSurface
void readTriSurface(const fileName&);
//- Get rMesh index of nearest face for every boundary face in
// pMesh. Gets passed initial search box. If not found
// returns -1 for the face.
labelList getNearest
(
const primitiveMesh& pMesh,
const vector& searchSpan
) const;
// Patches
//- Get index of patch face is in
label whichPatch(const label facei) const;
//- Get index of patch by name
label findIndex(const word& patchName) const;
//- Add to back of patch list.
void addPatch(const word& patchName);
//- Delete from patch list.
void deletePatch(const word& patchName);
//- Change patch.
void changePatchType(const word& patchName, const word& type);
// Edges
//- Set featureEdges, edgeToFeature, featureSegments according
// to angle of faces across edge
void setFeatureEdges(const scalar minCos);
// Other
// Flood filling without crossing protected edges.
void markFaces
(
const labelList& protectedEdges,
const label facei,
boolList& visited
) const;
// Member Operators
//- Disallow default bitwise assignment
void operator=(const repatchMesh&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //
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